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metamod-r/metamod/include/public/HLTV/IWorld.h
2017-07-31 20:56:51 +07:00

164 lines
6.9 KiB
C++

/*
*
* This program is free software; you can redistribute it and/or modify it
* under the terms of the GNU General Public License as published by the
* Free Software Foundation; either version 2 of the License, or (at
* your option) any later version.
*
* This program is distributed in the hope that it will be useful, but
* WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
* General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with this program; if not, write to the Free Software Foundation,
* Inc., 59 Temple Place, Suite 330, Boston, MA 02111-1307 USA
*
* In addition, as a special exception, the author gives permission to
* link the code of this program with the Half-Life Game Engine ("HL
* Engine") and Modified Game Libraries ("MODs") developed by Valve,
* L.L.C ("Valve"). You must obey the GNU General Public License in all
* respects for all of the code used other than the HL Engine and MODs
* from Valve. If you modify this file, you may extend this exception
* to your version of the file, but you are not obligated to do so. If
* you do not wish to do so, delete this exception statement from your
* version.
*
*/
#pragma once
#include "IBSPModel.h"
#include "IDirector.h"
#include "ISystemModule.h"
#include "common/ServerInfo.h"
#include "pm_movevars.h"
#include "usermsg.h"
#include "entity_state.h"
typedef struct frame_s
{
float time;
unsigned int seqnr;
unsigned char *data;
void *entities;
unsigned int entitiesSize;
unsigned int entitynum;
void *clientData;
unsigned int clientDataSize;
unsigned char *events;
unsigned int eventsSize;
unsigned int eventnum;
unsigned char *reliableData;
unsigned int reliableDataSize;
unsigned char *unreliableData;
unsigned int unreliableDataSize;
unsigned char *userMessages;
unsigned int userMessagesSize;
unsigned char *voiceData;
unsigned int voiceDataSize;
unsigned char *demoData;
unsigned int demoDataSize;
void *demoInfo;
unsigned int delta;
} frame_t;
class InfoString;
class NetAddress;
class IWorld {
public:
virtual ~IWorld() {}
virtual bool Init(IBaseSystem *system, int serial, char *name) = 0;
virtual void RunFrame(double time) = 0;
virtual void ReceiveSignal(ISystemModule *module, unsigned int signal, void *data) = 0;
virtual void ExecuteCommand(int commandID, char *commandLine) = 0;
virtual void RegisterListener(ISystemModule *module) = 0;
virtual void RemoveListener(ISystemModule *module) = 0;
virtual IBaseSystem *GetSystem() = 0;
virtual int GetSerial() = 0;
virtual char *GetStatusLine() = 0;
virtual char *GetType() = 0;
virtual char *GetName() = 0;
virtual int GetState() = 0;
virtual int GetVersion() = 0;
virtual void ShutDown() = 0;
virtual double GetTime() = 0;
virtual NetAddress *GetGameServerAddress() = 0;
virtual char *GetLevelName() = 0;
virtual char *GetGameDir() = 0;
virtual frame_t *GetFrameByTime(double time) = 0;
virtual frame_t *GetFrameBySeqNr(unsigned int seqnr) = 0;
virtual frame_t *GetLastFrame() = 0;
virtual frame_t *GetFirstFrame() = 0;
virtual int GetServerCount() = 0;
virtual int GetSlotNumber() = 0;
virtual int GetMaxClients() = 0;
virtual int GetNumPlayers() = 0;
virtual IBSPModel *GetWorldModel() = 0;
virtual InfoString *GetServerInfoString() = 0;
virtual bool GetPlayerInfoString(int playerNum, InfoString *infoString) = 0;
virtual UserMsg *GetUserMsg(int msgNumber) = 0;
