mirror of
https://github.com/rehlds/reapi.git
synced 2025-02-05 18:20:36 +03:00
Refactoring cssdk
Fix some things
This commit is contained in:
parent
6e8895bed9
commit
30a51e6102
@ -224,6 +224,14 @@ native bool:has_reunion();
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*/
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native bool:has_vtc();
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/*
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* Check if Rechecker is available.
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*
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* @return true/false
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*
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*/
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native bool:has_rechecker();
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/*
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* This is the callback from the module that gives major/minor versions for verifying compatibility for ReAPI versions.
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* If an AMXX plugin gets a failure, then you do need to upgrade to the latest version of the ReAPI module or update the files included for AMXX plugins.
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@ -36,7 +36,7 @@
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#include "archtypes.h"
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#include "maintypes.h"
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#include "regamedll_common.h"
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#include "strtools.h"
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#ifdef _WIN32
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#define WIN32_LEAN_AND_MEAN
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@ -1,96 +0,0 @@
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/*
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*
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* This program is free software; you can redistribute it and/or modify it
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* under the terms of the GNU General Public License as published by the
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* Free Software Foundation; either version 2 of the License, or (at
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* your option) any later version.
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*
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* This program is distributed in the hope that it will be useful, but
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* WITHOUT ANY WARRANTY; without even the implied warranty of
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* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
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* General Public License for more details.
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*
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* You should have received a copy of the GNU General Public License
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* along with this program; if not, write to the Free Software Foundation,
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* Inc., 59 Temple Place, Suite 330, Boston, MA 02111-1307 USA
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*
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* In addition, as a special exception, the author gives permission to
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* link the code of this program with the Half-Life Game Engine ("HL
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* Engine") and Modified Game Libraries ("MODs") developed by Valve,
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* L.L.C ("Valve"). You must obey the GNU General Public License in all
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* respects for all of the code used other than the HL Engine and MODs
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* from Valve. If you modify this file, you may extend this exception
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* to your version of the file, but you are not obligated to do so. If
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* you do not wish to do so, delete this exception statement from your
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* version.
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*
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*/
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#pragma once
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#ifndef _WIN32
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#define _strlwr(p) for (int i = 0; p[i] != 0; i++) p[i] = tolower(p[i]);
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#endif
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#define Q_isspace isspace
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#define Q_isalnum isalnum
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#define Q_isalpha isalpha
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#define Q_malloc malloc
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#define Q_calloc calloc
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#define Q_alloca alloca
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#define Q_free free
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#define Q_min min
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#define Q_max max
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#define Q_clamp clamp
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#define Q_access _access
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#define Q_close _close
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#define Q_write _write
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#define Q_memset memset
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#define Q_memcpy memcpy
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#define Q_strlen strlen
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#define Q_memcmp memcmp
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#define Q_strcpy strcpy
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#define Q_strncpy strncpy
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#define Q_strrchr strrchr
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#define Q_strcat strcat
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#define Q_strncat strncat
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#define Q_strcmp strcmp
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#define Q_strncmp strncmp
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#define Q_sscanf sscanf
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#define Q_strdup _strdup
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#define Q_stricmp _stricmp
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#define Q_strnicmp _strnicmp
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#define Q_strstr strstr
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#define Q_strchr strchr
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#define Q_strrchr strrchr
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#define Q_strlwr _strlwr
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#define Q_sprintf sprintf
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#define Q_snprintf _snprintf
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#define Q_atoi atoi
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#define Q_atof atof
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#define Q_toupper toupper
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#define Q_memmove memmove
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#define Q_vsnprintf _vsnprintf
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#define Q_vsnwprintf _vsnwprintf
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#define Q_abs abs
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#define Q_fabs fabs
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#define Q_tan tan
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#define Q_atan atan
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#define Q_atan2 atan2
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#define Q_acos acos
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#define Q_cos cos
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#define Q_sin sin
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#define Q_pow pow
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#define Q_fmod fmod
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#define Q_fopen fopen
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#define Q_fwrite fwrite
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#define Q_fprintf fprintf
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#define Q_fclose fclose
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#ifdef REGAMEDLL_FIXES
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#define Q_sqrt M_sqrt
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#else
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#define Q_sqrt sqrt
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#endif
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@ -1,32 +1,54 @@
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//========= Copyright <20> 1996-2001, Valve LLC, All rights reserved. ============
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//
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// Purpose:
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//
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// $NoKeywords: $
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//=============================================================================
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/*
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*
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* This program is free software; you can redistribute it and/or modify it
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* under the terms of the GNU General Public License as published by the
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* Free Software Foundation; either version 2 of the License, or (at
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* your option) any later version.
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*
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* This program is distributed in the hope that it will be useful, but
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* WITHOUT ANY WARRANTY; without even the implied warranty of
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* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
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* General Public License for more details.
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*
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* You should have received a copy of the GNU General Public License
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* along with this program; if not, write to the Free Software Foundation,
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* Inc., 59 Temple Place, Suite 330, Boston, MA 02111-1307 USA
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*
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* In addition, as a special exception, the author gives permission to
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* link the code of this program with the Half-Life Game Engine ("HL
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* Engine") and Modified Game Libraries ("MODs") developed by Valve,
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* L.L.C ("Valve"). You must obey the GNU General Public License in all
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* respects for all of the code used other than the HL Engine and MODs
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* from Valve. If you modify this file, you may extend this exception
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* to your version of the file, but you are not obligated to do so. If
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* you do not wish to do so, delete this exception statement from your
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* version.
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*
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*/
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#ifndef FILESYSTEM_H
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#define FILESYSTEM_H
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#ifdef _WIN32
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#pragma once
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#endif
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#include "interface.h"
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#include <stdio.h>
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#include <stdlib.h>
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// There is only one instance of the IFileSystem interface,
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// located in the filesystem_stdio library (filesystem_steam is obsolete).
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#ifdef _WIN32
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#define STDIO_FILESYSTEM_LIB "filesystem_stdio.dll"
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#define STEAM_FILESYSTEM_LIB "filesystem_steam.dll"
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#else
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#define STDIO_FILESYSTEM_LIB "filesystem_stdio.so"
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#define STEAM_FILESYSTEM_LIB "filesystem_steam.so"
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#endif // _WIN32
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//-----------------------------------------------------------------------------
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// Forward declarations
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//-----------------------------------------------------------------------------
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typedef FILE * FileHandle_t;
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typedef FILE *FileHandle_t;
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typedef int FileFindHandle_t;
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typedef int WaitForResourcesHandle_t;
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typedef void (*WarningFunc_t)(const char *fmt, ...);
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//-----------------------------------------------------------------------------
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// Enums used by the interface
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//-----------------------------------------------------------------------------
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#ifndef FILESYSTEM_INTERNAL_H
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typedef enum
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{
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@ -42,148 +64,138 @@ enum
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typedef enum
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{
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// Don't print anything
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FILESYSTEM_WARNING_QUIET = 0,
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// On shutdown, report names of files left unclosed
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FILESYSTEM_WARNING_REPORTUNCLOSED,
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// Report number of times a file was opened, closed
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FILESYSTEM_WARNING_REPORTUSAGE,
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// Report all open/close events to console ( !slow! )
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FILESYSTEM_WARNING_REPORTALLACCESSES
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FILESYSTEM_WARNING_QUIET = 0, // Don't print anything
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FILESYSTEM_WARNING_REPORTUNCLOSED, // On shutdown, report names of files left unclosed
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FILESYSTEM_WARNING_REPORTUSAGE, // Report number of times a file was opened, closed
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FILESYSTEM_WARNING_REPORTALLACCESSES // Report all open/close events to console (!slow!)
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} FileWarningLevel_t;
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#define FILESYSTEM_INVALID_HANDLE ( FileHandle_t )0
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#endif
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#define FILESYSTEM_INVALID_HANDLE (FileHandle_t)0
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#endif // FILESYSTEM_INTERNAL_H
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// turn off any windows defines
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#undef GetCurrentDirectory
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//-----------------------------------------------------------------------------
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// Purpose: Main file system interface
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//-----------------------------------------------------------------------------
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class IFileSystem : public IBaseInterface
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{
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public:
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// Mount and unmount the filesystem
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virtual void Mount( void ) = 0;
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virtual void Unmount( void ) = 0;
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virtual void Mount() = 0;
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virtual void Unmount() = 0;
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// Remove all search paths (including write path?)
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virtual void RemoveAllSearchPaths( void ) = 0;
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virtual void RemoveAllSearchPaths() = 0;
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// Add paths in priority order (mod dir, game dir, ....)
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// If one or more .pak files are in the specified directory, then they are
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// added after the file system path
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// If the path is the relative path to a .bsp file, then any previous .bsp file
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// override is cleared and the current .bsp is searched for an embedded PAK file
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// and this file becomes the highest priority search path ( i.e., it's looked at first
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// even before the mod's file system path ).
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virtual void AddSearchPath( const char *pPath, const char *pathID ) = 0;
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virtual bool RemoveSearchPath( const char *pPath ) = 0;
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// and this file becomes the highest priority search path (i.e., it's looked at first
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// even before the mod's file system path).
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virtual void AddSearchPath(const char *pPath, const char *pathID) = 0;
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virtual bool RemoveSearchPath(const char *pPath) = 0;
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// Deletes a file
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virtual void RemoveFile( const char *pRelativePath, const char *pathID ) = 0;
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virtual void RemoveFile(const char *pRelativePath, const char *pathID) = 0;
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// this isn't implementable on STEAM as is.
