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Basic Xash3D support (#71)

Use Xash3D physics interface as an alternative linkent method
This commit is contained in:
Alibek Omarov 2024-05-01 17:06:54 +03:00 committed by GitHub
parent 603a2574e9
commit cedda15813
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GPG Key ID: B5690EEEBB952194
7 changed files with 229 additions and 3 deletions

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@ -35,7 +35,7 @@ set(CMAKE_SHARED_LIBRARY_CXX_FLAGS "")
set(CMAKE_SHARED_LIBRARY_LINK_CXX_FLAGS "")
set(COMPILE_FLAGS "-m32 -U_FORTIFY_SOURCE")
set(LINK_FLAGS "-m32 -s")
set(LINK_FLAGS "-m32")
set(COMPILE_FLAGS "${COMPILE_FLAGS} -Wall -fno-exceptions -fno-builtin -Wno-unknown-pragmas")
@ -43,9 +43,10 @@ set(COMPILE_FLAGS "${COMPILE_FLAGS} -Wall -fno-exceptions -fno-builtin -Wno-unkn
set(COMPILE_FLAGS "${COMPILE_FLAGS} -ffunction-sections -fdata-sections")
if (DEBUG)
set(COMPILE_FLAGS "${COMPILE_FLAGS} -g3 -O3 -ggdb")
set(COMPILE_FLAGS "${COMPILE_FLAGS} -g3 -O0 -ggdb")
else()
set(COMPILE_FLAGS "${COMPILE_FLAGS} -g0 -O3 -fno-stack-protector")
set(LINK_FLAGS "${LINK_FLAGS} -s")
endif()
# Check Intel C++ compiler

