mirror of
https://github.com/rehlds/metamod-r.git
synced 2025-03-31 14:49:02 +03:00
2167 lines
42 KiB
Plaintext
2167 lines
42 KiB
Plaintext
HLSDK Engine Notes
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=-=-=-=-=-=-=-=-=-=
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--------------------------------------------------------------------------
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- PrecacheModel
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- PrecacheSound
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- SetModel
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- ModelIndex
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- ModelFrames
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- SetSize
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- ChangeLevel
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- GetSpawnParms
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- SaveSpawnParms
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- VecToYaw
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- VecToAngles
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- MoveToOrigin
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- ChangeYaw
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- ChangePitch
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- FindEntityByString
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- GetEntityIllum
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- FindEntityInSphere
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- FindClientInPVS
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- EntitiesInPVS
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- MakeVectors
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- AngleVectors
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- CreateEntity
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- RemoveEntity
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- CreateNamedEntity
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- MakeStatic
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- EntIsOnFloor
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- DropToFloor
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- WalkMove
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- SetOrigin
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- EmitSound
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- EmitAmbientSound
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- TraceLine
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- TraceToss
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- TraceMonsterHull
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- TraceHull
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- TraceModel
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- TraceTexture
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- TraceSphere
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- GetAimVector
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- ServerCommand
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- ServerExecute
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- ClientCommand
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- ParticleEffect
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- LightStyle
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- DecalIndex
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- PointContents
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- MessageBegin
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- MessageEnd
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- WriteByte
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- WriteChar
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- WriteShort
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- WriteLong
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- WriteAngle
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- WriteCoord
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- WriteString
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- WriteEntity
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- CVarRegister
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- CVarGetFloat
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- CVarGetString
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- CVarSetFloat
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- CVarSetString
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- AlertMessage
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- EngineFprintf
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- PvAllocEntPrivateData
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- PvEntPrivateData
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- FreeEntPrivateData
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- SzFromIndex
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- AllocString
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- GetVarsOfEnt
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- PEntityOfEntOffset
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- EntOffsetOfPEntity
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- IndexOfEdict
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- PEntityOfEntIndex
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- FindEntityByVars
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- GetModelPtr
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- RegUserMsg
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- AnimationAutomove
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- GetBonePosition
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- FunctionFromName
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- NameForFunction
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- ClientPrintf
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- ServerPrint
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- Cmd_Args
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- Cmd_Argv
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- Cmd_Argc
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- GetAttachment
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- CRC32_Init
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- CRC32_ProcessBuffer
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- CRC32_ProcessByte
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- CRC32_Final
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- RandomLong
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- RandomFloat
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- SetView
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- Time
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- CrosshairAngle
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- LoadFileForMe
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- FreeFile
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- EndSection
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- CompareFileTime
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- GetGameDir
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- Cvar_RegisterVariable
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- FadeClientVolume
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- SetClientMaxspeed
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- CreateFakeClient
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- RunPlayerMove
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- NumberOfEntities
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- GetInfoKeyBuffer
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- InfoKeyValue
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- SetKeyValue
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- SetClientKeyValue
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- IsMapValid
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- StaticDecal
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- PrecacheGeneric
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- GetPlayerUserId
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- BuildSoundMsg
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- IsDedicatedServer
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- CVarGetPointer
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- GetPlayerWONId
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- Info_RemoveKey
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- GetPhysicsKeyValue
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- SetPhysicsKeyValue
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- GetPhysicsInfoString
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- PrecacheEvent
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- PlaybackEvent
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- SetFatPVS
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- SetFatPAS
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- CheckVisibility
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- DeltaSetField
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- DeltaUnsetField
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- DeltaAddEncoder
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- GetCurrentPlayer
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- CanSkipPlayer
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- DeltaFindField
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- DeltaSetFieldByIndex
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- DeltaUnsetFieldByIndex
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- SetGroupMask
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- CreateInstancedBaseline
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- Cvar_DirectSet
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- ForceUnmodified
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- GetPlayerStats
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- AddServerCommand
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- Voice_GetClientListening
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- Voice_SetClientListening
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- GetPlayerAuthId
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- SequenceGet
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- SequencePickSentence
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- GetFileSize
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- GetApproxWavePlayLen
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- IsCareerMatch
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- GetLocalizedStringLength
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- RegisterTutorMessageShown
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- GetTimesTutorMessageShown
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- ProcessTutorMessageDecayBuffer
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- ConstructTutorMessageDecayBuffer
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- ResetTutorMessageDecayData
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--------------------------------------------------------------------------
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PrecacheModel
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from engine/eiface.h:
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int PrecacheModel(char *s);
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PRECACHE_MODEL()
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comments:
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.
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--------------------------------------------------------------------------
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PrecacheSound
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from engine/eiface.h:
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int PrecacheSound(char *s);
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PRECACHE_SOUND()
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comments:
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.
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--------------------------------------------------------------------------
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SetModel
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from engine/eiface.h:
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void SetModel(edict_t *e, const char *m);
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SET_MODEL()
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comments:
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.
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--------------------------------------------------------------------------
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ModelIndex
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from engine/eiface.h:
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int ModelIndex(const char *m);
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MODEL_INDEX()
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comments:
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.
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--------------------------------------------------------------------------
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ModelFrames
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from engine/eiface.h:
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int ModelFrames(int modelIndex);
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MODEL_FRAMES()
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comments:
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.
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--------------------------------------------------------------------------
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SetSize
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from engine/eiface.h:
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void SetSize(edict_t *e, const float *rgflMin, const float *rgflMax);
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SET_SIZE()
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comments:
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.
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--------------------------------------------------------------------------
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ChangeLevel
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from engine/eiface.h:
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void ChangeLevel(char *s1, char *s2);
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CHANGE_LEVEL()
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comments:
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.
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--------------------------------------------------------------------------
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GetSpawnParms
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from engine/eiface.h:
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void GetSpawnParms(edict_t *ent);
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GET_SPAWN_PARMS()
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comments:
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.
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--------------------------------------------------------------------------
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SaveSpawnParms
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from engine/eiface.h:
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void SaveSpawnParms(edict_t *ent);
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SAVE_SPAWN_PARMS()
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comments:
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.
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--------------------------------------------------------------------------
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VecToYaw
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from engine/eiface.h:
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float VecToYaw(const float *rgflVector);
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VEC_TO_YAW()
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comments:
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.
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--------------------------------------------------------------------------
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VecToAngles
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from engine/eiface.h:
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void VecToAngles(const float *rgflVectorIn, float *rgflVectorOut);
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VEC_TO_ANGLES()
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comments:
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.
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--------------------------------------------------------------------------
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MoveToOrigin
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from engine/eiface.h:
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void MoveToOrigin(edict_t *ent, const float *pflGoal, float dist, int
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iMoveType);
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MOVE_TO_ORIGIN()
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comments:
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.
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--------------------------------------------------------------------------
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ChangeYaw
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from engine/eiface.h:
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void ChangeYaw(edict_t *ent);
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oldCHANGE_YAW()
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comments:
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.
