2
0
mirror of https://github.com/rehlds/metamod-r.git synced 2025-04-08 10:39:01 +03:00
metamod-r/metamod/src/mplugin.h
2016-07-30 02:03:01 +03:00

380 lines
22 KiB
C++

#pragma once
#include "api_info.h"
#include "support_meta.h"
// Flags to indicate current "load" state of plugin.
// NOTE: order is important, as greater/less comparisons are made.
enum PLUG_STATUS
{
PL_EMPTY = 0, // empty slot
PL_VALID, // has valid info in it
PL_BADFILE, // nonexistent file (open failed), or not a valid plugin file (query failed)
PL_OPENED, // dlopened and queried
PL_FAILED, // opened, but failed to attach or unattach
PL_RUNNING, // attached and running
PL_PAUSED, // attached but paused
};
// Action to take for plugin at next opportunity.
enum PLUG_ACTION
{
PA_NULL = 0,
PA_NONE, // no action needed right now
PA_KEEP, // keep, after ini refresh
PA_LOAD, // load (dlopen, query) and try to attach
PA_ATTACH, // attach
PA_UNLOAD, // unload (detach, dlclose)
PA_RELOAD, // unload and load again
};
// Flags to indicate from where the plugin was loaded.
enum PLOAD_SOURCE
{
PS_INI = 0, // was loaded from the plugins.ini
PS_CMD, // was loaded via a server command
PS_PLUGIN, // was loaded by other plugin
};
// Flags for how to word description of plugin loadtime.
enum STR_LOADTIME
{
SL_SIMPLE = 0, // single word
SL_SHOW, // for "show" output, 5 chars
SL_ALLOWED, // when plugin is allowed to load/unload
SL_NOW, // current situation
};
// Flags for how to format description of status.
enum STR_STATUS
{
ST_SIMPLE = 0, // single word
ST_SHOW, // for "show" output, 4 chars
};
// Flags for how to format description of action.
enum STR_ACTION
{
SA_SIMPLE = 0, // single word
SA_SHOW, // for "show" output, 4 chars
};
// Flags for how to format description of source.
enum STR_SOURCE
{
SO_SIMPLE = 0, // two words
SO_SHOW, // for "list" output, 3 chars
};
// An individual plugin.
class MPlugin {
private:
bool query();
bool attach(PLUG_LOADTIME now);
bool detach(PLUG_LOADTIME now, PL_UNLOAD_REASON reason);
gamedll_funcs_t gamedll_funcs;
mutil_funcs_t mutil_funcs;
public:
int index; // 1-based
char filename[PATH_MAX]; // ie "dlls/mm_test_i386.so", from inifile
char *file; // ie "mm_test_i386.so", ptr from filename
char desc[MAX_DESC_LEN]; // ie "Test metamod plugin", from inifile
char pathname[PATH_MAX]; // UNIQUE, ie "/home/willday/half-life/cstrike/dlls/mm_test_i386.so", built with GameDLL.gamedir
int pfspecific; // level of specific platform affinity, used during load time
PLUG_STATUS status; // current status of plugin (loaded, etc)
PLUG_ACTION action; // what to do with plugin (load, unload, etc)
PLOAD_SOURCE source; // source of the request to load the plugin
DLHANDLE handle; // handle for dlopen, dlsym, etc
plugin_info_t *info; // information plugin provides about itself
time_t time_loaded; // when plugin was loaded
int source_plugin_index; // who loaded this plugin
int unloader_index;
bool is_unloader; // fix to prevent other plugins unload active unloader.
