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API
: New gamedll hookchains (#280)
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@ -75,9 +75,9 @@
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* global_get(glb_trace_flags) values
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* @note Custom flags that we can retrieve in pfnShouldCollide/TraceLine/TraceHull
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*/
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#define FTRACE_BULLET (1<<16)
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#define FTRACE_FLASH (1<<17)
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#define FTRACE_KNIFE (1<<18)
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#define FTRACE_BULLET (1<<16)
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#define FTRACE_FLASH (1<<17)
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#define FTRACE_KNIFE (1<<18)
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/**
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* get_entvar(entity, var_movetype) values
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@ -1368,3 +1368,114 @@ enum InfoMapBuyParam
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#define SCORE_STATUS_BOMB (1<<1)
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#define SCORE_STATUS_VIP (1<<2)
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#define SCORE_STATUS_DEFKIT (1<<3)
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/**
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* For RG_CBotManager_OnEvent
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*/
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enum GameEventType
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{
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EVENT_INVALID = 0,
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EVENT_WEAPON_FIRED, // tell bots the player is attack (argumens: 1 = attacker, 2 = NULL)
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EVENT_WEAPON_FIRED_ON_EMPTY, // tell bots the player is attack without clip ammo (argumens: 1 = attacker, 2 = NULL)
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EVENT_WEAPON_RELOADED, // tell bots the player is reloading his weapon (argumens: 1 = reloader, 2 = NULL)
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EVENT_HE_GRENADE_EXPLODED, // tell bots the HE grenade is exploded (argumens: 1 = grenade thrower, 2 = NULL)
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EVENT_FLASHBANG_GRENADE_EXPLODED, // tell bots the flashbang grenade is exploded (argumens: 1 = grenade thrower, 2 = explosion origin)
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EVENT_SMOKE_GRENADE_EXPLODED, // tell bots the smoke grenade is exploded (argumens: 1 = grenade thrower, 2 = NULL)
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EVENT_GRENADE_BOUNCED,
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EVENT_BEING_SHOT_AT,
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EVENT_PLAYER_BLINDED_BY_FLASHBANG, // tell bots the player is flashed (argumens: 1 = flashed player, 2 = NULL)
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EVENT_PLAYER_FOOTSTEP, // tell bots the player is running (argumens: 1 = runner, 2 = NULL)
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EVENT_PLAYER_JUMPED, // tell bots the player is jumped (argumens: 1 = jumper, 2 = NULL)
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EVENT_PLAYER_DIED, // tell bots the player is killed (argumens: 1 = victim, 2 = killer)
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EVENT_PLAYER_LANDED_FROM_HEIGHT, // tell bots the player is fell with some damage (argumens: 1 = felled player, 2 = NULL)
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EVENT_PLAYER_TOOK_DAMAGE, // tell bots the player is take damage (argumens: 1 = victim, 2 = attacker)
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EVENT_HOSTAGE_DAMAGED, // tell bots the player has injured a hostage (argumens: 1 = hostage, 2 = injurer)
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EVENT_HOSTAGE_KILLED, // tell bots the player has killed a hostage (argumens: 1 = hostage, 2 = killer)
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EVENT_DOOR, // tell bots the door is moving (argumens: 1 = door, 2 = NULL)
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EVENT_BREAK_GLASS, // tell bots the glass has break (argumens: 1 = glass, 2 = NULL)
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EVENT_BREAK_WOOD, // tell bots the wood has break (argumens: 1 = wood, 2 = NULL)
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EVENT_BREAK_METAL, // tell bots the metal/computer has break (argumens: 1 = metal/computer, 2 = NULL)
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EVENT_BREAK_FLESH, // tell bots the flesh has break (argumens: 1 = flesh, 2 = NULL)
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EVENT_BREAK_CONCRETE, // tell bots the concrete has break (argumens: 1 = concrete, 2 = NULL)
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EVENT_BOMB_PLANTED, // tell bots the bomb has been planted (argumens: 1 = planter, 2 = NULL)
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EVENT_BOMB_DROPPED, // tell bots the bomb has been dropped (argumens: 1 = NULL, 2 = NULL)
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EVENT_BOMB_PICKED_UP, // let the bots hear the bomb pickup (argumens: 1 = player that pickup c4, 2 = NULL)
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EVENT_BOMB_BEEP, // let the bots hear the bomb beeping (argumens: 1 = c4, 2 = NULL)
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EVENT_BOMB_DEFUSING, // tell the bots someone has started defusing (argumens: 1 = defuser, 2 = NULL)
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EVENT_BOMB_DEFUSE_ABORTED, // tell the bots someone has aborted defusing (argumens: 1 = NULL, 2 = NULL)
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EVENT_BOMB_DEFUSED, // tell the bots the bomb is defused (argumens: 1 = defuser, 2 = NULL)
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EVENT_BOMB_EXPLODED, // let the bots hear the bomb exploding (argumens: 1 = NULL, 2 = NULL)
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EVENT_HOSTAGE_USED, // tell bots the hostage is used (argumens: 1 = user, 2 = NULL)
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EVENT_HOSTAGE_RESCUED, // tell bots the hostage is rescued (argumens: 1 = rescuer (CBasePlayer *), 2 = hostage (CHostage *))
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EVENT_ALL_HOSTAGES_RESCUED, // tell bots the all hostages are rescued (argumens: 1 = NULL, 2 = NULL)
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EVENT_VIP_ESCAPED, // tell bots the VIP is escaped (argumens: 1 = NULL, 2 = NULL)
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EVENT_VIP_ASSASSINATED, // tell bots the VIP is assassinated (argumens: 1 = NULL, 2 = NULL)
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EVENT_TERRORISTS_WIN, // tell bots the terrorists won the round (argumens: 1 = NULL, 2 = NULL)
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EVENT_CTS_WIN, // tell bots the CTs won the round (argumens: 1 = NULL, 2 = NULL)
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EVENT_ROUND_DRAW, // tell bots the round was a draw (argumens: 1 = NULL, 2 = NULL)
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EVENT_ROUND_WIN, // tell carreer the round was a win (argumens: 1 = NULL, 2 = NULL)
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EVENT_ROUND_LOSS, // tell carreer the round was a loss (argumens: 1 = NULL, 2 = NULL)
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EVENT_ROUND_START, // tell bots the round was started (when freeze period is expired) (argumens: 1 = NULL, 2 = NULL)
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EVENT_PLAYER_SPAWNED, // tell bots the player is spawned (argumens: 1 = spawned player, 2 = NULL)
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EVENT_CLIENT_CORPSE_SPAWNED,
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EVENT_BUY_TIME_START,
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EVENT_PLAYER_LEFT_BUY_ZONE,
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EVENT_DEATH_CAMERA_START,
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EVENT_KILL_ALL,
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EVENT_ROUND_TIME,
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EVENT_DIE,
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EVENT_KILL,
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EVENT_HEADSHOT,
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EVENT_KILL_FLASHBANGED,
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EVENT_TUTOR_BUY_MENU_OPENNED,
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EVENT_TUTOR_AUTOBUY,
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EVENT_PLAYER_BOUGHT_SOMETHING,
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EVENT_TUTOR_NOT_BUYING_ANYTHING,
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EVENT_TUTOR_NEED_TO_BUY_PRIMARY_WEAPON,
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EVENT_TUTOR_NEED_TO_BUY_PRIMARY_AMMO,
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EVENT_TUTOR_NEED_TO_BUY_SECONDARY_AMMO,
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EVENT_TUTOR_NEED_TO_BUY_ARMOR,
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EVENT_TUTOR_NEED_TO_BUY_DEFUSE_KIT,
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EVENT_TUTOR_NEED_TO_BUY_GRENADE,
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EVENT_CAREER_TASK_DONE,
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EVENT_START_RADIO_1,
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EVENT_RADIO_COVER_ME,
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EVENT_RADIO_YOU_TAKE_THE_POINT,
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EVENT_RADIO_HOLD_THIS_POSITION,
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EVENT_RADIO_REGROUP_TEAM,
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EVENT_RADIO_FOLLOW_ME,
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EVENT_RADIO_TAKING_FIRE,
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EVENT_START_RADIO_2,
