mirror of
https://github.com/rehlds/metamod-r.git
synced 2024-12-28 15:45:37 +03:00
460 lines
16 KiB
C++
460 lines
16 KiB
C++
// vi: set ts=4 sw=4 :
|
|
// vim: set tw=75 :
|
|
|
|
// metamod.cpp - (main) implementation of metamod operations
|
|
|
|
/*
|
|
* Copyright (c) 2001-2006 Will Day <willday@hpgx.net>
|
|
*
|
|
* This file is part of Metamod.
|
|
*
|
|
* Metamod is free software; you can redistribute it and/or modify it
|
|
* under the terms of the GNU General Public License as published by the
|
|
* Free Software Foundation; either version 2 of the License, or (at
|
|
* your option) any later version.
|
|
*
|
|
* Metamod is distributed in the hope that it will be useful, but
|
|
* WITHOUT ANY WARRANTY; without even the implied warranty of
|
|
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
|
|
* General Public License for more details.
|
|
*
|
|
* You should have received a copy of the GNU General Public License
|
|
* along with Metamod; if not, write to the Free Software Foundation,
|
|
* Inc., 59 Temple Place, Suite 330, Boston, MA 02111-1307 USA
|
|
*
|
|
* In addition, as a special exception, the author gives permission to
|
|
* link the code of this program with the Half-Life Game Engine ("HL
|
|
* Engine") and Modified Game Libraries ("MODs") developed by Valve,
|
|
* L.L.C ("Valve"). You must obey the GNU General Public License in all
|
|
* respects for all of the code used other than the HL Engine and MODs
|
|
* from Valve. If you modify this file, you may extend this exception
|
|
* to your version of the file, but you are not obligated to do so. If
|
|
* you do not wish to do so, delete this exception statement from your
|
|
* version.
|
|
*
|
|
*/
|
|
|
|
#include <malloc.h> // malloc, etc
|
|
#include <errno.h> // errno, etc
|
|
|
|
#include <extdll.h> // always
|
|
#include "enginecallbacks.h" // GET_GAME_DIR, etc
|
|
|
|
#include "metamod.h" // me
|
|
#include "h_export.h" // GIVE_ENGINE_FUNCTIONS_FN, etc
|
|
#include "mreg.h" // class mCmdList, etc
|
|
#include "meta_api.h" // meta_globals_t, etc
|
|
#include "mutil.h" // mutil_funcs_t, etc
|
|
#include "osdep.h" // DLOPEN, getcwd, is_absolute_path,
|
|
#include "reg_support.h" // meta_AddServerCommand, etc
|
|
#include "game_support.h" // lookup_game, etc
|
|
#include "commands_meta.h" // meta_register_cmdcvar, etc
|
|
#include "thread_logparse.h" // logparse_handle, etc
|
|
#include "support_meta.h" // valid_gamedir_file, etc
|
|
#include "log_meta.h" // META_LOG, etc
|
|
#include "types_meta.h" // mBOOL
|
|
#include "info_name.h" // VNAME, etc
|
|
#include "vdate.h" // COMPILE_TIME, etc
|
|
#include "linkent.h"
|
|
|
|
cvar_t meta_version = {"metamod_version", VVERSION, FCVAR_SERVER, 0, NULL};
|
|
|
|
MConfig static_config;
|
|
MConfig *Config=&static_config;
|
|
option_t global_options[] = {
|
|
{ "debuglevel", CF_INT, &Config->debuglevel, "0" },
|
|
{ "gamedll", CF_PATH, &Config->gamedll, NULL },
|
|
{ "plugins_file", CF_PATH, &Config->plugins_file, PLUGINS_INI },
|
|
{ "exec_cfg", CF_STR, &Config->exec_cfg, EXEC_CFG },
|
|
{ "autodetect", CF_BOOL, &Config->autodetect, "yes" },
|
|
{ "clientmeta", CF_BOOL, &Config->clientmeta, "yes" },
|
|
// list terminator
|
|
{ NULL, CF_NONE, NULL, NULL }
|
|
};
|
|
|
|
gamedll_t GameDLL;
|
|
|
|
meta_globals_t PublicMetaGlobals;
|
|
meta_globals_t PrivateMetaGlobals;
|
|
|
|
meta_enginefuncs_t g_plugin_engfuncs;
|
|
|
|
MPluginList *Plugins;
|
|
MRegCmdList *RegCmds;
|
|
MRegCvarList *RegCvars;
|
|
MRegMsgList *RegMsgs;
|
|
|
|
MPlayerList g_Players;
|
|
int requestid_counter = 0;
|
|
|
|
DLHANDLE metamod_handle;
|
|
int metamod_not_loaded = 0;
|
|
|
|
|
|
// Very first metamod function that's run.
