mirror of
https://github.com/rehlds/metamod-r.git
synced 2025-03-26 20:29:22 +03:00
121 lines
5.9 KiB
Plaintext
121 lines
5.9 KiB
Plaintext
Metamod FAQ
|
|
=-=-=-=-=-=
|
|
|
|
Please add support for (some) mod.
|
|
|
|
Please see game support requirements in the documentation.
|
|
|
|
How do I use bots with Metamod?
|
|
|
|
If the bot is not a Metamod plugin, then you will need to tell Metamod
|
|
to use your bot as the gamedll, by specifying it on the hlds command
|
|
line with the "+localinfo mm_gamedll" option. See the Metamod docs.
|
|
See also the AdminMod docs (www.adminmod.org/help/online/Configuration
|
|
/How_to_Use_Bots_with_MetaMod_AM_2.50_and_up.htm).
|
|
|
|
The download links give corrupt files.
|
|
|
|
I think what you're observing is that your web client is quietly
|
|
uncompressing the file, but not updating the name of the downloaded
|
|
file to reflect this. In particular, some web clients will silently
|
|
decompress (gunzip) files _without_ removing the ".gz" from the
|
|
filename, so you'll end up with a file "metamod_i386.so.gz" which is
|
|
_really_ "metamod_i386.so", and so trying to gunzip it will produce an
|
|
error ("not in gzip format"). Try running "file" on the resulting file
|
|
to see what the OS thinks it is. Or, where you don't have "file" (ie
|
|
windows), just look at the file size - it should be pretty indicative
|
|
of whether the file is still compressed or not.
|
|
|
|
How do I install Metamod?
|
|
|
|
This is covered briefly in the Metamod docs. Typically, though,
|
|
Metamod is installed as part of some major plugin, like AdminMod
|
|
(www.adminmod.org/). There is also some discussion of installing
|
|
Metamod by hand in the AdminMod docs (www.adminmod.org/help/online/
|
|
Installing/Manual_Installation_-_Walk-Through.htm). If you already
|
|
have Metamod installed and merely want to update it, this requires
|
|
only replacing the .so/.dll with the latest version from the webpage
|
|
(metamod.org/).
|
|
|
|
I'm having trouble with AdminMod.
|
|
|
|
You'll need to ask your AdminMod questions on the AdminMod forums
|
|
(www.ozforums.com/forumdisplay.php?forumid=143).
|
|
|
|
How do I do (something) in a Metamod plugin?
|
|
|
|
Generally speaking, a Metamod plugin works very much like an Half-Life
|
|
Game Mod, since all it's doing is making the same calls to the same
|
|
SDK that the Game Mod does. So, the question typically isn't "how do I
|
|
do this in Metamod?" but instead "how do I do this in an Half-Life
|
|
Mod?", and is best asked in a HL SDK Programming forum/mailinglist
|
|
(see related links and especially Botman's MOD FAQ (planethalflife.com
|
|
/botman/MOD_FAQ.shtml)). Once you figure out how it would normally be
|
|
done in a Game Mod, figuring out how to do it in Metamod is relatively
|
|
straightforward.
|
|
|
|
However, if you have questions on how to convert a piece of code from
|
|
HLmod to Metamod plugin, then I can provide some pointers, or you can
|
|
ask on the Metamod mailing list (groups.yahoo.com/group/metamod/). And
|
|
of course, if you have questions about things in the code specific to
|
|
Metamod (ie things mentioned in the Metamod Coding docs) feel free to
|
|
ask me or on the mailing list.
|
|
|
|
Is there a tutorial or example of how to write a Metamod plugin?
|
|
|
|
The sourcecode includes a couple of plugins that can be used as
|
|
examples. The "stub" plugin is the bare basics of what a plugin needs.
|
|
The "trace" plugin provides an example of hooking _every_ SDK
|
|
function. The "wdmisc" plugin provides a couple of basic useful
|
|
features. You can also look at several of the other plugins out there
|
|
for more examples.
|
|
|
|
Note that the example plugins in the Metamod sourcecode show how to
|
|
use Metamod to interface with Half-Life code, but they mostly assume
|
|
you already know how to write Half-Life code. If you need examples or
|
|
info on how to write Half-Life code itself, you'll need to go look
|
|
through the HL SDK programming websites (see related links and
|
|
Botman's MOD FAQ (planethalflife.com/botman/MOD_FAQ.shtml)).
|
|
|
|
I have (or know of) a Metamod plugin not listed on the webpage.
|
|
|
|
Send me the information about the plugin (name, author, description,
|
|
URL), and I'd be happy to provide a link from the webpage.
|
|
|
|
I'm having trouble compiling under MSVC.
|
|
|
|
Please note that I do not use MSVC, so I can't help a lot with using
|
|
that compiler. I do all my development under linux, using gcc for
|
|
linux binaries and mingw32 (www.mingw.org/) for windows binaries. The
|
|
sourcecode does include an MSVC project file for Metamod, as well as a
|
|
project file for the stub plugin, both mostly as examples. They should
|
|
work, and indeed did work the last time I dug up MSVC to test them.
|
|
That said, there are a few folks on the Metamod mailing list
|
|
(groups.yahoo.com/group/metamod/) that do use MSVC, so you might find
|
|
some assistance there.
|
|
|
|
If I create a Metamod plugin, does it have to be open source?
|
|
|
|
Generally speaking, yes. The way the GPL is interpreted, plugins of a
|
|
GPL program need to be also GPL. See also the FAQ entry on the GNU
|
|
site about plugins of a GPL program (www.gnu.org/licenses/gpl-faq.html
|
|
#GPLAndPlugins).
|
|
|
|
How about a port of Metamod to other engines like Q3, Unreal, etc?
|
|
|
|
I haven't looked into it myself, but several folks on the AdminMod
|
|
team (from which Metamod was derived) had looked at porting to other
|
|
games like Q3 and UT, and determined that those engines either didn't
|
|
provide the necessary API hooks, or that they already provided a
|
|
suitable method for extending functionality. So, I wouldn't expect to
|
|
see a version of Metamod for those. Perhaps for some other future
|
|
engines, although I believe most modern engines are now providing
|
|
their own method for extensions or plugins, so that a third-party
|
|
solution like Metamod wouldn't be necessary.
|
|
|
|
If Half-Life 2 ever sees the light of day, I expect I'd look seriously
|
|
at porting to that - unless, of course, Valve ends up providing their
|
|
own plugin framework themselves. :)
|
|
|
|
--------------------------------------------------------------------------
|