mirror of
https://github.com/rehlds/metamod-r.git
synced 2025-04-02 07:39:02 +03:00
220 lines
4.4 KiB
C++
220 lines
4.4 KiB
C++
#include "precompiled.h"
|
|
|
|
const char* g_platform_postfixes[4] =
|
|
{
|
|
"_i386.so",
|
|
"_i486.so",
|
|
"_i586.so",
|
|
"_i686.so",
|
|
};
|
|
|
|
bool is_yes(const char* str)
|
|
{
|
|
return !Q_strcmp(str, "true") || !Q_strcmp(str, "yes") || !Q_strcmp(str, "1");
|
|
}
|
|
|
|
bool is_no(const char* str)
|
|
{
|
|
return !Q_strcmp(str, "false") || !Q_strcmp(str, "no") || !Q_strcmp(str, "0");
|
|
}
|
|
|
|
char* ENTITY_KEYVALUE(edict_t* entity, char* key)
|
|
{
|
|
return INFOKEY_VALUE(GET_INFOKEYBUFFER(entity), key);
|
|
}
|
|
|
|
const char* LOCALINFO(char* key)
|
|
{
|
|
return ENTITY_KEYVALUE(nullptr, key);
|
|
}
|
|
|
|
char* trimbuf(char* str)
|
|
{
|
|
char* ibuf;
|
|
|
|
if (str == nullptr) return nullptr;
|
|
for (ibuf = str; *ibuf && (byte)(*ibuf) < (byte)0x80 && isspace(*ibuf); ++ibuf)
|
|
;
|
|
|
|
int i = Q_strlen(ibuf);
|
|
if (str != ibuf)
|
|
Q_memmove(str, ibuf, i);
|
|
|
|
while (--i >= 0) {
|
|
if (!isspace(str[i]))
|
|
break;
|
|
}
|
|
str[i + 1] = '\0';
|
|
return str;
|
|
}
|
|
|
|
void normalize_path(char* path)
|
|
{
|
|
#ifdef _WIN32
|
|
for (char* cp = path; *cp; cp++) {
|
|
if (isupper(*cp))
|
|
*cp = tolower(*cp);
|
|
|
|
if (*cp == '\\')
|
|
*cp = '/';
|
|
}
|
|
#endif
|
|
}
|
|
|
|
bool is_abs_path(const char* path)
|
|
{
|
|
if (path[0] == '/') return true;
|
|
#ifdef _WIN32
|
|
if (path[1] == ':') return true;
|
|
if (path[0] == '\\') return true;
|
|
#endif // _WIN32
|
|
return false;
|
|
}
|
|
|
|
bool is_valid_path(const char* path)
|
|
{
|
|
struct stat64 st;
|
|
return !stat64(path, &st) && S_ISREG(st.st_mode);
|
|
}
|
|
|
|
bool is_platform_postfix(const char* pf)
|
|
{
|
|
if (pf) {
|
|
for (size_t i = 0; i < arraysize(g_platform_postfixes); i++) {
|
|
if (!Q_strcmp(pf, g_platform_postfixes[i]))
|
|
return true;
|
|
}
|
|
}
|
|
return false;
|
|
}
|
|
|
|
#ifdef _WIN32
|
|
char* realpath(const char* file_name, char* resolved_name)
|
|
{
|
|
int ret = GetFullPathName(file_name, MAX_PATH, resolved_name, nullptr);
|
|
if (ret > MAX_PATH) {
|
|
errno = ENAMETOOLONG;
|
|
return nullptr;
|
|
}
|
|
|
|
if (ret > 0) {
|
|
WIN32_FIND_DATA find_data;
|
|
HANDLE handle = FindFirstFile(resolved_name, &find_data);
|
|
if (INVALID_HANDLE_VALUE == handle) {
|
|
errno = ENOENT;
|
|
return nullptr;
|
|
}
|
|
|
|
FindClose(handle);
|
|
normalize_path(resolved_name);
|
|
return resolved_name;
|
|
}
|
|
|
|
return nullptr;
|
|
}
|
|
#endif // _WIN32
|
|
|
|
bool is_file_exists(const char* file)
|
|
{
|
|
struct stat64 st;
|
|
int ret = stat64(file, &st);
|
|
if (ret != 0) {
|
|
META_DEBUG(5, "Unable to stat '%s': %s", file, strerror(errno));
|
|
return false;
|
|
}
|
|
|
|
int reg = S_ISREG(st.st_mode);
|
|
if (!reg) {
|
|
META_DEBUG(5, "Not a regular file: %s", file);
|
|
return false;
|
|
}
|
|
|
|
if (!st.st_size) {
|
|
META_DEBUG(5, "Empty file: %s", file);
|
|
return false;
|
|
}
|
|
|
|
return true;
|
|
}
|
|
|
|
// Checks for a non-empty file, relative to the gamedir if necessary.