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@ -0,0 +1,173 @@
/*
physint.h - Server Physics Interface
Copyright (C) 2011 Uncle Mike
This program is free software: you can redistribute it and/or modify
it under the terms of the GNU General Public License as published by
the Free Software Foundation, either version 3 of the License, or
(at your option) any later version.
This program is distributed in the hope that it will be useful,
but WITHOUT ANY WARRANTY; without even the implied warranty of
MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
GNU General Public License for more details.
*/
#ifndef PHYSINT_H
#define PHYSINT_H
#include "eiface.h" // offsetof
#define SV_PHYSICS_INTERFACE_VERSION 6
#define STRUCT_FROM_LINK( l, t, m ) ((t *)((byte *)l - offsetof(t, m)))
#define EDICT_FROM_AREA( l ) STRUCT_FROM_LINK( l, edict_t, area )
// values that can be returned with pfnServerState
#define SERVER_DEAD 0
#define SERVER_LOADING 1
#define SERVER_ACTIVE 2
// LUMP reading errors
#define LUMP_LOAD_OK 0
#define LUMP_LOAD_COULDNT_OPEN 1
#define LUMP_LOAD_BAD_HEADER 2
#define LUMP_LOAD_BAD_VERSION 3
#define LUMP_LOAD_NO_EXTRADATA 4
#define LUMP_LOAD_INVALID_NUM 5
#define LUMP_LOAD_NOT_EXIST 6
#define LUMP_LOAD_MEM_FAILED 7
#define LUMP_LOAD_CORRUPTED 8
// LUMP saving errors
#define LUMP_SAVE_OK 0
#define LUMP_SAVE_COULDNT_OPEN 1
#define LUMP_SAVE_BAD_HEADER 2
#define LUMP_SAVE_BAD_VERSION 3
#define LUMP_SAVE_NO_EXTRADATA 4
#define LUMP_SAVE_INVALID_NUM 5
#define LUMP_SAVE_ALREADY_EXIST 6
#define LUMP_SAVE_NO_DATA 7
#define LUMP_SAVE_CORRUPTED 8
#ifndef ALLOC_CHECK
#define ALLOC_CHECK( x )
#endif
typedef struct areanode_s
{
int axis; // -1 = leaf node
float dist;
struct areanode_s *children[2];
link_t trigger_edicts;
link_t solid_edicts;
link_t portal_edicts;
} areanode_t;
typedef struct server_physics_api_s
{
// unlink edict from old position and link onto new
void ( *pfnLinkEdict) ( edict_t *ent, qboolean touch_triggers );
double ( *pfnGetServerTime )( void ); // unclamped
double ( *pfnGetFrameTime )( void ); // unclamped
void* ( *pfnGetModel )( int modelindex );
areanode_t* ( *pfnGetHeadnode )( void ); // AABB tree for all physic entities
int ( *pfnServerState )( void );
void ( *pfnHost_Error )( const char *error, ... ); // cause Host Error
// ONLY ADD NEW FUNCTIONS TO THE END OF THIS STRUCT. INTERFACE VERSION IS FROZEN AT 6
struct triangleapi_s *pTriAPI; // draw coliisions etc. Only for local system
// draw debug messages (must be called from DrawOrthoTriangles). Only for local system
int ( *pfnDrawConsoleString )( int x, int y, char *string );
void ( *pfnDrawSetTextColor )( float r, float g, float b );
void ( *pfnDrawConsoleStringLen )( const char *string, int *length, int *height );
void ( *Con_NPrintf )( int pos, const char *fmt, ... );
void ( *Con_NXPrintf )( struct con_nprint_s *info, const char *fmt, ... );
const char *( *pfnGetLightStyle )( int style ); // read custom appreance for selected lightstyle
void ( *pfnUpdateFogSettings )( unsigned int packed_fog );
char **(*pfnGetFilesList)( const char *pattern, int *numFiles, int gamedironly );
struct msurface_s *(*pfnTraceSurface)( edict_t *pTextureEntity, const float *v1, const float *v2 );
const byte *(*pfnGetTextureData)( unsigned int texnum );
// static allocations
void *(*pfnMemAlloc)( size_t cb, const char *filename, const int fileline ) ALLOC_CHECK( 1 );
void (*pfnMemFree)( void *mem, const char *filename, const int fileline );
// trace & contents
int (*pfnMaskPointContents)( const float *pos, int groupmask );
trace_t (*pfnTrace)( const float *p0, float *mins, float *maxs, const float *p1, int type, edict_t *e );
trace_t (*pfnTraceNoEnts)( const float *p0, float *mins, float *maxs, const float *p1, int type, edict_t *e );
int (*pfnBoxInPVS)( const float *org, const float *boxmins, const float *boxmaxs );
// message handler (missed function to write raw bytes)
void (*pfnWriteBytes)( const byte *bytes, int count );
// BSP lump management
int (*pfnCheckLump)( const char *filename, const int lump, int *lumpsize );
int (*pfnReadLump)( const char *filename, const int lump, void **lumpdata, int *lumpsize );
int (*pfnSaveLump)( const char *filename, const int lump, void *lumpdata, int lumpsize );
// FS tools
int (*pfnSaveFile)( const char *filename, const void *data, int len );
const byte *(*pfnLoadImagePixels)( const char *filename, int *width, int *height );
const char *(*pfnGetModelName)( int modelindex );
// FWGS extension
void *(*pfnGetNativeObject)( const char *object );
} server_physics_api_t;
// physic callbacks
typedef struct physics_interface_s
{
int version;
// passed through pfnCreate (0 is attempt to create, -1 is reject)
int ( *SV_CreateEntity )( edict_t *pent, const char *szName );
// run custom physics for each entity (return 0 to use built-in engine physic)
int ( *SV_PhysicsEntity )( edict_t *pEntity );
// spawn entities with internal mod function e.g. for re-arrange spawn order (0 - use engine parser, 1 - use mod parser)
int ( *SV_LoadEntities )( const char *mapname, char *entities );
// update conveyor belt for clients
void ( *SV_UpdatePlayerBaseVelocity )( edict_t *ent );
// The game .dll should return 1 if save game should be allowed
int ( *SV_AllowSaveGame )( void );
// ONLY ADD NEW FUNCTIONS TO THE END OF THIS STRUCT. INTERFACE VERSION IS FROZEN AT 6
// override trigger area checking and touching
int ( *SV_TriggerTouch )( edict_t *pent, edict_t *trigger );
// some engine features can be enabled only through this function
unsigned int ( *SV_CheckFeatures )( void );
// used for draw debug collisions for custom physic engine etc
void ( *DrawDebugTriangles )( void );
// used for draw debug overlay (textured)
void ( *DrawNormalTriangles )( void );
// used for draw debug messages (2d mode)
void ( *DrawOrthoTriangles )( void );
// tracing entities with SOLID_CUSTOM mode on a server (not used by pmove code)
void ( *ClipMoveToEntity)( edict_t *ent, const float *start, float *mins, float *maxs, const float *end, trace_t *trace );
// tracing entities with SOLID_CUSTOM mode on a server (only used by pmove code)
void ( *ClipPMoveToEntity)( struct physent_s *pe, const float *start, float *mins, float *maxs, const float *end, struct pmtrace_s *tr );
// called at end the frame of SV_Physics call
void ( *SV_EndFrame )( void );
// obsolete
void (*pfnPrepWorldFrame)( void );
// called through save\restore process
void (*pfnCreateEntitiesInRestoreList)( SAVERESTOREDATA *pSaveData, int levelMask, qboolean create_world );
// allocate custom string (e.g. using user implementation of stringtable, not engine strings)
string_t (*pfnAllocString)( const char *szValue );
// make custom string (e.g. using user implementation of stringtable, not engine strings)
string_t (*pfnMakeString)( const char *szValue );
// read custom string (e.g. using user implementation of stringtable, not engine strings)
const char* (*pfnGetString)( string_t iString );
// helper for restore custom decals that have custom message (e.g. Paranoia)
int (*pfnRestoreDecal)( struct decallist_s *entry, edict_t *pEdict, qboolean adjacent );
// handle custom trigger touching for player
void (*PM_PlayerTouch)( struct playermove_s *ppmove, edict_t *client );
// alloc or destroy model custom data (called only for dedicated servers, otherwise using an client version)
void (*Mod_ProcessUserData)( struct model_s *mod, qboolean create, const byte *buffer );
// select BSP-hull for trace with specified mins\maxs
void *(*SV_HullForBsp)( edict_t *ent, const float *mins, const float *maxs, float *offset );
// handle player custom think function
int (*SV_PlayerThink)( edict_t *ent, float frametime, double time );
} physics_interface_t;
#endif//PHYSINT_H

