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Add new natives RG_CBasePlayerItem_Materialize, RG_CBasePlayerItem_CheckRespawn
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@ -26,7 +26,8 @@ enum hooks_tables_e
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ht_weapon,
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ht_gib,
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ht_cbaseentity,
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ht_botmanager
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ht_botmanager,
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ht_cbaseplayeritem
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};
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enum members_tables_e
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@ -942,6 +942,24 @@ enum GamedllFunc_CBasePlayer
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RG_CBasePlayer_RemoveAllItems,
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};
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/**
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* GamedllFunc CBasePlayerItem
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*/
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enum GamedllFunc_CBasePlayerItem
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{
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/*
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* Description: -
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* Params: (const this)
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*/
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RG_CBasePlayerItem_Materialize = BEGIN_FUNC_REGION(cbaseplayeritem),
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/*
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* Description: -
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* Params: (const this)
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*/
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RG_CBasePlayerItem_CheckRespawn,
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}
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/**
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* GamedllFunc CBasePlayer
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*/
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@ -630,6 +630,15 @@ typedef IHookChainRegistryClass<void, class CBasePlayer> IReGameHookRegistry_CBa
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typedef IHookChainClass<void, class CBasePlayer, BOOL> IReGameHook_CBasePlayer_RemoveAllItems;
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typedef IHookChainRegistryClass<void, class CBasePlayer, BOOL> IReGameHookRegistry_CBasePlayer_RemoveAllItems;
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// CBasePlayerItem::Materialize hook
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typedef IHookChainClass<void, class CBasePlayerItem> IReGameHook_CBasePlayerItem_Materialize;
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typedef IHookChainRegistryClass<void, class CBasePlayerItem> IReGameHookRegistry_CBasePlayerItem_Materialize;
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// CBasePlayerItem::CheckRespawn hook
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typedef IHookChainClass<void, class CBasePlayerItem> IReGameHook_CBasePlayerItem_CheckRespawn;
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typedef IHookChainRegistryClass<void, class CBasePlayerItem> IReGameHookRegistry_CBasePlayerItem_CheckRespawn;
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class IReGameHookchains {
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public:
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virtual ~IReGameHookchains() {}
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@ -792,6 +801,9 @@ public:
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virtual IReGameHookRegistry_CBasePlayer_PlayerDeathThink *CBasePlayer_PlayerDeathThink() = 0;
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virtual IReGameHookRegistry_CBasePlayer_Observer_Think *CBasePlayer_Observer_Think() = 0;
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virtual IReGameHookRegistry_CBasePlayer_RemoveAllItems *CBasePlayer_RemoveAllItems() = 0;
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virtual IReGameHookRegistry_CBasePlayerItem_Materialize *CBasePlayerItem_Materialize() = 0;
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virtual IReGameHookRegistry_CBasePlayerItem_CheckRespawn *CBasePlayerItem_CheckRespawn() = 0;
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};
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struct ReGameFuncs_t {
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@ -1766,6 +1766,28 @@ void CSGameRules_SendDeathMessage(IReGameHook_CSGameRules_SendDeathMessage *chai
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callVoidForward(RG_CSGameRules_SendDeathMessage, original, indexOfPDataAmx(pKiller), indexOfEdict(pVictim->pev), indexOfPDataAmx(pAssister), indexOfEdictAmx(pevInflictor), killerWeaponName, iDeathMessageFlags, iRarityOfKill);
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}
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void CBasePlayerItem_Materialize(IReGameHook_CBasePlayerItem_Materialize *chain, CBasePlayerItem *pthis)
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{
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auto original = [chain](int _pthis)
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{
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chain->callNext(getPrivate<CBasePlayerItem>(_pthis));
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};
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callVoidForward(RG_CBasePlayerItem_Materialize, original, indexOfEdict(pthis->pev));
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}
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void CBasePlayerItem_CheckRespawn(IReGameHook_CBasePlayerItem_CheckRespawn *chain, CBasePlayerItem *pthis)
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{
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auto original = [chain](int _pthis)
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{
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chain->callNext(getPrivate<CBasePlayerItem>(_pthis));
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};
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callVoidForward(RG_CBasePlayerItem_CheckRespawn, original, indexOfEdict(pthis->pev));