|
|
// Do startup operations...
|
|
int DLLINTERNAL metamod_startup(void) {
|
|
char *cp, *mmfile=NULL, *cfile=NULL;
|
|
|
|
META_CONS(" ");
|
|
META_CONS(" %s version %s Copyright (c) 2001-%s %s", VNAME, VVERSION, COPYRIGHT_YEAR, VAUTHOR);
|
|
META_CONS(" Patch: %s v%d Copyright (c) 2004-%s %s", VPATCH_NAME, VPATCH_IVERSION, VPATCH_COPYRIGHT_YEAR, VPATCH_AUTHOR);
|
|
META_CONS(" %s comes with ABSOLUTELY NO WARRANTY; for details type `meta gpl'.", VNAME);
|
|
META_CONS(" This is free software, and you are welcome to redistribute it");
|
|
META_CONS(" under certain conditions; type `meta gpl' for details.");
|
|
META_CONS(" ");
|
|
|
|
META_LOG("%s v%s %s", VNAME, VVERSION, VDATE);
|
|
META_LOG("by %s", VAUTHOR);
|
|
META_LOG(" %s", VURL);
|
|
META_LOG(" Patch: %s v%d", VPATCH_NAME, VPATCH_IVERSION);
|
|
META_LOG(" by %s", VPATCH_AUTHOR);
|
|
META_LOG(" %s", VPATCH_WEBSITE);
|
|
META_LOG("compiled: %s %s (%s)", COMPILE_TIME, COMPILE_TZONE, OPT_TYPE);
|
|
|
|
// If running with "+developer", allow an opportunity to break in with
|
|
// a debugger.
|
|
if((int)CVAR_GET_FLOAT("developer") != 0)
|
|
sleep(1);
|
|
|
|
// Get gamedir, very early on, because it seems we need it all over the
|
|
// place here at the start.
|
|
if(!meta_init_gamedll()) {
|
|
META_ERROR("Failure to init game DLL; exiting...");
|
|
return(0);
|
|
}
|
|
|
|
// Register various console commands and cvars.
|
|
// Can I do these here, rather than waiting for GameDLLInit() ?
|
|
// Looks like it works okay..
|
|
meta_register_cmdcvar();
|
|
{
|
|
//dirty hacks
|
|
int vers[4] = {RC_VERS_DWORD};
|
|
char mvers[32];
|
|
|
|
if(vers[2]==0)
|
|
safevoid_snprintf(mvers, sizeof(mvers), "%d.%dp%d", vers[0], vers[1], vers[3]);
|
|
else
|
|
safevoid_snprintf(mvers, sizeof(mvers), "%d.%d.%dp%d", vers[0], vers[1], vers[2], vers[3]);
|
|
|
|
CVAR_SET_STRING(meta_version.name, mvers);
|
|
}
|
|
|
|
// Set a slight debug level for developer mode, if debug level not
|
|
// already set.
|
|
if((int)CVAR_GET_FLOAT("developer") != 0 && (int)meta_debug.value == 0) {
|
|
CVAR_SET_FLOAT("meta_debug", (float)(meta_debug_value = 3));
|
|
}
|
|
|
|
// Init default values
|
|
Config->init(global_options);
|
|
// Find config file
|
|
cfile=CONFIG_INI;
|
|
if((cp=LOCALINFO("mm_configfile")) && *cp != '\0') {
|
|
META_LOG("Configfile specified via localinfo: %s", cp);
|
|
if(valid_gamedir_file(cp))
|
|
cfile=cp;
|
|
else
|
|
META_WARNING("Empty/missing config.ini file: %s; falling back to %s",
|
|
cp, cfile);
|
|
}
|
|
// Load config file
|
|
if(valid_gamedir_file(cfile))
|
|
Config->load(cfile);
|
|
else
|
|
META_DEBUG(2, ("No config.ini file found: %s", CONFIG_INI));
|
|
|
|
// Now, override config options with localinfo commandline options.
