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Fixed crash with Half-Life game dll
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@ -238,7 +238,7 @@ void compile_newdllfunc_callbacks()
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jitdata.post_table_offset = offsetof(MPlugin, m_newapi_post_table);
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for (auto& cd : g_newdllfunc_cdata) {
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jitdata.pfn_original = *(size_t *)(size_t(g_GameDLL.funcs.newapi_table) + cd.offset);
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jitdata.pfn_original = g_GameDLL.funcs.newapi_table ? *(size_t *)(size_t(g_GameDLL.funcs.newapi_table) + cd.offset) : 0;
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jitdata.args_count = cd.args_count;
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jitdata.has_ret = cd.has_ret;
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jitdata.has_varargs = cd.has_varargs;
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