mirror of
https://github.com/rehlds/metamod-r.git
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164 lines
6.9 KiB
C++
164 lines
6.9 KiB
C++
/*
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*
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* This program is free software; you can redistribute it and/or modify it
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* under the terms of the GNU General Public License as published by the
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* Free Software Foundation; either version 2 of the License, or (at
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* your option) any later version.
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*
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* This program is distributed in the hope that it will be useful, but
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* WITHOUT ANY WARRANTY; without even the implied warranty of
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* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
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* General Public License for more details.
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*
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* You should have received a copy of the GNU General Public License
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* along with this program; if not, write to the Free Software Foundation,
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* Inc., 59 Temple Place, Suite 330, Boston, MA 02111-1307 USA
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*
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* In addition, as a special exception, the author gives permission to
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* link the code of this program with the Half-Life Game Engine ("HL
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* Engine") and Modified Game Libraries ("MODs") developed by Valve,
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* L.L.C ("Valve"). You must obey the GNU General Public License in all
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* respects for all of the code used other than the HL Engine and MODs
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* from Valve. If you modify this file, you may extend this exception
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* to your version of the file, but you are not obligated to do so. If
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* you do not wish to do so, delete this exception statement from your
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* version.
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*
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*/
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#pragma once
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#include "IBSPModel.h"
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#include "IDirector.h"
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#include "ISystemModule.h"
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#include "common/ServerInfo.h"
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#include "pm_movevars.h"
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#include "usermsg.h"
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#include "entity_state.h"
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typedef struct frame_s
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{
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float time;
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unsigned int seqnr;
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unsigned char *data;
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void *entities;
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unsigned int entitiesSize;
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unsigned int entitynum;
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void *clientData;
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unsigned int clientDataSize;
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unsigned char *events;
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unsigned int eventsSize;
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unsigned int eventnum;
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unsigned char *reliableData;
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unsigned int reliableDataSize;
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unsigned char *unreliableData;
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unsigned int unreliableDataSize;
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unsigned char *userMessages;
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unsigned int userMessagesSize;
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unsigned char *voiceData;
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unsigned int voiceDataSize;
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unsigned char *demoData;
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unsigned int demoDataSize;
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void *demoInfo;
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unsigned int delta;
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} frame_t;
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class InfoString;
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class NetAddress;
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class IWorld {
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public:
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virtual ~IWorld() {}
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virtual bool Init(IBaseSystem *system, int serial, char *name) = 0;
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virtual void RunFrame(double time) = 0;
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virtual void ReceiveSignal(ISystemModule *module, unsigned int signal, void *data) = 0;
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virtual void ExecuteCommand(int commandID, char *commandLine) = 0;
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virtual void RegisterListener(ISystemModule *module) = 0;
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virtual void RemoveListener(ISystemModule *module) = 0;
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virtual IBaseSystem *GetSystem() = 0;
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virtual int GetSerial() = 0;
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virtual char *GetStatusLine() = 0;
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virtual char *GetType() = 0;
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virtual char *GetName() = 0;
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virtual int GetState() = 0;
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virtual int GetVersion() = 0;
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virtual void ShutDown() = 0;
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virtual double GetTime() = 0;
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virtual NetAddress *GetGameServerAddress() = 0;
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virtual char *GetLevelName() = 0;
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virtual char *GetGameDir() = 0;
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virtual frame_t *GetFrameByTime(double time) = 0;
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virtual frame_t *GetFrameBySeqNr(unsigned int seqnr) = 0;
