mirror of
https://github.com/rehlds/metamod-r.git
synced 2024-12-29 08:05:41 +03:00
eaf6f1ae41
Refactoring
273 lines
16 KiB
XML
273 lines
16 KiB
XML
<?xml version="1.0" encoding="utf-8"?>
|
|
<Project DefaultTargets="Build" ToolsVersion="12.0" xmlns="http://schemas.microsoft.com/developer/msbuild/2003">
|
|
<ItemGroup Label="ProjectConfigurations">
|
|
<ProjectConfiguration Include="Debug|Win32">
|
|
<Configuration>Debug</Configuration>
|
|
<Platform>Win32</Platform>
|
|
</ProjectConfiguration>
|
|
<ProjectConfiguration Include="Release|Win32">
|
|
<Configuration>Release</Configuration>
|
|
<Platform>Win32</Platform>
|
|
</ProjectConfiguration>
|
|
</ItemGroup>
|
|
<PropertyGroup Label="Globals">
|
|
<ProjectGuid>{02832A39-E902-46B7-8D47-911C37CF41B0}</ProjectGuid>
|
|
<RootNamespace>metamod</RootNamespace>
|
|
<Keyword>Win32Proj</Keyword>
|
|
</PropertyGroup>
|
|
<Import Project="$(VCTargetsPath)\Microsoft.Cpp.Default.props" />
|
|
<PropertyGroup Condition="'$(Configuration)|$(Platform)'=='Release|Win32'" Label="Configuration">
|
|
<ConfigurationType>DynamicLibrary</ConfigurationType>
|
|
<PlatformToolset>v120_xp</PlatformToolset>
|
|
<CharacterSet>MultiByte</CharacterSet>
|
|
<WholeProgramOptimization>true</WholeProgramOptimization>
|
|
</PropertyGroup>
|
|
<PropertyGroup Condition="'$(Configuration)|$(Platform)'=='Debug|Win32'" Label="Configuration">
|
|
<ConfigurationType>DynamicLibrary</ConfigurationType>
|
|
<PlatformToolset>v120_xp</PlatformToolset>
|
|
<CharacterSet>NotSet</CharacterSet>
|
|
</PropertyGroup>
|
|
<Import Project="$(VCTargetsPath)\Microsoft.Cpp.props" />
|
|
<ImportGroup Label="ExtensionSettings">
|
|
</ImportGroup>
|
|
<ImportGroup Condition="'$(Configuration)|$(Platform)'=='Release|Win32'" Label="PropertySheets">
|
|
<Import Project="$(UserRootDir)\Microsoft.Cpp.$(Platform).user.props" Condition="exists('$(UserRootDir)\Microsoft.Cpp.$(Platform).user.props')" Label="LocalAppDataPlatform" />
|
|
</ImportGroup>
|
|
<ImportGroup Condition="'$(Configuration)|$(Platform)'=='Debug|Win32'" Label="PropertySheets">
|
|
<Import Project="$(UserRootDir)\Microsoft.Cpp.$(Platform).user.props" Condition="exists('$(UserRootDir)\Microsoft.Cpp.$(Platform).user.props')" Label="LocalAppDataPlatform" />
|
|
</ImportGroup>
|
|
<PropertyGroup Label="UserMacros" />
|
|
<PropertyGroup>
|
|
<_ProjectFileVersion>12.0.30501.0</_ProjectFileVersion>
|
|
</PropertyGroup>
|
|
<PropertyGroup Condition="'$(Configuration)|$(Platform)'=='Debug|Win32'">
|
|
<OutDir>$(SolutionDir)$(Configuration)\</OutDir>
|
|
<IntDir>$(Configuration)\</IntDir>
|
|
<LinkIncremental>true</LinkIncremental>
|
|
<TargetName>$(ProjectName)_mm</TargetName>
|
|
</PropertyGroup>
|