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virtual void CreateDirHierarchy( const char *path, const char *pathID ) = 0;
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virtual void CreateDirHierarchy(const char *path, const char *pathID) = 0;
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// File I/O and info
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virtual bool FileExists( const char *pFileName ) = 0;
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virtual bool IsDirectory( const char *pFileName ) = 0;
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virtual bool FileExists(const char *pFileName) = 0;
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virtual bool IsDirectory(const char *pFileName) = 0;
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// opens a file
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// if pathID is NULL, all paths will be searched for the file
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virtual FileHandle_t Open( const char *pFileName, const char *pOptions, const char *pathID = 0L ) = 0;
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virtual FileHandle_t Open(const char *pFileName, const char *pOptions, const char *pathID = 0L) = 0;
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virtual void Close( FileHandle_t file ) = 0;
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virtual void Close(FileHandle_t file) = 0;
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virtual void Seek( FileHandle_t file, int pos, FileSystemSeek_t seekType ) = 0;
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virtual unsigned int Tell( FileHandle_t file ) = 0;
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virtual void Seek(FileHandle_t file, int pos, FileSystemSeek_t seekType) = 0;
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virtual unsigned int Tell(FileHandle_t file) = 0;
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virtual unsigned int Size( FileHandle_t file ) = 0;
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virtual unsigned int Size( const char *pFileName ) = 0;
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virtual unsigned int Size(FileHandle_t file) = 0;
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virtual unsigned int Size(const char *pFileName) = 0;
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virtual long GetFileTime( const char *pFileName ) = 0;
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virtual void FileTimeToString( char* pStrip, int maxCharsIncludingTerminator, long fileTime ) = 0;
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virtual long GetFileTime(const char *pFileName) = 0;
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virtual void FileTimeToString(char *pStrip, int maxCharsIncludingTerminator, long fileTime) = 0;
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virtual bool IsOk( FileHandle_t file ) = 0;
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virtual bool IsOk(FileHandle_t file) = 0;
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virtual void Flush( FileHandle_t file ) = 0;
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virtual bool EndOfFile( FileHandle_t file ) = 0;
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virtual void Flush(FileHandle_t file) = 0;
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virtual bool EndOfFile(FileHandle_t file) = 0;
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virtual int Read( void* pOutput, int size, FileHandle_t file ) = 0;
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virtual int Write( void const* pInput, int size, FileHandle_t file ) = 0;
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virtual char *ReadLine( char *pOutput, int maxChars, FileHandle_t file ) = 0;
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virtual int FPrintf( FileHandle_t file, char *pFormat, ... ) = 0;
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virtual int Read(void *pOutput, int size, FileHandle_t file) = 0;
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virtual int Write(void const *pInput, int size, FileHandle_t file) = 0;
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virtual char *ReadLine(char *pOutput, int maxChars, FileHandle_t file) = 0;
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virtual int FPrintf(FileHandle_t file, char *pFormat, ...) = 0;
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// direct filesystem buffer access
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// returns a handle to a buffer containing the file data
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// this is the optimal way to access the complete data for a file,
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// since the file preloader has probably already got it in memory
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virtual void *GetReadBuffer( FileHandle_t file, int *outBufferSize, bool failIfNotInCache ) = 0;
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virtual void ReleaseReadBuffer( FileHandle_t file, void *readBuffer ) = 0;
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virtual void *GetReadBuffer(FileHandle_t file, int *outBufferSize, bool failIfNotInCache) = 0;
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virtual void ReleaseReadBuffer(FileHandle_t file, void *readBuffer) = 0;
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// FindFirst/FindNext
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virtual const char *FindFirst( const char *pWildCard, FileFindHandle_t *pHandle, const char *pathID = 0L ) = 0;
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virtual const char *FindNext( FileFindHandle_t handle ) = 0;
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virtual bool FindIsDirectory( FileFindHandle_t handle ) = 0;
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virtual void FindClose( FileFindHandle_t handle ) = 0;
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virtual const char *FindFirst(const char *pWildCard, FileFindHandle_t *pHandle, const char *pathID = 0L) = 0;
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virtual const char *FindNext(FileFindHandle_t handle) = 0;
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virtual bool FindIsDirectory(FileFindHandle_t handle) = 0;
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virtual void FindClose(FileFindHandle_t handle) = 0;
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virtual void GetLocalCopy( const char *pFileName ) = 0;
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virtual void GetLocalCopy(const char *pFileName) = 0;
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virtual const char *GetLocalPath( const char *pFileName, char *pLocalPath, int localPathBufferSize ) = 0;
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virtual const char *GetLocalPath(const char *pFileName, char *pLocalPath, int localPathBufferSize) = 0;
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// Note: This is sort of a secondary feature; but it's really useful to have it here
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virtual char *ParseFile( char* pFileBytes, char* pToken, bool* pWasQuoted ) = 0;
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virtual char *ParseFile(char *pFileBytes, char *pToken, bool *pWasQuoted) = 0;
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// Returns true on success ( based on current list of search paths, otherwise false if it can't be resolved )
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virtual bool FullPathToRelativePath( const char *pFullpath, char *pRelative ) = 0;
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// Returns true on success (based on current list of search paths, otherwise false if it can't be resolved)
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virtual bool FullPathToRelativePath(const char *pFullpath, char *pRelative) = 0;
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// Gets the current working directory
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virtual bool GetCurrentDirectory( char* pDirectory, int maxlen ) = 0;
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virtual bool GetCurrentDirectory(char *pDirectory, int maxlen) = 0;
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// Dump to printf/OutputDebugString the list of files that have not been closed
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virtual void PrintOpenedFiles( void ) = 0;
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virtual void PrintOpenedFiles() = 0;
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virtual void SetWarningFunc( void (*pfnWarning)( const char *fmt, ... ) ) = 0;
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virtual void SetWarningLevel( FileWarningLevel_t level ) = 0;
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virtual void SetWarningFunc(WarningFunc_t pfnWarning) = 0;
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virtual void SetWarningLevel(FileWarningLevel_t level) = 0;
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virtual void LogLevelLoadStarted( const char *name ) = 0;
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virtual void LogLevelLoadFinished( const char *name ) = 0;
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virtual int HintResourceNeed( const char *hintlist, int forgetEverything ) = 0;
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virtual int PauseResourcePreloading( void ) = 0;
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virtual int ResumeResourcePreloading( void ) = 0;
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virtual int SetVBuf( FileHandle_t stream, char *buffer, int mode, long size ) = 0;
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virtual void GetInterfaceVersion( char *p, int maxlen ) = 0;
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virtual void LogLevelLoadStarted(const char *name) = 0;
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virtual void LogLevelLoadFinished(const char *name) = 0;
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virtual int HintResourceNeed(const char *hintlist, int forgetEverything) = 0;
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virtual int PauseResourcePreloading() = 0;
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virtual int ResumeResourcePreloading() = 0;
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virtual int SetVBuf(FileHandle_t stream, char *buffer, int mode, long size) = 0;
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virtual void GetInterfaceVersion(char *p, int maxlen) = 0;
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virtual bool IsFileImmediatelyAvailable(const char *pFileName) = 0;
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// starts waiting for resources to be available
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// returns FILESYSTEM_INVALID_HANDLE if there is nothing to wait on
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virtual WaitForResourcesHandle_t WaitForResources( const char *resourcelist ) = 0;
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virtual WaitForResourcesHandle_t WaitForResources(const char *resourcelist) = 0;
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// get progress on waiting for resources; progress is a float [0, 1], complete is true on the waiting being done
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// returns false if no progress is available
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// any calls after complete is true or on an invalid handle will return false, 0.0f, true
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virtual bool GetWaitForResourcesProgress( WaitForResourcesHandle_t handle, float *progress /* out */ , bool *complete /* out */ ) = 0;
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virtual bool GetWaitForResourcesProgress(WaitForResourcesHandle_t handle, float *progress /* out */ , bool *complete /* out */) = 0;
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// cancels a progress call
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virtual void CancelWaitForResources( WaitForResourcesHandle_t handle ) = 0;
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virtual void CancelWaitForResources(WaitForResourcesHandle_t handle) = 0;
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// returns true if the appID has all its caches fully preloaded
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virtual bool IsAppReadyForOfflinePlay( int appID ) = 0;
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virtual bool IsAppReadyForOfflinePlay(int appID) = 0;
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// interface for custom pack files > 4Gb
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virtual bool AddPackFile( const char *fullpath, const char *pathID ) = 0;
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virtual bool AddPackFile(const char *fullpath, const char *pathID) = 0;
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// open a file but force the data to come from the steam cache, NOT from disk
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virtual FileHandle_t OpenFromCacheForRead( const char *pFileName, const char *pOptions, const char *pathID = 0L ) = 0;
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virtual void AddSearchPathNoWrite( const char *pPath, const char *pathID ) = 0;
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virtual FileHandle_t OpenFromCacheForRead(const char *pFileName, const char *pOptions, const char *pathID = 0L) = 0;
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virtual void AddSearchPathNoWrite(const char *pPath, const char *pathID) = 0;
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};
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// Steam3/Src compat
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#define IBaseFileSystem IFileSystem
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#define FILESYSTEM_INTERFACE_VERSION "VFileSystem009"
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#endif // FILESYSTEM_H
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@ -1,9 +1,30 @@
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//========= Copyright 1996-2001, Valve LLC, All rights reserved. ============
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//
|
||||
// Purpose:
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||||
//
|
||||
// $NoKeywords: $
|
||||
//=============================================================================
|
||||
/*
|
||||
*
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||||
* This program is free software; you can redistribute it and/or modify it
|
||||
* under the terms of the GNU General Public License as published by the
|
||||
* Free Software Foundation; either version 2 of the License, or (at
|
||||
* your option) any later version.
|
||||
*
|
||||
* This program is distributed in the hope that it will be useful, but
|
||||
* WITHOUT ANY WARRANTY; without even the implied warranty of
|
||||
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
|
||||
* General Public License for more details.
|
||||
*
|
||||
* You should have received a copy of the GNU General Public License
|
||||
* along with this program; if not, write to the Free Software Foundation,
|
||||
* Inc., 59 Temple Place, Suite 330, Boston, MA 02111-1307 USA
|
||||
*
|
||||
* In addition, as a special exception, the author gives permission to
|
||||
* link the code of this program with the Half-Life Game Engine ("HL
|
||||
* Engine") and Modified Game Libraries ("MODs") developed by Valve,
|
||||
* L.L.C ("Valve"). You must obey the GNU General Public License in all
|
||||
* respects for all of the code used other than the HL Engine and MODs
|
||||
* from Valve. If you modify this file, you may extend this exception
|
||||
* to your version of the file, but you are not obligated to do so. If
|
||||
* you do not wish to do so, delete this exception statement from your
|
||||
* version.
|
||||
*
|
||||
*/
|
||||
|
||||
#ifndef BASETYPES_H
|
||||
#define BASETYPES_H
|
||||
@ -12,9 +33,9 @@
|
||||
#endif
|
||||
|
||||
#include "osconfig.h"
|
||||
#include "protected_things.h"
|
||||
#include "commonmacros.h"
|
||||
|
||||
#include "mathlib.h"
|
||||
|
||||
// For backward compatibilty only...
|
||||
#include "tier0/platform.h"
|
||||
@ -24,45 +45,16 @@
|
||||
#define NULL 0
|
||||
#endif
|
||||
|
||||
|
||||
#define ExecuteNTimes( nTimes, x ) \
|
||||
{ \
|
||||
static int __executeCount=0;\
|
||||
if ( __executeCount < nTimes )\
|
||||
{ \
|
||||
x; \
|
||||
++__executeCount; \
|
||||
} \
|
||||
}
|
||||
|
||||
|
||||
#define ExecuteOnce( x ) ExecuteNTimes( 1, x )
|
||||
|
||||
|
||||
// Pad a number so it lies on an N byte boundary.
|
||||
// So PAD_NUMBER(0,4) is 0 and PAD_NUMBER(1,4) is 4
|
||||
#define PAD_NUMBER(number, boundary) \
|
||||
( ((number) + ((boundary)-1)) / (boundary) ) * (boundary)
|
||||
|
||||
#ifndef MATHLIB_H
|
||||
// In case this ever changes
|
||||
#define M_PI 3.14159265358979323846
|
||||
|
||||
#ifndef min
|
||||
#define min(a,b) (((a) < (b)) ? (a) : (b))
|
||||
#endif
|
||||
|
||||
#ifndef max
|
||||
#define max(a,b) (((a) > (b)) ? (a) : (b))
|
||||
#endif
|
||||
#endif // MATHLIB_H
|
||||
(((number) + ((boundary) - 1)) / (boundary)) * (boundary)
|
||||
|
||||
#ifndef FALSE
|
||||
#define FALSE 0
|
||||
#define TRUE (!FALSE)
|
||||
#endif
|
||||
|
||||
|
||||
typedef int BOOL;
|
||||
typedef int qboolean;
|
||||
typedef unsigned long ULONG;
|
||||
@ -72,216 +64,14 @@ typedef unsigned short word;
|
||||
|
||||
typedef float vec_t;
|
||||
|
||||
|
||||
// FIXME: this should move
|
||||
#ifndef __cplusplus
|
||||
#define true TRUE
|
||||
#define false FALSE
|
||||
#endif
|
||||
|
||||
//-----------------------------------------------------------------------------
|
||||
// look for NANs, infinities, and underflows.
|
||||
// This assumes the ANSI/IEEE 754-1985 standard
|
||||
//-----------------------------------------------------------------------------
|
||||
|
||||
#ifdef __cplusplus
|
||||
|
||||
inline unsigned long& FloatBits(vec_t& f)
|
||||
{
|
||||
return *reinterpret_cast<unsigned long*>(&f);
|
||||
}
|
||||
|
||||
inline unsigned long const& FloatBits(vec_t const& f)
|
||||
{
|
||||
return *reinterpret_cast<unsigned long const*>(&f);
|
||||
}
|
||||
|
||||
inline vec_t BitsToFloat(unsigned long i)
|
||||
{
|
||||
return *reinterpret_cast<vec_t*>(&i);
|
||||
}
|
||||
|
||||
inline bool IsFinite(vec_t f)
|
||||
{
|
||||
return ((FloatBits(f) & 0x7F800000) != 0x7F800000);
|
||||
}
|
||||
|
||||
inline unsigned long FloatAbsBits(vec_t f)
|
||||
{
|
||||
return FloatBits(f) & 0x7FFFFFFF;
|
||||
}
|
||||
|
||||
inline float FloatMakeNegative(vec_t f)
|
||||
{
|
||||
return BitsToFloat(FloatBits(f) | 0x80000000);
|
||||
}
|
||||
|
||||
#if defined( WIN32 )
|
||||
|
||||
//#include <math.h>
|
||||
// Just use prototype from math.h
|
||||
#ifdef __cplusplus
|
||||
extern "C"
|
||||
{
|
||||
#endif
|
||||
double __cdecl fabs(double);
|
||||
#ifdef __cplusplus
|
||||
}
|
||||
#endif
|
||||
|
||||
// In win32 try to use the intrinsic fabs so the optimizer can do it's thing inline in the code
|
||||
#pragma intrinsic( fabs )
|
||||
// Also, alias float make positive to use fabs, too
|
||||
// NOTE: Is there a perf issue with double<->float conversion?
