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Implement RG_CBasePlayer_RemoveAllItems hook (#310)
* Implement RG_CBasePlayer_RemoveAllItems hook
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@ -934,6 +934,12 @@ enum GamedllFunc_CBasePlayer
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* Params: (const this)
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*/
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RG_CBasePlayer_Observer_Think,
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/*
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* Description: -
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* Params: (const this, bool:removeSuit)
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*/
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RG_CBasePlayer_RemoveAllItems,
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};
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/**
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@ -40,7 +40,7 @@
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#include <API/CSInterfaces.h>
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#define REGAMEDLL_API_VERSION_MAJOR 5
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#define REGAMEDLL_API_VERSION_MINOR 22
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#define REGAMEDLL_API_VERSION_MINOR 27
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// CBasePlayer::Spawn hook
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typedef IHookChainClass<void, class CBasePlayer> IReGameHook_CBasePlayer_Spawn;
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@ -626,6 +626,10 @@ typedef IHookChainRegistryClass<void, class CBasePlayer> IReGameHookRegistry_CBa
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typedef IHookChainClass<void, class CBasePlayer> IReGameHook_CBasePlayer_Observer_Think;
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typedef IHookChainRegistryClass<void, class CBasePlayer> IReGameHookRegistry_CBasePlayer_Observer_Think;
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// CBasePlayer::RemoveAllItems hook
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typedef IHookChainClass<void, class CBasePlayer, BOOL> IReGameHook_CBasePlayer_RemoveAllItems;
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typedef IHookChainRegistryClass<void, class CBasePlayer, BOOL> IReGameHookRegistry_CBasePlayer_RemoveAllItems;
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class IReGameHookchains {
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public:
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virtual ~IReGameHookchains() {}
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@ -773,7 +777,7 @@ public:
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virtual IReGameHookRegistry_AddMultiDamage *AddMultiDamage() = 0;
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virtual IReGameHookRegistry_ApplyMultiDamage *ApplyMultiDamage() = 0;
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virtual IReGameHookRegistry_BuyItem *BuyItem() = 0;
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virtual IReGameHookRegistry_CSGameRules_Think *CSGameRules_Think() = 0;
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virtual IReGameHookRegistry_CSGameRules_Think *CSGameRules_Think() = 0;
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virtual IReGameHookRegistry_CSGameRules_TeamFull *CSGameRules_TeamFull() = 0;
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virtual IReGameHookRegistry_CSGameRules_TeamStacked *CSGameRules_TeamStacked() = 0;
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virtual IReGameHookRegistry_CSGameRules_PlayerGotWeapon *CSGameRules_PlayerGotWeapon() = 0;
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@ -787,7 +791,7 @@ public:
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virtual IReGameHookRegistry_CBasePlayer_PlayerDeathThink *CBasePlayer_PlayerDeathThink() = 0;
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virtual IReGameHookRegistry_CBasePlayer_Observer_Think *CBasePlayer_Observer_Think() = 0;
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virtual IReGameHookRegistry_CBasePlayer_RemoveAllItems *CBasePlayer_RemoveAllItems() = 0;
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};
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struct ReGameFuncs_t {
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@ -1730,6 +1730,16 @@ void CBasePlayer_Observer_Think(IReGameHook_CBasePlayer_Observer_Think *chain, C
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callVoidForward(RG_CBasePlayer_Observer_Think, original, indexOfEdict(pthis->pev));
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}
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void CBasePlayer_RemoveAllItems(IReGameHook_CBasePlayer_RemoveAllItems *chain, CBasePlayer *pthis, BOOL removeSuit)
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{
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auto original = [chain](int _pthis, BOOL _removeSuit)
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{
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chain->callNext(getPrivate<CBasePlayer>(_pthis), _removeSuit);
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};
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callVoidForward(RG_CBasePlayer_RemoveAllItems, original, indexOfEdict(pthis->pev), removeSuit);
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}
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/*
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* VTC functions
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*/
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@ -560,6 +560,7 @@ void CBasePlayerWeapon_KickBack(IReGameHook_CBasePlayerWeapon_KickBack *chain, C
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void CBasePlayerWeapon_SendWeaponAnim(IReGameHook_CBasePlayerWeapon_SendWeaponAnim *chain, CBasePlayerWeapon *pthis, int iAnim, int skiplocal);
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void CBasePlayer_PlayerDeathThink(IReGameHook_CBasePlayer_PlayerDeathThink *chain, CBasePlayer *pthis);
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void CBasePlayer_Observer_Think(IReGameHook_CBasePlayer_Observer_Think *chain, CBasePlayer *pthis);
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void CBasePlayer_RemoveAllItems(IReGameHook_CBasePlayer_RemoveAllItems *chain, CBasePlayer *pthis, BOOL removeSuit);
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/*
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* VTC functions
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@ -215,6 +215,7 @@ hook_t hooklist_player[] = {
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DLL(CBasePlayer_PlayerDeathThink),
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DLL(CBasePlayer_Observer_Think),
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DLL(CBasePlayer_RemoveAllItems),
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};
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hook_t hooklist_gamerules[] = {
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@ -238,6 +238,7 @@ enum GamedllFunc_CBasePlayer
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RG_CBasePlayer_PlayerDeathThink,
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RG_CBasePlayer_Observer_Think,
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RG_CBasePlayer_RemoveAllItems,
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// [...]
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};
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@ -6,5 +6,5 @@
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#pragma once
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#define VERSION_MAJOR 5
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#define VERSION_MINOR 24
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#define VERSION_MINOR 25
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#define VERSION_MAINTENANCE 0
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