DLL_FUNCTIONS *dllapi_table;
DLL_FUNCTIONS *dllapi_post_table;
NEW_DLL_FUNCTIONS *newapi_table;
NEW_DLL_FUNCTIONS *newapi_post_table;
enginefuncs_t *engine_table;
enginefuncs_t *engine_post_table;
bool ini_parseline(char *line); // parse line from inifile
bool cmd_parseline(const char *line); // parse from console command
bool plugin_parseline(const char *fname, int loader_index); // parse from plugin
bool check_input();
bool resolve(); // find a matching file on disk
char *resolve_dirs(char *path);
char *resolve_prefix(char *path);
char *resolve_suffix(char *path);
bool platform_match(MPlugin* plugin);
bool load(PLUG_LOADTIME now);
bool unload(PLUG_LOADTIME now, PL_UNLOAD_REASON reason, PL_UNLOAD_REASON real_reason);
bool reload(PLUG_LOADTIME now, PL_UNLOAD_REASON reason);
bool pause();
bool unpause();
bool retry(PLUG_LOADTIME now, PL_UNLOAD_REASON reason); // if previously failed
bool clear();
bool plugin_unload(plid_t plid, PLUG_LOADTIME now, PL_UNLOAD_REASON reason); // other plugin unloading
void show(); // print info about plugin to console
bool newer_file(); // check for newer file on disk
const char *str_status(STR_STATUS fmt);
const char *str_action(STR_ACTION fmt);
const char *str_source(STR_SOURCE fmt);
const char *str_reason(PL_UNLOAD_REASON preason, PL_UNLOAD_REASON preal_reason);
const char *str_loadtime(PLUG_LOADTIME pallow, STR_LOADTIME fmt);
const char *str_status() { return str_status(ST_SIMPLE); };
const char *str_action() { return str_action(SA_SIMPLE); };
const char *str_source() { return str_source(SO_SIMPLE); };
const char *str_loadable() {
if (info) return str_loadtime(info->loadable, SL_SIMPLE);
else return " -";
};
const char *str_unloadable() {
if (info) return str_loadtime(info->unloadable, SL_SIMPLE);
else return " -";
};
const char *str_loadable(STR_LOADTIME fmt) {
if (info) return str_loadtime(info->loadable, fmt);
else return " -";
};
const char *str_unloadable(STR_LOADTIME fmt) {
if (info) return str_loadtime(info->unloadable, fmt);
else return " -";
};
};
// Macros used by MPlugin::show(), to list the functions that the plugin
// catches.
#define SHOW_IFDEF(api_table, info_table, pfnName, pre_str, post_str) \
if (api_table->pfnName) { META_CONS("%s%s%s", pre_str, info_table.pfnName.name, post_str); n++;}
#define SHOW_DEF_DLLAPI(api_table, pre_str, post_str) \
n = 0; \
SHOW_IFDEF(api_table, dllapi_info, pfnGameInit, pre_str, post_str); \
SHOW_IFDEF(api_table, dllapi_info, pfnSpawn, pre_str, post_str); \
SHOW_IFDEF(api_table, dllapi_info, pfnThink, pre_str, post_str); \
SHOW_IFDEF(api_table, dllapi_info, pfnUse, pre_str, post_str); \
SHOW_IFDEF(api_table, dllapi_info, pfnTouch, pre_str, post_str); \
SHOW_IFDEF(api_table, dllapi_info, pfnBlocked, pre_str, post_str); \
SHOW_IFDEF(api_table, dllapi_info, pfnKeyValue, pre_str, post_str); \
SHOW_IFDEF(api_table, dllapi_info, pfnSave, pre_str, post_str); \
SHOW_IFDEF(api_table, dllapi_info, pfnRestore, pre_str, post_str); \
SHOW_IFDEF(api_table, dllapi_info, pfnSetAbsBox, pre_str, post_str); \
SHOW_IFDEF(api_table, dllapi_info, pfnSaveWriteFields, pre_str, post_str); \
