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mirror of https://github.com/rehlds/metamod-r.git synced 2024-12-29 08:05:41 +03:00
metamod-r/metamod/msvc/metamod.vcxproj
s1lentq eaf6f1ae41 Added gradle
Refactoring
2016-07-26 07:22:47 +07:00

273 lines
16 KiB
XML

<?xml version="1.0" encoding="utf-8"?>
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<AdditionalDependencies>%(AdditionalDependencies)</AdditionalDependencies>
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<PostBuildEvent>
<Command>IF EXIST "$(ProjectDir)PostBuild.bat" (CALL "$(ProjectDir)PostBuild.bat" "$(TargetDir)" "$(TargetName)" "$(TargetExt)" "$(ProjectDir)")</Command>
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<Command>IF EXIST "$(ProjectDir)PreBuild.bat" (CALL "$(ProjectDir)PreBuild.bat" "$(ProjectDir)..\version\" "$(ProjectDir)..\")</Command>
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<PreBuildEvent>
<Message>Setup version from Git revision</Message>
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<CustomBuildStep>
<Command>echo Empty Action</Command>
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<Link>
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<OptimizeReferences>true</OptimizeReferences>
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<AdditionalDependencies>%(AdditionalDependencies)</AdditionalDependencies>
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<CustomBuildStep>
<Command>echo Empty Action</Command>
</CustomBuildStep>
<CustomBuildStep>
<Message>Force build to run Pre-Build event</Message>
</CustomBuildStep>
<PostBuildEvent>
<Command>IF EXIST "$(ProjectDir)PostBuild.bat" (CALL "$(ProjectDir)PostBuild.bat" "$(TargetDir)" "$(TargetName)" "$(TargetExt)" "$(ProjectDir)")</Command>
</PostBuildEvent>
<PostBuildEvent>
<Message>Automatic deployment script</Message>
</PostBuildEvent>
<PreBuildEvent>
<Command>IF EXIST "$(ProjectDir)PreBuild.bat" (CALL "$(ProjectDir)PreBuild.bat" "$(ProjectDir)..\version\" "$(ProjectDir)..\")</Command>
</PreBuildEvent>
<PreBuildEvent>
<Message>Setup version from Git revision</Message>
</PreBuildEvent>
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<ClCompile Include="..\src\api_hook.cpp">
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<ClCompile Include="..\src\game_support.cpp">
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<ClCompile Include="..\src\h_export.cpp">
<PrecompiledHeader Condition="'$(Configuration)|$(Platform)'=='Debug|Win32'">Use</PrecompiledHeader>
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<ClCompile Include="..\src\linkplug.cpp">
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<PrecompiledHeader Condition="'$(Configuration)|$(Platform)'=='Debug|Win32'">Use</PrecompiledHeader>
<PrecompiledHeaderFile Condition="'$(Configuration)|$(Platform)'=='Debug|Win32'">precompiled.h</PrecompiledHeaderFile>
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<ClCompile Include="..\src\metamod.cpp">
<PrecompiledHeader Condition="'$(Configuration)|$(Platform)'=='Debug|Win32'">Use</PrecompiledHeader>
<PrecompiledHeaderFile Condition="'$(Configuration)|$(Platform)'=='Debug|Win32'">precompiled.h</PrecompiledHeaderFile>
</ClCompile>
<ClCompile Include="..\src\meta_eiface.cpp">
<PrecompiledHeader Condition="'$(Configuration)|$(Platform)'=='Debug|Win32'">Use</PrecompiledHeader>
<PrecompiledHeaderFile Condition="'$(Configuration)|$(Platform)'=='Debug|Win32'">precompiled.h</PrecompiledHeaderFile>
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<ClCompile Include="..\src\mlist.cpp">
<PrecompiledHeader Condition="'$(Configuration)|$(Platform)'=='Debug|Win32'">Use</PrecompiledHeader>
<PrecompiledHeaderFile Condition="'$(Configuration)|$(Platform)'=='Debug|Win32'">precompiled.h</PrecompiledHeaderFile>
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<ClCompile Include="..\src\mplayer.cpp">
<PrecompiledHeader Condition="'$(Configuration)|$(Platform)'=='Debug|Win32'">Use</PrecompiledHeader>
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<PrecompiledHeader Condition="'$(Configuration)|$(Platform)'=='Debug|Win32'">Use</PrecompiledHeader>
<PrecompiledHeaderFile Condition="'$(Configuration)|$(Platform)'=='Debug|Win32'">precompiled.h</PrecompiledHeaderFile>
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<PrecompiledHeader Condition="'$(Configuration)|$(Platform)'=='Debug|Win32'">Use</PrecompiledHeader>
<PrecompiledHeaderFile Condition="'$(Configuration)|$(Platform)'=='Debug|Win32'">precompiled.h</PrecompiledHeaderFile>
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<PrecompiledHeader Condition="'$(Configuration)|$(Platform)'=='Debug|Win32'">Use</PrecompiledHeader>
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<PrecompiledHeader Condition="'$(Configuration)|$(Platform)'=='Debug|Win32'">Use</PrecompiledHeader>
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<ClCompile Include="..\src\support_meta.cpp">
<PrecompiledHeader Condition="'$(Configuration)|$(Platform)'=='Debug|Win32'">Use</PrecompiledHeader>
<PrecompiledHeaderFile Condition="'$(Configuration)|$(Platform)'=='Debug|Win32'">precompiled.h</PrecompiledHeaderFile>
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</ItemGroup>
<ItemGroup>
<None Include="metamod.def" />
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<ItemGroup>
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<ItemGroup>
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<ClInclude Include="..\src\api_info.h" />
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<ImportGroup Label="ExtensionTargets">
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