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EVENT_RADIO_GO_GO_GO,
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EVENT_RADIO_TEAM_FALL_BACK,
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EVENT_RADIO_STICK_TOGETHER_TEAM,
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EVENT_RADIO_GET_IN_POSITION_AND_WAIT,
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EVENT_RADIO_STORM_THE_FRONT,
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EVENT_RADIO_REPORT_IN_TEAM,
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EVENT_START_RADIO_3,
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EVENT_RADIO_AFFIRMATIVE,
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EVENT_RADIO_ENEMY_SPOTTED,
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EVENT_RADIO_NEED_BACKUP,
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EVENT_RADIO_SECTOR_CLEAR,
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EVENT_RADIO_IN_POSITION,
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EVENT_RADIO_REPORTING_IN,
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EVENT_RADIO_GET_OUT_OF_THERE,
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EVENT_RADIO_NEGATIVE,
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EVENT_RADIO_ENEMY_DOWN,
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EVENT_END_RADIO,
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EVENT_NEW_MATCH, // tell bots the game is new (argumens: 1 = NULL, 2 = NULL)
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EVENT_PLAYER_CHANGED_TEAM, // tell bots the player is switch his team (also called from ClientPutInServer()) (argumens: 1 = switcher, 2 = NULL)
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EVENT_BULLET_IMPACT, // tell bots the player is shoot at wall (argumens: 1 = shooter, 2 = shoot trace end position)
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EVENT_GAME_COMMENCE, // tell bots the game is commencing (argumens: 1 = NULL, 2 = NULL)
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EVENT_WEAPON_ZOOMED, // tell bots the player is switch weapon zoom (argumens: 1 = zoom switcher, 2 = NULL)
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EVENT_HOSTAGE_CALLED_FOR_HELP, // tell bots the hostage is talking (argumens: 1 = listener, 2 = NULL)
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NUM_GAME_EVENTS,
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};
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@ -25,7 +25,8 @@ enum hooks_tables_e
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ht_weaponbox,
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ht_weapon,
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ht_gib,
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ht_cbaseentity
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ht_cbaseentity,
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ht_botmanager
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};
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enum members_tables_e
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@ -81,6 +82,8 @@ enum members_tables_e
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mt_gib
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};
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#define ReAPIFunc {EngineFunc, GamedllFunc, GamedllFunc_CBaseAnimating, GamedllFunc_CBasePlayer, GamedllFunc_CSGameRules, GamedllFunc_CGrenade, GamedllFunc_CWeaponBox, ReCheckerFunc, GamedllFunc_CBasePlayerWeapon, GamedllFunc_CGib, GamedllFunc_CBaseEntity, GamedllFunc_CBotManager}
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// Is like FNullEnt
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#define is_nullent(%0) (%0 == 0 || is_entity(%0) == false)
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@ -149,7 +152,7 @@ enum HookChain
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*
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* @return Returns a hook handle. Use EnableHookChain/DisableHookChain to toggle the forward on or off
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*/
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native HookChain:RegisterHookChain({EngineFunc, GamedllFunc, GamedllFunc_CBaseAnimating, GamedllFunc_CBasePlayer, GamedllFunc_CSGameRules, GamedllFunc_CGrenade, GamedllFunc_CWeaponBox, ReCheckerFunc, GamedllFunc_CBasePlayerWeapon, GamedllFunc_CGib, GamedllFunc_CBaseEntity}:function_id, const callback[], post = 0);
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native HookChain:RegisterHookChain(ReAPIFunc:function_id, const callback[], post = 0);
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/*
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* Stops a hook from triggering.
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@ -210,7 +213,7 @@ native SetHookChainArg(number, AType:type, any:...);
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*
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* @return Returns true if the original function was called, otherwise false
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*/
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native bool:IsReapiHookOriginalWasCalled({EngineFunc, GamedllFunc, GamedllFunc_CBaseAnimating, GamedllFunc_CBasePlayer, GamedllFunc_CSGameRules, GamedllFunc_CGrenade, GamedllFunc_CWeaponBox, ReCheckerFunc, GamedllFunc_CBasePlayerWeapon, GamedllFunc_CGib}:function_id);
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native bool:IsReapiHookOriginalWasCalled(ReAPIFunc:function_id);
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/*
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* Returns the current hookchain handle.
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@ -413,6 +413,72 @@ enum GamedllFunc
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* Params: (const pLadder, const playerIndex)
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*/
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RG_PM_LadderMove,
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/*
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* Description: Called on every frame after a player jumps on water for a short period of time
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* Params: (const playerIndex)
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*/
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RG_PM_WaterJump,
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/*
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* Description: Called when a player jumps on water for the first time
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* Params: (const playerIndex)
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*/
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RG_PM_CheckWaterJump,
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/*
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* Description: Called on every frame while player presses jump button
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* Params: (const playerIndex)
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*/
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RG_PM_Jump,
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/*
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* Description: Called on every frame to check player ducking
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* Params: (const playerIndex)
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*/
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RG_PM_Duck,
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/*
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* Description: Called whenever player tries to unduck
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* Params: (const playerIndex)
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*/
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RG_PM_UnDuck,
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/*
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* Description: Called whenever player emits an step sound
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* Params: (step, Float:fvol, const playerIndex)
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*/
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RG_PM_PlayStepSound,
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/*
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* Description: Called whenever player is on air (not touching floor)
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* Params: (Float:wishdir[3], Float:wishspeed, Float:accel, const playerIndex)
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*/
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RG_PM_AirAccelerate,
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/*
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* Description: Called when game clears multidamage data (before TraceAttack)
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* Params: ()
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*/
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RG_ClearMultiDamage,
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/*
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* Description: Called inside TraceAttack to store entity damage to multidamage data
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* Params: (const pevInflictor, const pEntity, Float:flDamage, bitsDamageType)
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*/
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RG_AddMultiDamage,
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/*
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* Description: Called after game finished a bullet tracing for applying damage cached on multidamage data
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* Params: (const pevInflictor, const pevAttacker)
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*/
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RG_ApplyMultiDamage,
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/*
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* Description: Called when player buys an item from buy menu (Nightvision, Kevlar, etc.)
