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2016-07-04 12:07:29 +06:00

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// vi: set ts=4 sw=4 :
// vim: set tw=75 :
// plugin.cpp - generic plugin operation
/*
* Copyright (c) 2001-2006 Will Day <willday@hpgx.net>
*
* This file is part of Metamod.
*
* Metamod is free software; you can redistribute it and/or modify it
* under the terms of the GNU General Public License as published by the
* Free Software Foundation; either version 2 of the License, or (at
* your option) any later version.
*
* Metamod is distributed in the hope that it will be useful, but
* WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
* General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with Metamod; if not, write to the Free Software Foundation,
* Inc., 59 Temple Place, Suite 330, Boston, MA 02111-1307 USA
*
* In addition, as a special exception, the author gives permission to
* link the code of this program with the Half-Life Game Engine ("HL
* Engine") and Modified Game Libraries ("MODs") developed by Valve,
* L.L.C ("Valve"). You must obey the GNU General Public License in all
* respects for all of the code used other than the HL Engine and MODs
* from Valve. If you modify this file, you may extend this exception
* to your version of the file, but you are not obligated to do so. If
* you do not wish to do so, delete this exception statement from your
* version.
*
*/
#include <extdll.h>
#include <meta_api.h>
#include "plugin.h"
#include "log_plugin.h"
#include "trace_api.h"
// Must provide at least one of these..
META_FUNCTIONS gMetaFunctionTable = {
NULL, // pfnGetEntityAPI HL SDK; called before game DLL
NULL, // pfnGetEntityAPI_Post META; called after game DLL
GetEntityAPI2, // pfnGetEntityAPI2 HL SDK2; called before game DLL
GetEntityAPI2_Post, // pfnGetEntityAPI2_Post META; called after game DLL
GetNewDLLFunctions, // pfnGetNewDLLFunctions HL SDK2; called before game DLL
GetNewDLLFunctions_Post, // pfnGetNewDLLFunctions_Post META; called after game DLL
GetEngineFunctions, // pfnGetEngineFunctions META; called before HL engine
GetEngineFunctions_Post, // pfnGetEngineFunctions_Post META; called after HL engine
};
cvar_t init_plugin_debug = {"trace_debug", "0", FCVAR_EXTDLL, 0, NULL};
// Meta_Query, any desired checks for valid use.
int plugin_query(void) {
return(TRUE);
}
// Meta_Attach. Plugin startup. Register commands and cvars.
int plugin_attach(void) {
log_init("trace_debug");
trace_init();
return(TRUE);
}
// Meta_Detach. Cleaning up.
int plugin_detach(void) {
return(TRUE);
}