SHOW_IFDEF(api_table, dllapi_info, pfnSaveReadFields, pre_str, post_str); \
SHOW_IFDEF(api_table, dllapi_info, pfnSaveGlobalState, pre_str, post_str); \
SHOW_IFDEF(api_table, dllapi_info, pfnRestoreGlobalState, pre_str, post_str); \
SHOW_IFDEF(api_table, dllapi_info, pfnResetGlobalState, pre_str, post_str); \
SHOW_IFDEF(api_table, dllapi_info, pfnClientConnect, pre_str, post_str); \
SHOW_IFDEF(api_table, dllapi_info, pfnClientDisconnect, pre_str, post_str); \
SHOW_IFDEF(api_table, dllapi_info, pfnClientKill, pre_str, post_str); \
SHOW_IFDEF(api_table, dllapi_info, pfnClientPutInServer, pre_str, post_str); \
SHOW_IFDEF(api_table, dllapi_info, pfnClientCommand, pre_str, post_str); \
SHOW_IFDEF(api_table, dllapi_info, pfnClientUserInfoChanged, pre_str, post_str); \
SHOW_IFDEF(api_table, dllapi_info, pfnServerActivate, pre_str, post_str); \
SHOW_IFDEF(api_table, dllapi_info, pfnServerDeactivate, pre_str, post_str); \
SHOW_IFDEF(api_table, dllapi_info, pfnPlayerPreThink, pre_str, post_str); \
SHOW_IFDEF(api_table, dllapi_info, pfnPlayerPostThink, pre_str, post_str); \
SHOW_IFDEF(api_table, dllapi_info, pfnStartFrame, pre_str, post_str); \
SHOW_IFDEF(api_table, dllapi_info, pfnParmsNewLevel, pre_str, post_str); \
SHOW_IFDEF(api_table, dllapi_info, pfnParmsChangeLevel, pre_str, post_str); \
SHOW_IFDEF(api_table, dllapi_info, pfnGetGameDescription, pre_str, post_str); \
SHOW_IFDEF(api_table, dllapi_info, pfnPlayerCustomization, pre_str, post_str); \
SHOW_IFDEF(api_table, dllapi_info, pfnSpectatorConnect, pre_str, post_str); \
SHOW_IFDEF(api_table, dllapi_info, pfnSpectatorDisconnect, pre_str, post_str); \
SHOW_IFDEF(api_table, dllapi_info, pfnSpectatorThink, pre_str, post_str); \
SHOW_IFDEF(api_table, dllapi_info, pfnSys_Error, pre_str, post_str); \
SHOW_IFDEF(api_table, dllapi_info, pfnPM_Move, pre_str, post_str); \
SHOW_IFDEF(api_table, dllapi_info, pfnPM_Init, pre_str, post_str); \
SHOW_IFDEF(api_table, dllapi_info, pfnPM_FindTextureType, pre_str, post_str); \
SHOW_IFDEF(api_table, dllapi_info, pfnSetupVisibility, pre_str, post_str); \
SHOW_IFDEF(api_table, dllapi_info, pfnUpdateClientData, pre_str, post_str); \
SHOW_IFDEF(api_table, dllapi_info, pfnAddToFullPack, pre_str, post_str); \
SHOW_IFDEF(api_table, dllapi_info, pfnCreateBaseline, pre_str, post_str); \
SHOW_IFDEF(api_table, dllapi_info, pfnRegisterEncoders, pre_str, post_str); \
SHOW_IFDEF(api_table, dllapi_info, pfnGetWeaponData, pre_str, post_str); \
SHOW_IFDEF(api_table, dllapi_info, pfnCmdStart, pre_str, post_str); \
SHOW_IFDEF(api_table, dllapi_info, pfnCmdEnd, pre_str, post_str); \
SHOW_IFDEF(api_table, dllapi_info, pfnConnectionlessPacket, pre_str, post_str); \
SHOW_IFDEF(api_table, dllapi_info, pfnGetHullBounds, pre_str, post_str); \
SHOW_IFDEF(api_table, dllapi_info, pfnCreateInstancedBaselines, pre_str, post_str); \
SHOW_IFDEF(api_table, dllapi_info, pfnInconsistentFile, pre_str, post_str); \
SHOW_IFDEF(api_table, dllapi_info, pfnAllowLagCompensation, pre_str, post_str);
#define SHOW_DEF_NEWAPI(api_table, pre_str, post_str) \
