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https://github.com/rehlds/reapi.git
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Update CSSDK
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parent
4155dd42b2
commit
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@ -43,9 +43,14 @@ public:
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virtual void FireBuckshots(ULONG cShots, Vector &vecSrc, Vector &vecDirShooting, Vector &vecSpread, float flDistance, int iTracerFreq, int iDamage, entvars_t *pevAttacker) = 0;
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virtual Vector FireBullets3(Vector &vecSrc, Vector &vecDirShooting, float vecSpread, float flDistance, int iPenetration, int iBulletType, int iDamage, float flRangeModifier, entvars_t *pevAttacker, bool bPistol, int shared_rand) = 0;
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public:
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CBaseEntity *m_pContainingEntity;
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private:
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#if defined(_MSC_VER)
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#pragma region reserve_vfuncs_Region
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#pragma region reserve_data_Region
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#endif
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int CCSEntity_Reserve[0x1000];
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virtual void func_reserve1() {};
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virtual void func_reserve2() {};
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virtual void func_reserve3() {};
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@ -79,9 +84,6 @@ public:
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#if defined(_MSC_VER)
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#pragma endregion
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#endif
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public:
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CBaseEntity *m_pContainingEntity;
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};
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class CCSDelay: public CCSEntity
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@ -89,6 +91,8 @@ class CCSDelay: public CCSEntity
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DECLARE_CLASS_TYPES(CCSDelay, CCSEntity);
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public:
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private:
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int CCSDelay_Reserve[0x100];
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};
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class CCSAnimating: public CCSDelay
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@ -96,6 +100,8 @@ class CCSAnimating: public CCSDelay
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DECLARE_CLASS_TYPES(CCSAnimating, CCSDelay);
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public:
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private:
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int CCSAnimating_Reserve[0x100];
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};
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class CCSToggle: public CCSAnimating
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@ -103,6 +109,8 @@ class CCSToggle: public CCSAnimating
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DECLARE_CLASS_TYPES(CCSToggle, CCSAnimating);
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public:
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private:
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int CCSToggle_Reserve[0x100];
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};
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class CCSMonster: public CCSToggle
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@ -110,6 +118,8 @@ class CCSMonster: public CCSToggle
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DECLARE_CLASS_TYPES(CCSMonster, CCSToggle);
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public:
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private:
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int CCSMonster_Reserve[0x100];
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};
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#define CSENTITY_API_INTERFACE_VERSION "CSENTITY_API_INTERFACE_VERSION002"
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#define CSENTITY_API_INTERFACE_VERSION "CSENTITY_API_INTERFACE_VERSION003"
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@ -173,6 +173,7 @@ public:
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public:
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CCSEntity *m_pEntity; // NOTE: it was replaced on member "int *current_ammo" because it is useless.
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CCSEntity *CSEntity() const;
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// We use this variables to store each ammo count.
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float currentammo;
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@ -253,6 +254,11 @@ inline void CBaseEntity::SetBlocked(std::nullptr_t)
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m_pfnBlocked = nullptr;
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}
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inline CCSEntity *CBaseEntity::CSEntity() const
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{
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return m_pEntity;
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}
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class CPointEntity: public CBaseEntity
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{
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DECLARE_CLASS_TYPES(CPointEntity, CBaseEntity);
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@ -62,6 +62,12 @@ bool RegamedllApi_Init()
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if (!g_ReGameApi->BGetICSEntity(CSENTITY_API_INTERFACE_VERSION))
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{
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UTIL_ServerPrint("[%s]: Interface CCSEntity API version '%s' not found.\n", Plugin_info.logtag, CSENTITY_API_INTERFACE_VERSION);
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if (g_ReGameApi->BGetICSEntity("CSENTITY_API_INTERFACE_VERSION002"))
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UTIL_ServerPrint("[%s]: Please update ReGameDLL to the latest version.\n", Plugin_info.logtag);
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else
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UTIL_ServerPrint("[%s]: Please update ReAPI to the latest version.\n", Plugin_info.logtag);
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return false;
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}
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