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* Params: (const pPlayer, iSlot)
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*/
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RG_BuyItem,
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};
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/**
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@ -834,6 +900,20 @@ enum GamedllFunc_CBasePlayer
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* Params: (const this)
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*/
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RG_CBasePlayer_JoiningThink,
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/*
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* Description: Called every client frame to check time based damage
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* Return type: void
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* Params: (const this)
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*/
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RG_CBasePlayer_CheckTimeBasedDamage,
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/*
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* Description: Called when game selects a spawn point (info_player_start/deathmatch) to position the player
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* Return type: edict_t * (Entity index of selected spawn point)
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* Params: (const this)
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*/
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RG_CBasePlayer_EntSelectSpawnPoint,
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};
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/**
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@ -868,6 +948,29 @@ enum GamedllFunc_CBasePlayerWeapon
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* Params: (const this, iAnim, iStartAnim, Float:fDelay, Float:fStartDelay, const pszReloadSound1[], const pszReloadSound2[])
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*/
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RG_CBasePlayerWeapon_DefaultShotgunReload,
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/*
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* Description: Called every client frame (PlayerPostThink) for the player's active weapon
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* Return type: void
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* Params: (const this)
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*/
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RG_CBasePlayerWeapon_ItemPostFrame,
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/*
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* Description: Called whenever player fires a weapon and shakes player screen (punchangles altering)
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* @note Weapons that use KickBack: AK47, AUG, FAMAS, GALIL, M249, M4A1, MAC10, MP5NAVY, P90, SG552, TMP, UMP45
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* Return type: void
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* Params: (const this, Float:up_base, Float:lateral_base, Float:up_modifier, Float:lateral_modifier, Float:p_max, Float:lateral_max, direction_change)
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*/
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RG_CBasePlayerWeapon_KickBack,
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/*
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* Description: Called whenever game sends an animation to his current holder (player)
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* @note This is often called for all animations in exception of "fire" and "idle" sequences (both called via client prediction)
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* Return type: void
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* Params: (const this, iAnim, skiplocal)
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*/
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RG_CBasePlayerWeapon_SendWeaponAnim,
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};
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/**
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@ -922,6 +1025,21 @@ enum GamedllFunc_CBaseEntity
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RG_CBaseEntity_FireBullets3,
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};
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/**
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* GamedllFunc CBotManager
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*/
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enum GamedllFunc_CBotManager
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{
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/*
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* Description: Called on each improved bot event
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* Return type: void
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* Params: (GameEventType:event, const pEntity, const pOther)
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*/
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RG_CBotManager_OnEvent = BEGIN_FUNC_REGION(botmanager),
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}
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/**
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* GamedllFunc CSGameRules
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*/
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@ -1081,6 +1199,32 @@ enum GamedllFunc_CSGameRules
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* Params: (const listener, const sender)
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*/
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RG_CSGameRules_CanPlayerHearPlayer,
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/*
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* Description: Called every server frame to process game rules
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* Params: ()
