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metamod-r/metamod/reg_support.cpp
2016-07-04 12:07:29 +06:00

229 lines
8.4 KiB
C++

// vi: set ts=4 sw=4 :
// vim: set tw=75 :
// reg_support.cpp - support for things "registered" by plugins (console
// cmds, cvars, msgs, etc)
/*
* Copyright (c) 2001-2006 Will Day <willday@hpgx.net>
*
* This file is part of Metamod.
*
* Metamod is free software; you can redistribute it and/or modify it
* under the terms of the GNU General Public License as published by the
* Free Software Foundation; either version 2 of the License, or (at
* your option) any later version.
*
* Metamod is distributed in the hope that it will be useful, but
* WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
* General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with Metamod; if not, write to the Free Software Foundation,
* Inc., 59 Temple Place, Suite 330, Boston, MA 02111-1307 USA
*
* In addition, as a special exception, the author gives permission to
* link the code of this program with the Half-Life Game Engine ("HL
* Engine") and Modified Game Libraries ("MODs") developed by Valve,
* L.L.C ("Valve"). You must obey the GNU General Public License in all
* respects for all of the code used other than the HL Engine and MODs
* from Valve. If you modify this file, you may extend this exception
* to your version of the file, but you are not obligated to do so. If
* you do not wish to do so, delete this exception statement from your
* version.
*
*/
#ifdef linux
// enable extra routines in system header files, like strsignal
# ifndef _GNU_SOURCE
# define _GNU_SOURCE
# endif
#endif /* linux */
#include <string.h> // strsignal, etc
#include <extdll.h> // always
#include "sdk_util.h" // REG_SVR_COMMAND, etc
#include "reg_support.h" // me
#include "metamod.h" // RegCmds, g_Players, etc
#include "log_meta.h" // META_ERROR, etc
// "Register" support.
//
// This code is necessary to support the different "register" engine
// functions that can be called by plugins, so that the plugins can be
// safely unloaded without incurring segmentation faults.
//
// The problem was that, when a plugin called, say:
// REG_SVR_COMMAND("stub_version", svr_stub_version);
//
// the engine stored the address to the "stub_version" string, as well as,
// of course, the svr_stub_version() function pointer. If the plugin was
// unloaded, and dlclose()'d, the memory locations for both the string and
// function became invalid and unavailable. If the engine tried to
// strcmp() against the string, or tried to call the function pointer, it
// generated a segfault and killed the process.
//
// The solution used here is to create strings and functions allocated
// locally, in metamod.dll, which won't become unavailable or invalid due
// to a dlclose(). These local copies are passed to the engine instead of
// those allocated in the plugin DLLs. Thus, when a plugin is later
// unloaded and dlclose'd, the engine can still reference the memory
// locations of registered strings and functions, without segfaulting.
//
// Now, what happens with a registered string or function after a plugin is
// unloaded not quite as nice as I'd like.
//
// Console commands will print a message along the lines of:
// [metamod: command '%s' unavailable; plugin unloaded]
//
// Cvars though, have their value unaffected. This can be convenient when
// reloading a plugin, as the cvars keep their old values. However it can
// also be confusing, as there is no indication when viewing/setting cvars
// from the console that they no longer have an effect.
//
// Also note, the console commands for listing registered cmds and cvars
// will try to show the name of the associated plugin.
// Generic command handler, passed to the engine for any AddServerCommand
// calls made by the plugin. It finds the appropriate plugin function
// pointer to call based on CMD_ARGV(0).
void DLLHIDDEN meta_command_handler(void) {
MRegCmd *icmd;
const char *cmd;
META_DEBUG(5, ("called: meta_command_handler; arg0=%s args='%s'", CMD_ARGV(0), CMD_ARGS()));
cmd=CMD_ARGV(0);
if(!cmd) {
META_WARNING("Null command name in meta_command_handler() ??");
return;
}
icmd=RegCmds->find(cmd);
if(!icmd) {
META_WARNING("Couldn't find registered plugin command: %s", cmd);
return;
}
if(icmd->call() != mTRUE)
META_CONS("[metamod: command '%s' unavailable; plugin unloaded]", cmd);
}
// Replacement for engine routine AddServerCommand; called by plugins.