|
|
if((cp=LOCALINFO("mm_debug")) && *cp != '\0') {
|
|
META_LOG("Debuglevel specified via localinfo: %s", cp);
|
|
Config->set("debuglevel", cp);
|
|
}
|
|
if((cp=LOCALINFO("mm_gamedll")) && *cp != '\0') {
|
|
META_LOG("Gamedll specified via localinfo: %s", cp);
|
|
Config->set("gamedll", cp);
|
|
}
|
|
if((cp=LOCALINFO("mm_pluginsfile")) && *cp != '\0') {
|
|
META_LOG("Pluginsfile specified via localinfo: %s", cp);
|
|
Config->set("plugins_file", cp);
|
|
}
|
|
if((cp=LOCALINFO("mm_execcfg")) && *cp != '\0') {
|
|
META_LOG("Execcfg specified via localinfo: %s", cp);
|
|
Config->set("exec_cfg", cp);
|
|
}
|
|
if((cp=LOCALINFO("mm_autodetect")) && *cp != '\0') {
|
|
META_LOG("Autodetect specified via localinfo: %s", cp);
|
|
Config->set("autodetect", cp);
|
|
}
|
|
if((cp=LOCALINFO("mm_clientmeta")) && *cp != '\0') {
|
|
META_LOG("Clientmeta specified via localinfo: %s", cp);
|
|
Config->set("clientmeta", cp);
|
|
}
|
|
|
|
|
|
// Check for an initial debug level, since cfg files don't get exec'd
|
|
// until later.
|
|
if(Config->debuglevel != 0) {
|
|
CVAR_SET_FLOAT("meta_debug", (float)(meta_debug_value = Config->debuglevel));
|
|
}
|
|
|
|
// Prepare for registered commands from plugins.
|
|
RegCmds = new MRegCmdList();
|
|
RegCvars = new MRegCvarList();
|
|
|
|
// Prepare for registered user messages from gamedll.
|
|
RegMsgs = new MRegMsgList();
|
|
|
|
// Copy, and store pointer in Engine struct. Yes, we could just store
|
|
// the actual engine_t struct in Engine, but then it wouldn't be a
|
|
// pointer to match the other g_engfuncs.
|
|
g_plugin_engfuncs.set_from(Engine.funcs);
|
|
Engine.pl_funcs=&g_plugin_engfuncs;
|
|
// substitute our special versions of various commands
|
|
Engine.pl_funcs->pfnAddServerCommand = meta_AddServerCommand;
|
|
Engine.pl_funcs->pfnCVarRegister = meta_CVarRegister;
|
|
Engine.pl_funcs->pfnCvar_RegisterVariable = meta_CVarRegister;
|
|
Engine.pl_funcs->pfnRegUserMsg = meta_RegUserMsg;
|
|
if(IS_VALID_PTR((void*)Engine.pl_funcs->pfnQueryClientCvarValue))
|
|
Engine.pl_funcs->pfnQueryClientCvarValue = meta_QueryClientCvarValue;
|
|
else
|
|
Engine.pl_funcs->pfnQueryClientCvarValue = NULL;
|
|
if(!IS_VALID_PTR((void*)Engine.pl_funcs->pfnQueryClientCvarValue2))
|
|
Engine.pl_funcs->pfnQueryClientCvarValue2 = NULL;
|
|
|
|
// Before, we loaded plugins before loading the game DLL, so that if no
|
|
// plugins caught engine functions, we could pass engine funcs straight
|
|
// to game dll, rather than acting as intermediary. (Should perform
|
|
// better, right?)