|
|
// Formerly used LOAD_FILE_FOR_ME, which provided a simple way to check for
|
|
// a file under the gamedir, but which would _also_ look in the sibling
|
|
// "valve" directory, thus sometimes finding files that weren't desired.
|
|
// Also, formerly named just "valid_file".
|
|
//
|
|
// Special-case-recognize "/dev/null" as a valid file.
|
|
bool is_file_exists_in_gamedir(const char* path)
|
|
{
|
|
char buf[MAX_PATH];
|
|
|
|
if (!path)
|
|
return false;
|
|
|
|
if (!Q_strcmp(path, "/dev/null"))
|
|
return true;
|
|
|
|
if (is_abs_path(path)) {
|
|
Q_strlcpy(buf, path);
|
|
}
|
|
else {
|
|
Q_snprintf(buf, sizeof buf, "%s/%s", g_GameDLL.gamedir, path);
|
|
}
|
|
|
|
return is_file_exists(buf);
|
|
}
|
|
|
|
// Turns path into a full path:
|
|
// - if not absolute, prepends gamedir
|
|
// - calls realpath() to collapse ".." and such
|
|
// - calls NormalizePath() to fix backslashes, etc
|
|
//
|
|
// Much like realpath, buffer pointed to by fullpath is assumed to be
|
|
// able to store a string of MAX_PATH length.
|
|
char* full_gamedir_path(const char* path, char (&fullpath)[MAX_PATH])
|
|
{
|
|
char buf[MAX_PATH];
|
|
|
|
// Build pathname from filename, plus gamedir if relative path.
|
|
if (is_abs_path(path)) {
|
|
Q_strlcpy(buf, path);
|
|
}
|
|
else {
|
|
Q_snprintf(buf, sizeof buf, "%s/%s", g_GameDLL.gamedir, path);
|
|
}
|
|
|
|
// Remove relative path components, if possible.
|
|
if (!realpath(buf, fullpath)) {
|
|
META_DEBUG(4, "Unable to get realpath for '%s': %s", buf, strerror(errno));
|
|
Q_strlcpy(fullpath, path);
|
|
}
|
|
|
|
// Replace backslashes, etc.
|
|
normalize_path(fullpath);
|
|
return fullpath;
|
|
}
|
|
|
|
void NORETURN Sys_Error(const char *error, ...)
|
|
{
|
|
va_list argptr;
|
|
static char text[1024];
|
|
|
|
va_start(argptr, error);
|
|
Q_vsnprintf(text, sizeof(text), error, argptr);
|
|
va_end(argptr);
|
|
|
|
META_CONS("FATAL ERROR (shutting down): %s\n", text);
|
|
META_ERROR(text);
|
|
|
|
#ifdef _WIN32
|
|
MessageBox(GetForegroundWindow(), text, "Fatal error - Metamod", MB_ICONERROR | MB_OK);
|
|
#endif // _WIN32
|
|
|
|
// Allow chance to read the message, before any window closes.
|
|
sleep(3);
|
|
|
|
int *null = nullptr;
|
|
*null = 0;
|
|
exit(-1);
|
|
}
|