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Fixed startPercent argument type for native rg_send_bartime2
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@ -868,7 +868,7 @@ native rg_send_bartime(const index, const duration, const bool:observer = true);
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*
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* @noreturn
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*/
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native rg_send_bartime2(const index, const duration, const startPercent, const bool:observer = true);
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native rg_send_bartime2(const index, const duration, const Float:startPercent, const bool:observer = true);
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/*
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* Sends the SendAudio message - plays the specified audio.
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@ -901,7 +901,7 @@ native rg_get_iteminfo(const ent, ItemInfo:type, any:...);
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/**
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* Sets a parameter of the global CBasePlayerItem::m_ItemInfoArray array
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* @note To have effect on client side (i.g. ammo size on HUD) you should
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* @note To have effect on client side (i.g. ammo size on HUD) you should
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* alter this value BEFORE WeaponList message is sent to client, or
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* force it's alteration by sending again to the specific client.
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* Hooking WeaponList message with AMXX's register_message is a choice.
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@ -2014,7 +2014,7 @@ cell AMX_NATIVE_CALL rg_send_bartime(AMX *amx, cell *params)
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*
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* @noreturn
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*
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* native rg_send_bartime2(const index, const duration, const startPercent, const bool:observer = true);
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* native rg_send_bartime2(const index, const duration, const Float:startPercent, const bool:observer = true);
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*/
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cell AMX_NATIVE_CALL rg_send_bartime2(AMX *amx, cell *params)
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{
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@ -2024,15 +2024,16 @@ cell AMX_NATIVE_CALL rg_send_bartime2(AMX *amx, cell *params)
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CHECK_CONNECTED(pPlayer, arg_index);
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CAmxArgs args(amx, params);
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float startPercent = args[arg_start_percent];
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if (!args[arg_observer]) {
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EMESSAGE_BEGIN(MSG_ONE_UNRELIABLE, gmsgBarTime2, nullptr, pPlayer->edict());
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EWRITE_SHORT(args[arg_time]);
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EWRITE_SHORT(args[arg_start_percent]);
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EWRITE_SHORT(startPercent);
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EMESSAGE_END();
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return TRUE;
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}
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pPlayer->CSPlayer()->SetProgressBarTime2(args[arg_time], args[arg_start_percent]);
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pPlayer->CSPlayer()->SetProgressBarTime2(args[arg_time], startPercent);
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return TRUE;
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}
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