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--------------------------------------------------------------------------
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ChangePitch
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from engine/eiface.h:
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void ChangePitch(edict_t *ent);
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CHANGE_PITCH()
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comments:
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.
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--------------------------------------------------------------------------
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FindEntityByString
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from engine/eiface.h:
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edict_t *FindEntityByString(edict_t *pEdictStartSearchAfter, const char *
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pszField, const char *pszValue);
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FIND_ENTITY_BY_STRING()
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comments:
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.
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--------------------------------------------------------------------------
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GetEntityIllum
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from engine/eiface.h:
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int GetEntityIllum(edict_t *pEnt);
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GETENTITYILLUM()
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comments:
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.
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--------------------------------------------------------------------------
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FindEntityInSphere
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from engine/eiface.h:
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edict_t *FindEntityInSphere(edict_t *pEdictStartSearchAfter, const float *
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org, float rad);
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FIND_ENTITY_IN_SPHERE()
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comments:
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.
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--------------------------------------------------------------------------
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FindClientInPVS
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from engine/eiface.h:
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edict_t *FindClientInPVS(edict_t *pEdict);
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FIND_ENTITY_IN_PVS()
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comments:
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.
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--------------------------------------------------------------------------
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EntitiesInPVS
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from engine/eiface.h:
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edict_t *EntitiesInPVS(edict_t *pplayer);
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comments:
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.
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--------------------------------------------------------------------------
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MakeVectors
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from engine/eiface.h:
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void MakeVectors(const float *rgflVector);
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MAKE_VECTORS()
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comments:
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.
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--------------------------------------------------------------------------
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AngleVectors
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from engine/eiface.h:
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void AngleVectors(const float *rgflVector, float *forward, float *right,
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float *up);
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comments:
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.
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--------------------------------------------------------------------------
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CreateEntity
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from engine/eiface.h:
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edict_t *CreateEntity(void);
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CREATE_ENTITY()
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comments:
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.
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--------------------------------------------------------------------------
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RemoveEntity
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from engine/eiface.h:
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void RemoveEntity(edict_t *e);
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REMOVE_ENTITY()
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comments:
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.
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--------------------------------------------------------------------------
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CreateNamedEntity
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from engine/eiface.h:
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edict_t *CreateNamedEntity(int className);
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CREATE_NAMED_ENTITY()
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comments:
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.
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--------------------------------------------------------------------------
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MakeStatic
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from engine/eiface.h:
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void MakeStatic(edict_t *ent);
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MAKE_STATIC()
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comments:
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.
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--------------------------------------------------------------------------
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EntIsOnFloor
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from engine/eiface.h:
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int EntIsOnFloor(edict_t *e);
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ENT_IS_ON_FLOOR()
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comments:
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.
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--------------------------------------------------------------------------
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DropToFloor
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from engine/eiface.h:
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int DropToFloor(edict_t *e);
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DROP_TO_FLOOR()
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comments:
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.
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--------------------------------------------------------------------------
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WalkMove
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from engine/eiface.h:
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int WalkMove(edict_t *ent, float yaw, float dist, int iMode);
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WALK_MOVE()
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comments:
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--------------------------------------------------------------------------
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SetOrigin
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from engine/eiface.h:
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void SetOrigin(edict_t *e, const float *rgflOrigin);
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SET_ORIGIN()
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comments:
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--------------------------------------------------------------------------
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EmitSound
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from engine/eiface.h:
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void EmitSound(edict_t *entity, int channel, const char *sample, /*int*/
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float volume, float attenuation, int fFlags, int pitch);
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EMIT_SOUND_DYN2()
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comments:
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--------------------------------------------------------------------------
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EmitAmbientSound
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from engine/eiface.h:
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void EmitAmbientSound(edict_t *entity, float *pos, const char *samp, float
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vol, float attenuation, int fFlags, int pitch);
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EMIT_AMBIENT_SOUND()
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comments:
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--------------------------------------------------------------------------
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TraceLine
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from engine/eiface.h:
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void TraceLine(const float *v1, const float *v2, int fNoMonsters, edict_t
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*pentToSkip, TraceResult *ptr);
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TRACE_LINE()
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comments:
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--------------------------------------------------------------------------
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TraceToss
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from engine/eiface.h:
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void TraceToss(edict_t *pent, edict_t *pentToIgnore, TraceResult *ptr);
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TRACE_TOSS()
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comments:
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--------------------------------------------------------------------------
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TraceMonsterHull
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from engine/eiface.h:
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int TraceMonsterHull(edict_t *pEdict, const float *v1, const float *v2,
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int fNoMonsters, edict_t *pentToSkip, TraceResult *ptr);
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TRACE_MONSTER_HULL()
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comments:
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--------------------------------------------------------------------------
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TraceHull
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from engine/eiface.h:
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void TraceHull(const float *v1, const float *v2, int fNoMonsters, int
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hullNumber, edict_t *pentToSkip, TraceResult *ptr);
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TRACE_HULL()
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comments:
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--------------------------------------------------------------------------
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TraceModel
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from engine/eiface.h:
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void TraceModel(const float *v1, const float *v2, int hullNumber, edict_t
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*pent, TraceResult *ptr);
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comments:
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--------------------------------------------------------------------------
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TraceTexture
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from engine/eiface.h:
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const char *TraceTexture(edict_t *pTextureEntity, const float *v1, const
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float *v2);
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TRACE_TEXTURE()
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comments:
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--------------------------------------------------------------------------
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TraceSphere
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from engine/eiface.h:
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void TraceSphere(const float *v1, const float *v2, int fNoMonsters, float
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radius, edict_t *pentToSkip, TraceResult *ptr);
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comments:
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.
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--------------------------------------------------------------------------
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GetAimVector
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from engine/eiface.h:
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void GetAimVector(edict_t *ent, float speed, float *rgflReturn);
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GET_AIM_VECTOR()
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comments:
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--------------------------------------------------------------------------
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ServerCommand
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from engine/eiface.h:
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void ServerCommand(char *str);
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SERVER_COMMAND()
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comments:
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Executes a server command, as if typed at the console (ie "exec
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myconfig.cfg", or "quit"). Note that it appears no commands are
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executed until after GameDLLInit is called. If ServerCommand is called
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earlier than that, the command is delayed until then.
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--------------------------------------------------------------------------
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ServerExecute
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from engine/eiface.h:
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void ServerExecute(void);
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SERVER_EXECUTE()
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comments:
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.
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--------------------------------------------------------------------------
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ClientCommand
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from engine/eiface.h:
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void ClientCommand(edict_t *pEdict, char *szFmt, ...);
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CLIENT_COMMAND()
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comments:
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.
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--------------------------------------------------------------------------
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ParticleEffect
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from engine/eiface.h:
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void ParticleEffect(const float *org, const float *dir, float color, float
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count);
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PARTICLE_EFFECT()
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comments:
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.