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*/
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RG_CSGameRules_Think,
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/*
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* Description: Called each time player tries to join a team to ensure availability
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* Return type: bool
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* Params: (team_id)
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*/
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RG_CSGameRules_TeamFull,
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/*
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* Description: Called each time player tries to join a team to ensure a fair distribution of players (based on mp_limitteams cvar)
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* Return type: bool
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* Params: (newTeam_id, curTeam_id)
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*/
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RG_CSGameRules_TeamStacked,
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/*
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* Description: Called each time player gets a weapon linked to his inventory
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* Params: (const pPlayer, const pWeapon)
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*/
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RG_CSGameRules_PlayerGotWeapon,
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};
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/**
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@ -36,6 +36,7 @@
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#include <gamerules.h>
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#include <client.h>
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#include <gib.h>
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#include <GameEvent.h>
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#include <API/CSInterfaces.h>
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#define REGAMEDLL_API_VERSION_MAJOR 5
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@ -237,10 +238,6 @@ typedef IHookChainRegistry<void, struct playermove_s *, int> IReGameHookRegistry
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typedef IHookChain<void, int> IReGameHook_PM_AirMove;
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typedef IHookChainRegistry<void, int> IReGameHookRegistry_PM_AirMove;
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// PM_LadderMove hook
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typedef IHookChain<void, struct physent_s *> IReGameHook_PM_LadderMove;
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typedef IHookChainRegistry<void, struct physent_s *> IReGameHookRegistry_PM_LadderMove;
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// HandleMenu_ChooseAppearance hook
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typedef IHookChain<void, class CBasePlayer *, int> IReGameHook_HandleMenu_ChooseAppearance;
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typedef IHookChainRegistry<void, class CBasePlayer *, int> IReGameHookRegistry_HandleMenu_ChooseAppearance;
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@ -529,6 +526,94 @@ typedef IHookChainRegistryClass<void, class CBasePlayer> IReGameHookRegistry_CBa
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typedef IHookChain<void, class CGameRules **> IReGameHook_FreeGameRules;
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typedef IHookChainRegistry<void, class CGameRules **> IReGameHookRegistry_FreeGameRules;
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// PM_LadderMove hook
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typedef IHookChain<void, struct physent_s *> IReGameHook_PM_LadderMove;
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typedef IHookChainRegistry<void, struct physent_s *> IReGameHookRegistry_PM_LadderMove;
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// PM_WaterJump hook
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typedef IHookChain<void> IReGameHook_PM_WaterJump;
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typedef IHookChainRegistry<void> IReGameHookRegistry_PM_WaterJump;
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// PM_CheckWaterJump hook
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typedef IHookChain<void> IReGameHook_PM_CheckWaterJump;
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typedef IHookChainRegistry<void> IReGameHookRegistry_PM_CheckWaterJump;
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// PM_Jump hook
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typedef IHookChain<void> IReGameHook_PM_Jump;
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typedef IHookChainRegistry<void> IReGameHookRegistry_PM_Jump;
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// PM_Duck hook
|
||||
typedef IHookChain<void> IReGameHook_PM_Duck;
|
||||
typedef IHookChainRegistry<void> IReGameHookRegistry_PM_Duck;
|
||||
|
||||
// PM_UnDuck hook
|
||||
typedef IHookChain<void> IReGameHook_PM_UnDuck;
|
||||
typedef IHookChainRegistry<void> IReGameHookRegistry_PM_UnDuck;
|
||||
|
||||
// PM_PlayStepSound hook
|
||||
typedef IHookChain<void, int, float> IReGameHook_PM_PlayStepSound;
|
||||
typedef IHookChainRegistry<void, int, float> IReGameHookRegistry_PM_PlayStepSound;
|
||||
|
||||
// PM_AirAccelerate hook
|
||||
typedef IHookChain<void, vec_t *, float, float> IReGameHook_PM_AirAccelerate;
|
||||
typedef IHookChainRegistry<void, vec_t *, float, float> IReGameHookRegistry_PM_AirAccelerate;
|
||||
|
||||
// ClearMultiDamage hook
|
||||
typedef IHookChain<void> IReGameHook_ClearMultiDamage;
|
||||
typedef IHookChainRegistry<void> IReGameHookRegistry_ClearMultiDamage;
|
||||
|
||||
// AddMultiDamage hook
|
||||
typedef IHookChain<void, entvars_t *, CBaseEntity *, float, int> IReGameHook_AddMultiDamage;
|
||||
typedef IHookChainRegistry<void, entvars_t *, CBaseEntity *, float, int> IReGameHookRegistry_AddMultiDamage;
|
||||
|
||||
// ApplyMultiDamage hook
|
||||
