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mirror of https://github.com/rehlds/metamod-r.git synced 2024-12-31 00:55:47 +03:00
metamod-r/metamod/include/engine/FlightRecorder.h
s1lentq eaf6f1ae41 Added gradle
Refactoring
2016-07-26 07:22:47 +07:00

62 lines
2.2 KiB
C++

/*
*
* This program is free software; you can redistribute it and/or modify it
* under the terms of the GNU General Public License as published by the
* Free Software Foundation; either version 2 of the License, or (at
* your option) any later version.
*
* This program is distributed in the hope that it will be useful, but
* WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
* General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with this program; if not, write to the Free Software Foundation,
* Inc., 59 Temple Place, Suite 330, Boston, MA 02111-1307 USA
*
* In addition, as a special exception, the author gives permission to
* link the code of this program with the Half-Life Game Engine ("HL
* Engine") and Modified Game Libraries ("MODs") developed by Valve,
* L.L.C ("Valve"). You must obey the GNU General Public License in all
* respects for all of the code used other than the HL Engine and MODs
* from Valve. If you modify this file, you may extend this exception
* to your version of the file, but you are not obligated to do so. If
* you do not wish to do so, delete this exception statement from your
* version.
*
*/
#pragma once
#include "archtypes.h"
class IRehldsFlightRecorder
{
public:
virtual ~IRehldsFlightRecorder() { }
virtual uint16 RegisterMessage(const char* module, const char *message, unsigned int version, bool inOut) = 0;
virtual void StartMessage(uint16 msg, bool entrance) = 0;
virtual void EndMessage(uint16 msg, bool entrance) = 0;
virtual void WriteInt8(int8 v) = 0;
virtual void WriteUInt8(uint8 v) = 0;
virtual void WriteInt16(int16 v) = 0;
virtual void WriteUInt16(uint16 v) = 0;
virtual void WriteInt32(int32 v) = 0;
virtual void WriteUInt32(uint32 v) = 0;
virtual void WriteInt64(int64 v) = 0;
virtual void WriteUInt64(uint64 v) = 0;
virtual void WriteFloat(float v) = 0;
virtual void WriteDouble(double v) = 0;
virtual void WriteString(const char* s) = 0;
virtual void WriteBuffer(const void* data ,unsigned int len) = 0;
};