n = 0; \
SHOW_IFDEF(api_table, newapi_info, pfnOnFreeEntPrivateData, pre_str, post_str); \
SHOW_IFDEF(api_table, newapi_info, pfnGameShutdown, pre_str, post_str); \
SHOW_IFDEF(api_table, newapi_info, pfnShouldCollide, pre_str, post_str); \
SHOW_IFDEF(api_table, newapi_info, pfnCvarValue, pre_str, post_str);
#define SHOW_DEF_ENGINE(api_table, pre_str, post_str) \
n = 0; \
SHOW_IFDEF(api_table, engine_info, pfnPrecacheModel, pre_str, post_str); \
SHOW_IFDEF(api_table, engine_info, pfnPrecacheSound, pre_str, post_str); \
SHOW_IFDEF(api_table, engine_info, pfnSetModel, pre_str, post_str); \
SHOW_IFDEF(api_table, engine_info, pfnModelIndex, pre_str, post_str); \
SHOW_IFDEF(api_table, engine_info, pfnModelFrames, pre_str, post_str); \
SHOW_IFDEF(api_table, engine_info, pfnSetSize, pre_str, post_str); \
SHOW_IFDEF(api_table, engine_info, pfnChangeLevel, pre_str, post_str); \
SHOW_IFDEF(api_table, engine_info, pfnGetSpawnParms, pre_str, post_str); \
SHOW_IFDEF(api_table, engine_info, pfnSaveSpawnParms, pre_str, post_str); \
SHOW_IFDEF(api_table, engine_info, pfnVecToYaw, pre_str, post_str); \
SHOW_IFDEF(api_table, engine_info, pfnVecToAngles, pre_str, post_str); \
SHOW_IFDEF(api_table, engine_info, pfnMoveToOrigin, pre_str, post_str); \
SHOW_IFDEF(api_table, engine_info, pfnChangeYaw, pre_str, post_str); \
SHOW_IFDEF(api_table, engine_info, pfnChangePitch, pre_str, post_str); \
SHOW_IFDEF(api_table, engine_info, pfnFindEntityByString, pre_str, post_str); \
SHOW_IFDEF(api_table, engine_info, pfnGetEntityIllum, pre_str, post_str); \
SHOW_IFDEF(api_table, engine_info, pfnFindEntityInSphere, pre_str, post_str); \
SHOW_IFDEF(api_table, engine_info, pfnFindClientInPVS, pre_str, post_str); \
SHOW_IFDEF(api_table, engine_info, pfnEntitiesInPVS, pre_str, post_str); \
SHOW_IFDEF(api_table, engine_info, pfnMakeVectors, pre_str, post_str); \
SHOW_IFDEF(api_table, engine_info, pfnAngleVectors, pre_str, post_str); \
SHOW_IFDEF(api_table, engine_info, pfnCreateEntity, pre_str, post_str); \
SHOW_IFDEF(api_table, engine_info, pfnRemoveEntity, pre_str, post_str); \
SHOW_IFDEF(api_table, engine_info, pfnCreateNamedEntity, pre_str, post_str); \
SHOW_IFDEF(api_table, engine_info, pfnMakeStatic, pre_str, post_str); \
SHOW_IFDEF(api_table, engine_info, pfnEntIsOnFloor, pre_str, post_str); \
SHOW_IFDEF(api_table, engine_info, pfnDropToFloor, pre_str, post_str); \
SHOW_IFDEF(api_table, engine_info, pfnWalkMove, pre_str, post_str); \
SHOW_IFDEF(api_table, engine_info, pfnSetOrigin, pre_str, post_str); \
SHOW_IFDEF(api_table, engine_info, pfnEmitSound, pre_str, post_str); \
SHOW_IFDEF(api_table, engine_info, pfnEmitAmbientSound, pre_str, post_str); \
SHOW_IFDEF(api_table, engine_info, pfnTraceLine, pre_str, post_str); \
SHOW_IFDEF(api_table, engine_info, pfnTraceToss, pre_str, post_str); \
SHOW_IFDEF(api_table, engine_info, pfnTraceMonsterHull, pre_str, post_str); \
SHOW_IFDEF(api_table, engine_info, pfnTraceHull, pre_str, post_str); \
SHOW_IFDEF(api_table, engine_info, pfnTraceModel, pre_str, post_str); \