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--------------------------------------------------------------------------
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LightStyle
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from engine/eiface.h:
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void LightStyle(int style, char *val);
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LIGHT_STYLE()
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comments:
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--------------------------------------------------------------------------
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DecalIndex
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from engine/eiface.h:
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int DecalIndex(const char *name);
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DECAL_INDEX()
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comments:
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--------------------------------------------------------------------------
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PointContents
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from engine/eiface.h:
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int PointContents(const float *rgflVector);
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POINT_CONTENTS()
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comments:
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--------------------------------------------------------------------------
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|
|
MessageBegin
|
|
|
|
from engine/eiface.h:
|
|
void MessageBegin(int msg_dest, int msg_type, const float *pOrigin,
|
|
edict_t *ed);
|
|
MESSAGE_BEGIN()
|
|
|
|
comments:
|
|
|
|
Begin a network message to send to the client.
|
|
msg_type should be a number returned by RegUserMsg.
|
|
msg_dest is one of:
|
|
- MSG_BROADCAST - "unreliable to all"
|
|
- MSG_ONE - "reliable to one (msg_entity)"
|
|
- MSG_ALL - "reliable to all"
|
|
- MSG_INIT - "write to the init string"
|
|
- MSG_PVS - "Ents in PVS of org" (PVS=potentially visible set)
|
|
- MSG_PAS - "Ents in PAS of org" (PAS=potentially audible set)
|
|
- MSG_PVS_R - "Reliable to PVS"
|
|
- MSG_PAS_R - "Reliable to PAS"
|
|
- MSG_ONE_UNRELIABLE - "Send to one client, but don't put in
|
|
reliable stream, put in unreliable datagram (could be dropped)"
|
|
|
|
--------------------------------------------------------------------------
|
|
|
|
MessageEnd
|
|
|
|
from engine/eiface.h:
|
|
void MessageEnd(void);
|
|
MESSAGE_END()
|
|
|
|
comments:
|
|
|
|
.
|
|
|
|
--------------------------------------------------------------------------
|
|
|
|
WriteByte
|
|
|
|
from engine/eiface.h:
|
|
void WriteByte(int iValue);
|
|
WRITE_BYTE()
|
|
|
|
comments:
|
|
|
|
.
|
|
|
|
--------------------------------------------------------------------------
|
|
|
|
WriteChar
|
|
|
|
from engine/eiface.h:
|
|
void WriteChar(int iValue);
|
|
WRITE_CHAR()
|
|
|
|
comments:
|
|
|
|
.
|
|
|
|
--------------------------------------------------------------------------
|
|
|
|
WriteShort
|
|
|
|
from engine/eiface.h:
|
|
void WriteShort(int iValue);
|
|
WRITE_SHORT()
|
|
|
|
comments:
|
|
|
|
.
|
|
|
|
--------------------------------------------------------------------------
|
|
|
|
WriteLong
|
|
|
|
from engine/eiface.h:
|
|
void WriteLong(int iValue);
|
|
WRITE_LONG()
|
|
|
|
comments:
|
|
|
|
.
|
|
|
|
--------------------------------------------------------------------------
|
|
|
|
WriteAngle
|
|
|
|
from engine/eiface.h:
|
|
void WriteAngle(float flValue);
|
|
WRITE_ANGLE()
|
|
|
|
comments:
|
|
|
|
.
|
|
|
|
--------------------------------------------------------------------------
|
|
|
|
WriteCoord
|
|
|
|
from engine/eiface.h:
|
|
void WriteCoord(float flValue);
|
|
WRITE_COORD()
|
|
|
|
comments:
|
|
|
|
.
|
|
|
|
--------------------------------------------------------------------------
|
|
|
|
WriteString
|
|
|
|
from engine/eiface.h:
|
|
void WriteString(const char *sz);
|
|
WRITE_STRING()
|
|
|
|
comments:
|
|
|
|
.
|
|
|
|
--------------------------------------------------------------------------
|
|
|
|
WriteEntity
|
|
|
|
from engine/eiface.h:
|
|
void WriteEntity(int iValue);
|
|
WRITE_ENTITY()
|
|
|
|
comments:
|
|
|
|
.
|
|
|
|
--------------------------------------------------------------------------
|
|
|
|
CVarRegister
|
|
|
|
from engine/eiface.h:
|
|
void CVarRegister(cvar_t *pCvar);
|
|
CVAR_REGISTER()
|
|
|
|
comments:
|
|
|
|
Register a new cvar (server variable).
|
|
|
|
--------------------------------------------------------------------------
|
|
|
|
CVarGetFloat
|
|
|
|
from engine/eiface.h:
|
|
float CVarGetFloat(const char *szVarName);
|
|
CVAR_GET_FLOAT()
|
|
|
|
comments:
|
|
|
|
Return the float value of a cvar.
|
|
|
|
--------------------------------------------------------------------------
|
|
|
|
CVarGetString
|
|
|
|
from engine/eiface.h:
|
|
const char *CVarGetString(const char *szVarName);
|
|
CVAR_GET_STRING()
|
|
|
|
comments:
|
|
|
|
Return the string value of a cvar.
|
|
|
|
--------------------------------------------------------------------------
|
|
|
|
CVarSetFloat
|
|
|
|
from engine/eiface.h:
|
|
void CVarSetFloat(const char *szVarName, float flValue);
|
|
CVAR_SET_FLOAT()
|
|
|
|
comments:
|
|
|
|
Set the float value of a cvar.
|
|
|
|
--------------------------------------------------------------------------
|
|
|
|
CVarSetString
|
|
|
|
from engine/eiface.h:
|
|
void CVarSetString(const char *szVarName, const char *szValue);
|
|
CVAR_SET_STRING()
|
|
|
|
comments:
|
|
|
|
Set the string value of a cvar.
|
|
|
|
--------------------------------------------------------------------------
|
|
|
|
AlertMessage
|
|
|
|
from engine/eiface.h:
|
|
void AlertMessage(ALERT_TYPE atype, char *szFmt, ...);
|
|
ALERT()
|
|
|
|
comments:
|
|
|
|
Print an alert message.
|
|
atype is one of:
|
|
- at_notice
|
|
- at_console - "same as at_notice, but forces a ConPrintf, not a
|
|
message box". Prints output to server console, but only shown if
|
|
'developer' is set.
|
|
- at_aiconsole - "same as at_console, but only shown if developer
|
|
level is 2!"
|
|
- at_warning
|
|
- at_error
|
|
- at_logged - "Server print to console (only in multiplayer games)."
|
|
Prints output to server logs and console.
|
|
|
|
--------------------------------------------------------------------------
|
|
|
|
EngineFprintf
|
|
|
|
from engine/eiface.h:
|
|
void EngineFprintf(FILE *pfile, char *szFmt, ...);
|
|
ENGINE_FPRINTF()
|
|
|
|
comments:
|
|
|
|
.
|
|
|
|
--------------------------------------------------------------------------
|
|
|
|
PvAllocEntPrivateData
|
|
|
|
from engine/eiface.h:
|
|
void *PvAllocEntPrivateData(edict_t *pEdict, long cb);
|
|
ALLOC_PRIVATE()
|
|
|
|
comments:
|
|
|
|
.