|
<PropertyGroup Condition="'$(Configuration)|$(Platform)'=='Release|Win32'">
|
|
<OutDir>$(SolutionDir)$(Configuration)\</OutDir>
|
|
<IntDir>$(Configuration)\</IntDir>
|
|
<LinkIncremental>false</LinkIncremental>
|
|
<TargetName>$(ProjectName)_mm</TargetName>
|
|
</PropertyGroup>
|
|
<ItemDefinitionGroup Condition="'$(Configuration)|$(Platform)'=='Debug|Win32'">
|
|
<ClCompile>
|
|
<Optimization>Disabled</Optimization>
|
|
<AdditionalIncludeDirectories>$(ProjectDir)\..\;$(ProjectDir)\..\src;$(ProjectDir)\..\version;$(ProjectDir)\..\include;$(ProjectDir)\..\include\common;$(ProjectDir)\..\include\dlls;$(ProjectDir)\..\include\engine;$(ProjectDir)\..\include\game_shared;$(ProjectDir)\..\include\pm_shared;$(ProjectDir)\..\include\public;%(AdditionalIncludeDirectories)</AdditionalIncludeDirectories>
|
|
<PreprocessorDefinitions>WIN32;_DEBUG;_WINDOWS;_USRDLL;METAMOD_EXPORTS;_CRT_SECURE_NO_DEPRECATE;__METAMOD_BUILD__;__BUILD_FAST_METAMOD__;%(PreprocessorDefinitions)</PreprocessorDefinitions>
|
|
<MinimalRebuild>true</MinimalRebuild>
|
|
<BasicRuntimeChecks>EnableFastChecks</BasicRuntimeChecks>
|
|
<RuntimeLibrary>MultiThreadedDebugDLL</RuntimeLibrary>
|
|
<PrecompiledHeader />
|
|
<WarningLevel>Level3</WarningLevel>
|
|
<DebugInformationFormat>ProgramDatabase</DebugInformationFormat>
|
|
</ClCompile>
|
|
<Link>
|
|
<ModuleDefinitionFile>metamod.def</ModuleDefinitionFile>
|
|
<GenerateDebugInformation>true</GenerateDebugInformation>
|
|
<SubSystem>Windows</SubSystem>
|
|
<TargetMachine>MachineX86</TargetMachine>
|
|
<AdditionalDependencies>%(AdditionalDependencies)</AdditionalDependencies>
|
|
</Link>
|
|
<PostBuildEvent>
|
|
<Command>IF EXIST "$(ProjectDir)PostBuild.bat" (CALL "$(ProjectDir)PostBuild.bat" "$(TargetDir)" "$(TargetName)" "$(TargetExt)" "$(ProjectDir)")</Command>
|
|
</PostBuildEvent>
|
|
<PostBuildEvent>
|
|
<Message>Automatic deployment script</Message>
|
|
</PostBuildEvent>
|
|
<PreBuildEvent>
|
|
<Command>IF EXIST "$(ProjectDir)PreBuild.bat" (CALL "$(ProjectDir)PreBuild.bat" "$(ProjectDir)..\version\" "$(ProjectDir)..\")</Command>
|
|
</PreBuildEvent>
|
|
<PreBuildEvent>
|
|
<Message>Setup version from Git revision</Message>
|
|
</PreBuildEvent>
|
|
<CustomBuildStep>
|
|
<Command>echo Empty Action</Command>
|
|
</CustomBuildStep>
|
|
<CustomBuildStep>
|
|
<Message>Force build to run Pre-Build event</Message>
|
|
</CustomBuildStep>
|
|
</ItemDefinitionGroup>
|
|
<ItemDefinitionGroup Condition="'$(Configuration)|$(Platform)'=='Release|Win32'">
|
|
<ClCompile>
|
|
