mirror of
https://github.com/rehlds/metamod-r.git
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229 lines
8.4 KiB
C++
229 lines
8.4 KiB
C++
// vi: set ts=4 sw=4 :
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// vim: set tw=75 :
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// reg_support.cpp - support for things "registered" by plugins (console
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// cmds, cvars, msgs, etc)
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/*
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* Copyright (c) 2001-2006 Will Day <willday@hpgx.net>
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*
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* This file is part of Metamod.
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*
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* Metamod is free software; you can redistribute it and/or modify it
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* under the terms of the GNU General Public License as published by the
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* Free Software Foundation; either version 2 of the License, or (at
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* your option) any later version.
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*
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* Metamod is distributed in the hope that it will be useful, but
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* WITHOUT ANY WARRANTY; without even the implied warranty of
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* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
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* General Public License for more details.
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*
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* You should have received a copy of the GNU General Public License
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* along with Metamod; if not, write to the Free Software Foundation,
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* Inc., 59 Temple Place, Suite 330, Boston, MA 02111-1307 USA
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*
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* In addition, as a special exception, the author gives permission to
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* link the code of this program with the Half-Life Game Engine ("HL
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* Engine") and Modified Game Libraries ("MODs") developed by Valve,
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* L.L.C ("Valve"). You must obey the GNU General Public License in all
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* respects for all of the code used other than the HL Engine and MODs
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* from Valve. If you modify this file, you may extend this exception
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* to your version of the file, but you are not obligated to do so. If
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* you do not wish to do so, delete this exception statement from your
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* version.
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*
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*/
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#ifdef linux
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// enable extra routines in system header files, like strsignal
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# ifndef _GNU_SOURCE
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# define _GNU_SOURCE
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# endif
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#endif /* linux */
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#include <string.h> // strsignal, etc
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#include <extdll.h> // always
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#include "sdk_util.h" // REG_SVR_COMMAND, etc
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#include "reg_support.h" // me
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#include "metamod.h" // RegCmds, g_Players, etc
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#include "log_meta.h" // META_ERROR, etc
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// "Register" support.
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//
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// This code is necessary to support the different "register" engine
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// functions that can be called by plugins, so that the plugins can be
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// safely unloaded without incurring segmentation faults.
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//
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// The problem was that, when a plugin called, say:
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// REG_SVR_COMMAND("stub_version", svr_stub_version);
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//
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// the engine stored the address to the "stub_version" string, as well as,
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// of course, the svr_stub_version() function pointer. If the plugin was
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// unloaded, and dlclose()'d, the memory locations for both the string and
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// function became invalid and unavailable. If the engine tried to
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// strcmp() against the string, or tried to call the function pointer, it
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// generated a segfault and killed the process.
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//
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// The solution used here is to create strings and functions allocated
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// locally, in metamod.dll, which won't become unavailable or invalid due
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// to a dlclose(). These local copies are passed to the engine instead of
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// those allocated in the plugin DLLs. Thus, when a plugin is later
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// unloaded and dlclose'd, the engine can still reference the memory
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// locations of registered strings and functions, without segfaulting.
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//
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// Now, what happens with a registered string or function after a plugin is
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// unloaded not quite as nice as I'd like.
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//
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// Console commands will print a message along the lines of:
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// [metamod: command '%s' unavailable; plugin unloaded]
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//
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// Cvars though, have their value unaffected. This can be convenient when
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// reloading a plugin, as the cvars keep their old values. However it can
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// also be confusing, as there is no indication when viewing/setting cvars
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// from the console that they no longer have an effect.
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//
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// Also note, the console commands for listing registered cmds and cvars
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// will try to show the name of the associated plugin.
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// Generic command handler, passed to the engine for any AddServerCommand
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// calls made by the plugin. It finds the appropriate plugin function
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// pointer to call based on CMD_ARGV(0).
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void DLLHIDDEN meta_command_handler(void) {
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MRegCmd *icmd;
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const char *cmd;
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META_DEBUG(5, ("called: meta_command_handler; arg0=%s args='%s'", CMD_ARGV(0), CMD_ARGS()));
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cmd=CMD_ARGV(0);
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if(!cmd) {
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META_WARNING("Null command name in meta_command_handler() ??");
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return;
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}
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icmd=RegCmds->find(cmd);
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if(!icmd) {
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META_WARNING("Couldn't find registered plugin command: %s", cmd);
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return;
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}
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if(icmd->call() != mTRUE)
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META_CONS("[metamod: command '%s' unavailable; plugin unloaded]", cmd);
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}
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// Replacement for engine routine AddServerCommand; called by plugins.