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@ -221,6 +221,33 @@ C_DLLEXPORT int GetNewDLLFunctions(NEW_DLL_FUNCTIONS *pNewFunctionTable, int *in
return TRUE;
}
C_DLLEXPORT int Server_GetPhysicsInterface(int iVersion, server_physics_api_t *pfuncsFromEngine, physics_interface_t *pFunctionTable)
{
// TODO: provide physint to plugins
if (iVersion != SV_PHYSICS_INTERFACE_VERSION || pfuncsFromEngine == nullptr || pFunctionTable == nullptr)
return FALSE;
// we have linkent alternative, shutdown linkent replacement
meta_shutdown_linkent_replacement();
// engine always require for nullptr, only replace single function needed for linkent alternative
Q_memset(pFunctionTable, 0, sizeof(*pFunctionTable));
pFunctionTable->SV_CreateEntity = [](edict_t *pent, const char *szName)
{
// check if gamedll implements this entity
ENTITY_FN SpawnEdict = reinterpret_cast<ENTITY_FN>(g_GameDLL.sys_module.getsym(szName));
// should we check metamod module itself? engine will do GPA on metamod module before failing back to this call anyway
if( !SpawnEdict )
return -1; // failed
SpawnEdict( &pent->v );
return 0; // handled
};
return TRUE;
}
void compile_dllfunc_callbacks()
{
jitdata_t jitdata;

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@ -39,6 +39,9 @@
// Initializes replacement code
bool meta_init_linkent_replacement(CSysModule *moduleMetamod, CSysModule *moduleGame);
// Remove replacement code if new linkent mechanism was found
void meta_shutdown_linkent_replacement();
// Comments from SDK dlls/util.h:
//! This is the glue that hooks .MAP entity class names to our CPP classes.
//! The _declspec forces them to be exported by name so we can do a lookup with GetProcAddress().

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@ -60,6 +60,8 @@ static unsigned char dlsym_old_bytes[BYTES_SIZE];
// Mutex for our protection
static pthread_mutex_t mutex_replacement_dlsym = PTHREAD_RECURSIVE_MUTEX_INITIALIZER_NP;
static int is_original_restored;
// constructs new jmp forwarder
inline void construct_jmp_instruction(void *x, void *place, void *target)
{
@ -105,7 +107,6 @@ static void *__replacement_dlsym(void *module, const char *funcname)
// these are needed in case dlsym calls dlsym, default one doesn't do
// it but some LD_PRELOADed library that hooks dlsym might actually
// do so.
static int is_original_restored = 0;
int was_original_restored = is_original_restored;
// Lock before modifing original dlsym
@ -215,3 +216,18 @@ bool meta_init_linkent_replacement(CSysModule *moduleMetamod, CSysModule *module
// done
return true;
}
void meta_shutdown_linkent_replacement()
{
// Lock before modifing original dlsym
pthread_mutex_lock(&mutex_replacement_dlsym);
// restore old dlsym
if (!is_original_restored)
{
restore_original_dlsym();
is_original_restored = 1;
}
pthread_mutex_unlock(&mutex_replacement_dlsym);
}

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@ -244,3 +244,8 @@ bool meta_init_linkent_replacement(CSysModule *moduleMetamod, CSysModule *module
{
return combine_module_export_tables(moduleMetamod, moduleGame);
}
void meta_shutdown_linkent_replacement()
{
// no-op
}

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@ -53,6 +53,7 @@
#include "mem_utils.h"
#include "callback_jit.h"
#include "meta_rehlds_api.h"
#include "physint.h"
#undef CreateInterface
#include "linkent.h"