typedef IHookChain<void, entvars_t *, entvars_t *> IReGameHook_ApplyMultiDamage;
|
||||
typedef IHookChainRegistry<void, entvars_t *, entvars_t *> IReGameHookRegistry_ApplyMultiDamage;
|
||||
|
||||
// BuyItem hook
|
||||
typedef IHookChain<void, CBasePlayer *, int> IReGameHook_BuyItem;
|
||||
typedef IHookChainRegistry<void, CBasePlayer *, int> IReGameHookRegistry_BuyItem;
|
||||
|
||||
// CHalfLifeMultiplay::Think hook
|
||||
typedef IHookChain<void> IReGameHook_CSGameRules_Think;
|
||||
typedef IHookChainRegistry<void> IReGameHookRegistry_CSGameRules_Think;
|
||||
|
||||
// CHalfLifeMultiplay::TeamFull hook
|
||||
typedef IHookChain<BOOL, int> IReGameHook_CSGameRules_TeamFull;
|
||||
typedef IHookChainRegistry<BOOL, int> IReGameHookRegistry_CSGameRules_TeamFull;
|
||||
|
||||
// CHalfLifeMultiplay::TeamStacked hook
|
||||
typedef IHookChain<BOOL, int, int> IReGameHook_CSGameRules_TeamStacked;
|
||||
typedef IHookChainRegistry<BOOL, int, int> IReGameHookRegistry_CSGameRules_TeamStacked;
|
||||
|
||||
// CHalfLifeMultiplay::PlayerGotWeapon hook
|
||||
typedef IHookChain<void, CBasePlayer *, CBasePlayerItem *> IReGameHook_CSGameRules_PlayerGotWeapon;
|
||||
typedef IHookChainRegistry<void, CBasePlayer *, CBasePlayerItem *> IReGameHookRegistry_CSGameRules_PlayerGotWeapon;
|
||||
|
||||
// CBotManager::OnEvent hook
|
||||
typedef IHookChain<void, GameEventType, CBaseEntity *, CBaseEntity *> IReGameHook_CBotManager_OnEvent;
|
||||
typedef IHookChainRegistry<void, GameEventType, CBaseEntity*, CBaseEntity*> IReGameHookRegistry_CBotManager_OnEvent;
|
||||
|
||||
// CBasePlayer::CheckTimeBasedDamage hook
|
||||
typedef IHookChainClass<void, CBasePlayer> IReGameHook_CBasePlayer_CheckTimeBasedDamage;
|
||||
typedef IHookChainRegistryClass<void, CBasePlayer> IReGameHookRegistry_CBasePlayer_CheckTimeBasedDamage;
|
||||
|
||||
// CBasePlayer::EntSelectSpawnPoint hook
|
||||
typedef IHookChainClass<edict_t *, CBasePlayer> IReGameHook_CBasePlayer_EntSelectSpawnPoint;
|
||||
typedef IHookChainRegistryClass<edict_t *, CBasePlayer> IReGameHookRegistry_CBasePlayer_EntSelectSpawnPoint;
|
||||
|
||||
// CBasePlayerWeapon::ItemPostFrame hook
|
||||
typedef IHookChainClass<void, CBasePlayerWeapon> IReGameHook_CBasePlayerWeapon_ItemPostFrame;
|
||||
typedef IHookChainRegistryClass<void, CBasePlayerWeapon> IReGameHookRegistry_CBasePlayerWeapon_ItemPostFrame;
|
||||
|
||||
// CBasePlayerWeapon::KickBack hook
|
||||
typedef IHookChainClass<void, CBasePlayerWeapon, float, float, float, float, float, float, int> IReGameHook_CBasePlayerWeapon_KickBack;
|
||||
typedef IHookChainRegistryClass<void, CBasePlayerWeapon, float, float, float, float, float, float, int> IReGameHookRegistry_CBasePlayerWeapon_KickBack;
|
||||
|
||||
// CBasePlayerWeapon::SendWeaponAnim hook
|
||||
typedef IHookChainClass<void, CBasePlayerWeapon, int, int> IReGameHook_CBasePlayerWeapon_SendWeaponAnim;
|
||||
typedef IHookChainRegistryClass<void, CBasePlayerWeapon, int, int> IReGameHookRegistry_CBasePlayerWeapon_SendWeaponAnim;
|
||||
|
||||
class IReGameHookchains {
|
||||
public:
|
||||
virtual ~IReGameHookchains() {}
|
||||
@ -665,6 +750,27 @@ public:
|
||||
|
||||
virtual IReGameHookRegistry_FreeGameRules *FreeGameRules() = 0;
|
||||
virtual IReGameHookRegistry_PM_LadderMove *PM_LadderMove() = 0;
|
||||
virtual IReGameHookRegistry_PM_WaterJump *PM_WaterJump() = 0;
|
||||
virtual IReGameHookRegistry_PM_CheckWaterJump *PM_CheckWaterJump() = 0;
|
||||
virtual IReGameHookRegistry_PM_Jump *PM_Jump() = 0;
|
||||
virtual IReGameHookRegistry_PM_Duck *PM_Duck() = 0;
|
||||
virtual IReGameHookRegistry_PM_UnDuck *PM_UnDuck() = 0;
|
||||
virtual IReGameHookRegistry_PM_PlayStepSound *PM_PlayStepSound() = 0;
|
||||
virtual IReGameHookRegistry_PM_AirAccelerate *PM_AirAccelerate() = 0;
|
||||
virtual IReGameHookRegistry_ClearMultiDamage *ClearMultiDamage() = 0;
|
||||
virtual IReGameHookRegistry_AddMultiDamage *AddMultiDamage() = 0;
|
||||
virtual IReGameHookRegistry_ApplyMultiDamage *ApplyMultiDamage() = 0;
|
||||
virtual IReGameHookRegistry_BuyItem *BuyItem() = 0;
|
||||
virtual IReGameHookRegistry_CSGameRules_Think *CSGameRules_Think() = 0;
|
||||
virtual IReGameHookRegistry_CSGameRules_TeamFull *CSGameRules_TeamFull() = 0;
|
||||
virtual IReGameHookRegistry_CSGameRules_TeamStacked *CSGameRules_TeamStacked() = 0;
|
||||
virtual IReGameHookRegistry_CSGameRules_PlayerGotWeapon *CSGameRules_PlayerGotWeapon() = 0;
|
||||
virtual IReGameHookRegistry_CBotManager_OnEvent *CBotManager_OnEvent() = 0;
|
||||
virtual IReGameHookRegistry_CBasePlayer_CheckTimeBasedDamage *CBasePlayer_CheckTimeBasedDamage() = 0;
|
||||
virtual IReGameHookRegistry_CBasePlayer_EntSelectSpawnPoint *CBasePlayer_EntSelectSpawnPoint() = 0;
|
||||
virtual IReGameHookRegistry_CBasePlayerWeapon_ItemPostFrame *CBasePlayerWeapon_ItemPostFrame() = 0;
|
||||
virtual IReGameHookRegistry_CBasePlayerWeapon_KickBack *CBasePlayerWeapon_KickBack() = 0;
|
||||
virtual IReGameHookRegistry_CBasePlayerWeapon_SendWeaponAnim *CBasePlayerWeapon_SendWeaponAnim() = 0;
|
||||
};
|
||||
|
||||
struct ReGameFuncs_t {
|
||||
@ -685,6 +791,12 @@ struct ReGameFuncs_t {
|
||||
void (*UTIL_RestartOther)(const char *szClassname);
|
||||
void (*UTIL_ResetEntities)();
|
||||
void (*UTIL_RemoveOther)(const char *szClassname, int nCount);
|
||||
void (*UTIL_DecalTrace)(TraceResult *pTrace, int decalNumber);
|
||||
void (*UTIL_Remove)(CBaseEntity *pEntity);
|
||||
int (*AddAmmoNameToAmmoRegistry)(const char *szAmmoname);
|
||||
void (*TextureTypePlaySound)(TraceResult *ptr, Vector vecSrc, Vector vecEnd, int iBulletType);
|
||||
class CWeaponBox *(*CreateWeaponBox)(CBasePlayerItem *pItem, CBasePlayer *pPlayerOwner, const char *modelName, Vector &origin, Vector &angles, Vector &velocity, float lifeTime, bool packAmmo);
|
||||
class CGrenade *(*SpawnGrenade)(WeaponIdType weaponId, entvars_t *pevOwner, Vector &vecSrc, Vector &vecThrow, float time, int iTeam, unsigned short usEvent);
|
||||
};
|
||||
|
||||
class IReGameApi {
|
||||
|
@ -1458,6 +1458,254 @@ void PM_LadderMove(IReGameHook_PM_LadderMove *chain, physent_t *pLadder)
|
||||
PM_LadderMove_AMXX(chain, pLadder, pLadder->player + 1);
|
||||
}
|
||||
|
||||
void PM_WaterJump_AMXX(IReGameHook_PM_WaterJump *chain, int playerIndex)