<AdditionalIncludeDirectories>$(ProjectDir)\..\;$(ProjectDir)\..\src;$(ProjectDir)\..\version;$(ProjectDir)\..\include;$(ProjectDir)\..\include\common;$(ProjectDir)\..\include\dlls;$(ProjectDir)\..\include\engine;$(ProjectDir)\..\include\game_shared;$(ProjectDir)\..\include\pm_shared;$(ProjectDir)\..\include\public;%(AdditionalIncludeDirectories)</AdditionalIncludeDirectories>
|
|
<PreprocessorDefinitions>WIN32;NDEBUG;_WINDOWS;_USRDLL;METAMOD_EXPORTS;_CRT_SECURE_NO_DEPRECATE;__METAMOD_BUILD__;__BUILD_FAST_METAMOD__;%(PreprocessorDefinitions)</PreprocessorDefinitions>
|
|
<RuntimeLibrary>MultiThreaded</RuntimeLibrary>
|
|
<PrecompiledHeader />
|
|
<WarningLevel>Level3</WarningLevel>
|
|
<DebugInformationFormat>ProgramDatabase</DebugInformationFormat>
|
|
<CompileAs>Default</CompileAs>
|
|
<EnableEnhancedInstructionSet>StreamingSIMDExtensions2</EnableEnhancedInstructionSet>
|
|
</ClCompile>
|
|
<Link>
|
|
<GenerateDebugInformation>true</GenerateDebugInformation>
|
|
<SubSystem>Windows</SubSystem>
|
|
<OptimizeReferences>true</OptimizeReferences>
|
|
<EnableCOMDATFolding>true</EnableCOMDATFolding>
|
|
<TargetMachine>MachineX86</TargetMachine>
|
|
<AdditionalDependencies>%(AdditionalDependencies)</AdditionalDependencies>
|
|
</Link>
|
|
<CustomBuildStep>
|
|
<Command>echo Empty Action</Command>
|
|
</CustomBuildStep>
|
|
<CustomBuildStep>
|
|
<Message>Force build to run Pre-Build event</Message>
|
|
</CustomBuildStep>
|
|
<PostBuildEvent>
|
|
<Command>IF EXIST "$(ProjectDir)PostBuild.bat" (CALL "$(ProjectDir)PostBuild.bat" "$(TargetDir)" "$(TargetName)" "$(TargetExt)" "$(ProjectDir)")</Command>
|
|
</PostBuildEvent>
|
|
<PostBuildEvent>
|
|
<Message>Automatic deployment script</Message>
|
|
</PostBuildEvent>
|
|
<PreBuildEvent>
|
|
<Command>IF EXIST "$(ProjectDir)PreBuild.bat" (CALL "$(ProjectDir)PreBuild.bat" "$(ProjectDir)..\version\" "$(ProjectDir)..\")</Command>
|
|
</PreBuildEvent>
|
|
<PreBuildEvent>
|
|
<Message>Setup version from Git revision</Message>
|
|
</PreBuildEvent>
|
|
</ItemDefinitionGroup>
|
|
<ItemGroup>
|
|
<ClCompile Include="..\src\api_hook.cpp">
|
|
<PrecompiledHeader Condition="'$(Configuration)|$(Platform)'=='Debug|Win32'">Use</PrecompiledHeader>
|
|
<PrecompiledHeaderFile Condition="'$(Configuration)|$(Platform)'=='Debug|Win32'">precompiled.h</PrecompiledHeaderFile>
|
|
</ClCompile>
|
|
<ClCompile Include="..\src\api_info.cpp">
|
|
<PrecompiledHeader Condition="'$(Configuration)|$(Platform)'=='Debug|Win32'">Use</PrecompiledHeader>
|
|
<PrecompiledHeaderFile Condition="'$(Configuration)|$(Platform)'=='Debug|Win32'">precompiled.h</PrecompiledHeaderFile>
|
|
</ClCompile>
|
|
<ClCompile Include="..\src\commands_meta.cpp">
|
|
<PrecompiledHeader Condition="'$(Configuration)|$(Platform)'=='Debug|Win32'">Use</PrecompiledHeader>
|
|
<PrecompiledHeaderFile Condition="'$(Configuration)|$(Platform)'=='Debug|Win32'">precompiled.h</PrecompiledHeaderFile>