|
|
|
|
--------------------------------------------------------------------------
|
|
|
|
PvEntPrivateData
|
|
|
|
from engine/eiface.h:
|
|
void *PvEntPrivateData(edict_t *pEdict);
|
|
GET_PRIVATE()
|
|
|
|
comments:
|
|
|
|
Returns a pointer to the base class type of the given edict. For
|
|
instance:
|
|
CBaseEntity *pPlayer=(CBaseEntity *)GET_PRIVATE(pEntity);
|
|
|
|
|
|
--------------------------------------------------------------------------
|
|
|
|
FreeEntPrivateData
|
|
|
|
from engine/eiface.h:
|
|
void FreeEntPrivateData(edict_t *pEdict);
|
|
FREE_PRIVATE()
|
|
|
|
comments:
|
|
|
|
.
|
|
|
|
--------------------------------------------------------------------------
|
|
|
|
SzFromIndex
|
|
|
|
from engine/eiface.h:
|
|
const char *SzFromIndex(int iString);
|
|
|
|
comments:
|
|
|
|
.
|
|
|
|
--------------------------------------------------------------------------
|
|
|
|
AllocString
|
|
|
|
from engine/eiface.h:
|
|
int AllocString(const char *szValue);
|
|
ALLOC_STRING()
|
|
|
|
comments:
|
|
|
|
.
|
|
|
|
--------------------------------------------------------------------------
|
|
|
|
GetVarsOfEnt
|
|
|
|
from engine/eiface.h:
|
|
struct entvars_s *GetVarsOfEnt(edict_t *pEdict);
|
|
|
|
comments:
|
|
|
|
.
|
|
|
|
--------------------------------------------------------------------------
|
|
|
|
PEntityOfEntOffset
|
|
|
|
from engine/eiface.h:
|
|
edict_t *PEntityOfEntOffset(int iEntOffset);
|
|
ENT()
|
|
|
|
comments:
|
|
|
|
.
|
|
|
|
--------------------------------------------------------------------------
|
|
|
|
EntOffsetOfPEntity
|
|
|
|
from engine/eiface.h:
|
|
int EntOffsetOfPEntity(const edict_t *pEdict);
|
|
|
|
comments:
|
|
|
|
.
|
|
|
|
--------------------------------------------------------------------------
|
|
|
|
IndexOfEdict
|
|
|
|
from engine/eiface.h:
|
|
int IndexOfEdict(const edict_t *pEdict);
|
|
ENTINDEX()
|
|
|
|
comments:
|
|
|
|
Returns the server slot (ie 1 to maxplayers) of the given player
|
|
edict.
|
|
|
|
--------------------------------------------------------------------------
|
|
|
|
PEntityOfEntIndex
|
|
|
|
from engine/eiface.h:
|
|
edict_t *PEntityOfEntIndex(int iEntIndex);
|
|
INDEXENT()
|
|
|
|
comments:
|
|
|
|
Returns the edict for the player in the given server slot (ie 1 to
|
|
maxplayers).
|
|
|
|
--------------------------------------------------------------------------
|
|
|
|
FindEntityByVars
|
|
|
|
from engine/eiface.h:
|
|
edict_t *FindEntityByVars(struct entvars_s *pvars);
|
|
|
|
comments:
|
|
|
|
.
|
|
|
|
--------------------------------------------------------------------------
|
|
|
|
GetModelPtr
|
|
|
|
from engine/eiface.h:
|
|
void *GetModelPtr(edict_t *pEdict);
|
|
GET_MODEL_PTR()
|
|
|
|
comments:
|
|
|
|
.
|
|
|
|
--------------------------------------------------------------------------
|
|
|
|
RegUserMsg
|
|
|
|
from engine/eiface.h:
|
|
int RegUserMsg(const char *pszName, int iSize);
|
|
REG_USER_MSG()
|
|
|
|
comments:
|
|
|
|
Register a network message type with the given name, and size if
|
|
known. Returns the number assigned for the network message, to be used
|
|
with MessageBegin. It appears that message ID's 1-63 are reserved for
|
|
the Engine, and that GameDLL messages are allocated IDs starting at
|
|
64. The SDK dlls/util.h appears to define six Engine messages:
|
|
- SVC_TEMPENTITY = 23
|
|
- SVC_INTERMISSION = 30
|
|
- SVC_CDTRACK = 32
|
|
- SVC_WEAPONANIM = 35
|
|
- SVC_ROOMTYPE = 37
|
|
- SVC_HLTV = 50
|
|
|
|
--------------------------------------------------------------------------
|
|
|
|
AnimationAutomove
|
|
|
|
from engine/eiface.h:
|
|
void AnimationAutomove(const edict_t *pEdict, float flTime);
|
|
|
|
comments:
|
|
|
|
.
|
|
|
|
--------------------------------------------------------------------------
|
|
|
|
GetBonePosition
|
|
|
|
from engine/eiface.h:
|
|
void GetBonePosition(const edict_t *pEdict, int iBone, float *rgflOrigin,
|
|
float *rgflAngles);
|
|
GET_BONE_POSITION()
|
|
|
|
comments:
|
|
|
|
.
|
|
|
|
--------------------------------------------------------------------------
|
|
|
|
FunctionFromName
|
|
|
|
from engine/eiface.h:
|
|
unsigned long FunctionFromName(const char *pName);
|
|
FUNCTION_FROM_NAME()
|
|
|
|
comments:
|
|
|
|
Apparently, this finds the given exported function name string in the
|
|
GameDLL, and returns a pointer to said function (much like unix dlsym
|
|
or win32 GetProcAddress?). This appears to be used in GameDLL code for
|
|
loading savegames, as the savegames contain names of exported
|
|
functions in the GameDLL. Basically, this is the opposite of
|
|
NameForFunction.
|
|
|
|
--------------------------------------------------------------------------
|
|
|
|
NameForFunction
|
|
|
|
from engine/eiface.h:
|
|
const char *NameForFunction(unsigned long function);
|
|
NAME_FOR_FUNCTION()
|
|
|
|
comments:
|
|
|
|
Basically, the opposite of FunctionFromName. Finds the given function
|
|
pointer address in the GameDLL, and returns the string name for the
|
|
corresponding function. This appears to be used in GameDLL code for
|
|
saving games, taking known function pointers and converting them to
|
|
function name strings to be stored in the savegames, so that they can
|
|
be converted back to function pointers upon game load.
|
|
|
|
--------------------------------------------------------------------------
|
|
|
|
ClientPrintf
|
|
|
|
from engine/eiface.h:
|
|
void ClientPrintf(edict_t *pEdict, PRINT_TYPE ptype, const char *szMsg);
|
|
CLIENT_PRINTF()
|
|
|
|
JOHN: engine callbacks so game DLL can print messages to individual
|
|
clients
|
|
|
|
comments:
|
|
|
|
.
|
|
|
|
--------------------------------------------------------------------------
|
|
|
|
ServerPrint
|
|
|
|
from engine/eiface.h:
|
|
void ServerPrint(const char *szMsg);
|
|
|
|
comments:
|
|
|
|
Prints output to the server console.
