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metamod-r/metamod/include/game_shared/bot/bot_profile.h
s1lentq eaf6f1ae41 Added gradle
Refactoring
2016-07-26 07:22:47 +07:00

117 lines
3.3 KiB
C++

/*
*
* This program is free software; you can redistribute it and/or modify it
* under the terms of the GNU General Public License as published by the
* Free Software Foundation; either version 2 of the License, or (at
* your option) any later version.
*
* This program is distributed in the hope that it will be useful, but
* WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
* General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with this program; if not, write to the Free Software Foundation,
* Inc., 59 Temple Place, Suite 330, Boston, MA 02111-1307 USA
*
* In addition, as a special exception, the author gives permission to
* link the code of this program with the Half-Life Game Engine ("HL
* Engine") and Modified Game Libraries ("MODs") developed by Valve,
* L.L.C ("Valve"). You must obey the GNU General Public License in all
* respects for all of the code used other than the HL Engine and MODs
* from Valve. If you modify this file, you may extend this exception
* to your version of the file, but you are not obligated to do so. If
* you do not wish to do so, delete this exception statement from your
* version.
*
*/
#pragma once
// long STL names get truncated in browse info.
#pragma warning(disable : 4786)
#ifndef _WIN32
#include <strings.h>
#include <stdio.h>
#endif // _WIN32
#undef min
#undef max
#include <list>
#include <vector>
#include "bot_constants.h"
enum
{
FirstCustomSkin = 100,
NumCustomSkins = 100,
LastCustomSkin = FirstCustomSkin + NumCustomSkins - 1,
};
enum BotProfileTeamType
{
BOT_TEAM_T,
BOT_TEAM_CT,
BOT_TEAM_ANY
};
class BotProfile {
public:
const char *GetName() const { return m_name; }
float GetAggression() const { return m_aggression; }
float GetSkill() const { return m_skill; }
float GetTeamwork() const { return m_teamwork; }
int GetWeaponPreference(int i) const { return m_weaponPreference[i]; }
int GetWeaponPreferenceCount() const { return m_weaponPreferenceCount; }
int GetCost() const { return m_cost; }
int GetSkin() const { return m_skin; }
int GetVoicePitch() const { return m_voicePitch; }
float GetReactionTime() const { return m_reactionTime; }
float GetAttackDelay() const { return m_attackDelay; }
int GetVoiceBank() const { return m_voiceBank; }
bool PrefersSilencer() const { return m_prefersSilencer; }
public:
friend class BotProfileManager;
char *m_name;
float m_aggression;
float m_skill;
float m_teamwork;
enum { MAX_WEAPON_PREFS = 16 };
int m_weaponPreference[MAX_WEAPON_PREFS];
int m_weaponPreferenceCount;
int m_cost;
int m_skin;
unsigned char m_difficultyFlags;
int m_voicePitch;
float m_reactionTime;
float m_attackDelay;
enum BotProfileTeamType m_teams;
bool m_prefersSilencer;
int m_voiceBank;
};
typedef std::list<BotProfile *> BotProfileList;
class BotProfileManager {
public:
typedef std::vector<char *> VoiceBankList;
const BotProfileList *GetProfileList() const { return &m_profileList; }
const VoiceBankList *GetVoiceBanks() const { return &m_voiceBanks; }
public:
BotProfileList m_profileList;
VoiceBankList m_voiceBanks;
char *m_skins[NumCustomSkins];
char *m_skinModelnames[NumCustomSkins];
char *m_skinFilenames[NumCustomSkins];
int m_nextSkin;
};