|
||||
inline float FloatMakePositive(vec_t f)
|
||||
{
|
||||
return fabs(f);
|
||||
}
|
||||
#else
|
||||
inline float FloatMakePositive(vec_t f)
|
||||
{
|
||||
return BitsToFloat(FloatBits(f) & 0x7FFFFFFF);
|
||||
}
|
||||
#endif
|
||||
|
||||
inline float FloatNegate(vec_t f)
|
||||
{
|
||||
return BitsToFloat(FloatBits(f) ^ 0x80000000);
|
||||
}
|
||||
|
||||
|
||||
#define FLOAT32_NAN_BITS (unsigned long)0x7FC00000 // not a number!
|
||||
#define FLOAT32_NAN BitsToFloat( FLOAT32_NAN_BITS )
|
||||
|
||||
#define VEC_T_NAN FLOAT32_NAN
|
||||
|
||||
#endif
|
||||
|
||||
// FIXME: why are these here? Hardly anyone actually needs them.
|
||||
struct valve_color24
|
||||
{
|
||||
byte r, g, b;
|
||||
};
|
||||
|
||||
typedef struct valve_color32_s
|
||||
{
|
||||
bool operator!=(const struct valve_color32_s &other) const;
|
||||
|
||||
byte r, g, b, a;
|
||||
} valve_color32;
|
||||
|
||||
inline bool valve_color32::operator!=(const valve_color32 &other) const
|
||||
{
|
||||
return r != other.r || g != other.g || b != other.b || a != other.a;
|
||||
}
|
||||
|
||||
struct valve_colorRGBExp32
|
||||
{
|
||||
byte r, g, b;
|
||||
signed char exponent;
|
||||
};
|
||||
|
||||
struct valve_colorVec
|
||||
{
|
||||
unsigned r, g, b, a;
|
||||
};
|
||||
|
||||
|
||||
#ifndef UNUSED
|
||||
#define UNUSED(x) (x = x) // for pesky compiler / lint warnings
|
||||
#endif
|
||||
|
||||
#ifdef __cplusplus
|
||||
|
||||
struct vrect_t
|
||||
{
|
||||
int x, y, width, height;
|
||||
vrect_t *pnext;
|
||||
int x, y, width, height;
|
||||
vrect_t *pnext;
|
||||
};
|
||||
|
||||
#endif
|
||||
|
||||
|
||||
//-----------------------------------------------------------------------------
|
||||
// MaterialRect_t struct - used for DrawDebugText
|
||||
//-----------------------------------------------------------------------------
|
||||
struct Rect_t
|
||||
{
|
||||
int x, y;
|
||||
int width, height;
|
||||
};
|
||||
|
||||
|
||||
//-----------------------------------------------------------------------------
|
||||
// Declares a type-safe handle type; you can't assign one handle to the next
|
||||
//-----------------------------------------------------------------------------
|
||||
|
||||
// 32-bit pointer handles.
|
||||
|
||||
// Typesafe 8-bit and 16-bit handles.
|
||||
template< class HandleType >
|
||||
class CBaseIntHandle
|
||||
{
|
||||
public:
|
||||
|
||||
inline bool operator==(const CBaseIntHandle &other) { return m_Handle == other.m_Handle; }
|
||||
inline bool operator!=(const CBaseIntHandle &other) { return m_Handle != other.m_Handle; }
|
||||
|
||||
// Only the code that doles out these handles should use these functions.
|
||||
// Everyone else should treat them as a transparent type.
|
||||
inline HandleType GetHandleValue() { return m_Handle; }
|
||||
inline void SetHandleValue(HandleType val) { m_Handle = val; }
|
||||
|
||||
typedef HandleType HANDLE_TYPE;
|
||||
|
||||
protected:
|
||||
|
||||
HandleType m_Handle;
|
||||
};
|
||||
|
||||
template< class DummyType >
|
||||
class CIntHandle16 : public CBaseIntHandle < unsigned short >
|
||||
{
|
||||
public:
|
||||
inline CIntHandle16() {}
|
||||
|
||||
static inline CIntHandle16<DummyType> MakeHandle(HANDLE_TYPE val)
|
||||
{
|
||||
return CIntHandle16<DummyType>(val);
|
||||
}
|
||||
|
||||
protected:
|
||||
inline CIntHandle16(HANDLE_TYPE val)
|
||||
{
|
||||
m_Handle = val;
|
||||
}
|
||||
};
|
||||
|
||||
|
||||
template< class DummyType >
|
||||
class CIntHandle32 : public CBaseIntHandle < unsigned long >
|
||||
{
|
||||
public:
|
||||
inline CIntHandle32() {}
|
||||
|
||||
static inline CIntHandle32<DummyType> MakeHandle(HANDLE_TYPE val)
|
||||
{
|
||||
return CIntHandle32<DummyType>(val);
|
||||
}
|
||||
|
||||
protected:
|
||||
inline CIntHandle32(HANDLE_TYPE val)
|
||||
{
|
||||
m_Handle = val;
|
||||
}
|
||||
};
|
||||
|
||||
|
||||
// NOTE: This macro is the same as windows uses; so don't change the guts of it
|
||||
#define DECLARE_HANDLE_16BIT(name) typedef CIntHandle16< struct name##__handle * > name;
|
||||
#define DECLARE_HANDLE_32BIT(name) typedef CIntHandle32< struct name##__handle * > name;
|
||||
|
||||
#define DECLARE_POINTER_HANDLE(name) struct name##__ { int unused; }; typedef struct name##__ *name
|
||||
#define FORWARD_DECLARE_HANDLE(name) typedef struct name##__ *name
|
||||
|
||||
#endif // BASETYPES_H
|
||||
|
@ -1,26 +1,98 @@
|
||||
#include "precompiled.h"
|
||||
#include "interface.h"
|
||||
/*
|
||||
*
|
||||
* This program is free software; you can redistribute it and/or modify it
|
||||
* under the terms of the GNU General Public License as published by the
|
||||
* Free Software Foundation; either version 2 of the License, or (at
|
||||
* your option) any later version.
|
||||
*
|
||||
* This program is distributed in the hope that it will be useful, but
|
||||
* WITHOUT ANY WARRANTY; without even the implied warranty of
|
||||
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
|
||||
* General Public License for more details.
|
||||
*
|
||||
* You should have received a copy of the GNU General Public License
|
||||
* along with this program; if not, write to the Free Software Foundation,
|
||||
* Inc., 59 Temple Place, Suite 330, Boston, MA 02111-1307 USA
|
||||
*
|
||||
* In addition, as a special exception, the author gives permission to
|
||||
* link the code of this program with the Half-Life Game Engine ("HL
|
||||
* Engine") and Modified Game Libraries ("MODs") developed by Valve,
|
||||
* L.L.C ("Valve"). You must obey the GNU General Public License in all
|
||||
* respects for all of the code used other than the HL Engine and MODs
|
||||
* from Valve. If you modify this file, you may extend this exception
|
||||
* to your version of the file, but you are not obligated to do so. If
|
||||
* you do not wish to do so, delete this exception statement from your
|
||||
* version.
|
||||
*
|
||||
*/
|
||||
|
||||
#if !defined ( _WIN32 )
|
||||
#include "precompiled.h"
|
||||
|
||||
#ifdef _WIN32
|
||||
#define WIN32_LEAN_AND_MEAN
|
||||
#include "windows.h"
|
||||
#endif // _WIN32
|
||||
|
||||
// InterfaceReg
|
||||
InterfaceReg *InterfaceReg::s_pInterfaceRegs = nullptr;
|
||||
|
||||
InterfaceReg::InterfaceReg(InstantiateInterfaceFn fn, const char *pName) : m_pName(pName)
|
||||
{
|
||||
m_CreateFn = fn;
|
||||
m_pNext = s_pInterfaceRegs;
|
||||
s_pInterfaceRegs = this;
|
||||
}
|
||||
|
||||
// This is the primary exported function by a dll, referenced by name via dynamic binding
|
||||
// that exposes an opqaue function pointer to the interface.
|
||||
//
|
||||
// We have the Internal variant so Sys_GetFactoryThis() returns the correct internal
|
||||
// symbol under GCC/Linux/Mac as CreateInterface is DLL_EXPORT so its global so the loaders
|
||||
// on those OS's pick exactly 1 of the CreateInterface symbols to be the one that is process wide and
|
||||
// all Sys_GetFactoryThis() calls find that one, which doesn't work. Using the internal walkthrough here
|
||||
// makes sure Sys_GetFactoryThis() has the dll specific symbol and GetProcAddress() returns the module specific
|
||||
// function for CreateInterface again getting the dll specific symbol we need.
|
||||
EXPORT_FUNCTION IBaseInterface *CreateInterface(const char *pName, int *pReturnCode)
|
||||
{
|
||||
InterfaceReg *pCur;
|
||||
for (pCur = InterfaceReg::s_pInterfaceRegs; pCur; pCur = pCur->m_pNext)
|
||||
{
|
||||
if (strcmp(pCur->m_pName, pName) == 0)
|
||||
{
|
||||
if (pReturnCode)
|
||||
{
|
||||
*pReturnCode = IFACE_OK;
|
||||
}
|
||||
|
||||
return pCur->m_CreateFn();
|
||||
}
|
||||
}
|
||||
|
||||
if (pReturnCode)
|
||||
{
|
||||
*pReturnCode = IFACE_FAILED;
|
||||
}
|
||||
|
||||
return nullptr;
|
||||
}
|
||||
|
||||
#ifndef _WIN32
|
||||
// Linux doesn't have this function so this emulates its functionality
|
||||
//
|
||||
//
|
||||
void *GetModuleHandle(const char *name)
|
||||
{
|
||||
void *handle;
|
||||
|
||||
if (name == NULL)
|
||||
if (name == nullptr)
|
||||
{
|
||||
// hmm, how can this be handled under linux....
|
||||
// is it even needed?
|
||||
return NULL;
|
||||
return nullptr;
|
||||
}
|
||||
|
||||
if ((handle=dlopen(name, RTLD_NOW)) == NULL)
|
||||
if ((handle = dlopen(name, RTLD_NOW)) == nullptr)
|
||||
{
|
||||
//printf("Error:%s\n",dlerror());
|
||||
// couldn't open this file
|
||||
return NULL;
|
||||
return nullptr;
|
||||
}
|
||||
|
||||
// read "man dlopen" for details
|
||||
@ -29,151 +101,67 @@ void *GetModuleHandle(const char *name)
|
||||
dlclose(handle);
|
||||
return handle;
|
||||
}
|
||||
#endif
|
||||
#endif // _WIN32
|
||||
|
||||
// ------------------------------------------------------------------------------------ //
|
||||
// InterfaceReg.
|
||||
// ------------------------------------------------------------------------------------ //
|
||||
InterfaceReg *InterfaceReg::s_pInterfaceRegs = NULL;
|
||||
|
||||
|
||||
InterfaceReg::InterfaceReg( InstantiateInterfaceFn fn, const char *pName ) : m_pName(pName)
|
||||
{
|
||||
m_CreateFn = fn;
|
||||
m_pNext = s_pInterfaceRegs;
|
||||
s_pInterfaceRegs = this;
|
||||
}
|
||||
|
||||
|
||||
|
||||
// ------------------------------------------------------------------------------------ //
|
||||
// CreateInterface.