|
||||
{
|
||||
auto original = [chain](int _playerIndex)
|
||||
{
|
||||
chain->callNext();
|
||||
};
|
||||
|
||||
callVoidForward(RG_PM_WaterJump, original, playerIndex);
|
||||
}
|
||||
|
||||
void PM_WaterJump(IReGameHook_PM_WaterJump *chain)
|
||||
{
|
||||
PM_WaterJump_AMXX(chain, g_pMove->player_index + 1);
|
||||
}
|
||||
|
||||
void PM_CheckWaterJump_AMXX(IReGameHook_PM_CheckWaterJump *chain, int playerIndex)
|
||||
{
|
||||
auto original = [chain](int _playerIndex)
|
||||
{
|
||||
chain->callNext();
|
||||
};
|
||||
|
||||
callVoidForward(RG_PM_CheckWaterJump, original, playerIndex);
|
||||
}
|
||||
|
||||
void PM_CheckWaterJump(IReGameHook_PM_CheckWaterJump *chain)
|
||||
{
|
||||
PM_CheckWaterJump_AMXX(chain, g_pMove->player_index + 1);
|
||||
}
|
||||
|
||||
void PM_Jump_AMXX(IReGameHook_PM_Jump *chain, int playerIndex)
|
||||
{
|
||||
auto original = [chain](int _playerIndex)
|
||||
{
|
||||
chain->callNext();
|
||||
};
|
||||
|
||||
callVoidForward(RG_PM_Jump, original, playerIndex);
|
||||
}
|
||||
|
||||
void PM_Jump(IReGameHook_PM_Jump *chain)
|
||||
{
|
||||
PM_Jump_AMXX(chain, g_pMove->player_index + 1);
|
||||
}
|
||||
|
||||
void PM_Duck_AMXX(IReGameHook_PM_Duck *chain, int playerIndex)
|
||||
{
|
||||
auto original = [chain](int _playerIndex)
|
||||
{
|
||||
chain->callNext();
|
||||
};
|
||||
|
||||
callVoidForward(RG_PM_Duck, original, playerIndex);
|
||||
}
|
||||
|
||||
void PM_Duck(IReGameHook_PM_Duck *chain)
|
||||
{
|
||||
PM_Duck_AMXX(chain, g_pMove->player_index + 1);
|
||||
}
|
||||
|
||||
void PM_UnDuck_AMXX(IReGameHook_PM_UnDuck *chain, int playerIndex)
|
||||
{
|
||||
auto original = [chain](int _playerIndex)
|
||||
{
|
||||
chain->callNext();
|
||||
};
|
||||
|
||||
callVoidForward(RG_PM_UnDuck, original, playerIndex);
|
||||
}
|
||||
|
||||
void PM_UnDuck(IReGameHook_PM_UnDuck *chain)
|
||||
{
|
||||
PM_UnDuck_AMXX(chain, g_pMove->player_index + 1);
|
||||
}
|
||||
|
||||
void PM_PlayStepSound_AMXX(IReGameHook_PM_PlayStepSound *chain, int step, float fvol, int playerIndex)
|
||||
{
|
||||
auto original = [chain](int _step, float _fvol, int _playerIndex)
|
||||
{
|
||||
chain->callNext(_step, _fvol);
|
||||
};
|
||||
|
||||
callVoidForward(RG_PM_PlayStepSound, original, step, fvol, playerIndex);
|
||||
}
|
||||
|
||||
void PM_PlayStepSound(IReGameHook_PM_PlayStepSound *chain, int step, float fvol)
|
||||
{
|
||||
PM_PlayStepSound_AMXX(chain, step, fvol, g_pMove->player_index + 1);
|
||||
}
|
||||
|
||||
void PM_AirAccelerate_AMXX(IReGameHook_PM_AirAccelerate *chain, vec_t *wishdir, float wishspeed, float accel, int playerIndex)
|
||||
{
|
||||
Vector wishdirCopy(wishdir);
|
||||
|
||||
auto original = [chain, &wishdirCopy](cell _wishdir, float _wishspeed, float _accel, int _playerIndex)
|
||||
{
|
||||
chain->callNext(wishdirCopy, _wishspeed, _accel);
|
||||
};
|
||||
|
||||
callVoidForward(RG_PM_AirAccelerate, original, getAmxVector(wishdirCopy), wishspeed, accel, playerIndex);
|
||||
}
|
||||
|
||||
void PM_AirAccelerate(IReGameHook_PM_AirAccelerate *chain, vec_t *wishdir, float wishspeed, float accel)
|
||||
{
|
||||
PM_AirAccelerate_AMXX(chain, wishdir, wishspeed, accel, g_pMove->player_index + 1);
|
||||
}
|
||||
|
||||
void ClearMultiDamage(IReGameHook_ClearMultiDamage *chain)
|
||||
{
|
||||
auto original = [chain]()
|
||||
{
|
||||
chain->callNext();
|
||||
};
|
||||
|
||||
callVoidForward(RG_ClearMultiDamage, original);
|
||||
}
|
||||
|
||||
void AddMultiDamage(IReGameHook_AddMultiDamage *chain, entvars_t *pevInflictor, CBaseEntity *pEntity, float flDamage, int bitsDamageType)
|
||||
{
|
||||
auto original = [chain](int _pevInflictor, int _pEntity, float _flDamage, int _bitsDamageType)
|
||||
{
|
||||
chain->callNext(PEV(_pevInflictor), getPrivate<CBaseEntity>(_pEntity), _flDamage, _bitsDamageType);
|
||||
};
|
||||
|
||||
callVoidForward(RG_AddMultiDamage, original, indexOfEdict(pevInflictor), indexOfEdict(pEntity->pev), flDamage, bitsDamageType);
|
||||
}
|
||||
|
||||
void ApplyMultiDamage(IReGameHook_ApplyMultiDamage *chain, entvars_t *pevInflictor, entvars_t *pevAttacker)
|
||||
{
|
||||
auto original = [chain](int _pevInflictor, int _pevAttacker)
|
||||
{
|
||||
chain->callNext(PEV(_pevInflictor), PEV(_pevAttacker));
|
||||
};
|
||||
|
||||
callVoidForward(RG_ApplyMultiDamage, original, indexOfEdict(pevInflictor), indexOfEdict(pevAttacker));
|
||||
}
|
||||
|
||||
void BuyItem(IReGameHook_BuyItem *chain, CBasePlayer *pPlayer, int iSlot)
|
||||
{
|
||||
auto original = [chain](int _pPlayer, int _iSlot)
|
||||
{
|
||||
chain->callNext(getPrivate<CBasePlayer>(_pPlayer), _iSlot);
|
||||
};
|
||||
|
||||
callVoidForward(RG_AddMultiDamage, original, indexOfEdict(pPlayer->pev), iSlot);
|
||||
}
|
||||
|
||||
void CSGameRules_Think(IReGameHook_CSGameRules_Think *chain)
|
||||
{
|
||||
auto original = [chain]()
|
||||
{
|
||||
chain->callNext();
|
||||
};
|
||||
|
||||
callVoidForward(RG_CSGameRules_Think, original);
|
||||
}
|
||||
|
||||
BOOL CSGameRules_TeamFull(IReGameHook_CSGameRules_TeamFull *chain, int team_id)
|
||||
{
|
||||
auto original = [chain](int _team_id)
|
||||
{
|
||||
return chain->callNext(_team_id);
|
||||
};
|
||||
|
||||
return callForward<BOOL>(RG_CSGameRules_TeamFull, original, team_id);
|
||||
}
|
||||
|
||||
BOOL CSGameRules_TeamStacked(IReGameHook_CSGameRules_TeamStacked *chain, int newTeam_id, int curTeam_id)
|
||||
{
|
||||
auto original = [chain](int _newTeam_id, int _curTeam_id)
|
||||
{
|
||||
return chain->callNext(_newTeam_id, _curTeam_id);
|
||||
};
|
||||
|
||||
return callForward<BOOL>(RG_CSGameRules_TeamStacked, original, newTeam_id, curTeam_id);
|
||||
}
|
||||
|
||||
void CSGameRules_PlayerGotWeapon(IReGameHook_CSGameRules_PlayerGotWeapon *chain, CBasePlayer *pPlayer, CBasePlayerItem *pWeapon)
|
||||
{
|
||||
auto original = [chain](int _pPlayer, int _pWeapon)
|
||||
{
|
||||
chain->callNext(getPrivate<CBasePlayer>(_pPlayer), getPrivate<CBasePlayerItem>(_pWeapon));
|
||||
};
|
||||
|
||||
callVoidForward(RG_CSGameRules_PlayerGotWeapon, original, indexOfEdict(pPlayer->pev), indexOfEdict(pWeapon->pev));
|
||||
}
|
||||
|
||||
void CBotManager_OnEvent(IReGameHook_CBotManager_OnEvent *chain, GameEventType event, CBaseEntity* pEntity, CBaseEntity* pOther)