|
|
</ClCompile>
|
|
<ClCompile Include="..\src\conf_meta.cpp">
|
|
<PrecompiledHeader Condition="'$(Configuration)|$(Platform)'=='Debug|Win32'">Use</PrecompiledHeader>
|
|
<PrecompiledHeaderFile Condition="'$(Configuration)|$(Platform)'=='Debug|Win32'">precompiled.h</PrecompiledHeaderFile>
|
|
</ClCompile>
|
|
<ClCompile Include="..\src\dllapi.cpp">
|
|
<PrecompiledHeader Condition="'$(Configuration)|$(Platform)'=='Debug|Win32'">Use</PrecompiledHeader>
|
|
<PrecompiledHeaderFile Condition="'$(Configuration)|$(Platform)'=='Debug|Win32'">precompiled.h</PrecompiledHeaderFile>
|
|
</ClCompile>
|
|
<ClCompile Include="..\src\engine_api.cpp">
|
|
<PrecompiledHeader Condition="'$(Configuration)|$(Platform)'=='Debug|Win32'">Use</PrecompiledHeader>
|
|
<PrecompiledHeaderFile Condition="'$(Configuration)|$(Platform)'=='Debug|Win32'">precompiled.h</PrecompiledHeaderFile>
|
|
</ClCompile>
|
|
<ClCompile Include="..\src\game_support.cpp">
|
|
<PrecompiledHeader Condition="'$(Configuration)|$(Platform)'=='Debug|Win32'">Use</PrecompiledHeader>
|
|
<PrecompiledHeaderFile Condition="'$(Configuration)|$(Platform)'=='Debug|Win32'">precompiled.h</PrecompiledHeaderFile>
|
|
</ClCompile>
|
|
<ClCompile Include="..\src\h_export.cpp">
|
|
<PrecompiledHeader Condition="'$(Configuration)|$(Platform)'=='Debug|Win32'">Use</PrecompiledHeader>
|
|
<PrecompiledHeaderFile Condition="'$(Configuration)|$(Platform)'=='Debug|Win32'">precompiled.h</PrecompiledHeaderFile>
|
|
</ClCompile>
|
|
<ClCompile Include="..\src\linkplug.cpp">
|
|
<PrecompiledHeader Condition="'$(Configuration)|$(Platform)'=='Debug|Win32'">Use</PrecompiledHeader>
|
|
<PrecompiledHeaderFile Condition="'$(Configuration)|$(Platform)'=='Debug|Win32'">precompiled.h</PrecompiledHeaderFile>
|
|
</ClCompile>
|
|
<ClCompile Include="..\src\log_meta.cpp">
|
|
<PrecompiledHeader Condition="'$(Configuration)|$(Platform)'=='Debug|Win32'">Use</PrecompiledHeader>
|
|
<PrecompiledHeaderFile Condition="'$(Configuration)|$(Platform)'=='Debug|Win32'">precompiled.h</PrecompiledHeaderFile>
|
|
</ClCompile>
|
|
<ClCompile Include="..\src\metamod.cpp">
|
|
<PrecompiledHeader Condition="'$(Configuration)|$(Platform)'=='Debug|Win32'">Use</PrecompiledHeader>
|
|
<PrecompiledHeaderFile Condition="'$(Configuration)|$(Platform)'=='Debug|Win32'">precompiled.h</PrecompiledHeaderFile>
|
|
</ClCompile>
|
|
<ClCompile Include="..\src\meta_eiface.cpp">
|
|
<PrecompiledHeader Condition="'$(Configuration)|$(Platform)'=='Debug|Win32'">Use</PrecompiledHeader>
|
|
<PrecompiledHeaderFile Condition="'$(Configuration)|$(Platform)'=='Debug|Win32'">precompiled.h</PrecompiledHeaderFile>
|
|
</ClCompile>