|
||||
// ------------------------------------------------------------------------------------ //
|
||||
EXPORT_FUNCTION IBaseInterface *CreateInterface( const char *pName, int *pReturnCode )
|
||||
{
|
||||
InterfaceReg *pCur;
|
||||
|
||||
for(pCur=InterfaceReg::s_pInterfaceRegs; pCur; pCur=pCur->m_pNext)
|
||||
{
|
||||
if(strcmp(pCur->m_pName, pName) == 0)
|
||||
{
|
||||
if ( pReturnCode )
|
||||
{
|
||||
*pReturnCode = IFACE_OK;
|
||||
}
|
||||
return pCur->m_CreateFn();
|
||||
}
|
||||
}
|
||||
|
||||
if ( pReturnCode )
|
||||
{
|
||||
*pReturnCode = IFACE_FAILED;
|
||||
}
|
||||
return NULL;
|
||||
}
|
||||
|
||||
#ifdef LINUX
|
||||
static IBaseInterface *CreateInterfaceLocal( const char *pName, int *pReturnCode )
|
||||
{
|
||||
InterfaceReg *pCur;
|
||||
|
||||
for(pCur=InterfaceReg::s_pInterfaceRegs; pCur; pCur=pCur->m_pNext)
|
||||
{
|
||||
if(strcmp(pCur->m_pName, pName) == 0)
|
||||
{
|
||||
if ( pReturnCode )
|
||||
{
|
||||
*pReturnCode = IFACE_OK;
|
||||
}
|
||||
return pCur->m_CreateFn();
|
||||
}
|
||||
}
|
||||
|
||||
if ( pReturnCode )
|
||||
{
|
||||
*pReturnCode = IFACE_FAILED;
|
||||
}
|
||||
return NULL;
|
||||
}
|
||||
#endif
|
||||
|
||||
#ifdef _WIN32
|
||||
#define WIN32_LEAN_AND_MEAN
|
||||
#include "windows.h"
|
||||
#endif
|
||||
|
||||
//-----------------------------------------------------------------------------
|
||||
// Purpose: returns a pointer to a function, given a module
|
||||
// Input : pModuleName - module name
|
||||
// *pName - proc name
|
||||
//-----------------------------------------------------------------------------
|
||||
//static hlds_run wants to use this function
|
||||
void *Sys_GetProcAddress( const char *pModuleName, const char *pName )
|
||||
void *Sys_GetProcAddress(const char *pModuleName, const char *pName)
|
||||
{
|
||||
return GetProcAddress( GetModuleHandle(pModuleName), pName );
|
||||
return GetProcAddress(GetModuleHandle(pModuleName), pName);
|
||||
}
|
||||
|
||||
//-----------------------------------------------------------------------------
|
||||
// Purpose: returns a pointer to a function, given a module
|
||||
// Input : pModuleName - module name
|
||||
// *pName - proc name
|
||||
//-----------------------------------------------------------------------------
|
||||
// hlds_run wants to use this function
|
||||
void *Sys_GetProcAddress( void *pModuleHandle, const char *pName )
|
||||
void *Sys_GetProcAddress(void *pModuleHandle, const char *pName)
|
||||
{
|
||||
#if defined ( _WIN32 )
|
||||
return GetProcAddress( (HINSTANCE)pModuleHandle, pName );
|
||||
#else
|
||||
return GetProcAddress( pModuleHandle, pName );
|
||||
#endif
|
||||
return GetProcAddress((HMODULE)pModuleHandle, pName);
|
||||
}
|
||||
|
||||
//-----------------------------------------------------------------------------
|
||||
// Purpose: Loads a DLL/component from disk and returns a handle to it
|
||||
// Input : *pModuleName - filename of the component
|
||||
// Output : opaque handle to the module (hides system dependency)
|
||||
//-----------------------------------------------------------------------------
|
||||
CSysModule *Sys_LoadModule( const char *pModuleName )
|
||||
CSysModule *Sys_LoadModule(const char *pModuleName)
|
||||
{
|
||||
#if defined ( _WIN32 )
|
||||
HMODULE hDLL = LoadLibrary( pModuleName );
|
||||
#ifdef _WIN32
|
||||
HMODULE hDLL = LoadLibrary(pModuleName);
|
||||
#else
|
||||
HMODULE hDLL = NULL;
|
||||
HMODULE hDLL = nullptr;
|
||||
char szAbsoluteModuleName[1024];
|
||||
szAbsoluteModuleName[0] = 0;
|
||||
if ( pModuleName[0] != '/' )
|
||||
if (pModuleName[0] != '/')
|
||||
{
|
||||
char szCwd[1024];
|
||||
char szAbsoluteModuleName[1024];
|
||||
getcwd(szCwd, sizeof(szCwd));
|
||||
if (szCwd[strlen(szCwd) - 1] == '/')
|
||||
szCwd[strlen(szCwd) - 1] = '\0';
|
||||
|
||||
getcwd( szCwd, sizeof( szCwd ) );
|
||||
if ( szCwd[ strlen( szCwd ) - 1 ] == '/' )
|
||||
szCwd[ strlen( szCwd ) - 1 ] = 0;
|
||||
|
||||
_snprintf( szAbsoluteModuleName, sizeof(szAbsoluteModuleName), "%s/%s", szCwd, pModuleName );
|
||||
|
||||
hDLL = dlopen( szAbsoluteModuleName, RTLD_NOW );
|
||||
_snprintf(szAbsoluteModuleName, sizeof(szAbsoluteModuleName), "%s/%s", szCwd, pModuleName);
|
||||
hDLL = dlopen(szAbsoluteModuleName, RTLD_NOW);
|
||||
}
|
||||
else
|
||||
{
|
||||
_snprintf( szAbsoluteModuleName, sizeof(szAbsoluteModuleName), "%s", pModuleName );
|
||||
hDLL = dlopen( pModuleName, RTLD_NOW );
|
||||
_snprintf(szAbsoluteModuleName, sizeof(szAbsoluteModuleName), "%s", pModuleName);
|
||||
hDLL = dlopen(pModuleName, RTLD_NOW);
|
||||
}
|
||||
#endif
|
||||
#endif // _WIN32
|
||||
|
||||
if( !hDLL )
|
||||
if (!hDLL)
|
||||
{
|
||||
char str[512];
|
||||
#if defined ( _WIN32 )
|
||||
_snprintf( str, sizeof(str), "%s.dll", pModuleName );
|
||||
hDLL = LoadLibrary( str );
|
||||
|
||||
#if defined(_WIN32)
|
||||
_snprintf(str, sizeof(str), "%s.dll", pModuleName);
|
||||
hDLL = LoadLibrary(str);
|
||||
#elif defined(OSX)
|
||||
printf("Error:%s\n",dlerror());
|
||||
_snprintf( str, sizeof(str), "%s.dylib", szAbsoluteModuleName );
|
||||
printf("Error: %s\n", dlerror());
|
||||
_snprintf(str, sizeof(str), "%s.dylib", szAbsoluteModuleName);
|
||||
hDLL = dlopen(str, RTLD_NOW);
|
||||
#else
|
||||
printf("Error:%s\n",dlerror());
|
||||
_snprintf( str, sizeof(str), "%s.so", szAbsoluteModuleName );
|
||||
printf("Error: %s\n", dlerror());
|
||||
_snprintf(str, sizeof(str), "%s.so", szAbsoluteModuleName);
|
||||
hDLL = dlopen(str, RTLD_NOW);
|
||||
#endif
|
||||
}
|
||||
@ -181,83 +169,68 @@ CSysModule *Sys_LoadModule( const char *pModuleName )
|
||||
return reinterpret_cast<CSysModule *>(hDLL);
|
||||
}
|
||||
|
||||
//-----------------------------------------------------------------------------
|
||||
// Purpose: Unloads a DLL/component from
|
||||
// Input : *pModuleName - filename of the component
|
||||
// Output : opaque handle to the module (hides system dependency)
|
||||
//-----------------------------------------------------------------------------
|
||||
void Sys_UnloadModule( CSysModule *pModule )
|
||||
void Sys_UnloadModule(CSysModule *pModule)
|
||||
{
|
||||
if ( !pModule )
|
||||
if (!pModule)
|
||||
return;
|
||||
|
||||
HMODULE hDLL = reinterpret_cast<HMODULE>(pModule);
|
||||
#if defined ( _WIN32 )
|
||||
FreeLibrary( hDLL );
|
||||
#else
|
||||
dlclose((void *)hDLL);
|
||||
#endif
|
||||
|
||||
#ifdef _WIN32
|
||||
FreeLibrary(hDLL);
|
||||
#else
|
||||
dlclose(hDLL);
|
||||
#endif // _WIN32
|
||||
}
|
||||
|
||||
//-----------------------------------------------------------------------------
|
||||
// Purpose: returns a pointer to a function, given a module
|
||||
// Input : module - windows HMODULE from Sys_LoadModule()
|
||||
// *pName - proc name
|
||||
// Output : factory for this module
|
||||
//-----------------------------------------------------------------------------
|
||||
CreateInterfaceFn Sys_GetFactory( CSysModule *pModule )
|
||||
CreateInterfaceFn Sys_GetFactory(CSysModule *pModule)
|
||||
{
|
||||
if ( !pModule )
|
||||
return NULL;
|
||||
if (!pModule)
|
||||
return nullptr;
|
||||
|
||||
HMODULE hDLL = reinterpret_cast<HMODULE>(pModule);
|
||||
#if defined ( _WIN32 )
|
||||
return reinterpret_cast<CreateInterfaceFn>(GetProcAddress( hDLL, CREATEINTERFACE_PROCNAME ));
|
||||
#else
|
||||
// Linux gives this error:
|
||||
//../public/interface.cpp: In function `IBaseInterface *(*Sys_GetFactory
|
||||
//(CSysModule *)) (const char *, int *)':
|
||||
//../public/interface.cpp:154: ISO C++ forbids casting between
|
||||
//pointer-to-function and pointer-to-object
|
||||
//
|
||||
// so lets get around it :)
|
||||
return (CreateInterfaceFn)(GetProcAddress( hDLL, CREATEINTERFACE_PROCNAME ));
|
||||
#endif
|
||||
return reinterpret_cast<CreateInterfaceFn>(Sys_GetProcAddress(pModule, CREATEINTERFACE_PROCNAME));
|
||||
}
|
||||
|
||||
|
||||
|
||||
//-----------------------------------------------------------------------------
|
||||
// Purpose: returns the instance of this module
|
||||
// Output : interface_instance_t
|
||||
//-----------------------------------------------------------------------------
|
||||
CreateInterfaceFn Sys_GetFactoryThis( void )
|
||||
// Output : CreateInterfaceFn
|
||||
CreateInterfaceFn Sys_GetFactoryThis()
|
||||
{
|
||||
#ifdef LINUX
|
||||
return CreateInterfaceLocal;
|
||||
#else
|
||||
return CreateInterface;
|
||||
#endif
|
||||
}
|
||||
|
||||
//-----------------------------------------------------------------------------
|
||||
// Purpose: returns the instance of the named module
|
||||
// Input : *pModuleName - name of the module
|
||||
// Output : interface_instance_t - instance of that module
|
||||
//-----------------------------------------------------------------------------
|
||||
CreateInterfaceFn Sys_GetFactory( const char *pModuleName )
|
||||
// Output : CreateInterfaceFn - instance of that module
|
||||
CreateInterfaceFn Sys_GetFactory(const char *pModuleName)
|
||||
{
|
||||
#if defined ( _WIN32 )
|
||||
return static_cast<CreateInterfaceFn>( Sys_GetProcAddress( pModuleName, CREATEINTERFACE_PROCNAME ) );
|
||||
#else
|
||||
// Linux gives this error:
|
||||
//../public/interface.cpp: In function `IBaseInterface *(*Sys_GetFactory
|
||||
//(const char *)) (const char *, int *)':
|
||||
//../public/interface.cpp:186: invalid static_cast from type `void *' to
|
||||
//type `IBaseInterface *(*) (const char *, int *)'
|
||||
//
|
||||
// so lets use the old style cast.
|
||||
return (CreateInterfaceFn)( Sys_GetProcAddress( pModuleName, CREATEINTERFACE_PROCNAME ) );
|
||||
#endif
|
||||
return reinterpret_cast<CreateInterfaceFn>(Sys_GetProcAddress(pModuleName, CREATEINTERFACE_PROCNAME));
|
||||
}
|
||||
|
||||
// Purpose: finds a particular interface in the factory set
|
||||
void *InitializeInterface(char const *interfaceName, CreateInterfaceFn *factoryList, int numFactories)
|
||||
{
|
||||
void *retval;
|
||||
|
||||
for (int i = 0; i < numFactories; i++)
|
||||
{
|
||||
CreateInterfaceFn factory = factoryList[ i ];
|
||||
if (!factory)
|
||||
continue;
|
||||
|
||||
retval = factory(interfaceName, nullptr);
|
||||
if (retval)
|
||||
return retval;
|
||||
}
|
||||
|
||||
// No provider for requested interface!!!
|
||||
// assert(!"No provider for requested interface!!!");
|
||||
|
||||
return nullptr;
|
||||
}
|
||||
|
@ -1,4 +1,3 @@
|
||||
|
||||
// This header defines the interface convention used in the valve engine.
|
||||
// To make an interface and expose it:
|
||||
// 1. Derive from IBaseInterface.
|
||||
@ -14,16 +13,11 @@
|
||||
// for legacy code). In this case, you need to make a new version name for your new interface, and make a wrapper interface and
|
||||
// expose it for the old interface.