|
|
//
|
|
// But since a plugin can be loaded at any time, we have to go ahead
|
|
// and catch the engine funcs regardless. Also, we want to give each
|
|
// plugin a copy of the gameDLL's api tables, in case they need to call
|
|
// API functions directly.
|
|
//
|
|
// Thus, load gameDLL first, then plugins.
|
|
//
|
|
// However, we have to init the Plugins object first, because if the
|
|
// gamedll calls engine functions during GiveFnptrsToDll (like hpb_bot
|
|
// does) then it needs to be non-null so META_ENGINE_HANDLE won't crash.
|
|
//
|
|
// However, having replaced valid_file with valid_gamedir_file, we need
|
|
// to at least initialize the gameDLL to include the gamedir, before
|
|
// looking for plugins.ini.
|
|
//
|
|
// In fact, we need gamedir even earlier, so moved up above.
|
|
|
|
// Fall back to old plugins filename, if configured one isn't found.
|
|
mmfile=PLUGINS_INI;
|
|
if(!valid_gamedir_file(PLUGINS_INI) && valid_gamedir_file(OLD_PLUGINS_INI))
|
|
mmfile=OLD_PLUGINS_INI;
|
|
if(valid_gamedir_file(Config->plugins_file))
|
|
mmfile=Config->plugins_file;
|
|
else
|
|
META_WARNING("Plugins file is empty/missing: %s; falling back to %s",
|
|
Config->plugins_file, mmfile);
|
|
|
|
Plugins = new MPluginList(mmfile);
|
|
|
|
if(!meta_load_gamedll()) {
|
|
META_ERROR("Failure to load game DLL; exiting...");
|
|
return(0);
|
|
}
|
|
if(!Plugins->load()) {
|
|
META_WARNING("Failure to load plugins...");
|
|
// Exit on failure here? Dunno...
|
|
}
|
|
|
|
// Allow for commands to metamod plugins at startup. Autoexec.cfg is
|
|
// read too early, and server.cfg is read too late.
|
|
//
|
|
// Only attempt load if the file appears to exist and be non-empty, to
|
|
// avoid confusing users with "couldn't exec exec.cfg" console
|
|
// messages.
|
|
if(valid_gamedir_file(Config->exec_cfg))
|
|
mmfile=Config->exec_cfg;
|
|
else if(valid_gamedir_file(OLD_EXEC_CFG))
|
|
mmfile=OLD_EXEC_CFG;
|
|
else
|
|
mmfile=NULL;
|
|
|
|
if(mmfile) {
|
|
if(mmfile[0]=='/')
|
|
META_WARNING("Cannot exec absolute pathnames: %s", mmfile);
|
|
else {
|
|
char cmd[NAME_MAX];
|
|
META_LOG("Exec'ing metamod exec.cfg: %s...", mmfile);
|
|
safevoid_snprintf(cmd, sizeof(cmd), "exec %s\n", mmfile);
|
|
SERVER_COMMAND(cmd);
|
|
}
|
|
}
|
|
|
|
return(1);
|
|
}
|
|
|
|
// Set initial GameDLL fields (name, gamedir).
|
|
// meta_errno values:
|
|
// - ME_NULLRESULT getcwd failed
|
|
mBOOL DLLINTERNAL meta_init_gamedll(void) {
|
|
char gamedir[PATH_MAX];
|
|
char *cp;
|
|
|
|
memset(&GameDLL, 0, sizeof(GameDLL));
|
|
|
|
GET_GAME_DIR(gamedir);
|
|
normalize_pathname(gamedir);
|
|
//
|
|
// As of 1.1.1.1, the engine routine GET_GAME_DIR no longer returns a
|
|
// full-pathname, but rather just the path specified as the argument to
|
|
// "-game".
|
|
//
|
|
// However, since we have to work properly under both the new version
|
|
// as well as previous versions, we have to support both possibilities.
|
|
//
|
|
// Note: the code has always assumed the server op wouldn't do:
|
|
// hlds -game other/firearms
|
|
//
|
|
if(is_absolute_path(gamedir)) {
|
|
// Old style; GET_GAME_DIR returned full pathname. Copy this into
|
|
// our gamedir, and truncate to get the game name.
|
|
// (note check for both linux and win32 full pathname.)
