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added missed offsets (#156)
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@ -4481,6 +4481,30 @@ enum CCSPlayer_Members
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* Set params: set_member(index, member, Float:value);
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*/
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m_flSpawnProtectionEndTime,
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/*
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* Description: -
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* Member type: class Vector
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* Get params: get_member(index, member, Float:output[3]);
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* Set params: set_member(index, member, Float:dest[3]);
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*/
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m_vecOldvAngle,
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/*
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* Description: -
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* Member type: int
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* Get params: get_member(index, member);
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* Set params: set_member(index, member, value);
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*/
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m_iWeaponInfiniteAmmo,
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/*
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* Description: -
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* Member type: int
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* Get params: get_member(index, member);
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* Set params: set_member(index, member, value);
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*/
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m_iWeaponInfiniteIds,
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};
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/**
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@ -101,6 +101,9 @@ public:
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bool m_bForceShowMenu;
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float m_flRespawnPending;
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float m_flSpawnProtectionEndTime;
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Vector m_vecOldvAngle;
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int m_iWeaponInfiniteAmmo;
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int m_iWeaponInfiniteIds;
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};
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// Inlines
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@ -742,6 +742,9 @@ member_t memberlist_csplayer[] = {
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CSPL_MEMBERS(m_bForceShowMenu),
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CSPL_MEMBERS(m_flRespawnPending),
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CSPL_MEMBERS(m_flSpawnProtectionEndTime),
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CSPL_MEMBERS(m_vecOldvAngle),
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CSPL_MEMBERS(m_iWeaponInfiniteAmmo),
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CSPL_MEMBERS(m_iWeaponInfiniteIds),
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};
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member_t memberlist_baseitem[] = {
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@ -740,6 +740,9 @@ enum CSPlayer_Members
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m_bForceShowMenu,
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m_flRespawnPending,
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m_flSpawnProtectionEndTime,
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m_vecOldvAngle,
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m_iWeaponInfiniteAmmo,
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m_iWeaponInfiniteIds,
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};
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enum CBasePlayerItem_Members
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