SHOW_IFDEF(api_table, engine_info, pfnTraceTexture, pre_str, post_str); \
SHOW_IFDEF(api_table, engine_info, pfnTraceSphere, pre_str, post_str); \
SHOW_IFDEF(api_table, engine_info, pfnGetAimVector, pre_str, post_str); \
SHOW_IFDEF(api_table, engine_info, pfnServerCommand, pre_str, post_str); \
SHOW_IFDEF(api_table, engine_info, pfnServerExecute, pre_str, post_str); \
SHOW_IFDEF(api_table, engine_info, pfnClientCommand, pre_str, post_str); \
SHOW_IFDEF(api_table, engine_info, pfnParticleEffect, pre_str, post_str); \
SHOW_IFDEF(api_table, engine_info, pfnLightStyle, pre_str, post_str); \
SHOW_IFDEF(api_table, engine_info, pfnDecalIndex, pre_str, post_str); \
SHOW_IFDEF(api_table, engine_info, pfnPointContents, pre_str, post_str); \
SHOW_IFDEF(api_table, engine_info, pfnMessageBegin, pre_str, post_str); \
SHOW_IFDEF(api_table, engine_info, pfnMessageEnd, pre_str, post_str); \
SHOW_IFDEF(api_table, engine_info, pfnWriteByte, pre_str, post_str); \
SHOW_IFDEF(api_table, engine_info, pfnWriteChar, pre_str, post_str); \
SHOW_IFDEF(api_table, engine_info, pfnWriteShort, pre_str, post_str); \
SHOW_IFDEF(api_table, engine_info, pfnWriteLong, pre_str, post_str); \
SHOW_IFDEF(api_table, engine_info, pfnWriteAngle, pre_str, post_str); \
SHOW_IFDEF(api_table, engine_info, pfnWriteCoord, pre_str, post_str); \
SHOW_IFDEF(api_table, engine_info, pfnWriteString, pre_str, post_str); \
SHOW_IFDEF(api_table, engine_info, pfnWriteEntity, pre_str, post_str); \
SHOW_IFDEF(api_table, engine_info, pfnCVarRegister, pre_str, post_str); \
SHOW_IFDEF(api_table, engine_info, pfnCVarGetFloat, pre_str, post_str); \
SHOW_IFDEF(api_table, engine_info, pfnCVarGetString, pre_str, post_str); \
SHOW_IFDEF(api_table, engine_info, pfnCVarSetFloat, pre_str, post_str); \
SHOW_IFDEF(api_table, engine_info, pfnCVarSetString, pre_str, post_str); \
SHOW_IFDEF(api_table, engine_info, pfnAlertMessage, pre_str, post_str); \
SHOW_IFDEF(api_table, engine_info, pfnEngineFprintf, pre_str, post_str); \
SHOW_IFDEF(api_table, engine_info, pfnPvAllocEntPrivateData, pre_str, post_str); \
SHOW_IFDEF(api_table, engine_info, pfnPvEntPrivateData, pre_str, post_str); \
SHOW_IFDEF(api_table, engine_info, pfnFreeEntPrivateData, pre_str, post_str); \
SHOW_IFDEF(api_table, engine_info, pfnSzFromIndex, pre_str, post_str); \
SHOW_IFDEF(api_table, engine_info, pfnAllocString, pre_str, post_str); \
SHOW_IFDEF(api_table, engine_info, pfnGetVarsOfEnt, pre_str, post_str); \
SHOW_IFDEF(api_table, engine_info, pfnPEntityOfEntOffset, pre_str, post_str); \
SHOW_IFDEF(api_table, engine_info, pfnEntOffsetOfPEntity, pre_str, post_str); \
SHOW_IFDEF(api_table, engine_info, pfnIndexOfEdict, pre_str, post_str); \
SHOW_IFDEF(api_table, engine_info, pfnPEntityOfEntIndex, pre_str, post_str); \
SHOW_IFDEF(api_table, engine_info, pfnFindEntityByVars, pre_str, post_str); \
SHOW_IFDEF(api_table, engine_info, pfnGetModelPtr, pre_str, post_str); \
SHOW_IFDEF(api_table, engine_info, pfnRegUserMsg, pre_str, post_str); \
SHOW_IFDEF(api_table, engine_info, pfnAnimationAutomove, pre_str, post_str); \
