mirror of
https://github.com/rehlds/reapi.git
synced 2025-07-04 08:19:30 +03:00
Fix crash when g_RehldsData->SetPaused() be called
This commit is contained in:
parent
89f575c896
commit
27b8e66d2f
@ -129,6 +129,13 @@ public:
|
|||||||
virtual void SetName(const char* name) = 0;
|
virtual void SetName(const char* name) = 0;
|
||||||
virtual class ISteamGameServer *GetSteamGameServer() = 0;
|
virtual class ISteamGameServer *GetSteamGameServer() = 0;
|
||||||
virtual struct netadr_s *GetNetFrom() = 0;
|
virtual struct netadr_s *GetNetFrom() = 0;
|
||||||
|
virtual double GetOldTime() = 0;
|
||||||
|
virtual void SetNetFrom(struct netadr_s *from) = 0;
|
||||||
|
virtual void SetWorldmapCrc(uint32 crcValue) = 0;
|
||||||
|
virtual void SetDecalNameNum(int num) = 0;
|
||||||
|
|
||||||
|
virtual bool IsActive() = 0;
|
||||||
|
virtual void SetActive(bool state) = 0;
|
||||||
|
|
||||||
virtual bool IsPaused() = 0;
|
virtual bool IsPaused() = 0;
|
||||||
virtual void SetPaused(bool state) = 0;
|
virtual void SetPaused(bool state) = 0;
|
||||||
|
Loading…
x
Reference in New Issue
Block a user