|
||||
{
|
||||
auto original = [chain](GameEventType _event, int _pEntity, int _pOther)
|
||||
{
|
||||
chain->callNext(_event, getPrivate<CBaseEntity>(_pEntity), getPrivate<CBaseEntity>(_pOther));
|
||||
};
|
||||
|
||||
callVoidForward(RG_CBotManager_OnEvent, original, event, indexOfEdict(pEntity->pev), indexOfEdict(pOther->pev));
|
||||
}
|
||||
|
||||
void CBasePlayer_CheckTimeBasedDamage(IReGameHook_CBasePlayer_CheckTimeBasedDamage *chain, CBasePlayer *pthis)
|
||||
{
|
||||
auto original = [chain](int _pthis)
|
||||
{
|
||||
chain->callNext(getPrivate<CBasePlayer>(_pthis));
|
||||
};
|
||||
|
||||
callVoidForward(RG_CBasePlayer_CheckTimeBasedDamage, original, indexOfEdict(pthis->pev));
|
||||
}
|
||||
|
||||
edict_t *CBasePlayer_EntSelectSpawnPoint(IReGameHook_CBasePlayer_EntSelectSpawnPoint *chain, CBasePlayer *pthis)
|
||||
{
|
||||
auto original = [chain](int _pthis)
|
||||
{
|
||||
return indexOfEdict(chain->callNext(getPrivate<CBasePlayer>(_pthis)));
|
||||
};
|
||||
|
||||
return edictByIndexAmx(callForward<size_t>(RG_CBasePlayer_EntSelectSpawnPoint, original, indexOfEdict(pthis->pev)));
|
||||
}
|
||||
|
||||
void CBasePlayerWeapon_ItemPostFrame(IReGameHook_CBasePlayerWeapon_ItemPostFrame *chain, CBasePlayerWeapon *pthis)
|
||||
{
|
||||
auto original = [chain](int _pthis)
|
||||
{
|
||||
chain->callNext(getPrivate<CBasePlayerWeapon>(_pthis));
|
||||
};
|
||||
|
||||
callVoidForward(RG_CBasePlayerWeapon_ItemPostFrame, original, indexOfEdict(pthis->pev));
|
||||
}
|
||||
|
||||
void CBasePlayerWeapon_KickBack(IReGameHook_CBasePlayerWeapon_KickBack *chain, CBasePlayerWeapon *pthis, float up_base, float lateral_base, float up_modifier, float lateral_modifier, float up_max, float lateral_max, int direction_change)
|
||||
{
|
||||
auto original = [chain](int _pthis, float _up_base, float _lateral_base, float _up_modifier, float _lateral_modifier, float _up_max, float _lateral_max, int _direction_change)
|
||||
{
|
||||
chain->callNext(getPrivate<CBasePlayerWeapon>(_pthis), _up_base, _lateral_base, _up_modifier, _lateral_modifier, _up_max, _lateral_max, _direction_change);
|
||||
};
|
||||
|
||||
callVoidForward(RG_CBasePlayerWeapon_KickBack, original, indexOfEdict(pthis->pev), up_base, lateral_base, up_modifier, lateral_modifier, up_max, lateral_max, direction_change);
|
||||
}
|
||||
|
||||
void CBasePlayerWeapon_SendWeaponAnim(IReGameHook_CBasePlayerWeapon_SendWeaponAnim *chain, CBasePlayerWeapon *pthis, int iAnim, int skiplocal)
|
||||
{
|
||||
auto original = [chain](int _pthis, int _iAnim, int _skiplocal)
|
||||
{
|
||||
chain->callNext(getPrivate<CBasePlayerWeapon>(_pthis), _iAnim, _skiplocal);
|
||||
};
|
||||
|
||||
callVoidForward(RG_CBasePlayerWeapon_SendWeaponAnim, original, indexOfEdict(pthis->pev), iAnim, skiplocal);
|
||||
}
|
||||
|
||||
|
||||
/*
|
||||
* VTC functions
|
||||
*/
|
||||
@ -1527,3 +1775,4 @@ void CmdExec(IRecheckerHook_CmdExec *chain, IGameClient *cl, IResourceBuffer *re
|
||||
CmdExec_t data(chain, res);
|
||||
CmdExec_AMXX(&data, cl, res->GetFileName(), cmdExec, responseHash);
|
||||
}
|
||||
|
||||
|
@ -529,6 +529,34 @@ void CBasePlayer_JoiningThink(IReGameHook_CBasePlayer_JoiningThink *chain, CBase
|
||||
// TODO: pending FreeGameRules
|
||||
void PM_LadderMove_AMXX(IReGameHook_PM_LadderMove *chain, physent_t *pLadder, int playerIndex);
|
||||
void PM_LadderMove(IReGameHook_PM_LadderMove *chain, physent_t *pLadder);
|
||||
void PM_WaterJump_AMXX(IReGameHook_PM_WaterJump *chain, int playerIndex);
|
||||
void PM_WaterJump(IReGameHook_PM_WaterJump *chain);
|
||||
void PM_CheckWaterJump_AMXX(IReGameHook_PM_CheckWaterJump *chain, int playerIndex);
|
||||
void PM_CheckWaterJump(IReGameHook_PM_CheckWaterJump *chain);
|
||||
void PM_Jump_AMXX(IReGameHook_PM_Jump *chain, int playerIndex);
|
||||
void PM_Jump(IReGameHook_PM_Jump *chain);
|
||||
void PM_Duck_AMXX(IReGameHook_PM_Duck *chain, int playerIndex);
|
||||
void PM_Duck(IReGameHook_PM_Duck *chain);
|
||||
void PM_UnDuck_AMXX(IReGameHook_PM_UnDuck *chain, int playerIndex);
|
||||
void PM_UnDuck(IReGameHook_PM_UnDuck *chain);
|
||||
void PM_PlayStepSound_AMXX(IReGameHook_PM_PlayStepSound *chain, int step, float fvol, int playerIndex);
|
||||
void PM_PlayStepSound(IReGameHook_PM_PlayStepSound *chain, int step, float fvol);
|
||||
void PM_AirAccelerate_AMXX(IReGameHook_PM_AirAccelerate *chain, vec_t *wishdir, float wishspeed, float accel, int playerIndex);
|
||||
void PM_AirAccelerate(IReGameHook_PM_AirAccelerate *chain, vec_t *wishdir, float wishspeed, float accel);
|
||||
void ClearMultiDamage(IReGameHook_ClearMultiDamage *chain);
|
||||
void AddMultiDamage(IReGameHook_AddMultiDamage *chain, entvars_t *pevInflictor, CBaseEntity *pEntity, float flDamage, int bitsDamageType);
|
||||
void ApplyMultiDamage(IReGameHook_ApplyMultiDamage *chain, entvars_t *pevInflictor, entvars_t *pevAttacker);
|
||||
void BuyItem(IReGameHook_BuyItem *chain, CBasePlayer *pPlayer, int iSlot);
|
||||
void CSGameRules_Think(IReGameHook_CSGameRules_Think *chain);
|
||||
BOOL CSGameRules_TeamFull(IReGameHook_CSGameRules_TeamFull *chain, int team_id);
|
||||
BOOL CSGameRules_TeamStacked(IReGameHook_CSGameRules_TeamStacked *chain, int newTeam_id, int curTeam_id);
|
||||
void CSGameRules_PlayerGotWeapon(IReGameHook_CSGameRules_PlayerGotWeapon *chain, CBasePlayer *pPlayer, CBasePlayerItem *pWeapon);
|
||||
void CBotManager_OnEvent(IReGameHook_CBotManager_OnEvent *chain, GameEventType event, CBaseEntity* pEntity, CBaseEntity* pOther);
|
||||
void CBasePlayer_CheckTimeBasedDamage(IReGameHook_CBasePlayer_CheckTimeBasedDamage *chain, CBasePlayer *pthis);
|
||||
edict_t *CBasePlayer_EntSelectSpawnPoint(IReGameHook_CBasePlayer_EntSelectSpawnPoint *chain, CBasePlayer *pthis);
|
||||
void CBasePlayerWeapon_ItemPostFrame(IReGameHook_CBasePlayerWeapon_ItemPostFrame *chain, CBasePlayerWeapon *pthis);
|
||||
void CBasePlayerWeapon_KickBack(IReGameHook_CBasePlayerWeapon_KickBack *chain, CBasePlayerWeapon *pthis, float up_base, float lateral_base, float up_modifier, float lateral_modifier, float up_max, float lateral_max, int direction_change);
|
||||