virtual char *GetHostName() = 0;
virtual serverinfo_t *GetServerInfo() = 0;
virtual bool IsPlayerIndex(int index) = 0;
virtual bool IsVoiceEnabled() = 0;
virtual bool IsActive() = 0;
virtual bool IsPaused() = 0;
virtual bool IsComplete() = 0;
virtual bool IsHLTV() = 0;
virtual void Reset() = 0;
virtual void SetServerInfo(int protocol, CRC32_t nserverCRC, byte *nclientdllmd5, int nmaxclients, int nplayernum, int ngametype, char *ngamedir, char *nservername, char *nlevelname) = 0;
virtual void SetServerInfoString(char *infostring) = 0;
virtual void SetServerInfo(serverinfo_t *serverinfo) = 0;
virtual void UpdateServerInfo() = 0;
virtual void SetPaused(bool state) = 0;
virtual void SetTime(double newTime) = 0;
virtual void SetBufferSize(float seconds) = 0;
virtual void SetVoiceEnabled(bool state) = 0;
virtual void SetMoveVars(movevars_t *nmovevars) = 0;
virtual void SetCDInfo(int ncdtrack, int nlooptrack) = 0;
virtual void SetHLTV(bool state) = 0;
virtual void SetExtraInfo(char *nclientfallback, int nallowCheats) = 0;
virtual void SetViewEntity(int nviewentity) = 0;
virtual void SetGameServerAddress(NetAddress *address) = 0;
virtual void SetHostName(char *name) = 0;
virtual void NewGame(int newServerCount) = 0;
virtual void FinishGame() = 0;
virtual bool SaveAsDemo(char *filename, IDirector *director) = 0;
virtual void StopGame() = 0;
virtual int FindUserMsgByName(char *name) = 0;
virtual void ParseDeltaDescription(BitBuffer *stream) = 0;
virtual void ParseBaseline(BitBuffer *stream) = 0;
virtual void ParseEvent(BitBuffer *stream) = 0;
virtual void ParseClientData(BitBuffer *stream, unsigned int deltaSeqNr, BitBuffer *to, clientdata_t *clientData) = 0;
virtual bool GetUncompressedFrame(unsigned int seqNr, frame_t *frame) = 0;
virtual bool UncompressEntitiesFromStream(frame_t *frame, BitBuffer *stream) = 0;
virtual bool UncompressEntitiesFromStream(frame_t *frame, BitBuffer *stream, unsigned int from) = 0;
virtual bool GetClientData(unsigned int SeqNr, clientdata_t *clientData) = 0;
virtual bool GetClientData(frame_t *frame, clientdata_t *clientData) = 0;
virtual int AddFrame(frame_t *newFrame) = 0;
virtual bool AddResource(resource_t *resource) = 0;
virtual void AddLightStyle(int index, char *style) = 0;
virtual bool AddSignonData(unsigned char type, unsigned char *data, int size) = 0;
virtual bool AddUserMessage(int msgNumber, int size, char *name) = 0;
virtual void AddBaselineEntity(int index, entity_state_t *ent) = 0;
virtual void AddInstancedBaselineEntity(int index, entity_state_t *ent) = 0;
virtual void UpdatePlayer(int playerNum, int userId, char *infostring, char *hashedcdkey) = 0;
virtual void WriteFrame(frame_t *frame, unsigned int lastFrameSeqnr, BitBuffer *reliableStream, BitBuffer *unreliableStream, unsigned int deltaSeqNr, unsigned int clientDelta, bool addVoice) = 0;
virtual void WriteNewData(BitBuffer *stream) = 0;
virtual void WriteClientUpdate(BitBuffer *stream, int playerIndex) = 0;
virtual void WriteMovevars(BitBuffer *stream) = 0;
virtual void WriteSigonData(BitBuffer *stream) = 0;
virtual void WriteLightStyles(BitBuffer *stream) = 0;
virtual int RemoveFrames(unsigned int startSeqNr, unsigned int endSeqNr) = 0;
virtual int DuplicateFrames(unsigned int startSeqNr, unsigned int endSeqNr) = 0;
virtual int MoveFrames(unsigned int startSeqNr, unsigned int endSeqNr, double destSeqnr) = 0;
virtual int RevertFrames(unsigned int startSeqNr, unsigned int endSeqNr) = 0;
};
#define WORLD_INTERFACE_VERSION "world001"