2
0
mirror of https://github.com/rehlds/metamod-r.git synced 2024-12-28 15:45:37 +03:00
metamod-r/metamod/src/h_export.cpp
2017-05-09 19:41:57 +03:00

28 lines
858 B
C++

#include "precompiled.h"
//! Holds engine functionality callbacks
enginefuncs_t g_engfuncs;
globalvars_t* gpGlobals;
engine_t g_engine;
// Receive engine function table from engine.
//
// This appears to be the _first_ DLL routine called by the engine, so this
// is where we hook to load all the other DLLs (game, plugins, etc), which
// is actually all done in meta_startup().
void WINAPI GiveFnptrsToDll(enginefuncs_t* pengfuncsFromEngine, globalvars_t* pGlobals)
{
gpGlobals = pGlobals;
g_engine.funcs = &g_engfuncs;
g_engine.globals = pGlobals;
g_engfuncs = *pengfuncsFromEngine;
flush_ALERT_buffer();
// NOTE! Have to call logging function _after_ initialising g_engfuncs, so
// that g_engfuncs.pfnAlertMessage() can be resolved properly, heh. :)
META_DEV("called: GiveFnptrsToDll");
// Load plugins, load game dll.
metamod_startup();
}