void CBasePlayerWeapon_SendWeaponAnim(IReGameHook_CBasePlayerWeapon_SendWeaponAnim *chain, CBasePlayerWeapon *pthis, int iAnim, int skiplocal);
|
||||
|
||||
/*
|
||||
* VTC functions
|
||||
@ -552,3 +580,4 @@ void FileConsistencyProcess_AMXX(FileConsistencyProcess_t *data, IGameClient *cl
|
||||
void FileConsistencyProcess(IRecheckerHook_FileConsistencyProcess *chain, IGameClient *cl, IResourceBuffer *res, ResourceType_e typeFind, uint32 responseHash);
|
||||
|
||||
void FileConsistencyFinal(IRecheckerHook_FileConsistencyFinal *chain, IGameClient *cl);
|
||||
|
||||
|
@ -23,6 +23,8 @@ inline size_t getFwdParamType(void(*)(IResourceBuffer*)) { return FP_CELL
|
||||
inline size_t getFwdParamType(void(*)(unsigned char)) { return FP_CELL; }
|
||||
inline size_t getFwdParamType(void(*)(resourcetype_t)) { return FP_CELL; }
|
||||
inline size_t getFwdParamType(void(*)(cmd_source_t)) { return FP_CELL; }
|
||||
inline size_t getFwdParamType(void(*)(GameEventType)) { return FP_CELL; }
|
||||
inline size_t getFwdParamType(void(*)(float*)) { return FP_ARRAY; }
|
||||
|
||||
template <typename T>
|
||||
inline size_t getFwdParamType(void(*)(T *)) { return FP_CELL; }
|
||||
@ -131,7 +133,18 @@ hook_t hooklist_gamedll[] = {
|
||||
DLL(SpawnHeadGib),
|
||||
DLL(SpawnRandomGibs),
|
||||
DLL(CreateWeaponBox),
|
||||
DLL(PM_LadderMove),
|
||||
DLL(PM_LadderMove, _AMXX),
|
||||
DLL(PM_WaterJump, _AMXX),
|
||||
DLL(PM_CheckWaterJump, _AMXX),
|
||||
DLL(PM_Jump, _AMXX),
|
||||
DLL(PM_Duck, _AMXX),
|
||||
DLL(PM_UnDuck, _AMXX),
|
||||
DLL(PM_PlayStepSound, _AMXX),
|
||||
DLL(PM_AirAccelerate, _AMXX),
|
||||
DLL(ClearMultiDamage),
|
||||
DLL(AddMultiDamage),
|
||||
DLL(ApplyMultiDamage),
|
||||
DLL(BuyItem),
|
||||
};
|
||||
|
||||
hook_t hooklist_animating[] = {
|
||||
@ -196,6 +209,9 @@ hook_t hooklist_player[] = {
|
||||
DLL(CBasePlayer_Pain),
|
||||
DLL(CBasePlayer_DeathSound),
|
||||
DLL(CBasePlayer_JoiningThink),
|
||||
|
||||
DLL(CBasePlayer_CheckTimeBasedDamage),
|
||||
DLL(CBasePlayer_EntSelectSpawnPoint),
|
||||
};
|
||||
|
||||
hook_t hooklist_gamerules[] = {
|
||||
@ -223,6 +239,10 @@ hook_t hooklist_gamerules[] = {
|
||||
DLL(CSGameRules_BalanceTeams),
|
||||
DLL(CSGameRules_OnRoundFreezeEnd),
|
||||
DLL(CSGameRules_CanPlayerHearPlayer),
|
||||
DLL(CSGameRules_Think),
|
||||
DLL(CSGameRules_TeamFull),
|
||||
DLL(CSGameRules_TeamStacked),
|
||||
DLL(CSGameRules_PlayerGotWeapon),
|
||||
};
|
||||
|
||||
hook_t hooklist_grenade[] = {
|
||||
@ -243,6 +263,9 @@ hook_t hooklist_weapon[] = {
|
||||
DLL(CBasePlayerWeapon_DefaultDeploy),
|
||||
DLL(CBasePlayerWeapon_DefaultReload),
|
||||
DLL(CBasePlayerWeapon_DefaultShotgunReload),
|
||||
DLL(CBasePlayerWeapon_ItemPostFrame),
|
||||
DLL(CBasePlayerWeapon_KickBack),
|
||||
DLL(CBasePlayerWeapon_SendWeaponAnim),
|
||||
};
|
||||
|
||||
hook_t hooklist_gib[] = {
|
||||
@ -257,6 +280,10 @@ hook_t hooklist_cbaseentity[] = {
|
||||
DLL(CBaseEntity_FireBullets3),
|
||||
};
|
||||
|
||||
hook_t hooklist_botmanager[] = {
|
||||
DLL(CBotManager_OnEvent),
|
||||
};
|
||||
|
||||
#define RCHECK(h,...) { {}, {}, #h, "ReChecker", [](){ return api_cfg.hasRechecker(); }, ((!(RC_##h & (MAX_REGION_RANGE - 1)) ? regfunc::current_cell = 1, true : false) || (RC_##h & (MAX_REGION_RANGE - 1)) == regfunc::current_cell++) ? regfunc(h##__VA_ARGS__) : regfunc(#h#__VA_ARGS__), [](){ g_RecheckerHookchains->h()->registerHook(&h); }, [](){ g_RecheckerHookchains->h()->unregisterHook(&h); }, false}
|
||||
hook_t hooklist_rechecker[] = {
|
||||
RCHECK(FileConsistencyProcess, _AMXX),
|
||||
@ -283,6 +310,7 @@ hook_t* hooklist_t::getHookSafe(size_t hook)
|
||||
CASE(weapon)
|
||||
CASE(gib)
|
||||
CASE(cbaseentity)
|
||||
CASE(botmanager)
|
||||
}
|
||||
|
||||
return nullptr;
|
||||
@ -303,6 +331,7 @@ void hooklist_t::clear()
|
||||
FOREACH_CLEAR(weapon);
|
||||
FOREACH_CLEAR(gib);
|
||||
FOREACH_CLEAR(cbaseentity);
|
||||
FOREACH_CLEAR(botmanager);
|
||||
}
|
||||
|
||||
void hook_t::clear()
|
||||
|
@ -38,6 +38,7 @@ extern hook_t hooklist_weaponbox[];
|
||||
extern hook_t hooklist_weapon[];
|
||||
extern hook_t hooklist_gib[];
|
||||
extern hook_t hooklist_cbaseentity[];
|
||||
extern hook_t hooklist_botmanager[];
|
||||
|
||||
enum
|
||||
{
|
||||
@ -65,6 +66,7 @@ struct hooklist_t
|
||||
CASE(weapon)
|
||||
CASE(gib)
|
||||
CASE(cbaseentity)
|
||||
CASE(botmanager)
|
||||
}
|
||||
|
||||
#undef CASE
|
||||
@ -88,6 +90,7 @@ struct hooklist_t
|
||||
ht_weapon,
|
||||
ht_gib,
|
||||
ht_cbaseentity,
|
||||
ht_botmanager,
|
||||
};
|
||||
};
|
||||
|
||||
@ -146,6 +149,17 @@ enum GamedllFunc
|
||||
|
||||
RG_CreateWeaponBox,
|
||||
RG_PM_LadderMove,
|
||||
RG_PM_WaterJump,
|
||||
RG_PM_CheckWaterJump,
|
||||
RG_PM_Jump,
|
||||
RG_PM_Duck,
|
||||
RG_PM_UnDuck,
|
||||
RG_PM_PlayStepSound,
|
||||
RG_PM_AirAccelerate,
|
||||
RG_ClearMultiDamage,
|
||||
RG_AddMultiDamage,
|
||||
RG_ApplyMultiDamage,
|
||||
RG_BuyItem,
|
||||
|
||||
// [...]
|
||||
};
|
||||
@ -219,6 +233,9 @@ enum GamedllFunc_CBasePlayer
|
||||
RG_CBasePlayer_DeathSound,
|
||||
RG_CBasePlayer_JoiningThink,
|
||||
|
||||
RG_CBasePlayer_CheckTimeBasedDamage,
|
||||
RG_CBasePlayer_EntSelectSpawnPoint,
|
||||
|
||||
// [...]
|
||||
};
|
||||
|
||||
@ -247,6 +264,9 @@ enum GamedllFunc_CBasePlayerWeapon
|
||||
RG_CBasePlayerWeapon_DefaultDeploy,
|
||||
RG_CBasePlayerWeapon_DefaultReload,
|
||||
RG_CBasePlayerWeapon_DefaultShotgunReload,
|
||||
RG_CBasePlayerWeapon_ItemPostFrame,
|
||||
RG_CBasePlayerWeapon_KickBack,
|
||||
RG_CBasePlayerWeapon_SendWeaponAnim,
|
||||
|
||||
// [...]
|
||||
};
|
||||
@ -278,6 +298,10 @@ enum GamedllFunc_CSGameRules
|
||||
RG_CSGameRules_BalanceTeams,
|
||||
RG_CSGameRules_OnRoundFreezeEnd,
|
||||
RG_CSGameRules_CanPlayerHearPlayer,
|
||||
RG_CSGameRules_Think,
|
||||
RG_CSGameRules_TeamFull,
|
||||
RG_CSGameRules_TeamStacked,
|
||||
RG_CSGameRules_PlayerGotWeapon,
|
||||
|
||||
// [...]
|
||||
};
|
||||
@ -300,6 +324,13 @@ enum GamedllFunc_CBaseEntity
|
||||
// [...]
|
||||
};
|
||||
|
||||
enum GamedllFunc_CBotManager
|
||||
{
|
||||
RG_CBotManager_OnEvent = BEGIN_FUNC_REGION(botmanager),
|
||||
|
||||
// [...]
|
||||
};
|
||||
|
||||
enum ReCheckerFunc
|
||||
{
|
||||
RC_FileConsistencyProcess = BEGIN_FUNC_REGION(rechecker),
|
||||
|
Loading…
Reference in New Issue
Block a user