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35 lines
1.0 KiB
C++
35 lines
1.0 KiB
C++
//========= Copyright © 1996-2002, Valve LLC, All rights reserved. ============
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//
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// Purpose:
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//
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// $NoKeywords: $
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//=============================================================================
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#ifndef IGAMECLIENTEXPORTS_H
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#define IGAMECLIENTEXPORTS_H
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#ifdef _WIN32
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#pragma once
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#endif
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#include "interface.h"
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//-----------------------------------------------------------------------------
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// Purpose: Exports a set of functions for the GameUI interface to interact with the game client
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//-----------------------------------------------------------------------------
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class IGameClientExports : public IBaseInterface
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{
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public:
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// returns the name of the server the user is connected to, if any
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virtual const char *GetServerHostName() = 0;
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// ingame voice manipulation
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virtual bool IsPlayerGameVoiceMuted(int playerIndex) = 0;
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virtual void MutePlayerGameVoice(int playerIndex) = 0;
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virtual void UnmutePlayerGameVoice(int playerIndex) = 0;
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};
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#define GAMECLIENTEXPORTS_INTERFACE_VERSION "GameClientExports001"
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#endif // IGAMECLIENTEXPORTS_H
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