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// Rather then handing the engine the plugin's command string and function
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// pointer (both of which are allocated in the plugin DLL), this hands the
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// engine a command string and function pointer allocated locally (in the
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// metamod DLL).
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//
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// The string handed to the engine is just a strdup() of the plugin's
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// string. The function pointer handed to the engine is actually a pointer
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// to a generic command-handler function (see above).
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void DLLHIDDEN meta_AddServerCommand(char *cmd_name, void (*function) (void)) {
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MPlugin *iplug=NULL;
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MRegCmd *icmd=NULL;
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META_DEBUG(4, ("called: meta_AddServerCommand; cmd_name=%s, function=%d", cmd_name, function));
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// try to find which plugin is registering this command
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if(!(iplug=Plugins->find_memloc((void *)function))) {
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// if this isn't supported on this OS, don't log an error
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if(meta_errno != ME_OSNOTSUP)
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META_WARNING("Failed to find memloc for regcmd '%s'", cmd_name);
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}
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// See if this command was previously registered, ie a "reloaded" plugin.
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icmd=RegCmds->find(cmd_name);
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if(!icmd) {
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// If not found, add.
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icmd=RegCmds->add(cmd_name);
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if(!icmd) {
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// error details logged in add()
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return;
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}
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// Only register if not previously registered..
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REG_SVR_COMMAND(icmd->name, meta_command_handler);
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}
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icmd->pfnCmd=function;
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icmd->status=RG_VALID;
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// Store which plugin this is for, if we know. We can use '0' for
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// unknown plugin, since plugin index starts at 1.
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if(iplug)
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icmd->plugid = iplug->index;
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else
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icmd->plugid = 0;
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}
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// Replacement for engine routine CVarRegister; called by plugins. Rather
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// then handing the engine the plugin's cvar structure (which is allocated
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// in the plugin DLL), this hands the engine a cvar structure allocated
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// locally (in the metamod DLL).
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//
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// The cvar handed to the engine is globally allocated in the metamod.dll;
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// the "name" and "string" fields are strdup()'s of the plugin's strings.
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// Note that, once this is done, the cvar_t allocated in the plugin is no
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// longer used for _anything_. As long as everything sets/gets the cvar
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// values via the engine functions, this will work fine. If the plugin
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// code tries to _directly_ read/set the fields of its own cvar structures,
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// it will fail to work properly.
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void DLLHIDDEN meta_CVarRegister(cvar_t *pCvar) {
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MPlugin *iplug=NULL;
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MRegCvar *icvar=NULL;
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META_DEBUG(4, ("called: meta_CVarRegister; name=%s", pCvar->name));
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// try to find which plugin is registering this cvar
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if(!(iplug=Plugins->find_memloc((void *)pCvar))) {
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// if this isn't supported on this OS, don't log an error
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if(meta_errno != ME_OSNOTSUP)
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// Note: if cvar_t was malloc'd by the plugin, we can't
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// determine the calling plugin. Thus, this becomes a Debug
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// rather than Error message.
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META_DEBUG(1, ("Failed to find memloc for regcvar '%s'",
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pCvar->name));
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}
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// See if this cvar was previously registered, ie a "reloaded" plugin.
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icvar=RegCvars->find(pCvar->name);
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if(!icvar) {
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// If not found, add.
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icvar=RegCvars->add(pCvar->name);
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if(!icvar) {
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// error details logged in add()
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return;
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}
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// Reset to given value
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icvar->set(pCvar);
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CVAR_REGISTER(icvar->data);
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}
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// Note: if not a new cvar, then we don't set the values, and just keep
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// the pre-existing value.
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icvar->status=RG_VALID;
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// Store which plugin this is for, if we know. Use '0' for unknown
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// plugin, as plugin index starts at 1.
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if(iplug)
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icvar->plugid = iplug->index;
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else
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icvar->plugid = 0;
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}
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// Replacement for engine routine RegUserMsg; called by plugins.
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int DLLHIDDEN meta_RegUserMsg(const char *pszName, int iSize) {
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return(REG_USER_MSG(strdup(pszName), iSize));
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}
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// Intercept and record queries
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void DLLHIDDEN meta_QueryClientCvarValue(const edict_t *player, const char *cvarName) {
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g_Players.set_player_cvar_query(player, cvarName);
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(*g_engfuncs.pfnQueryClientCvarValue)(player, cvarName);
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}
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