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Added rh_update_user_info
Updated ReHLDS API Fixed platform toolset in msvc for WinXP
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@ -85,7 +85,7 @@ enum HookChain
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* @return Returns a handle to the hook. Use EnableHookChain/DisableHookChain to toggle the forward on or off.
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*
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*/
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native HookChain:RegisterHookChain(any:function_id, const callback[], post = 0);
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native HookChain:RegisterHookChain({EngineFunc, GamedllFunc, GamedllFunc_CBaseAnimating, GamedllFunc_CBasePlayer, GamedllFunc_CSGameRules}:function_id, const callback[], post = 0);
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/*
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* Stops a hook from triggering.
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@ -73,8 +73,17 @@ native rh_reset_mapname();
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* @param flags Emit flags
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* @param pitch Sound pitch
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* @param emitFlags Additional Emit2 flags, look at the defines like SND_EMIT2_*
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*
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* @return 1 if successfully sounds are emitted, 0 otherwise
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*
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*/
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native rh_emit_sound2(const entity, const recipient, const channel, const sample[], Float:vol = VOL_NORM, Float:attn = ATTN_NORM, const flags = 0, const pitch = PITCH_NORM, emitFlags = 0, const Float:origin[3] = {0.0,0.0,0.0});
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/*
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* Forces an userinfo update
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*
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* @param playerEntIndex Player entity index (starts from 1)
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*
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* @noreturn
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*/
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native rh_update_user_info(playerEntIndex);
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@ -35,7 +35,7 @@
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#include "model.h"
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#define REHLDS_API_VERSION_MAJOR 2
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#define REHLDS_API_VERSION_MINOR 12
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#define REHLDS_API_VERSION_MINOR 13
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//Steam_NotifyClientConnect hook
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typedef IHookChain<qboolean, IGameClient*, const void*, unsigned int> IRehldsHook_Steam_NotifyClientConnect;
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@ -280,6 +280,7 @@ struct RehldsFuncs_t {
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void(*Steam_NotifyClientDisconnect)(IGameClient* cl);
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void(*SV_StartSound)(int recipients, edict_t *entity, int channel, const char *sample, int volume, float attenuation, int flags, int pitch);
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bool(*SV_EmitSound2)(edict_t *entity, IGameClient *receiver, int channel, const char *sample, float volume, float attenuation, int flags, int pitch, int emitFlags, const float *pOrigin);
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void (* SV_UpdateUserInfo)(IGameClient *pGameClient);
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};
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class IRehldsApi {
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@ -283,13 +283,13 @@
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<PropertyGroup Condition="'$(Configuration)|$(Platform)'=='Debug|Win32'" Label="Configuration">
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<ConfigurationType>DynamicLibrary</ConfigurationType>
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<UseDebugLibraries>true</UseDebugLibraries>
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<PlatformToolset>v120</PlatformToolset>
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<PlatformToolset>v120_xp</PlatformToolset>
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<CharacterSet>MultiByte</CharacterSet>
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</PropertyGroup>
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<PropertyGroup Condition="'$(Configuration)|$(Platform)'=='Release|Win32'" Label="Configuration">
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<ConfigurationType>DynamicLibrary</ConfigurationType>
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<UseDebugLibraries>false</UseDebugLibraries>
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<PlatformToolset>v120</PlatformToolset>
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<PlatformToolset>v120_xp</PlatformToolset>
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<WholeProgramOptimization>true</WholeProgramOptimization>
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<CharacterSet>MultiByte</CharacterSet>
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</PropertyGroup>
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@ -993,7 +993,7 @@ cell AMX_NATIVE_CALL rg_set_user_team(AMX *amx, cell *params)
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pPlayer->m_bHasDefuser = false;
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pPlayer->pev->body = 0;
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MESSAGE_BEGIN(MSG_ONE, gmsgStatusIcon, NULL, pPlayer->pev);
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MESSAGE_BEGIN(MSG_ONE, gmsgStatusIcon, nullptr, pPlayer->pev);
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WRITE_BYTE(STATUSICON_HIDE);
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WRITE_STRING("defuser");
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MESSAGE_END();
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@ -1552,12 +1552,30 @@ cell AMX_NATIVE_CALL rh_emit_sound2(AMX *amx, cell *params)
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);
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}
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// TODO: should we duplicate documentation for native here and in include?
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cell AMX_NATIVE_CALL rh_update_user_info(AMX *amx, cell *params)
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{
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enum args_e { arg_count, arg_playerEntIndex };
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CBasePlayer *pPlayer = getPrivate<CBasePlayer>(params[arg_playerEntIndex]);
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if (pPlayer != nullptr && pPlayer->has_disconnected) {
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MF_LogError(amx, AMX_ERR_NATIVE, "%s: player %i is not connected", __FUNCTION__, params[arg_playerEntIndex]);
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return FALSE;
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}
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CAmxArgs args(amx, params);
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g_RehldsFuncs->SV_UpdateUserInfo(args[arg_playerEntIndex]);
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return TRUE;
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}
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AMX_NATIVE_INFO Misc_Natives_RH[] =
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{
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{ "rh_set_mapname", rh_set_mapname },
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{ "rh_get_mapname", rh_get_mapname },
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{ "rh_reset_mapname", rh_reset_mapname },
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{ "rh_emit_sound2", rh_emit_sound2 },
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{ "rh_update_user_info", rh_update_user_info },
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{ nullptr, nullptr }
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};
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@ -5,4 +5,4 @@
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// reapi version
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#define REAPI_VERSION_MAJOR 3
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#define REAPI_VERSION_MINOR 0
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#define REAPI_VERSION_MINOR 1
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