|
|
|
|
--------------------------------------------------------------------------
|
|
|
|
Cmd_Args
|
|
|
|
from engine/eiface.h:
|
|
const char *Cmd_Args(void);
|
|
CMD_ARGS()
|
|
|
|
these 3 added so game DLL can easily access client 'cmd' strings
|
|
|
|
comments:
|
|
|
|
Returns the arguments for a command, as a single string. The command
|
|
string itself is not included, and must be queried with CMD_ARGV(0).
|
|
For use in DLLAPI ClientCommand, or in the function provided to
|
|
AddServerCommand.
|
|
|
|
--------------------------------------------------------------------------
|
|
|
|
Cmd_Argv
|
|
|
|
from engine/eiface.h:
|
|
const char *Cmd_Argv(int argc);
|
|
CMD_ARGV()
|
|
|
|
comments:
|
|
|
|
Returns the nth argument to the command. CMD_ARGV(0) returns the
|
|
command name itself.
|
|
|
|
--------------------------------------------------------------------------
|
|
|
|
Cmd_Argc
|
|
|
|
from engine/eiface.h:
|
|
int Cmd_Argc(void);
|
|
CMD_ARGC()
|
|
|
|
comments:
|
|
|
|
Returns the number of arguments given to the command.
|
|
|
|
--------------------------------------------------------------------------
|
|
|
|
GetAttachment
|
|
|
|
from engine/eiface.h:
|
|
void GetAttachment(const edict_t *pEdict, int iAttachment, float *
|
|
rgflOrigin, float *rgflAngles);
|
|
GET_ATTACHMENT()
|
|
|
|
comments:
|
|
|
|
.
|
|
|
|
--------------------------------------------------------------------------
|
|
|
|
CRC32_Init
|
|
|
|
from engine/eiface.h:
|
|
void CRC32_Init(CRC32_t *pulCRC);
|
|
CRC32_INIT()
|
|
|
|
comments:
|
|
|
|
.
|
|
|
|
--------------------------------------------------------------------------
|
|
|
|
CRC32_ProcessBuffer
|
|
|
|
from engine/eiface.h:
|
|
void CRC32_ProcessBuffer(CRC32_t *pulCRC, void *p, int len);
|
|
CRC32_PROCESS_BUFFER()
|
|
|
|
comments:
|
|
|
|
.
|
|
|
|
--------------------------------------------------------------------------
|
|
|
|
CRC32_ProcessByte
|
|
|
|
from engine/eiface.h:
|
|
void CRC32_ProcessByte(CRC32_t *pulCRC, unsigned char ch);
|
|
CRC32_PROCESS_BYTE()
|
|
|
|
comments:
|
|
|
|
.
|
|
|
|
--------------------------------------------------------------------------
|
|
|
|
CRC32_Final
|
|
|
|
from engine/eiface.h:
|
|
CRC32_t CRC32_Final(CRC32_t pulCRC);
|
|
CRC32_FINAL()
|
|
|
|
comments:
|
|
|
|
.
|
|
|
|
--------------------------------------------------------------------------
|
|
|
|
RandomLong
|
|
|
|
from engine/eiface.h:
|
|
long RandomLong(long lLow, long lHigh);
|
|
RANDOM_LONG()
|
|
|
|
comments:
|
|
|
|
.
|
|
|
|
--------------------------------------------------------------------------
|
|
|
|
RandomFloat
|
|
|
|
from engine/eiface.h:
|
|
float RandomFloat(float flLow, float flHigh);
|
|
RANDOM_FLOAT()
|
|
|
|
comments:
|
|
|
|
.
|
|
|
|
--------------------------------------------------------------------------
|
|
|
|
SetView
|
|
|
|
from engine/eiface.h:
|
|
void SetView(const edict_t *pClient, const edict_t *pViewent);
|
|
SET_VIEW()
|
|
|
|
comments:
|
|
|
|
.
|
|
|
|
--------------------------------------------------------------------------
|
|
|
|
Time
|
|
|
|
from engine/eiface.h:
|
|
float Time(void);
|
|
|
|
comments:
|
|
|
|
.
|
|
|
|
--------------------------------------------------------------------------
|
|
|
|
CrosshairAngle
|
|
|
|
from engine/eiface.h:
|
|
void CrosshairAngle(const edict_t *pClient, float pitch, float yaw);
|
|
SET_CROSSHAIRANGLE()
|
|
|
|
comments:
|
|
|
|
.
|
|
|
|
--------------------------------------------------------------------------
|
|
|
|
LoadFileForMe
|
|
|
|
from engine/eiface.h:
|
|
byte * LoadFileForMe(char *filename, int *pLength);
|
|
LOAD_FILE_FOR_ME()
|
|
|
|
comments:
|
|
|
|
Opens the given filename (relative to the gamedir, or relative to the
|
|
hlds directory, in that order), and returns a pointer to a byte array
|
|
(character string) with the contents of the file. NULL-termination of
|
|
the array indicates end of file. Length of the file in bytes is
|
|
returned in the given int pointer.
|
|
|
|
--------------------------------------------------------------------------
|
|
|
|
FreeFile
|
|
|
|
from engine/eiface.h:
|
|
void FreeFile(void *buffer);
|
|
FREE_FILE()
|
|
|
|
comments:
|
|
|
|
Free the byte array of the given buffer which was returned by
|
|
LoadFileForMe.
|
|
|
|
--------------------------------------------------------------------------
|
|
|
|
EndSection
|
|
|
|
from engine/eiface.h:
|
|
void EndSection(const char *pszSectionName);
|
|
|
|
trigger_endsection
|
|
|
|
comments:
|
|
|
|
.
|
|
|
|
--------------------------------------------------------------------------
|
|
|
|
CompareFileTime
|
|
|
|
from engine/eiface.h:
|
|
int CompareFileTime(char *filename1, char *filename2, int *iCompare);
|
|
COMPARE_FILE_TIME()
|
|
|
|
comments:
|
|
|
|
.
|
|
|
|
--------------------------------------------------------------------------
|
|
|
|
GetGameDir
|
|
|
|
from engine/eiface.h:
|
|
void GetGameDir(char *szGetGameDir);
|
|
GET_GAME_DIR()
|
|
|
|
comments:
|
|
|
|
Copies the pathname of the game directory into the given buffer. Note
|
|
that there's no way to inform the engine how big the buffer is, so be
|
|
forewarned.
|
|
|
|
Prior to HL 1.1.1.1 (CS 1.6), this gave the full pathname of the game
|
|
directory, ie "/usr/local/half-life/cstrike" or "C:\Games\Half-Life\
|
|
cstrike". Now, it is only the string passed to hlds as the argument to
|
|
"-game", ie "cstrike".
|
|
|
|
--------------------------------------------------------------------------
|
|
|
|
Cvar_RegisterVariable
|
|
|
|
from engine/eiface.h:
|
|
void Cvar_RegisterVariable(cvar_t *variable);
|
|
CVAR_CREATE()
|
|
|
|
comments:
|
|
|
|
.
|
|
|
|
--------------------------------------------------------------------------
|
|
|
|
FadeClientVolume
|
|
|
|
from engine/eiface.h:
|
|
void FadeClientVolume(const edict_t *pEdict, int fadePercent, int
|
|
fadeOutSeconds, int holdTime, int fadeInSeconds);
|
|
|
|
comments:
|
|
|
|
.
