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https://github.com/rehlds/reapi.git
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Improved initialization of rehlds api
Prefer Sys_GetModuleHandle over Sys_LoadModule to avoid unnecessary reference count increase
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@ -121,6 +121,14 @@ void *Sys_GetProcAddress(void *pModuleHandle, const char *pName)
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return GetProcAddress((HMODULE)pModuleHandle, pName);
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}
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// Purpose: Returns a module handle by its name.
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// Input : pModuleName - module name
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// Output : the module handle or NULL in case of an error
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CSysModule *Sys_GetModuleHandle(const char *pModuleName)
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{
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return reinterpret_cast<CSysModule *>(GetModuleHandle(pModuleName));
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}
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// Purpose: Loads a DLL/component from disk and returns a handle to it
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// Input : *pModuleName - filename of the component
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// Output : opaque handle to the module (hides system dependency)
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@ -114,6 +114,8 @@ extern CreateInterfaceFn Sys_GetFactory(const char *pModuleName);
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// load/unload components
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class CSysModule;
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extern CSysModule *Sys_GetModuleHandle(const char *pModuleName);
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// Load & Unload should be called in exactly one place for each module
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// The factory for that module should be passed on to dependent components for
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// proper versioning.
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@ -11,7 +11,7 @@ bool RegamedllApi_Init()
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if (!szGameDLLModule)
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return false;
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CSysModule *gameModule = Sys_LoadModule(szGameDLLModule);
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CSysModule *gameModule = Sys_GetModuleHandle(szGameDLLModule);
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if (!gameModule)
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return false;
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@ -8,15 +8,24 @@ IRehldsServerStatic* g_RehldsSvs;
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bool RehldsApi_Init()
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{
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if (!IS_DEDICATED_SERVER())
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#ifdef WIN32
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// Find the most appropriate module handle from a list of DLL candidates
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// Notes:
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// - "swds.dll" is the library Dedicated Server
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//
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// Let's also attempt to locate the ReHLDS API in the client's library
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// - "sw.dll" is the client library for Software render, with a built-in listenserver
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// - "hw.dll" is the client library for Hardware render, with a built-in listenserver
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const char *dllNames[] = { "swds.dll", "sw.dll", "hw.dll" }; // List of DLL candidates to lookup for the ReHLDS API
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CSysModule *engineModule = NULL; // The module handle of the selected DLL
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for (const char *dllName : dllNames)
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{
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return false;
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if (engineModule = Sys_GetModuleHandle(dllName))
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break; // gotcha
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}
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#ifdef WIN32
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CSysModule* engineModule = Sys_LoadModule("swds.dll");
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#else
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CSysModule* engineModule = Sys_LoadModule("engine_i486.so");
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CSysModule *engineModule = Sys_GetModuleHandle("engine_i486.so");
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#endif
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if (!engineModule)
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