SHOW_IFDEF(api_table, engine_info, pfnGetBonePosition, pre_str, post_str); \
SHOW_IFDEF(api_table, engine_info, pfnFunctionFromName, pre_str, post_str); \
SHOW_IFDEF(api_table, engine_info, pfnNameForFunction, pre_str, post_str); \
SHOW_IFDEF(api_table, engine_info, pfnClientPrintf, pre_str, post_str); \
SHOW_IFDEF(api_table, engine_info, pfnServerPrint, pre_str, post_str); \
SHOW_IFDEF(api_table, engine_info, pfnCmd_Args, pre_str, post_str); \
SHOW_IFDEF(api_table, engine_info, pfnCmd_Argv, pre_str, post_str); \
SHOW_IFDEF(api_table, engine_info, pfnCmd_Argc, pre_str, post_str); \
SHOW_IFDEF(api_table, engine_info, pfnGetAttachment, pre_str, post_str); \
SHOW_IFDEF(api_table, engine_info, pfnCRC32_Init, pre_str, post_str); \
SHOW_IFDEF(api_table, engine_info, pfnCRC32_ProcessBuffer, pre_str, post_str); \
SHOW_IFDEF(api_table, engine_info, pfnCRC32_ProcessByte, pre_str, post_str); \
SHOW_IFDEF(api_table, engine_info, pfnCRC32_Final, pre_str, post_str); \
SHOW_IFDEF(api_table, engine_info, pfnRandomLong, pre_str, post_str); \
SHOW_IFDEF(api_table, engine_info, pfnRandomFloat, pre_str, post_str); \
SHOW_IFDEF(api_table, engine_info, pfnSetView, pre_str, post_str); \
SHOW_IFDEF(api_table, engine_info, pfnTime, pre_str, post_str); \
SHOW_IFDEF(api_table, engine_info, pfnCrosshairAngle, pre_str, post_str); \
SHOW_IFDEF(api_table, engine_info, pfnLoadFileForMe, pre_str, post_str); \
SHOW_IFDEF(api_table, engine_info, pfnFreeFile, pre_str, post_str); \
SHOW_IFDEF(api_table, engine_info, pfnEndSection, pre_str, post_str); \
SHOW_IFDEF(api_table, engine_info, pfnCompareFileTime, pre_str, post_str); \
SHOW_IFDEF(api_table, engine_info, pfnGetGameDir, pre_str, post_str); \
SHOW_IFDEF(api_table, engine_info, pfnCvar_RegisterVariable, pre_str, post_str); \
SHOW_IFDEF(api_table, engine_info, pfnFadeClientVolume, pre_str, post_str); \
SHOW_IFDEF(api_table, engine_info, pfnSetClientMaxspeed, pre_str, post_str); \
SHOW_IFDEF(api_table, engine_info, pfnCreateFakeClient, pre_str, post_str); \
SHOW_IFDEF(api_table, engine_info, pfnRunPlayerMove, pre_str, post_str); \
SHOW_IFDEF(api_table, engine_info, pfnNumberOfEntities, pre_str, post_str); \
SHOW_IFDEF(api_table, engine_info, pfnGetInfoKeyBuffer, pre_str, post_str); \
SHOW_IFDEF(api_table, engine_info, pfnInfoKeyValue, pre_str, post_str); \
SHOW_IFDEF(api_table, engine_info, pfnSetKeyValue, pre_str, post_str); \
SHOW_IFDEF(api_table, engine_info, pfnSetClientKeyValue, pre_str, post_str); \
SHOW_IFDEF(api_table, engine_info, pfnIsMapValid, pre_str, post_str); \
SHOW_IFDEF(api_table, engine_info, pfnStaticDecal, pre_str, post_str); \
SHOW_IFDEF(api_table, engine_info, pfnPrecacheGeneric, pre_str, post_str); \
SHOW_IFDEF(api_table, engine_info, pfnGetPlayerUserId, pre_str, post_str); \
SHOW_IFDEF(api_table, engine_info, pfnBuildSoundMsg, pre_str, post_str); \
SHOW_IFDEF(api_table, engine_info, pfnIsDedicatedServer, pre_str, post_str); \
SHOW_IFDEF(api_table, engine_info, pfnCVarGetPointer, pre_str, post_str); \
SHOW_IFDEF(api_table, engine_info, pfnGetPlayerWONId, pre_str, post_str); \
