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eaf6f1ae41
Refactoring
16 lines
345 B
C++
16 lines
345 B
C++
#pragma once
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#include "maintypes.h"
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#include "interface.h"
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class IGameServerData : public IBaseInterface {
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public:
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virtual ~IGameServerData() { };
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virtual void WriteDataRequest(const void *buffer, int bufferSize) = 0;
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virtual int ReadDataResponse(void *data, int len) = 0;
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};
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#define GAMESERVERDATA_INTERFACE_VERSION "GameServerData001"
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