|
|
STRNCPY(GameDLL.gamedir, gamedir, sizeof(GameDLL.gamedir));
|
|
cp=strrchr(gamedir, '/') + 1;
|
|
STRNCPY(GameDLL.name, cp, sizeof(GameDLL.name));
|
|
}
|
|
else {
|
|
// New style; GET_GAME_DIR returned game name. Copy this into our
|
|
// game name, and prepend the current working directory.
|
|
char buf[PATH_MAX];
|
|
if(!getcwd(buf, sizeof(buf))) {
|
|
META_WARNING("dll: Couldn't get cwd; %s", strerror(errno));
|
|
RETURN_ERRNO(mFALSE, ME_NULLRESULT);
|
|
}
|
|
safevoid_snprintf(GameDLL.gamedir, sizeof(GameDLL.gamedir),
|
|
"%s/%s", buf, gamedir);
|
|
STRNCPY(GameDLL.name, gamedir, sizeof(GameDLL.name));
|
|
}
|
|
|
|
META_DEBUG(3, ("Game: %s", GameDLL.name));
|
|
|
|
return(mTRUE);
|
|
}
|
|
|
|
// Load game DLL.
|
|
// meta_errno values:
|
|
// - ME_DLOPEN couldn't dlopen game dll file
|
|
// - ME_DLMISSING couldn't find required routine in game dll
|
|
// (GiveFnptrsToDll, GetEntityAPI, GetEntityAPI2)
|
|
mBOOL DLLINTERNAL meta_load_gamedll(void) {
|
|
int iface_vers;
|
|
int found=0;
|
|
|
|
GIVE_ENGINE_FUNCTIONS_FN pfn_give_engfuncs;
|
|
GETNEWDLLFUNCTIONS_FN pfn_getapinew;
|
|
GETENTITYAPI2_FN pfn_getapi2;
|
|
GETENTITYAPI_FN pfn_getapi;
|
|
|
|
if(!setup_gamedll(&GameDLL)) {
|
|
META_WARNING("dll: Unrecognized game: %s", GameDLL.name);
|
|
// meta_errno should be already set in lookup_game()
|
|
return(mFALSE);
|
|
}
|
|
|
|
// open the game DLL
|
|
if(!(GameDLL.handle=DLOPEN(GameDLL.pathname))) {
|
|
META_WARNING("dll: Couldn't load game DLL %s: %s", GameDLL.pathname,
|
|
DLERROR());
|
|
RETURN_ERRNO(mFALSE, ME_DLOPEN);
|
|
}
|
|
|
|
// Used to only pass our table of engine funcs if a loaded plugin
|
|
// wanted to catch one of the functions, but now that plugins are
|
|
// dynamically loadable at any time, we have to always pass our table,
|
|
// so that any plugin loaded later can catch what they need to.
|
|
if((pfn_give_engfuncs = (GIVE_ENGINE_FUNCTIONS_FN) DLSYM(GameDLL.handle, "GiveFnptrsToDll")))
|
|
{
|
|
pfn_give_engfuncs(&meta_engfuncs, gpGlobals);
|
|
META_DEBUG(3, ("dll: Game '%s': Called GiveFnptrsToDll",
|
|
GameDLL.name));
|
|
|
|
//activate linkent-replacement after give_engfuncs so that if game dll is
|
|
//plugin too and uses same method we get combined export table of plugin
|
|
//and game dll
|
|
if(!init_linkent_replacement(metamod_handle, GameDLL.handle)) {
|
|
META_WARNING("dll: Couldn't load linkent replacement for game DLL");
|
|
RETURN_ERRNO(mFALSE, ME_DLERROR);
|
|
}
|
|
}
|
|
else {
|
|
META_WARNING("dll: Couldn't find GiveFnptrsToDll() in game DLL '%s': %s",
|
|
GameDLL.name, DLERROR());
|
|
RETURN_ERRNO(mFALSE, ME_DLMISSING);
|
|
}
|
|
|
|
// Yes...another macro.
