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41 lines
1.3 KiB
C++
41 lines
1.3 KiB
C++
#pragma once
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// Turn a variable/function name into the corresponding string, optionally
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// stripping off the leading "len" characters. Useful for things like
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// turning 'pfnClientCommand' into "ClientCommand" so we don't have to
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// specify strings used for all the debugging/log messages.
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#define STRINGIZE(name, len) &(#name[len])
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// Max description length for plugins.ini and other places.
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#define MAX_DESC_LEN 256
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// For various character string buffers.
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#define MAX_STRBUF_LEN 1024
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template <typename T, size_t N>
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char(&ArraySizeHelper(T(&array)[N]))[N];
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#define arraysize(array) (sizeof(ArraySizeHelper(array)))
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bool is_yes(const char* str);
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bool is_no(const char* str);
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const char* LOCALINFO(char* key);
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#ifdef _WIN32
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char *mm_strtok_r(char *s, const char *delim, char **ptrptr);
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char *realpath(const char *file_name, char *resolved_name);
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#endif // _WIN32
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char* trimbuf(char *str);
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void normalize_path(char *path);
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bool is_abs_path(const char *path);
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bool is_valid_path(const char *path);
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bool is_platform_postfix(const char *pf);
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bool is_file_exists(const char *path);
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bool is_file_exists_in_gamedir(const char *path);
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char *full_gamedir_path(const char *path, char (&fullpath)[MAX_PATH]);
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bool mem_compare(const char* addr, const char* pattern, size_t len);
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void NORETURN Sys_Error(const char *error, ...);
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extern const char* g_platform_postfixes[4];
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