mirror of
https://github.com/rehlds/metamod-r.git
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102 lines
3.7 KiB
C++
102 lines
3.7 KiB
C++
/*
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*
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* This program is free software; you can redistribute it and/or modify it
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* under the terms of the GNU General Public License as published by the
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* Free Software Foundation; either version 2 of the License, or (at
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* your option) any later version.
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*
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* This program is distributed in the hope that it will be useful, but
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* WITHOUT ANY WARRANTY; without even the implied warranty of
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* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
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* General Public License for more details.
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*
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* You should have received a copy of the GNU General Public License
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* along with this program; if not, write to the Free Software Foundation,
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* Inc., 59 Temple Place, Suite 330, Boston, MA 02111-1307 USA
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*
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* In addition, as a special exception, the author gives permission to
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* link the code of this program with the Half-Life Game Engine ("HL
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* Engine") and Modified Game Libraries ("MODs") developed by Valve,
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* L.L.C ("Valve"). You must obey the GNU General Public License in all
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* respects for all of the code used other than the HL Engine and MODs
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* from Valve. If you modify this file, you may extend this exception
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* to your version of the file, but you are not obligated to do so. If
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* you do not wish to do so, delete this exception statement from your
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* version.
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*
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*/
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#pragma once
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#include "ISystemModule.h"
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class IWorld;
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class IProxy;
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class IDirector;
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class INetSocket;
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class ISystemModule;
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class IBaseSystem;
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class NetAddress;
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class InfoString;
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class BitBuffer;
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class IServer {
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public:
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virtual ~IServer() {}
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virtual bool Init(IBaseSystem *system, int serial, char *name) = 0;
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virtual void RunFrame(double time) = 0;
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virtual void ReceiveSignal(ISystemModule *module, unsigned int signal, void *data) = 0;
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virtual void ExecuteCommand(int commandID, char *commandLine) = 0;
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virtual void RegisterListener(ISystemModule *module) = 0;
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virtual void RemoveListener(ISystemModule *module) = 0;
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virtual IBaseSystem *GetSystem() = 0;
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virtual int GetSerial() = 0;
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virtual char *GetStatusLine() = 0;
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virtual char *GetType() = 0;
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virtual char *GetName() = 0;
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virtual int GetState() = 0;
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virtual int GetVersion() = 0;
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virtual void ShutDown() = 0;
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virtual bool Connect(IWorld *world, NetAddress *adr, INetSocket *socket) = 0;
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virtual bool LoadDemo(IWorld *world, char *filename, bool forceHLTV, bool continuous) = 0;
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virtual void Reconnect() = 0;
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virtual void Disconnect() = 0;
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virtual void Retry() = 0;
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virtual void StopRetry() = 0;
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virtual void SendStringCommand(char *command) = 0;
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virtual void SendHLTVCommand(BitBuffer *msg) = 0;
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virtual bool IsConnected() = 0;
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virtual bool IsDemoFile() = 0;
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virtual bool IsGameServer() = 0;
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virtual bool IsRelayProxy() = 0;
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virtual bool IsVoiceBlocking() = 0;
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virtual void SetProxy(IProxy *proxy) = 0;
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virtual void SetDirector(IDirector *director) = 0;
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virtual void SetPlayerName(char *newName) = 0;
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virtual void SetDelayReconnect(bool state) = 0;
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virtual void SetAutoRetry(bool state) = 0;
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virtual void SetVoiceBlocking(bool state) = 0;
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virtual void SetRate(int rate) = 0;
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virtual void SetUpdateRate(int updaterate) = 0;
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virtual void SetUserInfo(char *key, char *value) = 0;
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virtual bool SetProtocol(int version) = 0;
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virtual void SetGameDirectory(const char *defaultDir, const char *gameDir = nullptr) = 0;
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virtual int GetRate() = 0;
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virtual int GetUpdateRate() = 0;
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virtual InfoString *GetServerInfoString() = 0;
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virtual char *GetPlayerName() = 0;
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virtual float GetTime() = 0;
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virtual IWorld *GetWorld() = 0;
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virtual char *GetDemoFileName() = 0;
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virtual NetAddress *GetAddress() = 0;
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virtual char *GetHostName() = 0;
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virtual bool GetAutoRetry() = 0;
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virtual float GetPacketLoss() = 0;
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virtual int GetProtocol() = 0;
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};
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#define SERVER_INTERFACE_VERSION "server001"
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