|
|
|
|
--------------------------------------------------------------------------
|
|
|
|
SetClientMaxspeed
|
|
|
|
from engine/eiface.h:
|
|
void SetClientMaxspeed(const edict_t *pEdict, float fNewMaxspeed);
|
|
|
|
comments:
|
|
|
|
.
|
|
|
|
--------------------------------------------------------------------------
|
|
|
|
CreateFakeClient
|
|
|
|
from engine/eiface.h:
|
|
edict_t * CreateFakeClient(const char *netname);
|
|
|
|
returns NULL if fake client can't be created
|
|
|
|
comments:
|
|
|
|
Creates "bots" (?).
|
|
|
|
--------------------------------------------------------------------------
|
|
|
|
RunPlayerMove
|
|
|
|
from engine/eiface.h:
|
|
void RunPlayerMove(edict_t *fakeclient, const float *viewangles, float
|
|
forwardmove, float sidemove, float upmove, unsigned short buttons, byte
|
|
impulse, byte msec);
|
|
|
|
comments:
|
|
|
|
.
|
|
|
|
--------------------------------------------------------------------------
|
|
|
|
NumberOfEntities
|
|
|
|
from engine/eiface.h:
|
|
int NumberOfEntities(void);
|
|
NUMBER_OF_ENTITIES()
|
|
|
|
comments:
|
|
|
|
.
|
|
|
|
--------------------------------------------------------------------------
|
|
|
|
GetInfoKeyBuffer
|
|
|
|
from engine/eiface.h:
|
|
char *GetInfoKeyBuffer(edict_t *e);
|
|
|
|
passing in NULL gets the serverinfo
|
|
|
|
comments:
|
|
|
|
Returns the InfoKeyBuffer for the given edict. This is basically the
|
|
fields from "setinfo" at the client console, and includes things like
|
|
the player name.
|
|
|
|
The sourcecode comment ("passing in NULL gets the serverinfo") isn't
|
|
entirely accurate. There appear to be two server-side info buffers
|
|
available, "serverinfo" and "localinfo", both accessible from the
|
|
console by those two commands, respectively.
|
|
|
|
Calling GetInfoKeyBuffer(NULL) will return the localinfo buffer.
|
|
Calling GetInfoKeyBuffer(PEntityOfEntIndex(0)), ie passing the entity
|
|
of slot 0, will return the serverinfo buffer.
|
|
|
|
--------------------------------------------------------------------------
|
|
|
|
InfoKeyValue
|
|
|
|
from engine/eiface.h:
|
|
char *InfoKeyValue(char *infobuffer, char *key);
|
|
|
|
comments:
|
|
|
|
Returns the value for the given key in the given InfoKeyBuffer.
|
|
|
|
--------------------------------------------------------------------------
|
|
|
|
SetKeyValue
|
|
|
|
from engine/eiface.h:
|
|
void SetKeyValue(char *infobuffer, char *key, char *value);
|
|
|
|
comments:
|
|
|
|
Adds or sets a key/value pair in the given InfoKeyBuffer. Appears to
|
|
work for only server info, and not client info. For clients, use
|
|
SetClientKeyValue.
|
|
|
|
--------------------------------------------------------------------------
|
|
|
|
SetClientKeyValue
|
|
|
|
from engine/eiface.h:
|
|
void SetClientKeyValue(int clientIndex, char *infobuffer, char *key, char
|
|
*value);
|
|
|
|
comments:
|
|
|
|
Adds or sets a key/value pair in a client's InfoKeyBuffer, by server
|
|
slot (ie 1 to maxplayers).
|
|
|
|
--------------------------------------------------------------------------
|
|
|
|
IsMapValid
|
|
|
|
from engine/eiface.h:
|
|
int IsMapValid(char *filename);
|
|
IS_MAP_VALID()
|
|
|
|
comments:
|
|
|
|
.
|
|
|
|
--------------------------------------------------------------------------
|
|
|
|
StaticDecal
|
|
|
|
from engine/eiface.h:
|
|
void StaticDecal(const float *origin, int decalIndex, int entityIndex, int
|
|
modelIndex);
|
|
|
|
comments:
|
|
|
|
.
|
|
|
|
--------------------------------------------------------------------------
|
|
|
|
PrecacheGeneric
|
|
|
|
from engine/eiface.h:
|
|
int PrecacheGeneric(char *s);
|
|
PRECACHE_GENERIC()
|
|
|
|
comments:
|
|
|
|
.
|
|
|
|
--------------------------------------------------------------------------
|
|
|
|
GetPlayerUserId
|
|
|
|
from engine/eiface.h:
|
|
int GetPlayerUserId(edict_t *e);
|
|
GETPLAYERUSERID()
|
|
|
|
returns the server assigned userid for this player. useful for logging
|
|
frags, etc. returns -1 if the edict couldn't be found in the list of
|
|
clients
|
|
|
|
comments:
|
|
|
|
Returns the session userid for the given player edict. As of server
|
|
x106, this is constant for the life of the player connection, and
|
|
unique for the life of the server process. Each time a client
|
|
connects, they are given a userid of 1 plus the userid of the previous
|
|
connecting client. When the server starts/restarts, the server starts
|
|
again at userid 1.
|
|
|
|
--------------------------------------------------------------------------
|
|
|
|
BuildSoundMsg
|
|
|
|
from engine/eiface.h:
|
|
void BuildSoundMsg(edict_t *entity, int channel, const char *sample, /*int
|
|
*/float volume, float attenuation, int fFlags, int pitch, int msg_dest,
|
|
int msg_type, const float *pOrigin, edict_t *ed);
|
|
BUILD_SOUND_MSG()
|
|
|
|
comments:
|
|
|
|
.
|
|
|
|
--------------------------------------------------------------------------
|
|
|
|
IsDedicatedServer
|
|
|
|
from engine/eiface.h:
|
|
int IsDedicatedServer(void);
|
|
IS_DEDICATED_SERVER()
|
|
|
|
is this a dedicated server?
|
|
|
|
comments:
|
|
|
|
.
|
|
|
|
--------------------------------------------------------------------------
|
|
|
|
CVarGetPointer
|
|
|
|
from engine/eiface.h:
|
|
cvar_t *CVarGetPointer(const char *szVarName);
|
|
CVAR_GET_POINTER()
|
|
|
|
comments:
|
|
|
|
Returns a pointer to a cvar_t struct for the given cvar (server
|
|
variable) name.
|
|
|
|
--------------------------------------------------------------------------
|
|
|
|
GetPlayerWONId
|
|
|
|
from engine/eiface.h:
|
|
unsigned int GetPlayerWONId(edict_t *e);
|
|
GETPLAYERWONID()
|
|
|
|
returns the server assigned WONid for this player. useful for logging
|
|
frags, etc. returns -1 if the edict couldn't be found in the list of
|
|
clients
|
|
|
|
comments:
|
|
|
|
Returns the WON id for the given player edict. As of server x106, this
|
|
should be unique per client CD KEY, and should be consistent across
|
|
all WON auth servers.