|
||||
|
||||
//#if _MSC_VER >= 1300 // VC7
|
||||
//#include "tier1/interface.h"
|
||||
//#else
|
||||
#pragma once
|
||||
|
||||
#ifndef INTERFACE_H
|
||||
#define INTERFACE_H
|
||||
#ifndef _WIN32
|
||||
|
||||
#if !defined ( _WIN32 )
|
||||
|
||||
#include <dlfcn.h> // dlopen,dlclose, et al
|
||||
#include <dlfcn.h> // dlopen, dlclose, et al
|
||||
#include <unistd.h>
|
||||
|
||||
#define HMODULE void *
|
||||
@ -31,7 +25,7 @@
|
||||
|
||||
#define _snprintf snprintf
|
||||
|
||||
#endif
|
||||
#endif // _WIN32
|
||||
|
||||
void *Sys_GetProcAddress(const char *pModuleName, const char *pName);
|
||||
void *Sys_GetProcAddress(void *pModuleHandle, const char *pName);
|
||||
@ -40,17 +34,13 @@ void *Sys_GetProcAddress(void *pModuleHandle, const char *pName);
|
||||
class IBaseInterface
|
||||
{
|
||||
public:
|
||||
|
||||
virtual ~IBaseInterface() {}
|
||||
virtual ~IBaseInterface() {}
|
||||
};
|
||||
|
||||
#define CREATEINTERFACE_PROCNAME "CreateInterface"
|
||||
|
||||
#define CREATEINTERFACE_PROCNAME "CreateInterface"
|
||||
typedef IBaseInterface* (*CreateInterfaceFn)(const char *pName, int *pReturnCode);
|
||||
|
||||
|
||||
typedef IBaseInterface* (*InstantiateInterfaceFn)();
|
||||
|
||||
typedef IBaseInterface *(*CreateInterfaceFn)(const char *pName, int *pReturnCode);
|
||||
typedef IBaseInterface *(*InstantiateInterfaceFn)();
|
||||
|
||||
// Used internally to register classes.
|
||||
class InterfaceReg
|
||||
@ -60,19 +50,18 @@ public:
|
||||
|
||||
public:
|
||||
|
||||
InstantiateInterfaceFn m_CreateFn;
|
||||
const char *m_pName;
|
||||
InstantiateInterfaceFn m_CreateFn;
|
||||
const char *m_pName;
|
||||
|
||||
InterfaceReg *m_pNext; // For the global list.
|
||||
static InterfaceReg *s_pInterfaceRegs;
|
||||
InterfaceReg *m_pNext; // For the global list.
|
||||
static InterfaceReg *s_pInterfaceRegs;
|
||||
};
|
||||
|
||||
|
||||
// Use this to expose an interface that can have multiple instances.
|
||||
// e.g.:
|
||||
// EXPOSE_INTERFACE( CInterfaceImp, IInterface, "MyInterface001" )
|
||||
// EXPOSE_INTERFACE(CInterfaceImp, IInterface, "MyInterface001")
|
||||
// This will expose a class called CInterfaceImp that implements IInterface (a pure class)
|
||||
// clients can receive a pointer to this class by calling CreateInterface( "MyInterface001" )
|
||||
// clients can receive a pointer to this class by calling CreateInterface("MyInterface001")
|
||||
//
|
||||
// In practice, the shared header file defines the interface (IInterface) and version name ("MyInterface001")
|
||||
// so that each component can use these names/vtables to communicate
|
||||
@ -80,30 +69,28 @@ public:
|
||||
// A single class can support multiple interfaces through multiple inheritance
|
||||
//
|
||||
// Use this if you want to write the factory function.
|
||||
#define EXPOSE_INTERFACE_FN(functionName, interfaceName, versionName) \
|
||||
#define EXPOSE_INTERFACE_FN(functionName, interfaceName, versionName)\
|
||||
static InterfaceReg __g_Create##className##_reg(functionName, versionName);
|
||||
|
||||
#define EXPOSE_INTERFACE(className, interfaceName, versionName) \
|
||||
static IBaseInterface* __Create##className##_interface() {return (interfaceName *)new className;}\
|
||||
static InterfaceReg __g_Create##className##_reg(__Create##className##_interface, versionName );
|
||||
#define EXPOSE_INTERFACE(className, interfaceName, versionName)\
|
||||
static IBaseInterface *__Create##className##_interface() {return (interfaceName *)new className;}\
|
||||
static InterfaceReg __g_Create##className##_reg(__Create##className##_interface, versionName);
|
||||
|
||||
// Use this to expose a singleton interface with a global variable you've created.
|
||||
#define EXPOSE_SINGLE_INTERFACE_GLOBALVAR(className, interfaceName, versionName, globalVarName) \
|
||||
static IBaseInterface* __Create##className##interfaceName##_interface() {return (IBaseInterface *)&globalVarName;}\
|
||||
#define EXPOSE_SINGLE_INTERFACE_GLOBALVAR(className, interfaceName, versionName, globalVarName)\
|
||||
static IBaseInterface *__Create##className##interfaceName##_interface() {return (IBaseInterface *)&globalVarName;}\
|
||||
static InterfaceReg __g_Create##className##interfaceName##_reg(__Create##className##interfaceName##_interface, versionName);
|
||||
|
||||
// Use this to expose a singleton interface. This creates the global variable for you automatically.
|
||||
#define EXPOSE_SINGLE_INTERFACE(className, interfaceName, versionName) \
|
||||
#define EXPOSE_SINGLE_INTERFACE(className, interfaceName, versionName)\
|
||||
static className __g_##className##_singleton;\
|
||||
EXPOSE_SINGLE_INTERFACE_GLOBALVAR(className, interfaceName, versionName, __g_##className##_singleton)
|
||||
|
||||
|
||||
#ifdef _WIN32
|
||||
#define EXPORT_FUNCTION __declspec(dllexport)
|
||||
#define EXPORT_FUNCTION __declspec(dllexport) EXT_FUNC
|
||||
#else
|
||||
#define EXPORT_FUNCTION __attribute__ ((visibility("default")))
|
||||
#endif
|
||||
|
||||
#define EXPORT_FUNCTION __attribute__((visibility("default"))) EXT_FUNC
|
||||
#endif // _WIN32
|
||||
|
||||
// This function is automatically exported and allows you to access any interfaces exposed with the above macros.
|
||||
// if pReturnCode is set, it will return one of the following values
|
||||
@ -114,37 +101,23 @@ enum
|
||||
IFACE_FAILED
|
||||
};
|
||||
|
||||
|
||||
extern "C"
|
||||
{
|
||||
EXPORT_FUNCTION IBaseInterface* CreateInterface(const char *pName, int *pReturnCode);
|
||||
EXPORT_FUNCTION IBaseInterface *CreateInterface(const char *pName, int *pReturnCode);
|
||||
};
|
||||
|
||||
extern CreateInterfaceFn Sys_GetFactoryThis();
|
||||
|
||||
extern CreateInterfaceFn Sys_GetFactoryThis( void );
|
||||
|
||||
|
||||
//-----------------------------------------------------------------------------
|
||||
// UNDONE: This is obsolete, use the module load/unload/get instead!!!
|
||||
//-----------------------------------------------------------------------------
|
||||
extern CreateInterfaceFn Sys_GetFactory( const char *pModuleName );
|
||||
|
||||
extern CreateInterfaceFn Sys_GetFactory(const char *pModuleName);
|
||||
|
||||
// load/unload components
|
||||
class CSysModule;
|
||||
|
||||
//-----------------------------------------------------------------------------
|
||||
// Load & Unload should be called in exactly one place for each module
|
||||
// The factory for that module should be passed on to dependent components for
|
||||
// proper versioning.
|
||||
//-----------------------------------------------------------------------------
|
||||
extern CSysModule *Sys_LoadModule( const char *pModuleName );
|
||||
extern void Sys_UnloadModule( CSysModule *pModule );
|
||||
|
||||
extern CreateInterfaceFn Sys_GetFactory( CSysModule *pModule );
|
||||
|
||||
|
||||
#endif
|
||||
//#endif // MSVC 6.0
|
||||
|
||||
|
||||
extern CSysModule *Sys_LoadModule(const char *pModuleName);
|
||||
extern void Sys_UnloadModule(CSysModule *pModule);
|
||||
extern CreateInterfaceFn Sys_GetFactory(CSysModule *pModule);
|
||||
extern void *InitializeInterface(char const *interfaceName, CreateInterfaceFn *factoryList, int numFactories);
|
||||
|
@ -1,187 +0,0 @@
|
||||
//========= Copyright © 1996-2002, Valve LLC, All rights reserved. ============
|
||||
//
|
||||
// Purpose:
|
||||
//
|
||||
// $NoKeywords: $
|
||||
//=============================================================================
|
||||
|
||||
#ifndef PROTECTED_THINGS_H
|
||||
#define PROTECTED_THINGS_H
|
||||
#ifdef _WIN32
|
||||
#pragma once
|
||||
#endif
|
||||
|
||||
|
||||
// This header tries to prevent people from using potentially dangerous functions
|
||||
// (like the notorious non-null-terminating strncpy) and functions that will break
|
||||
// VCR mode (like time, input, registry, etc).
|
||||
//
|
||||
// This header should be included by ALL of our source code.
|
||||
|
||||
// Eventually, ALL of these should be protected, but one man can only accomplish so much in
|
||||
// one day AND work on features too!
|
||||
#if defined( PROTECT_STRING_FUNCTIONS )
|
||||
#if defined( strncpy )
|
||||
#undef strncpy
|
||||
#endif
|
||||
#define strncpy strncpy__HEY_YOU__USE_VSTDLIB
|
||||
|
||||
|
||||
#if defined( _snprintf )
|
||||
#undef _snprintf
|
||||
#endif
|
||||
#define _snprintf snprintf__HEY_YOU__USE_VSTDLIB
|
||||
|
||||
|
||||
#if defined( sprintf )
|
||||
#undef sprintf
|
||||
#endif
|
||||
#define sprintf sprintf__HEY_YOU__USE_VSTDLIB
|
||||
|
||||
|
||||
#if defined( _vsnprintf )
|
||||
#undef _vsnprintf
|
||||
#endif
|
||||
#define _vsnprintf vsnprintf__HEY_YOU__USE_VSTDLIB
|
||||
|
||||
|
||||
#if defined( strcat )
|
||||
#undef strcat
|
||||
#endif
|
||||
#define strcat strcat__HEY_YOU__USE_VSTDLIB
|
||||
#endif
|
||||
|
||||
|
||||
#if defined( PROTECT_FILEIO_FUNCTIONS )
|
||||
#if defined( fopen )
|
||||
#undef fopen
|
||||
#endif
|
||||
#define fopen fopen_USE_FILESYSTEM_INSTEAD
|
||||
#endif
|
||||
|
||||
|
||||
#if defined( PROTECTED_THINGS_ENABLE )
|
||||
|
||||
#if defined( GetTickCount )
|
||||
#undef GetTickCount
|
||||
#endif
|
||||
#define GetTickCount GetTickCount__HEY_YOU__USE_PLATFORM_LIB
|
||||
|
||||
|
||||
#if defined( timeGetTime )
|
||||
#undef timeGetTime
|
||||
#endif
|
||||
#define timeGetTime timeGetTime__HEY_YOU__USE_PLATFORM_LIB
|
||||
|
||||
|
||||
#if defined( clock )
|
||||
#undef clock
|
||||
#endif
|
||||
#define time time__HEY_YOU__USE_PLATFORM_LIB
|
||||
|
||||
|
||||
#if defined( recvfrom )
|
||||
#undef recvfrom
|
||||
#endif
|
||||
#define recvfrom recvfrom__HEY_YOU__USE_PLATFORM_LIB
|
||||
|
||||
|
||||
#if defined( GetCursorPos )
|
||||
#undef GetCursorPos
|
||||
#endif
|
||||
#define GetCursorPos GetCursorPos__HEY_YOU__USE_PLATFORM_LIB
|
||||
|
||||
|
||||
#if defined( ScreenToClient )
|
||||
#undef ScreenToClient
|
||||
#endif
|
||||
#define ScreenToClient ScreenToClient__HEY_YOU__USE_PLATFORM_LIB
|
||||
|
||||
|
||||
#if defined( GetCommandLine )
|
||||
#undef GetCommandLine
|
||||
#endif
|
||||
#define GetCommandLine GetCommandLine__HEY_YOU__USE_PLATFORM_LIB
|
||||
|
||||
|
||||
#if defined( RegOpenKeyEx )
|
||||
#undef RegOpenKeyEx
|
||||
#endif
|
||||
#define RegOpenKeyEx RegOpenKeyEx__HEY_YOU__USE_PLATFORM_LIB
|
||||
|
||||
|
||||
#if defined( RegOpenKey )
|
||||
#undef RegOpenKey
|
||||
#endif
|
||||
#define RegOpenKey RegOpenKey__HEY_YOU__USE_PLATFORM_LIB
|
||||
|
||||
|
||||
#if defined( RegSetValueEx )
|
||||
#undef RegSetValueEx
|
||||
#endif
|
||||
#define RegSetValueEx RegSetValueEx__HEY_YOU__USE_PLATFORM_LIB
|
||||
|
||||
|
||||
#if defined( RegSetValue )
|
||||
#undef RegSetValue
|
||||
#endif
|
||||
#define RegSetValue RegSetValue__HEY_YOU__USE_PLATFORM_LIB
|
||||
|
||||
|
||||
#if defined( RegQueryValueEx )
|
||||
#undef RegQueryValueEx
|
||||
#endif
|
||||
#define RegQueryValueEx RegQueryValueEx__HEY_YOU__USE_PLATFORM_LIB
|
||||
|
||||
|
||||
#if defined( RegQueryValue )
|
||||
#undef RegQueryValue
|
||||
#endif
|
||||
#define RegQueryValue RegQueryValue__HEY_YOU__USE_PLATFORM_LIB
|
||||
|
||||
|
||||
#if defined( RegCreateKeyEx )
|
||||
#undef RegCreateKeyEx
|
||||
#endif
|
||||
#define RegCreateKeyEx RegCreateKeyEx__HEY_YOU__USE_PLATFORM_LIB
|
||||
|
||||
|
||||
#if defined( RegCreateKey )
|
||||
#undef RegCreateKey
|
||||
#endif
|
||||
#define RegCreateKey RegCreateKey__HEY_YOU__USE_PLATFORM_LIB
|
||||
|
||||
|
||||
#if defined( RegCloseKey )
|
||||
#undef RegCloseKey
|
||||
#endif
|
||||
#define RegCloseKey RegCloseKey__HEY_YOU__USE_PLATFORM_LIB
|
||||
|
||||
|
||||
#if defined( GetNumberOfConsoleInputEvents )
|
||||
#undef GetNumberOfConsoleInputEvents
|
||||
#endif
|
||||
#define GetNumberOfConsoleInputEvents GetNumberOfConsoleInputEvents__HEY_YOU__USE_PLATFORM_LIB
|
||||
|
||||
|
||||
#if defined( ReadConsoleInput )
|
||||
#undef ReadConsoleInput
|
||||
#endif
|
||||
#define ReadConsoleInput ReadConsoleInput__HEY_YOU__USE_PLATFORM_LIB
|
||||
|
||||
|
||||
#if defined( GetAsyncKeyState )
|
||||
#undef GetAsyncKeyState
|
||||
#endif
|
||||
#define GetAsyncKeyState GetAsyncKeyState__HEY_YOU__USE_PLATFORM_LIB
|
||||
|
||||
|
||||
#if defined( GetKeyState )
|
||||
#undef GetKeyState
|
||||
#endif
|
||||
#define GetKeyState GetKeyState__HEY_YOU__USE_PLATFORM_LIB
|
||||
|
||||
#endif
|
||||
|
||||
|
||||
#endif // PROTECTED_THINGS_H
|
211
reapi/include/cssdk/public/strtools.h
Normal file
211
reapi/include/cssdk/public/strtools.h
Normal file
@ -0,0 +1,211 @@
|
||||
/*
|
||||
*
|
||||
* This program is free software; you can redistribute it and/or modify it
|
||||
* under the terms of the GNU General Public License as published by the
|
||||
* Free Software Foundation; either version 2 of the License, or (at
|
||||
* your option) any later version.