|
|
<ClCompile Include="..\src\mlist.cpp">
|
|
<PrecompiledHeader Condition="'$(Configuration)|$(Platform)'=='Debug|Win32'">Use</PrecompiledHeader>
|
|
<PrecompiledHeaderFile Condition="'$(Configuration)|$(Platform)'=='Debug|Win32'">precompiled.h</PrecompiledHeaderFile>
|
|
</ClCompile>
|
|
<ClCompile Include="..\src\mplayer.cpp">
|
|
<PrecompiledHeader Condition="'$(Configuration)|$(Platform)'=='Debug|Win32'">Use</PrecompiledHeader>
|
|
<PrecompiledHeaderFile Condition="'$(Configuration)|$(Platform)'=='Debug|Win32'">precompiled.h</PrecompiledHeaderFile>
|
|
</ClCompile>
|
|
<ClCompile Include="..\src\mplugin.cpp">
|
|
<PrecompiledHeader Condition="'$(Configuration)|$(Platform)'=='Debug|Win32'">Use</PrecompiledHeader>
|
|
<PrecompiledHeaderFile Condition="'$(Configuration)|$(Platform)'=='Debug|Win32'">precompiled.h</PrecompiledHeaderFile>
|
|
</ClCompile>
|
|
<ClCompile Include="..\src\mreg.cpp">
|
|
<PrecompiledHeader Condition="'$(Configuration)|$(Platform)'=='Debug|Win32'">Use</PrecompiledHeader>
|
|
<PrecompiledHeaderFile Condition="'$(Configuration)|$(Platform)'=='Debug|Win32'">precompiled.h</PrecompiledHeaderFile>
|
|
</ClCompile>
|
|
<ClCompile Include="..\src\mutil.cpp">
|
|
<PrecompiledHeader Condition="'$(Configuration)|$(Platform)'=='Debug|Win32'">Use</PrecompiledHeader>
|
|
<PrecompiledHeaderFile Condition="'$(Configuration)|$(Platform)'=='Debug|Win32'">precompiled.h</PrecompiledHeaderFile>
|
|
</ClCompile>
|
|
<ClCompile Include="..\src\osdep.cpp">
|
|
<PrecompiledHeader Condition="'$(Configuration)|$(Platform)'=='Debug|Win32'">Use</PrecompiledHeader>
|
|
<PrecompiledHeaderFile Condition="'$(Configuration)|$(Platform)'=='Debug|Win32'">precompiled.h</PrecompiledHeaderFile>
|
|
</ClCompile>
|
|
<ClCompile Include="..\src\osdep_linkent_win32.cpp">
|
|
<PrecompiledHeader Condition="'$(Configuration)|$(Platform)'=='Debug|Win32'">Use</PrecompiledHeader>
|
|
<PrecompiledHeaderFile Condition="'$(Configuration)|$(Platform)'=='Debug|Win32'">precompiled.h</PrecompiledHeaderFile>
|
|
</ClCompile>
|
|
<ClCompile Include="..\src\osdep_p.cpp">
|
|
<PrecompiledHeader Condition="'$(Configuration)|$(Platform)'=='Debug|Win32'">Use</PrecompiledHeader>
|
|
<PrecompiledHeaderFile Condition="'$(Configuration)|$(Platform)'=='Debug|Win32'">precompiled.h</PrecompiledHeaderFile>
|
|
</ClCompile>
|
|
<ClCompile Include="..\src\precompiled.cpp">
|
|
<PrecompiledHeader Condition="'$(Configuration)|$(Platform)'=='Debug|Win32'">Create</PrecompiledHeader>
|
|
<PrecompiledHeaderFile Condition="'$(Configuration)|$(Platform)'=='Debug|Win32'">precompiled.h</PrecompiledHeaderFile>
|
|
</ClCompile>
|
|
<ClCompile Include="..\src\reg_support.cpp">
|
|
