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Fix crash when g_RehldsData->SetPaused() be called

This commit is contained in:
h0mev 2024-07-18 22:20:42 +08:00
parent 89f575c896
commit 27b8e66d2f

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@ -129,6 +129,13 @@ public:
virtual void SetName(const char* name) = 0; virtual void SetName(const char* name) = 0;
virtual class ISteamGameServer *GetSteamGameServer() = 0; virtual class ISteamGameServer *GetSteamGameServer() = 0;
virtual struct netadr_s *GetNetFrom() = 0; virtual struct netadr_s *GetNetFrom() = 0;
virtual double GetOldTime() = 0;
virtual void SetNetFrom(struct netadr_s *from) = 0;
virtual void SetWorldmapCrc(uint32 crcValue) = 0;
virtual void SetDecalNameNum(int num) = 0;
virtual bool IsActive() = 0;
virtual void SetActive(bool state) = 0;
virtual bool IsPaused() = 0; virtual bool IsPaused() = 0;
virtual void SetPaused(bool state) = 0; virtual void SetPaused(bool state) = 0;