|
||||
*
|
||||
* This program is distributed in the hope that it will be useful, but
|
||||
* WITHOUT ANY WARRANTY; without even the implied warranty of
|
||||
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
|
||||
* General Public License for more details.
|
||||
*
|
||||
* You should have received a copy of the GNU General Public License
|
||||
* along with this program; if not, write to the Free Software Foundation,
|
||||
* Inc., 59 Temple Place, Suite 330, Boston, MA 02111-1307 USA
|
||||
*
|
||||
* In addition, as a special exception, the author gives permission to
|
||||
* link the code of this program with the Half-Life Game Engine ("HL
|
||||
* Engine") and Modified Game Libraries ("MODs") developed by Valve,
|
||||
* L.L.C ("Valve"). You must obey the GNU General Public License in all
|
||||
* respects for all of the code used other than the HL Engine and MODs
|
||||
* from Valve. If you modify this file, you may extend this exception
|
||||
* to your version of the file, but you are not obligated to do so. If
|
||||
* you do not wish to do so, delete this exception statement from your
|
||||
* version.
|
||||
*
|
||||
*/
|
||||
|
||||
#pragma once
|
||||
|
||||
#ifdef _WIN32
|
||||
const char CORRECT_PATH_SEPARATOR = '\\';
|
||||
const char INCORRECT_PATH_SEPARATOR = '/';
|
||||
#else
|
||||
const char CORRECT_PATH_SEPARATOR = '/';
|
||||
const char INCORRECT_PATH_SEPARATOR = '\\';
|
||||
#endif
|
||||
|
||||
#if !defined(_WIN32)
|
||||
inline char *_strupr(char *start)
|
||||
{
|
||||
char *str = start;
|
||||
while (str && *str)
|
||||
{
|
||||
*str = (char)toupper(*str);
|
||||
str++;
|
||||
}
|
||||
|
||||
return start;
|
||||
}
|
||||
|
||||
inline char *_strlwr(char *start)
|
||||
{
|
||||
char *str = start;
|
||||
while (str && *str)
|
||||
{
|
||||
*str = (char)tolower(*str);
|
||||
str++;
|
||||
}
|
||||
|
||||
return start;
|
||||
}
|
||||
#endif
|
||||
|
||||
#if defined(ASMLIB_H) && defined(HAVE_OPT_STRTOOLS)
|
||||
#define Q_memset A_memset
|
||||
#define Q_memcpy A_memcpy
|
||||
#define Q_memcmp A_memcmp
|
||||
#define Q_memmove A_memmove
|
||||
#define Q_strlen A_strlen
|
||||
#define Q_strcpy A_strcpy
|
||||
#define Q_strncpy strncpy
|
||||
#define Q_strcat A_strcat
|
||||
#define Q_strncat strncat
|
||||
#define Q_strcmp A_strcmp
|
||||
#define Q_strncmp strncmp
|
||||
#define Q_strdup _strdup
|
||||
#define Q_stricmp A_stricmp
|
||||
#define Q_strnicmp _strnicmp
|
||||
#define Q_strstr A_strstr
|
||||
#define Q_strchr strchr
|
||||
#define Q_strrchr strrchr
|
||||
#define Q_strlwr A_strtolower
|
||||
#define Q_strupr A_strtoupper
|
||||
#define Q_sprintf sprintf
|
||||
#define Q_snprintf _snprintf
|
||||
#define Q_vsnprintf _vsnprintf
|
||||
#define Q_vsnwprintf _vsnwprintf
|
||||
#define Q_atoi atoi
|
||||
#define Q_atof atof
|
||||
#define Q_sqrt M_sqrt
|
||||
#define Q_min M_min
|
||||
#define Q_max M_max
|
||||
#define Q_clamp M_clamp
|
||||
#define Q_abs abs
|
||||
#define Q_fabs fabs
|
||||
#define Q_tan tan
|
||||
#define Q_atan atan
|
||||
#define Q_atan2 atan2
|
||||
#define Q_acos acos
|
||||
#define Q_cos cos
|
||||
#define Q_sin sin
|
||||
#define Q_pow pow
|
||||
#define Q_fmod fmod
|
||||
#else
|
||||
#define Q_memset memset
|
||||
#define Q_memcpy memcpy
|
||||
#define Q_memcmp memcmp
|
||||
#define Q_memmove memmove
|
||||
#define Q_strlen strlen
|
||||
#define Q_strcpy strcpy
|
||||
#define Q_strncpy strncpy
|
||||
#define Q_strcat strcat
|
||||
#define Q_strncat strncat
|
||||
#define Q_strcmp strcmp
|
||||
#define Q_strncmp strncmp
|
||||
#define Q_strdup _strdup
|
||||
#define Q_stricmp _stricmp
|
||||
#define Q_strnicmp _strnicmp
|
||||
#define Q_strstr strstr
|
||||
#define Q_strchr strchr
|
||||
#define Q_strrchr strrchr
|
||||
#define Q_strlwr _strlwr
|
||||
#define Q_strupr _strupr
|
||||
#define Q_sprintf sprintf
|
||||
#define Q_snprintf _snprintf
|
||||
#define Q_vsnprintf _vsnprintf
|
||||
#define Q_vsnwprintf _vsnwprintf
|
||||
#define Q_atoi atoi
|
||||
#define Q_atof atof
|
||||
#define Q_sqrt sqrt
|
||||
#define Q_min min
|
||||
#define Q_max max
|
||||
#define Q_clamp clamp
|
||||
#define Q_abs abs
|
||||
#define Q_fabs fabs
|
||||
#define Q_tan tan
|
||||
#define Q_atan atan
|
||||
#define Q_atan2 atan2
|
||||
#define Q_acos acos
|
||||
#define Q_cos cos
|
||||
#define Q_sin sin
|
||||
#define Q_pow pow
|
||||
#define Q_fmod fmod
|
||||
#endif // #if defined(ASMLIB_H) && defined(HAVE_OPT_STRTOOLS)
|
||||
|
||||
// a safe variant of strcpy that truncates the result to fit in the destination buffer
|
||||
template <size_t size>
|
||||
char *Q_strlcpy(char (&dest)[size], const char *src) {
|
||||
Q_strncpy(dest, src, size - 1);
|
||||
dest[size - 1] = '\0';
|
||||
return dest;
|
||||
}
|
||||
|
||||
inline char *Q_strnlcpy(char *dest, const char *src, size_t n) {
|
||||
Q_strncpy(dest, src, n - 1);
|
||||
dest[n - 1] = '\0';
|
||||
return dest;
|
||||
}
|
||||
|
||||
// safely concatenate two strings.
|
||||
// a variant of strcat that truncates the result to fit in the destination buffer
|
||||
template <size_t size>
|
||||
size_t Q_strlcat(char (&dest)[size], const char *src)
|
||||
{
|
||||
size_t srclen; // Length of source string
|
||||
size_t dstlen; // Length of destination string
|
||||
|
||||
// Figure out how much room is left
|
||||
dstlen = Q_strlen(dest);
|
||||
size_t length = size - dstlen + 1;
|
||||
|
||||
if (!length) {
|
||||
// No room, return immediately
|
||||
return dstlen;
|
||||
}
|
||||
|
||||
// Figure out how much room is needed
|
||||
srclen = Q_strlen(src);
|
||||
|
||||
// Copy the appropriate amount
|
||||
if (srclen > length) {
|
||||
srclen = length;
|
||||
}
|
||||
|
||||
Q_memcpy(dest + dstlen, src, srclen);
|
||||
dest[dstlen + srclen] = '\0';
|
||||
|
||||
return dstlen + srclen;
|
||||
}
|
||||
|
||||
// Force slashes of either type to be = separator character
|
||||
inline void Q_FixSlashes(char *pname, char separator = CORRECT_PATH_SEPARATOR)
|
||||
{
|
||||
while (*pname)
|
||||
{
|
||||
if (*pname == INCORRECT_PATH_SEPARATOR || *pname == CORRECT_PATH_SEPARATOR)
|
||||
{
|
||||
*pname = separator;
|
||||
}
|
||||
|
||||
pname++;
|
||||
}
|
||||
}
|
||||
|
||||
// strcpy that works correctly with overlapping src and dst buffers
|
||||
inline char *Q_strcpy_s(char *dst, char *src) {
|
||||
int len = Q_strlen(src);
|
||||
Q_memmove(dst, src, len + 1);
|
||||
return dst;
|
||||
}
|
@ -19,9 +19,8 @@
|
||||
#pragma once
|
||||
#endif
|
||||
|
||||
#include "osconfig.h"
|
||||
#include "basetypes.h"
|
||||
#include "tier0/platform.h"
|
||||
|
||||
#include <math.h>
|
||||
#include <stdio.h>
|
||||
#include <stdarg.h>
|
||||
|
@ -1,102 +1,40 @@
|
||||
//=========== (C) Copyright 1999 Valve, L.L.C. All rights reserved. ===========
|
||||
//
|
||||
// The copyright to the contents herein is the property of Valve, L.L.C.
|
||||
// The contents may be used and/or copied only with the written permission of
|
||||
// Valve, L.L.C., or in accordance with the terms and conditions stipulated in
|
||||
// the agreement/contract under which the contents have been supplied.