<PrecompiledHeader Condition="'$(Configuration)|$(Platform)'=='Debug|Win32'">Use</PrecompiledHeader>
|
|
<PrecompiledHeaderFile Condition="'$(Configuration)|$(Platform)'=='Debug|Win32'">precompiled.h</PrecompiledHeaderFile>
|
|
</ClCompile>
|
|
<ClCompile Include="..\src\sdk_util.cpp">
|
|
<PrecompiledHeader Condition="'$(Configuration)|$(Platform)'=='Debug|Win32'">Use</PrecompiledHeader>
|
|
<PrecompiledHeaderFile Condition="'$(Configuration)|$(Platform)'=='Debug|Win32'">precompiled.h</PrecompiledHeaderFile>
|
|
</ClCompile>
|
|
<ClCompile Include="..\src\support_meta.cpp">
|
|
<PrecompiledHeader Condition="'$(Configuration)|$(Platform)'=='Debug|Win32'">Use</PrecompiledHeader>
|
|
<PrecompiledHeaderFile Condition="'$(Configuration)|$(Platform)'=='Debug|Win32'">precompiled.h</PrecompiledHeaderFile>
|
|
</ClCompile>
|
|
</ItemGroup>
|
|
<ItemGroup>
|
|
<None Include="metamod.def" />
|
|
</ItemGroup>
|
|
<ItemGroup>
|
|
<ResourceCompile Include="metamod.rc" />
|
|
</ItemGroup>
|
|
<ItemGroup>
|
|
<ClInclude Include="..\src\api_hook.h" />
|
|
<ClInclude Include="..\src\api_info.h" />
|
|
<ClInclude Include="..\src\commands_meta.h" />
|
|
<ClInclude Include="..\src\comp_dep.h" />
|
|
<ClInclude Include="..\src\conf_meta.h" />
|
|
<ClInclude Include="..\src\dllapi.h" />
|
|
<ClInclude Include="..\src\enginecallbacks.h" />
|
|
<ClInclude Include="..\src\engine_api.h" />
|
|
<ClInclude Include="..\src\engine_t.h" />
|
|
<ClInclude Include="..\src\game_support.h" />
|
|
<ClInclude Include="..\src\h_export.h" />
|
|
<ClInclude Include="..\src\info_name.h" />
|
|
<ClInclude Include="..\src\linkent.h" />
|
|
<ClInclude Include="..\src\log_meta.h" />
|
|
<ClInclude Include="..\src\metamod.h" />
|
|
<ClInclude Include="..\src\meta_api.h" />
|
|
<ClInclude Include="..\src\meta_eiface.h" />
|
|
<ClInclude Include="..\src\mlist.h" />
|
|
<ClInclude Include="..\src\mm_pextensions.h" />
|
|
<ClInclude Include="..\src\mplayer.h" />
|
|
<ClInclude Include="..\src\mplugin.h" />
|
|
<ClInclude Include="..\src\mreg.h" />
|
|
<ClInclude Include="..\src\mutil.h" />
|
|
<ClInclude Include="..\src\new_baseclass.h" />
|
|
<ClInclude Include="..\src\osdep.h" />
|
|
<ClInclude Include="..\src\osdep_p.h" />
|
|
<ClInclude Include="..\src\plinfo.h" />
|
|
<ClInclude Include="..\src\precompiled.h" />
|
|
<ClInclude Include="..\src\reg_support.h" />
|
|
<ClInclude Include="..\src\ret_type.h" />
|
|
<ClInclude Include="..\src\sdk_util.h" />
|
|
<ClInclude Include="..\src\support_meta.h" />
|
|
<ClInclude Include="..\src\types_meta.h" />
|
|
</ItemGroup>
|
|
<Import Project="$(VCTargetsPath)\Microsoft.Cpp.targets" />
|
|
<ImportGroup Label="ExtensionTargets">
|
|
</ImportGroup>
|
|
</Project> |