|
|
|
|
--------------------------------------------------------------------------
|
|
|
|
Info_RemoveKey
|
|
|
|
from engine/eiface.h:
|
|
void Info_RemoveKey(char *s, const char *key);
|
|
|
|
YWB 8/1/99 TFF Physics additions
|
|
|
|
comments:
|
|
|
|
.
|
|
|
|
--------------------------------------------------------------------------
|
|
|
|
GetPhysicsKeyValue
|
|
|
|
from engine/eiface.h:
|
|
const char *GetPhysicsKeyValue(const edict_t *pClient, const char *key);
|
|
|
|
comments:
|
|
|
|
.
|
|
|
|
--------------------------------------------------------------------------
|
|
|
|
SetPhysicsKeyValue
|
|
|
|
from engine/eiface.h:
|
|
void SetPhysicsKeyValue(const edict_t *pClient, const char *key, const
|
|
char *value);
|
|
|
|
comments:
|
|
|
|
.
|
|
|
|
--------------------------------------------------------------------------
|
|
|
|
GetPhysicsInfoString
|
|
|
|
from engine/eiface.h:
|
|
const char *GetPhysicsInfoString(const edict_t *pClient);
|
|
ENGINE_GETPHYSINFO()
|
|
|
|
comments:
|
|
|
|
.
|
|
|
|
--------------------------------------------------------------------------
|
|
|
|
PrecacheEvent
|
|
|
|
from engine/eiface.h:
|
|
unsigned short PrecacheEvent(int type, const char *psz);
|
|
PRECACHE_EVENT()
|
|
|
|
comments:
|
|
|
|
.
|
|
|
|
--------------------------------------------------------------------------
|
|
|
|
PlaybackEvent
|
|
|
|
from engine/eiface.h:
|
|
void PlaybackEvent(int flags, const edict_t *pInvoker, unsigned short
|
|
eventindex, float delay, float *origin, float *angles, float fparam1,
|
|
float fparam2, int iparam1, int iparam2, int bparam1, int bparam2);
|
|
PLAYBACK_EVENT_FULL()
|
|
|
|
comments:
|
|
|
|
.
|
|
|
|
--------------------------------------------------------------------------
|
|
|
|
SetFatPVS
|
|
|
|
from engine/eiface.h:
|
|
unsigned char *SetFatPVS(float *org);
|
|
ENGINE_SET_PVS()
|
|
|
|
comments:
|
|
|
|
.
|
|
|
|
--------------------------------------------------------------------------
|
|
|
|
SetFatPAS
|
|
|
|
from engine/eiface.h:
|
|
unsigned char *SetFatPAS(float *org);
|
|
ENGINE_SET_PAS()
|
|
|
|
comments:
|
|
|
|
.
|
|
|
|
--------------------------------------------------------------------------
|
|
|
|
CheckVisibility
|
|
|
|
from engine/eiface.h:
|
|
int CheckVisibility(const edict_t *entity, unsigned char *pset);
|
|
ENGINE_CHECK_VISIBILITY()
|
|
|
|
comments:
|
|
|
|
.
|
|
|
|
--------------------------------------------------------------------------
|
|
|
|
DeltaSetField
|
|
|
|
from engine/eiface.h:
|
|
void DeltaSetField(struct delta_s *pFields, const char *fieldname);
|
|
DELTA_SET()
|
|
|
|
comments:
|
|
|
|
.
|
|
|
|
--------------------------------------------------------------------------
|
|
|
|
DeltaUnsetField
|
|
|
|
from engine/eiface.h:
|
|
void DeltaUnsetField(struct delta_s *pFields, const char *fieldname);
|
|
DELTA_UNSET()
|
|
|
|
comments:
|
|
|
|
.
|
|
|
|
--------------------------------------------------------------------------
|
|
|
|
DeltaAddEncoder
|
|
|
|
from engine/eiface.h:
|
|
void DeltaAddEncoder(char *name, void (*conditionalencode)( struct delta_s
|
|
*pFields, const unsigned char *from, const unsigned char *to) );
|
|
DELTA_ADDENCODER()
|
|
|
|
comments:
|
|
|
|
.
|
|
|
|
--------------------------------------------------------------------------
|
|
|
|
GetCurrentPlayer
|
|
|
|
from engine/eiface.h:
|
|
int GetCurrentPlayer(void);
|
|
ENGINE_CURRENT_PLAYER()
|
|
|
|
comments:
|
|
|
|
.
|
|
|
|
--------------------------------------------------------------------------
|
|
|
|
CanSkipPlayer
|
|
|
|
from engine/eiface.h:
|
|
int CanSkipPlayer(const edict_t *player);
|
|
ENGINE_CANSKIP()
|
|
|
|
comments:
|
|
|
|
.
|
|
|
|
--------------------------------------------------------------------------
|
|
|
|
DeltaFindField
|
|
|
|
from engine/eiface.h:
|
|
int DeltaFindField(struct delta_s *pFields, const char *fieldname);
|
|
DELTA_FINDFIELD()
|
|
|
|
comments:
|
|
|
|
.
|
|
|
|
--------------------------------------------------------------------------
|
|
|
|
DeltaSetFieldByIndex
|
|
|
|
from engine/eiface.h:
|
|
void DeltaSetFieldByIndex(struct delta_s *pFields, int fieldNumber);
|
|
DELTA_SETBYINDEX()
|
|
|
|
comments:
|
|
|
|
.
|
|
|
|
--------------------------------------------------------------------------
|
|
|
|
DeltaUnsetFieldByIndex
|
|
|
|
from engine/eiface.h:
|
|
void DeltaUnsetFieldByIndex(struct delta_s *pFields, int fieldNumber);
|
|
DELTA_UNSETBYINDEX()
|
|
|
|
comments:
|
|
|
|
.
|
|
|
|
--------------------------------------------------------------------------
|
|
|
|
SetGroupMask
|
|
|
|
from engine/eiface.h:
|
|
void SetGroupMask(int mask, int op);
|
|
ENGINE_SETGROUPMASK()
|
|
|
|
comments:
|
|
|
|
.
|
|
|
|
--------------------------------------------------------------------------
|
|
|
|
CreateInstancedBaseline
|
|
|
|
from engine/eiface.h:
|
|
int CreateInstancedBaseline(int classname, struct entity_state_s *
|
|
baseline);
|
|
ENGINE_INSTANCE_BASELINE()
|
|
|
|
comments:
|
|
|
|
.
|
|
|
|
--------------------------------------------------------------------------
|
|
|
|
Cvar_DirectSet
|
|
|
|
from engine/eiface.h:
|
|
void Cvar_DirectSet(struct cvar_s *var, char *value);
|
|
|
|
comments:
|
|
|
|
.
|
|
|
|
--------------------------------------------------------------------------
|
|
|
|
ForceUnmodified
|
|
|
|
from engine/eiface.h:
|
|
void ForceUnmodified(FORCE_TYPE type, float *mins, float *maxs, const char
|
|
*filename);
|
|
ENGINE_FORCE_UNMODIFIED()
|
|
|
|
Forces the client and server to be running with the same version of
|
|
the specified file ( e.g., a player model ). Calling this has no
|
|
effect in single player.
