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metamod-r/metamod/support_meta.cpp
2016-07-04 12:07:29 +06:00

122 lines
3.7 KiB
C++

// vi: set ts=4 sw=4 :
// vim: set tw=75 :
// support_meta.cpp - generic support routines
/*
* Copyright (c) 2001-2006 Will Day <willday@hpgx.net>
*
* This file is part of Metamod.
*
* Metamod is free software; you can redistribute it and/or modify it
* under the terms of the GNU General Public License as published by the
* Free Software Foundation; either version 2 of the License, or (at
* your option) any later version.
*
* Metamod is distributed in the hope that it will be useful, but
* WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
* General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with Metamod; if not, write to the Free Software Foundation,
* Inc., 59 Temple Place, Suite 330, Boston, MA 02111-1307 USA
*
* In addition, as a special exception, the author gives permission to
* link the code of this program with the Half-Life Game Engine ("HL
* Engine") and Modified Game Libraries ("MODs") developed by Valve,
* L.L.C ("Valve"). You must obey the GNU General Public License in all
* respects for all of the code used other than the HL Engine and MODs
* from Valve. If you modify this file, you may extend this exception
* to your version of the file, but you are not obligated to do so. If
* you do not wish to do so, delete this exception statement from your
* version.
*
*/
#include <extdll.h> // always
#include <metamod.h> // GameDLL
#include "support_meta.h" // me
#include "osdep.h" // sleep, etc
META_ERRNO meta_errno;
void DLLINTERNAL do_exit(int exitval) {
sleep(3);
exit(exitval);
}
// Checks for a non-empty file, relative to the gamedir if necessary.
// Formerly used LOAD_FILE_FOR_ME, which provided a simple way to check for
// a file under the gamedir, but which would _also_ look in the sibling
// "valve" directory, thus sometimes finding files that weren't desired.
// Also, formerly named just "valid_file".
//
// Special-case-recognize "/dev/null" as a valid file.
int DLLINTERNAL valid_gamedir_file(const char *path) {
char buf[PATH_MAX];
struct stat st;
int ret, reg, size;
if(!path)
return(FALSE);
if(strmatch(path, "/dev/null"))
return(TRUE);
if(is_absolute_path(path))
STRNCPY(buf, path, sizeof(buf));
else
safevoid_snprintf(buf, sizeof(buf), "%s/%s", GameDLL.gamedir, path);
ret=stat(buf, &st);
if(ret != 0) {
META_DEBUG(5, ("Unable to stat '%s': %s", buf, strerror(errno)));
return(FALSE);
}
reg=S_ISREG(st.st_mode);
if(!reg) {
META_DEBUG(5, ("Not a regular file: %s", buf));
return(FALSE);
}
size=st.st_size;
if(!size) {
META_DEBUG(5, ("Empty file: %s", buf));
return(FALSE);
}
if(ret==0 && reg && size)
return(TRUE);
else
return(FALSE);
}
// Turns path into a full path:
// - if not absolute, prepends gamedir
// - calls realpath() to collapse ".." and such
// - calls normalize_pathname() to fix backslashes, etc
//
// Much like realpath, buffer pointed to by fullpath is assumed to be
// able to store a string of PATH_MAX length.
char * DLLINTERNAL full_gamedir_path(const char *path, char *fullpath) {
char buf[PATH_MAX];
// Build pathname from filename, plus gamedir if relative path.
if(is_absolute_path(path))
STRNCPY(buf, path, sizeof(buf));
else
safevoid_snprintf(buf, sizeof(buf), "%s/%s", GameDLL.gamedir, path);
// Remove relative path components, if possible.
if(!realpath(buf, fullpath)) {
META_DEBUG(4, ("Unable to get realpath for '%s': %s", buf,
str_os_error()));
STRNCPY(fullpath, path, PATH_MAX);
}
// Replace backslashes, etc.
normalize_pathname(fullpath);
return(fullpath);
}