SHOW_IFDEF(api_table, engine_info, pfnInfo_RemoveKey, pre_str, post_str); \
SHOW_IFDEF(api_table, engine_info, pfnGetPhysicsKeyValue, pre_str, post_str); \
SHOW_IFDEF(api_table, engine_info, pfnSetPhysicsKeyValue, pre_str, post_str); \
SHOW_IFDEF(api_table, engine_info, pfnGetPhysicsInfoString, pre_str, post_str); \
SHOW_IFDEF(api_table, engine_info, pfnPrecacheEvent, pre_str, post_str); \
SHOW_IFDEF(api_table, engine_info, pfnPlaybackEvent, pre_str, post_str); \
SHOW_IFDEF(api_table, engine_info, pfnSetFatPVS, pre_str, post_str); \
SHOW_IFDEF(api_table, engine_info, pfnSetFatPAS, pre_str, post_str); \
SHOW_IFDEF(api_table, engine_info, pfnCheckVisibility, pre_str, post_str); \
SHOW_IFDEF(api_table, engine_info, pfnDeltaSetField, pre_str, post_str); \
SHOW_IFDEF(api_table, engine_info, pfnDeltaUnsetField, pre_str, post_str); \
SHOW_IFDEF(api_table, engine_info, pfnDeltaAddEncoder, pre_str, post_str); \
SHOW_IFDEF(api_table, engine_info, pfnGetCurrentPlayer, pre_str, post_str); \
SHOW_IFDEF(api_table, engine_info, pfnCanSkipPlayer, pre_str, post_str); \
SHOW_IFDEF(api_table, engine_info, pfnDeltaFindField, pre_str, post_str); \
SHOW_IFDEF(api_table, engine_info, pfnDeltaSetFieldByIndex, pre_str, post_str); \
SHOW_IFDEF(api_table, engine_info, pfnDeltaUnsetFieldByIndex, pre_str, post_str); \
SHOW_IFDEF(api_table, engine_info, pfnSetGroupMask, pre_str, post_str); \
SHOW_IFDEF(api_table, engine_info, pfnCreateInstancedBaseline, pre_str, post_str); \
SHOW_IFDEF(api_table, engine_info, pfnCvar_DirectSet, pre_str, post_str); \
SHOW_IFDEF(api_table, engine_info, pfnForceUnmodified, pre_str, post_str); \
SHOW_IFDEF(api_table, engine_info, pfnGetPlayerStats, pre_str, post_str); \
SHOW_IFDEF(api_table, engine_info, pfnAddServerCommand, pre_str, post_str); \
SHOW_IFDEF(api_table, engine_info, pfnVoice_GetClientListening, pre_str, post_str); \
SHOW_IFDEF(api_table, engine_info, pfnVoice_SetClientListening, pre_str, post_str); \
SHOW_IFDEF(api_table, engine_info, pfnGetPlayerAuthId, pre_str, post_str); \
SHOW_IFDEF(api_table, engine_info, pfnSequenceGet, pre_str, post_str); \
SHOW_IFDEF(api_table, engine_info, pfnSequencePickSentence, pre_str, post_str); \
SHOW_IFDEF(api_table, engine_info, pfnGetFileSize, pre_str, post_str); \
SHOW_IFDEF(api_table, engine_info, pfnGetApproxWavePlayLen, pre_str, post_str); \
SHOW_IFDEF(api_table, engine_info, pfnIsCareerMatch, pre_str, post_str); \
SHOW_IFDEF(api_table, engine_info, pfnGetLocalizedStringLength, pre_str, post_str); \
SHOW_IFDEF(api_table, engine_info, pfnRegisterTutorMessageShown, pre_str, post_str); \
SHOW_IFDEF(api_table, engine_info, pfnGetTimesTutorMessageShown, pre_str, post_str); \
SHOW_IFDEF(api_table, engine_info, pfnProcessTutorMessageDecayBuffer, pre_str, post_str); \
SHOW_IFDEF(api_table, engine_info, pfnConstructTutorMessageDecayBuffer, pre_str, post_str); \
SHOW_IFDEF(api_table, engine_info, pfnResetTutorMessageDecayData, pre_str, post_str); \
SHOW_IFDEF(api_table, engine_info, pfnQueryClientCvarValue, pre_str, post_str); \
SHOW_IFDEF(api_table, engine_info, pfnEngCheckParm, pre_str, post_str);