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https://github.com/rehlds/metamod-r.git
synced 2024-12-27 07:05:34 +03:00
Use MAX_PATH instead PATH_MAX to use one style
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@ -36,7 +36,7 @@ bool MConfig::set(const char* key, const char* value) const
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bool MConfig::set(option_t* setp, const char* setstr)
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{
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char pathbuf[PATH_MAX];
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char pathbuf[MAX_PATH];
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int* optval = (int *)setp->dest;
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char** optstr = (char **)setp->dest;
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// cvar_t *optcvar = (cvar_t *) setp->dest;
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@ -92,7 +92,7 @@ bool MConfig::set(option_t* setp, const char* setstr)
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bool MConfig::load(const char* fn)
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{
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char loadfile[PATH_MAX];
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char loadfile[MAX_PATH];
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char line[MAX_CONF_LEN];
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// Make full pathname (from gamedir if relative, collapse "..",
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@ -44,8 +44,8 @@ static const game_modinfo_t *lookup_game(const char *name)
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bool lookup_game_postfixes(gamedll_t *gamedll)
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{
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char pathname[PATH_MAX];
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static char postfix_path[PATH_MAX] = "";
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char pathname[MAX_PATH];
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static char postfix_path[MAX_PATH] = "";
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Q_strlcpy(pathname, gamedll->pathname);
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@ -241,7 +241,7 @@ bool meta_init_gamedll()
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{
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Q_memset(&g_GameDLL, 0, sizeof g_GameDLL);
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char gamedir[PATH_MAX];
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char gamedir[MAX_PATH];
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GET_GAME_DIR(gamedir);
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normalize_path(gamedir);
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@ -269,7 +269,7 @@ bool meta_init_gamedll()
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else {
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// New style; GET_GAME_DIR returned game name. Copy this into our
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// game name, and prepend the current working directory.
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char buf[PATH_MAX];
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char buf[MAX_PATH];
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if (!_getcwd(buf, sizeof buf)) {
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META_WARNING("dll: Couldn't get cwd; %s", strerror(errno));
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return false;
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@ -20,10 +20,10 @@ struct gamedll_t
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{
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char name[NAME_MAX]; // ie "cstrike" (from gamedir)
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char desc[NAME_MAX]; // ie "Counter-Strike"
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char gamedir[PATH_MAX]; // ie "/home/willday/half-life/cstrike"
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char pathname[PATH_MAX]; // ie "/home/willday/half-life/cstrike/dlls/cs_i386.so"
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char gamedir[MAX_PATH]; // ie "/home/willday/half-life/cstrike"
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char pathname[MAX_PATH]; // ie "/home/willday/half-life/cstrike/dlls/cs_i386.so"
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char const* file; // ie "cs_i386.so"
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char real_pathname[PATH_MAX]; // in case pathname overridden by bot, etc
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char real_pathname[MAX_PATH]; // in case pathname overridden by bot, etc
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CSysModule sys_module;
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gamedll_funcs_t funcs; // dllapi_table, newapi_table
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};
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@ -44,5 +44,5 @@ public:
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private:
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size_t m_last_index;
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plugins_t m_plugins; // array of plugins
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char m_inifile[PATH_MAX]; // full pathname
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char m_inifile[MAX_PATH]; // full pathname
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};
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@ -113,7 +113,7 @@ bool MPlugin::ini_parseline(char *line)
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// Parse a line from console "load" command into a plugin.
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bool MPlugin::cmd_parseline(const char *line)
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{
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char buf[NAME_MAX + PATH_MAX + MAX_DESC_LEN];
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char buf[NAME_MAX + MAX_PATH + MAX_DESC_LEN];
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char *ptr_token;
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Q_strlcpy(buf, line);
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@ -161,10 +161,10 @@ private:
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gamedll_funcs_t m_gamedll_funcs;
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mutil_funcs_t m_mutil_funcs;
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char m_filename[PATH_MAX]; // ie "dlls/mm_test_i386.so", from inifile
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char m_filename[MAX_PATH]; // ie "dlls/mm_test_i386.so", from inifile
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char *m_file; // ie "mm_test_i386.so", ptr from filename
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char m_desc[MAX_DESC_LEN]; // ie "Test metamod plugin", from inifile
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char m_pathname[PATH_MAX]; // UNIQUE, ie "/home/willday/half-life/cstrike/dlls/mm_test_i386.so", built with GameDLL.gamedir
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char m_pathname[MAX_PATH]; // UNIQUE, ie "/home/willday/half-life/cstrike/dlls/mm_test_i386.so", built with GameDLL.gamedir
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static const char *s_rPrintLoadTime[][4];
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@ -241,7 +241,7 @@ const char* EXT_FUNC mutil_GetUserMsgName(plid_t plid, int msgid, int* size)
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// Return the full path of the plugin's loaded dll/so file.
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const char* EXT_FUNC mutil_GetPluginPath(plid_t plid)
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{
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static char buf[PATH_MAX];
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static char buf[MAX_PATH] = "";
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auto plug = g_plugins->find(plid);
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if (!plug) {
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@ -17,7 +17,6 @@
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#elif defined(_WIN32)
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#include <stdlib.h>
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#define NAME_MAX _MAX_FNAME
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#define PATH_MAX _MAX_PATH
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#endif // _WIN32
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// Various other windows routine differences.
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@ -91,8 +91,8 @@ bool is_platform_postfix(const char* pf)
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#ifdef _WIN32
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char* realpath(const char* file_name, char* resolved_name)
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{
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int ret = GetFullPathName(file_name, PATH_MAX, resolved_name, nullptr);
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if (ret > PATH_MAX) {
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int ret = GetFullPathName(file_name, MAX_PATH, resolved_name, nullptr);
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if (ret > MAX_PATH) {
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errno = ENAMETOOLONG;
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return nullptr;
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}
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@ -123,7 +123,7 @@ char* realpath(const char* file_name, char* resolved_name)
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// Special-case-recognize "/dev/null" as a valid file.
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bool is_file_exists_in_gamedir(const char* path)
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{
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char buf[PATH_MAX];
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char buf[MAX_PATH];
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if (!path)
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return false;
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@ -168,10 +168,10 @@ bool is_file_exists_in_gamedir(const char* path)
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// - calls NormalizePath() to fix backslashes, etc
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//
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// Much like realpath, buffer pointed to by fullpath is assumed to be
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// able to store a string of PATH_MAX length.
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char* full_gamedir_path(const char* path, char (&fullpath)[PATH_MAX])
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// able to store a string of MAX_PATH length.
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char* full_gamedir_path(const char* path, char (&fullpath)[MAX_PATH])
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{
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char buf[PATH_MAX];
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char buf[MAX_PATH];
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// Build pathname from filename, plus gamedir if relative path.
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if (is_abs_path(path)) {
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@ -32,7 +32,7 @@ bool is_abs_path(const char *path);
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bool is_valid_path(const char *path);
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bool is_platform_postfix(const char *pf);
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bool is_file_exists_in_gamedir(const char *path);
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char *full_gamedir_path(const char *path, char (&fullpath)[PATH_MAX]);
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char *full_gamedir_path(const char *path, char (&fullpath)[MAX_PATH]);
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bool mem_compare(const char* addr, const char* pattern, size_t len);
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void NORETURN Sys_Error(const char *error, ...);
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