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53 lines
2.0 KiB
HTML
53 lines
2.0 KiB
HTML
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<!-- vim: set tw=75 : -->
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<HTML>
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<head>
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<title>About Metamod</title>
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</head>
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<body>
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<h1>Metamod
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</h1>
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<h2>a Half-Life utility mod</h2>
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<pre>
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<b>meta</b> /me't*/ <i>or</i> /may't*/ <i>or</i> <i>(Commonwealth)</i> /mee't*/ <i>adj.,pref.</i>
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<i>[from analytic philosophy]</i> <b>One level of description up.</b>
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</pre>
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<p> The purpose of MetaMod is to function "one level up" from the normal
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Half-Life game mod DLL. Sitting between the mod game DLL and the Half-Life
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engine/binary, it intercepts the function calls between the two, with the
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option of passing them along untouched, as well as passing them on to as
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any number of <b><i>additional mod-like DLLs</i></b>.
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<p> Thus, you can actually have multiple "mod-like" DLLs in operation at
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one time. I say "mod-like" because these additional DLLs (we'll call them
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"plugins") are not intended to provide a full "game"; that functionality is
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still provided by the "game dll". However, these plugins can <b><i>add
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to</i></b> or <b><i>modify</i></b> the functionality provided by the game
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dll, or by the engine itself - for instance, adding new server commands, or
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new client commands, or even disabling commands built into the game dll.
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Although the plugin isn't intended to provide full HL-game functionality,
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since it's receiving the same information given to the game DLL, it has the
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opportunity to do <b><i>anything</i></b> the game DLL can do (given enough
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coding effort of course).
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<p> This is very similar to the way Alfred Reynolds'
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<a href="http://www.adminmod.org">AdminMod</a> works, as it also sits
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between the engine and game dll, catching routines, and passing them on.
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thus modifying functionality. However, rather than providing just the
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additional server features builtin to AdminMod DLL, MetaMod allows you to
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add features from multiple, separate DLLs. Under that framework, AdminMod
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can be a plugin itself, and be run alongside numerous other plugins. And,
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as of version 2.50 of AdminMod, AM has now transitioned to running as a
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Metamod plugin.
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<p>
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<hr>
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</body>
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</html>
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