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76 lines
2.7 KiB
C++
76 lines
2.7 KiB
C++
// vi: set ts=4 sw=4 :
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// vim: set tw=75 :
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// plugin.cpp - generic plugin operation
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/*
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* Copyright (c) 2001-2006 Will Day <willday@hpgx.net>
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*
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* This file is part of Metamod.
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*
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* Metamod is free software; you can redistribute it and/or modify it
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* under the terms of the GNU General Public License as published by the
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* Free Software Foundation; either version 2 of the License, or (at
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* your option) any later version.
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*
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* Metamod is distributed in the hope that it will be useful, but
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* WITHOUT ANY WARRANTY; without even the implied warranty of
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* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
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* General Public License for more details.
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*
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* You should have received a copy of the GNU General Public License
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* along with Metamod; if not, write to the Free Software Foundation,
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* Inc., 59 Temple Place, Suite 330, Boston, MA 02111-1307 USA
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*
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* In addition, as a special exception, the author gives permission to
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* link the code of this program with the Half-Life Game Engine ("HL
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* Engine") and Modified Game Libraries ("MODs") developed by Valve,
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* L.L.C ("Valve"). You must obey the GNU General Public License in all
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* respects for all of the code used other than the HL Engine and MODs
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* from Valve. If you modify this file, you may extend this exception
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* to your version of the file, but you are not obligated to do so. If
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* you do not wish to do so, delete this exception statement from your
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* version.
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*
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*/
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#include <extdll.h>
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#include <meta_api.h>
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#include "plugin.h"
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#include "log_plugin.h"
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#include "trace_api.h"
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// Must provide at least one of these..
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META_FUNCTIONS gMetaFunctionTable = {
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NULL, // pfnGetEntityAPI HL SDK; called before game DLL
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NULL, // pfnGetEntityAPI_Post META; called after game DLL
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GetEntityAPI2, // pfnGetEntityAPI2 HL SDK2; called before game DLL
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GetEntityAPI2_Post, // pfnGetEntityAPI2_Post META; called after game DLL
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GetNewDLLFunctions, // pfnGetNewDLLFunctions HL SDK2; called before game DLL
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GetNewDLLFunctions_Post, // pfnGetNewDLLFunctions_Post META; called after game DLL
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GetEngineFunctions, // pfnGetEngineFunctions META; called before HL engine
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GetEngineFunctions_Post, // pfnGetEngineFunctions_Post META; called after HL engine
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};
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cvar_t init_plugin_debug = {"trace_debug", "0", FCVAR_EXTDLL, 0, NULL};
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// Meta_Query, any desired checks for valid use.
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int plugin_query(void) {
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return(TRUE);
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}
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// Meta_Attach. Plugin startup. Register commands and cvars.
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int plugin_attach(void) {
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log_init("trace_debug");
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trace_init();
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return(TRUE);
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}
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// Meta_Detach. Cleaning up.
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int plugin_detach(void) {
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return(TRUE);
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}
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