|
|
|
|
comments:
|
|
|
|
.
|
|
|
|
--------------------------------------------------------------------------
|
|
|
|
GetPlayerStats
|
|
|
|
from engine/eiface.h:
|
|
void GetPlayerStats(const edict_t *pClient, int *ping, int *packet_loss);
|
|
PLAYER_CNX_STATS()
|
|
|
|
comments:
|
|
|
|
.
|
|
|
|
--------------------------------------------------------------------------
|
|
|
|
AddServerCommand
|
|
|
|
from engine/eiface.h:
|
|
void AddServerCommand(char *cmd_name, void (*function) (void));
|
|
|
|
comments:
|
|
|
|
Registers a new server console command. When the given command string
|
|
is typed at the console, the given function will be called. Arguments
|
|
for the command can be retrieved in the function with Cmd_Args,
|
|
Cmd_Argv, and Cmd_Argc.
|
|
|
|
--------------------------------------------------------------------------
|
|
|
|
Voice_GetClientListening
|
|
|
|
from engine/eiface.h:
|
|
qboolean Voice_GetClientListening)(int iReceiver, int iSender);
|
|
|
|
For voice communications, set which clients hear each other. NOTE:
|
|
these functions take player entity indices (starting at 1).
|
|
|
|
comments:
|
|
|
|
Added in SDK 2.2.
|
|
|
|
--------------------------------------------------------------------------
|
|
|
|
Voice_SetClientListening
|
|
|
|
from engine/eiface.h:
|
|
qboolean Voice_SetClientListening)(int iReceiver, int iSender, qboolean
|
|
bListen);
|
|
|
|
For voice communications, set which clients hear each other. NOTE:
|
|
these functions take player entity indices (starting at 1).
|
|
|
|
comments:
|
|
|
|
Added in SDK 2.2.
|
|
|
|
--------------------------------------------------------------------------
|
|
|
|
GetPlayerAuthId
|
|
|
|
from engine/eiface.h:
|
|
const char *GetPlayerAuthId(edict_t *e);
|
|
|
|
From Eric Smith <EricS@valvesoftware.com> on hlcoders
|
|
(list.valvesoftware.com/pipermail/hlcoders/2002-April/002865.html):
|
|
|
|
The AuthID is a way for applications/mods to get the Authentication ID
|
|
(uniqueID) for a player. The AuthID can be a WonID or a SteamID. The
|
|
function I've written returns the AuthID as a string. Calling
|
|
GetPlayerWONId will still work for Non-Steam players just like it
|
|
always has. If applications/mods want to get a jump start on getting
|
|
ready to support Steam players, then they can start using
|
|
GetPlayerAuthId, which will still work for Non-Steam players, but it
|
|
will give the WonID as a string instead of an unsigned int.
|
|
|
|
From Eric Smith <EricS@valvesoftware.com> on servertest:
|
|
(list.valvesoftware.com/pipermail/servertest/2002-April/000567.html)
|
|
|
|
Only clients playing via Steam will have SteamIDs. Clients who are not
|
|
using Steam will still have WonIDs (just like they always have). The
|
|
server now supports WonIDs\SteamIDs and banning using either of them.
|
|
WonIDs have not changed. SteamIDs use the format: STEAM_<#>:<#> where
|
|
<#> is replaced by numbers. An example SteamID would be "STEAM_0:
|
|
94534".
|
|
|
|
From Eric Smith <EricS@valvesoftware.com> on hlcoders:
|
|
(list.valvesoftware.com/pipermail/hlcoders/2002-April/002925.html)
|
|
|
|
This function will now return the string "BOT" as the AuthID for fake
|
|
clients.
|
|
|
|
comments:
|
|
|
|
Added for HL 1109; no SDK update.
|
|
|
|
--------------------------------------------------------------------------
|
|
|
|
SequenceGet
|
|
|
|
from engine/eiface.h:
|
|
void *SequenceGet(const char *fileName, const char *entryName);
|
|
|
|
comments:
|
|
|
|
Added for HL 1xxx; no SDK update.
|
|
|
|
--------------------------------------------------------------------------
|
|
|
|
SequencePickSentence
|
|
|
|
from engine/eiface.h:
|
|
void *SequencePickSentence(const char *groupName, int pickMethod, int *
|
|
picked);
|
|
|
|
comments:
|
|
|
|
Added for HL 1xxx; no SDK update.
|
|
|
|
--------------------------------------------------------------------------
|
|
|
|
GetFileSize
|
|
|
|
from engine/eiface.h:
|
|
int GetFileSize(char *filename);
|
|
|
|
comments:
|
|
|
|
Added for HL 1xxx; no SDK update.
|
|
|
|
--------------------------------------------------------------------------
|
|
|
|
GetApproxWavePlayLen
|
|
|
|
from engine/eiface.h:
|
|
unsigned int GetApproxWavePlayLen(const char *filepath);
|
|
|
|
comments:
|
|
|
|
Added for HL 1xxx; no SDK update.
|
|
|
|
--------------------------------------------------------------------------
|
|
|
|
IsCareerMatch
|
|
|
|
from engine/eiface.h:
|
|
int IsCareerMatch(void);
|
|
|
|
comments:
|
|
|
|
Added for HL 1xxx; no SDK update.
|
|
|
|
--------------------------------------------------------------------------
|
|
|
|
GetLocalizedStringLength
|
|
|
|
from engine/eiface.h:
|
|
int GetLocalizedStringLength(const char *label);
|
|
|
|
comments:
|
|
|
|
Added for HL 1xxx; no SDK update.
|
|
|
|
--------------------------------------------------------------------------
|
|
|
|
RegisterTutorMessageShown
|
|
|
|
from engine/eiface.h:
|
|
void RegisterTutorMessageShown(int mid);
|
|
|
|
comments:
|
|
|
|
Added for HL 1xxx; no SDK update.
|
|
|
|
--------------------------------------------------------------------------
|
|
|
|
GetTimesTutorMessageShown
|
|
|
|
from engine/eiface.h:
|
|
int GetTimesTutorMessageShown(int mid);
|
|
|
|
comments:
|
|
|
|
Added for HL 1xxx; no SDK update.
|
|
|
|
--------------------------------------------------------------------------
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ProcessTutorMessageDecayBuffer
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from engine/eiface.h:
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void ProcessTutorMessageDecayBuffer(int *buffer, int bufferLength);
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comments:
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Added for HL 1xxx; no SDK update.
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--------------------------------------------------------------------------
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ConstructTutorMessageDecayBuffer
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from engine/eiface.h:
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void ConstructTutorMessageDecayBuffer(int *buffer, int bufferLength);
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comments:
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Added for HL 1xxx; no SDK update.
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--------------------------------------------------------------------------
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ResetTutorMessageDecayData
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from engine/eiface.h:
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void ResetTutorMessageDecayData(void);
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comments:
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Added for HL 1xxx; no SDK update.
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--------------------------------------------------------------------------
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