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}
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/*
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* VTC functions
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*/
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@ -566,6 +566,8 @@ void CBasePlayer_PlayerDeathThink(IReGameHook_CBasePlayer_PlayerDeathThink *chai
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void CBasePlayer_Observer_Think(IReGameHook_CBasePlayer_Observer_Think *chain, CBasePlayer *pthis);
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void CBasePlayer_RemoveAllItems(IReGameHook_CBasePlayer_RemoveAllItems *chain, CBasePlayer *pthis, BOOL removeSuit);
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void CSGameRules_SendDeathMessage(IReGameHook_CSGameRules_SendDeathMessage *chain, CBaseEntity *pKiller, CBasePlayer *pVictim, CBasePlayer *pAssister, entvars_t *pevInflictor, const char *killerWeaponName, int iDeathMessageFlags, int iRarityOfKill);
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void CBasePlayerItem_Materialize(IReGameHook_CBasePlayerItem_Materialize *chain, CBasePlayerItem *pthis);
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void CBasePlayerItem_CheckRespawn(IReGameHook_CBasePlayerItem_CheckRespawn *chain, CBasePlayerItem *pthis);
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/*
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* VTC functions
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@ -216,6 +216,7 @@ hook_t hooklist_player[] = {
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DLL(CBasePlayer_PlayerDeathThink),
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DLL(CBasePlayer_Observer_Think),
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DLL(CBasePlayer_RemoveAllItems),
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};
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hook_t hooklist_gamerules[] = {
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@ -289,6 +290,14 @@ hook_t hooklist_botmanager[] = {
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DLL(CBotManager_OnEvent),
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};
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hook_t hooklist_cbaseplayeritem[] = {
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DLL(CBasePlayerItem_Materialize),
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DLL(CBasePlayerItem_CheckRespawn),
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};
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#define RCHECK(h,...) { {}, {}, #h, "ReChecker", [](){ return api_cfg.hasRechecker(); }, ((!(RC_##h & (MAX_REGION_RANGE - 1)) ? regfunc::current_cell = 1, true : false) || (RC_##h & (MAX_REGION_RANGE - 1)) == regfunc::current_cell++) ? regfunc(h##__VA_ARGS__) : regfunc(#h#__VA_ARGS__), [](){ g_RecheckerHookchains->h()->registerHook(&h); }, [](){ g_RecheckerHookchains->h()->unregisterHook(&h); }, false}
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hook_t hooklist_rechecker[] = {
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RCHECK(FileConsistencyProcess, _AMXX),
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@ -316,6 +325,7 @@ hook_t* hooklist_t::getHookSafe(size_t hook)
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CASE(gib)
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CASE(cbaseentity)
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CASE(botmanager)
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CASE(cbaseplayeritem)
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}
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return nullptr;
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@ -337,6 +347,7 @@ void hooklist_t::clear()
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FOREACH_CLEAR(gib);
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FOREACH_CLEAR(cbaseentity);
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FOREACH_CLEAR(botmanager);
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FOREACH_CLEAR(cbaseplayeritem);
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}
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void hook_t::clear()
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@ -39,6 +39,7 @@ extern hook_t hooklist_weapon[];
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extern hook_t hooklist_gib[];
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extern hook_t hooklist_cbaseentity[];
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extern hook_t hooklist_botmanager[];
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extern hook_t hooklist_cbaseplayeritem[];
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enum
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{
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@ -67,6 +68,7 @@ struct hooklist_t
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CASE(gib)
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CASE(cbaseentity)
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CASE(botmanager)
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CASE(cbaseplayeritem)
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}
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#undef CASE
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@ -91,6 +93,7 @@ struct hooklist_t
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ht_gib,
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ht_cbaseentity,
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ht_botmanager,
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ht_cbaseplayeritem,
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};
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};
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@ -345,3 +348,12 @@ enum ReCheckerFunc
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// [...]
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};
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enum GamedllFunc_CBasePlayerItem
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{
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RG_CBasePlayerItem_Materialize = BEGIN_FUNC_REGION(cbaseplayeritem),
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RG_CBasePlayerItem_CheckRespawn,
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// [...]
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};
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