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Fix crash when g_RehldsData->SetPaused() be called
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@ -129,6 +129,13 @@ public:
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virtual void SetName(const char* name) = 0;
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virtual class ISteamGameServer *GetSteamGameServer() = 0;
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virtual struct netadr_s *GetNetFrom() = 0;
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virtual double GetOldTime() = 0;
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virtual void SetNetFrom(struct netadr_s *from) = 0;
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virtual void SetWorldmapCrc(uint32 crcValue) = 0;
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virtual void SetDecalNameNum(int num) = 0;
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virtual bool IsActive() = 0;
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virtual void SetActive(bool state) = 0;
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virtual bool IsPaused() = 0;
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virtual void SetPaused(bool state) = 0;
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