mirror of
https://github.com/rehlds/metamod-r.git
synced 2025-01-01 01:25:53 +03:00
eaf6f1ae41
Refactoring
117 lines
3.3 KiB
C++
117 lines
3.3 KiB
C++
/*
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*
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* This program is free software; you can redistribute it and/or modify it
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* under the terms of the GNU General Public License as published by the
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* Free Software Foundation; either version 2 of the License, or (at
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* your option) any later version.
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*
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* This program is distributed in the hope that it will be useful, but
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* WITHOUT ANY WARRANTY; without even the implied warranty of
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* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
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* General Public License for more details.
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*
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* You should have received a copy of the GNU General Public License
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* along with this program; if not, write to the Free Software Foundation,
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* Inc., 59 Temple Place, Suite 330, Boston, MA 02111-1307 USA
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*
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* In addition, as a special exception, the author gives permission to
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* link the code of this program with the Half-Life Game Engine ("HL
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* Engine") and Modified Game Libraries ("MODs") developed by Valve,
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* L.L.C ("Valve"). You must obey the GNU General Public License in all
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* respects for all of the code used other than the HL Engine and MODs
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* from Valve. If you modify this file, you may extend this exception
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* to your version of the file, but you are not obligated to do so. If
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* you do not wish to do so, delete this exception statement from your
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* version.
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*
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*/
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#pragma once
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// long STL names get truncated in browse info.
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#pragma warning(disable : 4786)
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#ifndef _WIN32
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#include <strings.h>
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#include <stdio.h>
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#endif // _WIN32
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#undef min
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#undef max
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#include <list>
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#include <vector>
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#include "bot_constants.h"
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enum
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{
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FirstCustomSkin = 100,
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NumCustomSkins = 100,
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LastCustomSkin = FirstCustomSkin + NumCustomSkins - 1,
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};
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enum BotProfileTeamType
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{
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BOT_TEAM_T,
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BOT_TEAM_CT,
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BOT_TEAM_ANY
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};
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class BotProfile {
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public:
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const char *GetName() const { return m_name; }
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float GetAggression() const { return m_aggression; }
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float GetSkill() const { return m_skill; }
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float GetTeamwork() const { return m_teamwork; }
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int GetWeaponPreference(int i) const { return m_weaponPreference[i]; }
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int GetWeaponPreferenceCount() const { return m_weaponPreferenceCount; }
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int GetCost() const { return m_cost; }
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int GetSkin() const { return m_skin; }
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int GetVoicePitch() const { return m_voicePitch; }
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float GetReactionTime() const { return m_reactionTime; }
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float GetAttackDelay() const { return m_attackDelay; }
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int GetVoiceBank() const { return m_voiceBank; }
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bool PrefersSilencer() const { return m_prefersSilencer; }
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public:
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friend class BotProfileManager;
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char *m_name;
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float m_aggression;
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float m_skill;
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float m_teamwork;
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enum { MAX_WEAPON_PREFS = 16 };
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int m_weaponPreference[MAX_WEAPON_PREFS];
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int m_weaponPreferenceCount;
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int m_cost;
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int m_skin;
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unsigned char m_difficultyFlags;
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int m_voicePitch;
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float m_reactionTime;
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float m_attackDelay;
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enum BotProfileTeamType m_teams;
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bool m_prefersSilencer;
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int m_voiceBank;
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};
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typedef std::list<BotProfile *> BotProfileList;
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class BotProfileManager {
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public:
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typedef std::vector<char *> VoiceBankList;
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const BotProfileList *GetProfileList() const { return &m_profileList; }
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const VoiceBankList *GetVoiceBanks() const { return &m_voiceBanks; }
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public:
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BotProfileList m_profileList;
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VoiceBankList m_voiceBanks;
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char *m_skins[NumCustomSkins];
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char *m_skinModelnames[NumCustomSkins];
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char *m_skinFilenames[NumCustomSkins];
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int m_nextSkin;
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};
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