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34 lines
800 B
C
34 lines
800 B
C
#pragma once
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#include "types_meta.h" // mBOOL
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#include "osdep.h" // PATH_MAX
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// Checks if file is hlsdk api game dll (osdep_detect_gamedll_linux.cpp and osdep_detect_gamedll_win32.cpp)
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mBOOL is_gamedll(const char *filename);
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// MSVC doesn't provide opendir/readdir/closedir, so we write our own.
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#ifdef _WIN32
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struct my_dirent {
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char d_name[PATH_MAX];
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};
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typedef struct {
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HANDLE handle;
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WIN32_FIND_DATAA find_data;
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struct my_dirent ent;
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int not_found;
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} my_DIR;
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#define dirent my_dirent
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#define DIR my_DIR
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DIR *my_opendir(const char *);
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struct dirent *my_readdir(DIR *);
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void my_closedir(DIR *);
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#define opendir(x) my_opendir(x)
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#define readdir(x) my_readdir(x)
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#define closedir(x) my_closedir(x)
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#endif // _WIN32
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DLHANDLE get_module_handle_of_memptr(void *memptr);
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