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virtual frame_t *GetLastFrame() = 0;
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virtual frame_t *GetFirstFrame() = 0;
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virtual int GetServerCount() = 0;
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virtual int GetSlotNumber() = 0;
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virtual int GetMaxClients() = 0;
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virtual int GetNumPlayers() = 0;
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virtual IBSPModel *GetWorldModel() = 0;
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virtual InfoString *GetServerInfoString() = 0;
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virtual bool GetPlayerInfoString(int playerNum, InfoString *infoString) = 0;
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virtual UserMsg *GetUserMsg(int msgNumber) = 0;
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virtual char *GetHostName() = 0;
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virtual serverinfo_t *GetServerInfo() = 0;
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virtual bool IsPlayerIndex(int index) = 0;
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virtual bool IsVoiceEnabled() = 0;
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virtual bool IsActive() = 0;
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virtual bool IsPaused() = 0;
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virtual bool IsComplete() = 0;
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virtual bool IsHLTV() = 0;
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virtual void Reset() = 0;
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virtual void SetServerInfo(int protocol, CRC32_t nserverCRC, byte *nclientdllmd5, int nmaxclients, int nplayernum, int ngametype, char *ngamedir, char *nservername, char *nlevelname) = 0;
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virtual void SetServerInfoString(char *infostring) = 0;
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virtual void SetServerInfo(serverinfo_t *serverinfo) = 0;
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virtual void UpdateServerInfo() = 0;
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virtual void SetPaused(bool state) = 0;
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virtual void SetTime(double newTime) = 0;
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virtual void SetBufferSize(float seconds) = 0;
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virtual void SetVoiceEnabled(bool state) = 0;
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virtual void SetMoveVars(movevars_t *nmovevars) = 0;
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virtual void SetCDInfo(int ncdtrack, int nlooptrack) = 0;
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virtual void SetHLTV(bool state) = 0;
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virtual void SetExtraInfo(char *nclientfallback, int nallowCheats) = 0;
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virtual void SetViewEntity(int nviewentity) = 0;
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virtual void SetGameServerAddress(NetAddress *address) = 0;
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virtual void SetHostName(char *name) = 0;
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virtual void NewGame(int newServerCount) = 0;
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virtual void FinishGame() = 0;
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virtual bool SaveAsDemo(char *filename, IDirector *director) = 0;
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virtual void StopGame() = 0;
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virtual int FindUserMsgByName(char *name) = 0;
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virtual void ParseDeltaDescription(BitBuffer *stream) = 0;
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virtual void ParseBaseline(BitBuffer *stream) = 0;
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virtual void ParseEvent(BitBuffer *stream) = 0;
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virtual void ParseClientData(BitBuffer *stream, unsigned int deltaSeqNr, BitBuffer *to, clientdata_t *clientData) = 0;
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virtual bool GetUncompressedFrame(unsigned int seqNr, frame_t *frame) = 0;
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virtual bool UncompressEntitiesFromStream(frame_t *frame, BitBuffer *stream) = 0;
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virtual bool UncompressEntitiesFromStream(frame_t *frame, BitBuffer *stream, unsigned int from) = 0;
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virtual bool GetClientData(unsigned int SeqNr, clientdata_t *clientData) = 0;
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virtual bool GetClientData(frame_t *frame, clientdata_t *clientData) = 0;
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virtual int AddFrame(frame_t *newFrame) = 0;
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virtual bool AddResource(resource_t *resource) = 0;
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virtual void AddLightStyle(int index, char *style) = 0;
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virtual bool AddSignonData(unsigned char type, unsigned char *data, int size) = 0;
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virtual bool AddUserMessage(int msgNumber, int size, char *name) = 0;
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virtual void AddBaselineEntity(int index, entity_state_t *ent) = 0;
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virtual void AddInstancedBaselineEntity(int index, entity_state_t *ent) = 0;
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virtual void UpdatePlayer(int playerNum, int userId, char *infostring, char *hashedcdkey) = 0;
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virtual void WriteFrame(frame_t *frame, unsigned int lastFrameSeqnr, BitBuffer *reliableStream, BitBuffer *unreliableStream, unsigned int deltaSeqNr, unsigned int clientDelta, bool addVoice) = 0;
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virtual void WriteNewData(BitBuffer *stream) = 0;
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virtual void WriteClientUpdate(BitBuffer *stream, int playerIndex) = 0;
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virtual void WriteMovevars(BitBuffer *stream) = 0;
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virtual void WriteSigonData(BitBuffer *stream) = 0;
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virtual void WriteLightStyles(BitBuffer *stream) = 0;
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virtual int RemoveFrames(unsigned int startSeqNr, unsigned int endSeqNr) = 0;
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virtual int DuplicateFrames(unsigned int startSeqNr, unsigned int endSeqNr) = 0;
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virtual int MoveFrames(unsigned int startSeqNr, unsigned int endSeqNr, double destSeqnr) = 0;
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virtual int RevertFrames(unsigned int startSeqNr, unsigned int endSeqNr) = 0;
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};
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#define WORLD_INTERFACE_VERSION "world001"
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