|
|
#define GET_FUNC_TABLE_FROM_GAME(gamedll, pfnGetFuncs, STR_GetFuncs, struct_field, API_TYPE, TABLE_TYPE, vers_pass, vers_int, vers_want, gotit) \
|
|
if((pfnGetFuncs = (API_TYPE) DLSYM(gamedll.handle, STR_GetFuncs))) { \
|
|
gamedll.funcs.struct_field = (TABLE_TYPE*) calloc(1, sizeof(TABLE_TYPE)); \
|
|
if(!gamedll.funcs.struct_field) {\
|
|
META_WARNING("malloc failed for gamedll struct_field: %s", STR_GetFuncs); \
|
|
} \
|
|
else if(pfnGetFuncs(gamedll.funcs.struct_field, vers_pass)) { \
|
|
META_DEBUG(3, ("dll: Game '%s': Found %s", gamedll.name, STR_GetFuncs)); \
|
|
gotit=1; \
|
|
} \
|
|
else { \
|
|
META_WARNING("dll: Failure calling %s in game '%s'", STR_GetFuncs, gamedll.name); \
|
|
free(gamedll.funcs.struct_field); \
|
|
gamedll.funcs.struct_field=NULL; \
|
|
if(vers_int != vers_want) { \
|
|
META_WARNING("dll: Interface version didn't match; we wanted %d, they had %d", vers_want, vers_int); \
|
|
/* reproduce error from engine */ \
|
|
META_CONS("=================="); \
|
|
META_CONS("Game DLL version mismatch"); \
|
|
META_CONS("DLL version is %d, engine version is %d", vers_int, vers_want); \
|
|
if(vers_int > vers_want) \
|
|
META_CONS("Engine appears to be outdated, check for updates"); \
|
|
else \
|
|
META_CONS("The game DLL for %s appears to be outdated, check for updates", GameDLL.name); \
|
|
META_CONS("=================="); \
|
|
ALERT(at_error, "Exiting...\n"); \
|
|
} \
|
|
} \
|
|
} \
|
|
else { \
|
|
META_DEBUG(5, ("dll: Game '%s': No %s", gamedll.name, STR_GetFuncs)); \
|
|
gamedll.funcs.struct_field=NULL; \
|
|
}
|
|
|
|
// Look for API-NEW interface in Game dll. We do this before API2/API, because
|
|
// that's what the engine appears to do..
|
|
iface_vers=NEW_DLL_FUNCTIONS_VERSION;
|
|
GET_FUNC_TABLE_FROM_GAME(GameDLL, pfn_getapinew, "GetNewDLLFunctions", newapi_table,
|
|
GETNEWDLLFUNCTIONS_FN, meta_new_dll_functions_t,
|
|
&iface_vers, iface_vers, NEW_DLL_FUNCTIONS_VERSION, found);
|
|
|
|
// Look for API2 interface in plugin; preferred over API-1.
|
|
found=0;
|
|
iface_vers=INTERFACE_VERSION;
|
|
GET_FUNC_TABLE_FROM_GAME(GameDLL, pfn_getapi2, "GetEntityAPI2", dllapi_table,
|
|
GETENTITYAPI2_FN, DLL_FUNCTIONS,
|
|
&iface_vers, iface_vers, INTERFACE_VERSION, found);
|
|
|
|
// Look for API-1 in plugin, if API2 interface wasn't found.
|
|
if(!found) {
|
|
found=0;
|
|
GET_FUNC_TABLE_FROM_GAME(GameDLL, pfn_getapi, "GetEntityAPI", dllapi_table,
|
|
GETENTITYAPI_FN, DLL_FUNCTIONS,
|
|
INTERFACE_VERSION, INTERFACE_VERSION, INTERFACE_VERSION, found);
|
|
}
|
|
|
|
// If didn't find either, return failure.
|
|
if(!found) {
|
|
META_WARNING("dll: Couldn't find either GetEntityAPI nor GetEntityAPI2 in game DLL '%s'", GameDLL.name);
|
|
RETURN_ERRNO(mFALSE, ME_DLMISSING);
|
|
}
|
|
|
|
META_LOG("Game DLL for '%s' loaded successfully", GameDLL.desc);
|
|
return(mTRUE);
|
|
}
|