|
||||
//
|
||||
// $Header: $
|
||||
// $NoKeywords: $
|
||||
//
|
||||
// Extremely low-level platform-specific stuff
|
||||
//=============================================================================
|
||||
/*
|
||||
*
|
||||
* This program is free software; you can redistribute it and/or modify it
|
||||
* under the terms of the GNU General Public License as published by the
|
||||
* Free Software Foundation; either version 2 of the License, or (at
|
||||
* your option) any later version.
|
||||
*
|
||||
* This program is distributed in the hope that it will be useful, but
|
||||
* WITHOUT ANY WARRANTY; without even the implied warranty of
|
||||
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
|
||||
* General Public License for more details.
|
||||
*
|
||||
* You should have received a copy of the GNU General Public License
|
||||
* along with this program; if not, write to the Free Software Foundation,
|
||||
* Inc., 59 Temple Place, Suite 330, Boston, MA 02111-1307 USA
|
||||
*
|
||||
* In addition, as a special exception, the author gives permission to
|
||||
* link the code of this program with the Half-Life Game Engine ("HL
|
||||
* Engine") and Modified Game Libraries ("MODs") developed by Valve,
|
||||
* L.L.C ("Valve"). You must obey the GNU General Public License in all
|
||||
* respects for all of the code used other than the HL Engine and MODs
|
||||
* from Valve. If you modify this file, you may extend this exception
|
||||
* to your version of the file, but you are not obligated to do so. If
|
||||
* you do not wish to do so, delete this exception statement from your
|
||||
* version.
|
||||
*
|
||||
*/
|
||||
|
||||
|
||||
#ifndef PLATFORM_H
|
||||
#define PLATFORM_H
|
||||
|
||||
#ifdef _WIN32
|
||||
#pragma once
|
||||
#endif
|
||||
|
||||
#include "osconfig.h"
|
||||
|
||||
// need this for _alloca
|
||||
#include <malloc.h>
|
||||
|
||||
// need this for memset
|
||||
#include <string.h>
|
||||
#include <malloc.h> // need this for _alloca
|
||||
#include <string.h> // need this for memset
|
||||
|
||||
#include "archtypes.h"
|
||||
|
||||
typedef float float32;
|
||||
typedef double float64;
|
||||
|
||||
// for when we don't care about how many bits we use
|
||||
typedef unsigned int uint;
|
||||
|
||||
// This can be used to ensure the size of pointers to members when declaring
|
||||
// a pointer type for a class that has only been forward declared
|
||||
#ifdef _MSC_VER
|
||||
#define SINGLE_INHERITANCE __single_inheritance
|
||||
#define MULTIPLE_INHERITANCE __multiple_inheritance
|
||||
#else
|
||||
#define SINGLE_INHERITANCE
|
||||
#define MULTIPLE_INHERITANCE
|
||||
#endif
|
||||
|
||||
/*
|
||||
FIXME: Enable this when we no longer fear change =)
|
||||
|
||||
// need these for the limits
|
||||
#include <limits.h>
|
||||
#include <float.h>
|
||||
|
||||
// Maximum and minimum representable values
|
||||
#define INT8_MAX SCHAR_MAX
|
||||
#define INT16_MAX SHRT_MAX
|
||||
#define INT32_MAX LONG_MAX
|
||||
#define INT64_MAX (((int64)~0) >> 1)
|
||||
|
||||
#define INT8_MIN SCHAR_MIN
|
||||
#define INT16_MIN SHRT_MIN
|
||||
#define INT32_MIN LONG_MIN
|
||||
#define INT64_MIN (((int64)1) << 63)
|
||||
|
||||
#define UINT8_MAX ((uint8)~0)
|
||||
#define UINT16_MAX ((uint16)~0)
|
||||
#define UINT32_MAX ((uint32)~0)
|
||||
#define UINT64_MAX ((uint64)~0)
|
||||
|
||||
#define UINT8_MIN 0
|
||||
#define UINT16_MIN 0
|
||||
#define UINT32_MIN 0
|
||||
#define UINT64_MIN 0
|
||||
|
||||
#ifndef UINT_MIN
|
||||
#define UINT_MIN UINT32_MIN
|
||||
#endif
|
||||
|
||||
#define FLOAT32_MAX FLT_MAX
|
||||
#define FLOAT64_MAX DBL_MAX
|
||||
|
||||
#define FLOAT32_MIN FLT_MIN
|
||||
#define FLOAT64_MIN DBL_MIN
|
||||
*/
|
||||
|
||||
// portability / compiler settings
|
||||
#if defined(_WIN32) && !defined(WINDED)
|
||||
|
||||
#if defined(_M_IX86)
|
||||
#define __i386__ 1
|
||||
#endif
|
||||
|
||||
#elif __linux__
|
||||
typedef void * HINSTANCE;
|
||||
#define _MAX_PATH PATH_MAX
|
||||
#endif // defined(_WIN32) && !defined(WINDED)
|
||||
|
||||
|
||||
// Defines MAX_PATH
|
||||
#ifndef MAX_PATH
|
||||
#define MAX_PATH 260
|
||||
@ -108,92 +46,42 @@ typedef void * HINSTANCE;
|
||||
// C functions for external declarations that call the appropriate C++ methods
|
||||
#ifndef EXPORT
|
||||
#ifdef _WIN32
|
||||
#define EXPORT _declspec( dllexport )
|
||||
#define EXPORT __declspec(dllexport)
|
||||
#else
|
||||
#define EXPORT /* */
|
||||
#endif
|
||||
#endif
|
||||
|
||||
#if defined __i386__ && !defined __linux__
|
||||
#define id386 1
|
||||
#else
|
||||
#define id386 0
|
||||
#endif // __i386__
|
||||
|
||||
#ifdef _WIN32
|
||||
// Used for dll exporting and importing
|
||||
#define DLL_EXPORT extern "C" __declspec( dllexport )
|
||||
#define DLL_IMPORT extern "C" __declspec( dllimport )
|
||||
#define DLL_EXPORT extern "C" __declspec(dllexport)
|
||||
#define DLL_IMPORT extern "C" __declspec(dllimport)
|
||||
|
||||
// Can't use extern "C" when DLL exporting a class
|
||||
#define DLL_CLASS_EXPORT __declspec( dllexport )
|
||||
#define DLL_CLASS_IMPORT __declspec( dllimport )
|
||||
#define DLL_CLASS_EXPORT __declspec(dllexport)
|
||||
#define DLL_CLASS_IMPORT __declspec(dllimport)
|
||||
|
||||
// Can't use extern "C" when DLL exporting a global
|
||||
#define DLL_GLOBAL_EXPORT extern __declspec( dllexport )
|
||||
#define DLL_GLOBAL_IMPORT extern __declspec( dllimport )
|
||||
#define DLL_GLOBAL_EXPORT extern __declspec(dllexport)
|
||||
#define DLL_GLOBAL_IMPORT extern __declspec(dllimport)
|
||||
#elif defined __linux__
|
||||
|
||||
// Used for dll exporting and importing
|
||||
#define DLL_EXPORT extern "C"
|
||||
#define DLL_IMPORT extern "C"
|
||||
#define DLL_EXPORT extern "C"
|
||||
#define DLL_IMPORT extern "C"
|
||||
|
||||
// Can't use extern "C" when DLL exporting a class
|
||||
#define DLL_CLASS_EXPORT
|
||||
#define DLL_CLASS_IMPORT
|
||||
#define DLL_CLASS_EXPORT
|
||||
#define DLL_CLASS_IMPORT
|
||||
|
||||
// Can't use extern "C" when DLL exporting a global
|
||||
#define DLL_GLOBAL_EXPORT extern
|
||||
#define DLL_GLOBAL_IMPORT extern
|
||||
#define DLL_GLOBAL_EXPORT extern
|
||||
#define DLL_GLOBAL_IMPORT extern
|
||||
|
||||
#else
|
||||
#error "Unsupported Platform."
|
||||
#endif
|
||||
|
||||
// Used for standard calling conventions
|
||||
#ifdef _WIN32
|
||||
#define FASTCALL __fastcall
|
||||
#define FORCEINLINE __forceinline
|
||||
#else
|
||||
#define FASTCALL
|
||||
#define FORCEINLINE inline
|
||||
#endif
|
||||
|
||||
// Force a function call site -not- to inlined. (useful for profiling)
|
||||
#define DONT_INLINE(a) (((int)(a)+1)?(a):(a))
|
||||
|
||||
// Pass hints to the compiler to prevent it from generating unnessecary / stupid code
|
||||
// in certain situations. Several compilers other than MSVC also have an equivilent
|
||||
// construct.
|
||||
//
|
||||
// Essentially the 'Hint' is that the condition specified is assumed to be true at
|
||||
// that point in the compilation. If '0' is passed, then the compiler assumes that
|
||||
// any subsequent code in the same 'basic block' is unreachable, and thus usually
|
||||
// removed.
|
||||
#ifdef _MSC_VER
|
||||
#define HINT(THE_HINT) __assume((THE_HINT))
|
||||
#else
|
||||
#define HINT(THE_HINT) 0
|
||||
#endif
|
||||
|
||||
// Marks the codepath from here until the next branch entry point as unreachable,
|
||||
// and asserts if any attempt is made to execute it.
|
||||
#define UNREACHABLE() { Assert(0); HINT(0); }
|
||||
|
||||
// In cases where no default is present or appropriate, this causes MSVC to generate
|
||||
// as little code as possible, and throw an assertion in debug.
|
||||
#define NO_DEFAULT default: UNREACHABLE();
|
||||
|
||||
#ifdef _WIN32
|
||||
// Alloca defined for this platform
|
||||
#define stackalloc( _size ) _alloca( _size )
|
||||
#define stackfree( _p ) 0
|
||||
#elif __linux__
|
||||
// Alloca defined for this platform
|
||||
#define stackalloc( _size ) alloca( _size )
|
||||
#define stackfree( _p ) 0
|
||||
#endif
|
||||
|
||||
#ifdef _WIN32
|
||||
// Remove warnings from warning level 4.
|
||||
#pragma warning(disable : 4514) // warning C4514: 'acosl' : unreferenced inline function has been removed
|
||||
@ -216,274 +104,22 @@ typedef void * HINSTANCE;
|
||||
#pragma warning(disable : 4511) // Disable warnings about private copy constructors
|
||||
#endif
|
||||
#endif
|
||||
//-----------------------------------------------------------------------------
|
||||
// Purpose: Standard functions for handling endian-ness
|
||||
//-----------------------------------------------------------------------------
|
||||
|
||||
//-------------------------------------
|
||||
// Basic swaps
|
||||
//-------------------------------------
|
||||
|
||||
template <typename T>
|
||||
inline T WordSwapC(T w)
|
||||
{
|
||||
uint16 temp;
|
||||
|
||||
temp = ((*((uint16 *)&w) & 0xff00) >> 8);
|
||||
temp |= ((*((uint16 *)&w) & 0x00ff) << 8);
|
||||
|
||||
return *((T*)&temp);
|
||||
}
|
||||
|
||||
template <typename T>
|
||||
inline T DWordSwapC(T dw)
|
||||
{
|
||||
uint32 temp;
|
||||
|
||||
temp = *((uint32 *)&dw) >> 24;
|
||||
temp |= ((*((uint32 *)&dw) & 0x00FF0000) >> 8);
|
||||
temp |= ((*((uint32 *)&dw) & 0x0000FF00) << 8);
|
||||
temp |= ((*((uint32 *)&dw) & 0x000000FF) << 24);
|
||||
|
||||
return *((T*)&temp);
|
||||
}
|
||||
|
||||
//-------------------------------------
|
||||
// Fast swaps
|
||||
//-------------------------------------
|
||||
|
||||
#ifdef _MSC_VER
|
||||
|
||||
#define WordSwap WordSwapAsm
|
||||
#define DWordSwap DWordSwapAsm
|
||||
|
||||
#pragma warning(push)
|
||||
#pragma warning (disable:4035) // no return value
|
||||
|
||||
template <typename T>
|
||||
inline T WordSwapAsm(T w)
|
||||
{
|
||||
__asm
|
||||
{
|
||||
mov ax, w
|
||||
xchg al, ah
|
||||
}
|
||||
}
|
||||
|
||||
template <typename T>
|
||||
inline T DWordSwapAsm(T dw)
|
||||
{
|
||||
__asm
|
||||
{
|
||||
mov eax, dw
|
||||
bswap eax
|
||||
}
|
||||
}
|
||||
|
||||
#pragma warning(pop)
|
||||
|
||||
// The assembly implementation is not compatible with floats
|
||||
template <>
|
||||
inline float DWordSwapAsm<float>(float f)
|
||||
{
|
||||
return DWordSwapC(f);
|
||||
}
|
||||
|
||||
#else
|
||||
|
||||
#define WordSwap WordSwapC
|
||||
#define DWordSwap DWordSwapC
|
||||
|
||||
#endif
|
||||
|
||||
//-------------------------------------
|
||||
// The typically used methods.
