mirror of
https://github.com/rehlds/metamod-r.git
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eaf6f1ae41
Refactoring
103 lines
3.2 KiB
C
103 lines
3.2 KiB
C
/*
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*
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* This program is free software; you can redistribute it and/or modify it
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* under the terms of the GNU General Public License as published by the
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* Free Software Foundation; either version 2 of the License, or (at
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* your option) any later version.
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*
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* This program is distributed in the hope that it will be useful, but
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* WITHOUT ANY WARRANTY; without even the implied warranty of
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* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
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* General Public License for more details.
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*
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* You should have received a copy of the GNU General Public License
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* along with this program; if not, write to the Free Software Foundation,
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* Inc., 59 Temple Place, Suite 330, Boston, MA 02111-1307 USA
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*
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* In addition, as a special exception, the author gives permission to
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* link the code of this program with the Half-Life Game Engine ("HL
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* Engine") and Modified Game Libraries ("MODs") developed by Valve,
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* L.L.C ("Valve"). You must obey the GNU General Public License in all
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* respects for all of the code used other than the HL Engine and MODs
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* from Valve. If you modify this file, you may extend this exception
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* to your version of the file, but you are not obligated to do so. If
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* you do not wish to do so, delete this exception statement from your
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* version.
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*
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*/
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#pragma once
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#include "regamedll_const.h"
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#ifdef _WIN32
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// Attributes to specify an "exported" function, visible from outside the
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// DLL.
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#undef DLLEXPORT
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#define DLLEXPORT __declspec(dllexport)
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// WINAPI should be provided in the windows compiler headers.
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// It's usually defined to something like "__stdcall".
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#else
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#undef DLLEXPORT
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#define DLLEXPORT __attribute__((visibility("default")))
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#define WINAPI /* */
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#endif // _WIN32
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// Simplified macro for declaring/defining exported DLL functions. They
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// need to be 'extern "C"' so that the C++ compiler enforces parameter
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// type-matching, rather than considering routines with mis-matched
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// arguments/types to be overloaded functions...
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//
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// AFAIK, this is os-independent, but it's included here in osdep.h where
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// DLLEXPORT is defined, for convenience.
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#define C_DLLEXPORT extern "C" DLLEXPORT
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enum hash_types_e { CLASSNAME };
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// Things that toggle (buttons/triggers/doors) need this
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enum TOGGLE_STATE { TS_AT_TOP, TS_AT_BOTTOM, TS_GOING_UP, TS_GOING_DOWN };
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typedef struct hash_item_s
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{
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entvars_t *pev;
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struct hash_item_s *next;
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struct hash_item_s *lastHash;
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int pevIndex;
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} hash_item_t;
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typedef struct locksounds
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{
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string_t sLockedSound;
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string_t sLockedSentence;
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string_t sUnlockedSound;
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string_t sUnlockedSentence;
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int iLockedSentence;
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int iUnlockedSentence;
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float flwaitSound;
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float flwaitSentence;
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byte bEOFLocked;
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byte bEOFUnlocked;
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} locksound_t;
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typedef struct hudtextparms_s
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{
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float x;
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float y;
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int effect;
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byte r1,g1,b1,a1;
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byte r2,g2,b2,a2;
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float fadeinTime;
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float fadeoutTime;
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float holdTime;
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float fxTime;
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int channel;
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} hudtextparms_t;
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enum USE_TYPE { USE_OFF, USE_ON, USE_SET, USE_TOGGLE };
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enum TRAIN_CODE { TRAIN_SAFE, TRAIN_BLOCKING, TRAIN_FOLLOWING };
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enum IGNORE_MONSTERS { ignore_monsters = 1, dont_ignore_monsters = 0, missile = 2 };
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enum IGNORE_GLASS { ignore_glass = 1, dont_ignore_glass = 0 };
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enum { point_hull = 0, human_hull = 1, large_hull = 2, head_hull = 3 };
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