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https://github.com/rehlds/metamod-r.git
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parent
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commit
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@ -1,2 +1,67 @@
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// vim: set ft=c :
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//
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// Format is as follows:
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// <optionname> <value>
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//
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// Fields are whitespace delimited (tabs/spaces).
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//
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// Comments are either c++ style ("//") or unix shell style ("#"), and
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// can appear ONLY at the beginning of a line.
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//
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// The following provide a list of recognized options, their defaults, and
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// examples of usage.
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//
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// debuglevel <number>
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// gamedll <path>
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// exec_cfg <file>
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// clientmeta <yes/no>
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// debuglevel <number>
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// where <number> is an integer, 0 and up.
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// Sets the initial debugging level for metamod (same as cvar "meta_debug").
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// Default is normally 0. If hlds is run with "-dev", default is 3.
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// Overridden by: +localinfo mm_debug <number>
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// Examples:
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//
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// debuglevel 0
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// debuglevel 42
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// gamedll <path>
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// where <path> is an absolute path, or a path relative to the gamedir.
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// Overrides the auto-detected gamedll, in particular for bots.
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// Default is empty, with gamedll being auto-recognized based on the
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// gamedir.
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// Overridden by: +localinfo mm_gamedll <path>
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// Examples:
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//
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// gamedll dlls/hl.dll
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// gamedll ../podbot/podbot.dll
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// gamedll /home/bots/dlls/mybot.dll
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debuglevel 0
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// exec_cfg <file>
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// where <file> is a path relative to the gamedir. Note! This CANNOT be
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// an absolute path, as hlds will not "exec" absolute pathnames.
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// Overrides the default filename containing hlds commands to run just
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// after loading Metamod.
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// Default is "addons/metamod/exec.cfg".
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// Overridden by: +localinfo mm_execcfg <path>
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// Examples:
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//
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// exec_cfg configs/debugging.cfg
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// exec_cfg ../clan/match.cfg
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// clientmeta <yes/no>
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// Setting to disable or enable Metamod's client commands ('meta list' and
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// 'meta version')
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// Extra setting for Metamod+All-Mod-Support Patch.
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// Default is "yes".
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// Overridden by: +localinfo mm_clientmeta <yes/no>
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// Examples:
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//
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// clientmeta yes
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// clientmeta no
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clientmeta no
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@ -10,8 +10,9 @@ const game_modinfo_t g_known_games[] = {
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// Previously enumerated in this sourcefile, the list is now kept in a
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// separate file, generated based on game information stored in a
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// convenient db.
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{ "cstrike", "cs.so", "mp.dll", "Counter-Strike" },
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{ "czero", "cs.so", "mp.dll", "Counter-Strike:Condition Zero" },
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{ "valve", "hl.so", "hl.dll", "Half-Life" },
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{ "cstrike", "cs.so", "mp.dll", "Counter-Strike" },
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{ "czero", "cs.so", "mp.dll", "Counter-Strike:Condition Zero" },
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// End of list terminator:
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{ nullptr, nullptr, nullptr, nullptr }
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