mirror of
https://github.com/rehlds/metamod-r.git
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eaf6f1ae41
Refactoring
84 lines
2.3 KiB
C
84 lines
2.3 KiB
C
/*
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*
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* This program is free software; you can redistribute it and/or modify it
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* under the terms of the GNU General Public License as published by the
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* Free Software Foundation; either version 2 of the License, or (at
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* your option) any later version.
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*
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* This program is distributed in the hope that it will be useful, but
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* WITHOUT ANY WARRANTY; without even the implied warranty of
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* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
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* General Public License for more details.
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*
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* You should have received a copy of the GNU General Public License
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* along with this program; if not, write to the Free Software Foundation,
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* Inc., 59 Temple Place, Suite 330, Boston, MA 02111-1307 USA
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*
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* In addition, as a special exception, the author gives permission to
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* link the code of this program with the Half-Life Game Engine ("HL
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* Engine") and Modified Game Libraries ("MODs") developed by Valve,
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* L.L.C ("Valve"). You must obey the GNU General Public License in all
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* respects for all of the code used other than the HL Engine and MODs
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* from Valve. If you modify this file, you may extend this exception
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* to your version of the file, but you are not obligated to do so. If
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* you do not wish to do so, delete this exception statement from your
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* version.
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*
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*/
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#pragma once
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enum decal_e
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{
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DECAL_GUNSHOT1 = 0,
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DECAL_GUNSHOT2,
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DECAL_GUNSHOT3,
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DECAL_GUNSHOT4,
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DECAL_GUNSHOT5,
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DECAL_LAMBDA1,
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DECAL_LAMBDA2,
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DECAL_LAMBDA3,
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DECAL_LAMBDA4,
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DECAL_LAMBDA5,
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DECAL_LAMBDA6,
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DECAL_SCORCH1,
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DECAL_SCORCH2,
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DECAL_BLOOD1,
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DECAL_BLOOD2,
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DECAL_BLOOD3,
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DECAL_BLOOD4,
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DECAL_BLOOD5,
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DECAL_BLOOD6,
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DECAL_YBLOOD1,
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DECAL_YBLOOD2,
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DECAL_YBLOOD3,
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DECAL_YBLOOD4,
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DECAL_YBLOOD5,
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DECAL_YBLOOD6,
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DECAL_GLASSBREAK1,
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DECAL_GLASSBREAK2,
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DECAL_GLASSBREAK3,
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DECAL_BIGSHOT1,
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DECAL_BIGSHOT2,
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DECAL_BIGSHOT3,
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DECAL_BIGSHOT4,
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DECAL_BIGSHOT5,
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DECAL_SPIT1,
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DECAL_SPIT2,
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DECAL_BPROOF1, // Bulletproof glass decal
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DECAL_GARGSTOMP1, // Gargantua stomp crack
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DECAL_SMALLSCORCH1, // Small scorch mark
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DECAL_SMALLSCORCH2, // Small scorch mark
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DECAL_SMALLSCORCH3, // Small scorch mark
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DECAL_MOMMABIRTH, // Big momma birth splatter
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DECAL_MOMMASPLAT,
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};
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typedef struct
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{
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char *name;
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int index;
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} DLL_DECALLIST;
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extern DLL_DECALLIST gDecals[42];
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