// Rather then handing the engine the plugin's command string and function
// pointer (both of which are allocated in the plugin DLL), this hands the
// engine a command string and function pointer allocated locally (in the
// metamod DLL).
//
// The string handed to the engine is just a strdup() of the plugin's
// string. The function pointer handed to the engine is actually a pointer
// to a generic command-handler function (see above).
void DLLHIDDEN meta_AddServerCommand(char *cmd_name, void (*function) (void)) {
MPlugin *iplug=NULL;
MRegCmd *icmd=NULL;
META_DEBUG(4, ("called: meta_AddServerCommand; cmd_name=%s, function=%d", cmd_name, function));
// try to find which plugin is registering this command
if(!(iplug=Plugins->find_memloc((void *)function))) {
// if this isn't supported on this OS, don't log an error
if(meta_errno != ME_OSNOTSUP)
META_WARNING("Failed to find memloc for regcmd '%s'", cmd_name);
}
// See if this command was previously registered, ie a "reloaded" plugin.
icmd=RegCmds->find(cmd_name);
if(!icmd) {
// If not found, add.
icmd=RegCmds->add(cmd_name);
if(!icmd) {
// error details logged in add()
return;
}
// Only register if not previously registered..
REG_SVR_COMMAND(icmd->name, meta_command_handler);
}
icmd->pfnCmd=function;
icmd->status=RG_VALID;
// Store which plugin this is for, if we know. We can use '0' for
// unknown plugin, since plugin index starts at 1.
if(iplug)
icmd->plugid = iplug->index;
else
icmd->plugid = 0;
}
// Replacement for engine routine CVarRegister; called by plugins. Rather
// then handing the engine the plugin's cvar structure (which is allocated
// in the plugin DLL), this hands the engine a cvar structure allocated
// locally (in the metamod DLL).
//
// The cvar handed to the engine is globally allocated in the metamod.dll;
// the "name" and "string" fields are strdup()'s of the plugin's strings.
// Note that, once this is done, the cvar_t allocated in the plugin is no
// longer used for _anything_. As long as everything sets/gets the cvar
// values via the engine functions, this will work fine. If the plugin
// code tries to _directly_ read/set the fields of its own cvar structures,
// it will fail to work properly.
void DLLHIDDEN meta_CVarRegister(cvar_t *pCvar) {
MPlugin *iplug=NULL;
MRegCvar *icvar=NULL;
META_DEBUG(4, ("called: meta_CVarRegister; name=%s", pCvar->name));
// try to find which plugin is registering this cvar
if(!(iplug=Plugins->find_memloc((void *)pCvar))) {
// if this isn't supported on this OS, don't log an error
if(meta_errno != ME_OSNOTSUP)
// Note: if cvar_t was malloc'd by the plugin, we can't
// determine the calling plugin. Thus, this becomes a Debug
// rather than Error message.
META_DEBUG(1, ("Failed to find memloc for regcvar '%s'",
pCvar->name));
}
// See if this cvar was previously registered, ie a "reloaded" plugin.
icvar=RegCvars->find(pCvar->name);
if(!icvar) {
// If not found, add.
icvar=RegCvars->add(pCvar->name);
if(!icvar) {
// error details logged in add()
return;
}
// Reset to given value
icvar->set(pCvar);
CVAR_REGISTER(icvar->data);
}
// Note: if not a new cvar, then we don't set the values, and just keep
// the pre-existing value.
icvar->status=RG_VALID;
// Store which plugin this is for, if we know. Use '0' for unknown
// plugin, as plugin index starts at 1.
if(iplug)
icvar->plugid = iplug->index;
else
icvar->plugid = 0;
}
// Replacement for engine routine RegUserMsg; called by plugins.
int DLLHIDDEN meta_RegUserMsg(const char *pszName, int iSize) {
return(REG_USER_MSG(strdup(pszName), iSize));
}
// Intercept and record queries
void DLLHIDDEN meta_QueryClientCvarValue(const edict_t *player, const char *cvarName) {
g_Players.set_player_cvar_query(player, cvarName);
(*g_engfuncs.pfnQueryClientCvarValue)(player, cvarName);
}