|
||||
//-------------------------------------
|
||||
|
||||
#if defined(__i386__)
|
||||
#define VALVE_LITTLE_ENDIAN 1
|
||||
#endif
|
||||
|
||||
#ifdef _SGI_SOURCE
|
||||
#define VALVE_BIG_ENDIAN 1
|
||||
#endif
|
||||
|
||||
#if defined(VALVE_LITTLE_ENDIAN)
|
||||
|
||||
#define Valve_BigShort( val ) WordSwap( val )
|
||||
#define Valve_BigWord( val ) WordSwap( val )
|
||||
#define Valve_BigLong( val ) DWordSwap( val )
|
||||
#define Valve_BigDWord( val ) DWordSwap( val )
|
||||
#define Valve_BigFloat( val ) DWordSwap( val )
|
||||
#define Valve_LittleShort( val ) ( val )
|
||||
#define Valve_LittleWord( val ) ( val )
|
||||
#define Valve_LittleLong( val ) ( val )
|
||||
#define Valve_LittleDWord( val ) ( val )
|
||||
#define Valve_LittleFloat( val ) ( val )
|
||||
|
||||
#elif defined(BIG_ENDIAN)
|
||||
|
||||
#define Valve_BigShort( val ) ( val )
|
||||
#define Valve_BigWord( val ) ( val )
|
||||
#define Valve_BigLong( val ) ( val )
|
||||
#define Valve_BigDWord( val ) ( val )
|
||||
#define Valve_BigFloat( val ) ( val )
|
||||
#define Valve_LittleShort( val ) WordSwap( val )
|
||||
#define Valve_LittleWord( val ) WordSwap( val )
|
||||
#define Valve_LittleLong( val ) DWordSwap( val )
|
||||
#define Valve_LittleDWord( val ) DWordSwap( val )
|
||||
#define Valve_LittleFloat( val ) DWordSwap( val )
|
||||
|
||||
#else
|
||||
|
||||
// @Note (toml 05-02-02): this technique expects the compiler to
|
||||
// optimize the expression and eliminate the other path. On any new
|
||||
// platform/compiler this should be tested.
|
||||
inline short BigShort(short val) { int test = 1; return (*(char *)&test == 1) ? WordSwap(val) : val; }
|
||||
inline uint16 BigWord(uint16 val) { int test = 1; return (*(char *)&test == 1) ? WordSwap(val) : val; }
|
||||
inline long BigLong(long val) { int test = 1; return (*(char *)&test == 1) ? DWordSwap(val) : val; }
|
||||
inline uint32 BigDWord(uint32 val) { int test = 1; return (*(char *)&test == 1) ? DWordSwap(val) : val; }
|
||||
inline float BigFloat(float val) { int test = 1; return (*(char *)&test == 1) ? DWordSwap(val) : val; }
|
||||
inline short LittleShort(short val) { int test = 1; return (*(char *)&test == 1) ? val : WordSwap(val); }
|
||||
inline uint16 LittleWord(uint16 val) { int test = 1; return (*(char *)&test == 1) ? val : WordSwap(val); }
|
||||
inline long LittleLong(long val) { int test = 1; return (*(char *)&test == 1) ? val : DWordSwap(val); }
|
||||
inline uint32 LittleDWord(uint32 val) { int test = 1; return (*(char *)&test == 1) ? val : DWordSwap(val); }
|
||||
inline float LittleFloat(float val) { int test = 1; return (*(char *)&test == 1) ? val : DWordSwap(val); }
|
||||
|
||||
#endif
|
||||
|
||||
|
||||
|
||||
#ifdef TIER0_DLL_EXPORT
|
||||
#define PLATFORM_INTERFACE DLL_EXPORT
|
||||
#define PLATFORM_OVERLOAD DLL_GLOBAL_EXPORT
|
||||
#else
|
||||
#define PLATFORM_INTERFACE DLL_IMPORT
|
||||
#define PLATFORM_OVERLOAD DLL_GLOBAL_IMPORT
|
||||
#endif
|
||||
|
||||
/*
|
||||
PLATFORM_INTERFACE double Plat_FloatTime(); // Returns time in seconds since the module was loaded.
|
||||
PLATFORM_INTERFACE unsigned long Plat_MSTime(); // Time in milliseconds.
|
||||
|
||||
// b/w compatibility
|
||||
#define Sys_FloatTime Plat_FloatTime
|
||||
*/
|
||||
|
||||
// Processor Information:
|
||||
struct CPUInformation
|
||||
{
|
||||
int m_Size; // Size of this structure, for forward compatability.
|
||||
|
||||
bool m_bRDTSC : 1, // Is RDTSC supported?
|
||||
m_bCMOV : 1, // Is CMOV supported?
|
||||
m_bFCMOV : 1, // Is FCMOV supported?
|
||||
m_bSSE : 1, // Is SSE supported?
|
||||
m_bSSE2 : 1, // Is SSE2 Supported?
|
||||
m_b3DNow : 1, // Is 3DNow! Supported?
|
||||
m_bMMX : 1, // Is MMX supported?
|
||||
m_bHT : 1; // Is HyperThreading supported?
|
||||
|
||||
unsigned char m_nLogicalProcessors, // Number op logical processors.
|
||||
m_nPhysicalProcessors; // Number of physical processors
|
||||
|
||||
int64 m_Speed; // In cycles per second.
|
||||
|
||||
char* m_szProcessorID; // Processor vendor Identification.
|
||||
};
|
||||
|
||||
PLATFORM_INTERFACE const CPUInformation& GetCPUInformation();
|
||||
|
||||
|
||||
//-----------------------------------------------------------------------------
|
||||
// Thread related functions
|
||||
//-----------------------------------------------------------------------------
|
||||
// Registers the current thread with Tier0's thread management system.
|
||||
// This should be called on every thread created in the game.
|
||||
PLATFORM_INTERFACE unsigned long Plat_RegisterThread(const char *pName = "Source Thread");
|
||||
|
||||
// Registers the current thread as the primary thread.
|
||||
PLATFORM_INTERFACE unsigned long Plat_RegisterPrimaryThread();
|
||||
|
||||
// VC-specific. Sets the thread's name so it has a friendly name in the debugger.
|
||||
// This should generally only be handled by Plat_RegisterThread and Plat_RegisterPrimaryThread
|
||||
PLATFORM_INTERFACE void Plat_SetThreadName(unsigned long dwThreadID, const char *pName);
|
||||
|
||||
// These would be private if it were possible to export private variables from a .DLL.
|
||||
// They need to be variables because they are checked by inline functions at performance
|
||||
// critical places.
|
||||
PLATFORM_INTERFACE unsigned long Plat_PrimaryThreadID;
|
||||
|
||||
// Returns the ID of the currently executing thread.
|
||||
PLATFORM_INTERFACE unsigned long Plat_GetCurrentThreadID();
|
||||
|
||||
// Returns the ID of the primary thread.
|
||||
inline unsigned long Plat_GetPrimaryThreadID()
|
||||
{
|
||||
return Plat_PrimaryThreadID;
|
||||
}
|
||||
|
||||
// Returns true if the current thread is the primary thread.
|
||||
inline bool Plat_IsPrimaryThread()
|
||||
{
|
||||
//return true;
|
||||
return (Plat_GetPrimaryThreadID() == Plat_GetCurrentThreadID());
|
||||
}
|
||||
|
||||
//-----------------------------------------------------------------------------
|
||||
// Security related functions
|
||||
//-----------------------------------------------------------------------------
|
||||
// Ensure that the hardware key's drivers have been installed.
|
||||
PLATFORM_INTERFACE bool Plat_VerifyHardwareKeyDriver();
|
||||
|
||||
// Ok, so this isn't a very secure way to verify the hardware key for now. It
|
||||
// is primarially depending on the fact that all the binaries have been wrapped
|
||||
// with the secure wrapper provided by the hardware keys vendor.
|
||||
PLATFORM_INTERFACE bool Plat_VerifyHardwareKey();
|
||||
|
||||
// The same as above, but notifies user with a message box when the key isn't in
|
||||
// and gives him an opportunity to correct the situation.
|
||||
PLATFORM_INTERFACE bool Plat_VerifyHardwareKeyPrompt();
|
||||
|
||||
// Can be called in real time, doesn't perform the verify every frame. Mainly just
|
||||
// here to allow the game to drop out quickly when the key is removed, rather than
|
||||
// allowing the wrapper to pop up it's own blocking dialog, which the engine doesn't
|
||||
// like much.
|
||||
PLATFORM_INTERFACE bool Plat_FastVerifyHardwareKey();
|
||||
|
||||
|
||||
|
||||
//-----------------------------------------------------------------------------
|
||||
// Include additional dependant header components.
|
||||
//-----------------------------------------------------------------------------
|
||||
//#include "tier0/fasttimer.h"
|
||||
|
||||
|
||||
//-----------------------------------------------------------------------------
|
||||
// Just logs file and line to simple.log
|
||||
//-----------------------------------------------------------------------------
|
||||
void* Plat_SimpleLog(const char* file, int line);
|
||||
|
||||
//#define Plat_dynamic_cast Plat_SimpleLog(__FILE__,__LINE__),dynamic_cast
|
||||
|
||||
//-----------------------------------------------------------------------------
|
||||
// Methods to invoke the constructor, copy constructor, and destructor
|
||||
//-----------------------------------------------------------------------------
|
||||
|
||||
template <class T>
|
||||
inline void Construct(T* pMemory)
|
||||
inline void Construct(T *pMemory)
|
||||
{
|
||||
new(pMemory)T;
|
||||
new(pMemory) T;
|
||||
}
|
||||
|
||||
template <class T>
|
||||
inline void CopyConstruct(T* pMemory, T const& src)
|
||||
inline void CopyConstruct(T *pMemory, T const &src)
|
||||
{
|
||||
new(pMemory)T(src);
|
||||
new(pMemory) T(src);
|
||||
}
|
||||
|
||||
template <class T>
|
||||
inline void Destruct(T* pMemory)
|
||||
inline void Destruct(T *pMemory)
|
||||
{
|
||||
pMemory->~T();
|
||||
|
||||
@ -491,140 +127,3 @@ inline void Destruct(T* pMemory)
|
||||
memset(pMemory, 0xDD, sizeof(T));
|
||||
#endif
|
||||
}
|
||||
|
||||
|
||||
//
|
||||
// GET_OUTER()
|
||||
//
|
||||
// A platform-independent way for a contained class to get a pointer to its
|
||||
// owner. If you know a class is exclusively used in the context of some
|
||||
// "outer" class, this is a much more space efficient way to get at the outer
|
||||
// class than having the inner class store a pointer to it.
|
||||
//
|
||||
// class COuter
|
||||
// {
|
||||
// class CInner // Note: this does not need to be a nested class to work
|
||||
// {
|
||||
// void PrintAddressOfOuter()
|
||||
// {
|
||||
// printf( "Outer is at 0x%x\n", GET_OUTER( COuter, m_Inner ) );
|
||||
// }
|
||||
// };
|
||||
//
|
||||
// CInner m_Inner;
|
||||
// friend class CInner;
|
||||
// };
|
||||
|
||||
#define GET_OUTER( OuterType, OuterMember ) \
|
||||
( ( OuterType * ) ( (char *)this - offsetof( OuterType, OuterMember ) ) )
|
||||
|
||||
|
||||
/* TEMPLATE_FUNCTION_TABLE()
|
||||
|
||||
(Note added to platform.h so platforms that correctly support templated
|
||||
functions can handle portions as templated functions rather than wrapped
|
||||
functions)
|
||||
|
||||
Helps automate the process of creating an array of function
|
||||
templates that are all specialized by a single integer.
|
||||
This sort of thing is often useful in optimization work.
|
||||
|
||||
For example, using TEMPLATE_FUNCTION_TABLE, this:
|
||||
|
||||
TEMPLATE_FUNCTION_TABLE(int, Function, ( int blah, int blah ), 10)
|
||||
{
|
||||
return argument * argument;
|
||||
}
|
||||
|
||||
is equivilent to the following:
|
||||
|
||||
(NOTE: the function has to be wrapped in a class due to code
|
||||
generation bugs involved with directly specializing a function
|
||||
based on a constant.)
|
||||
|
||||
template<int argument>
|
||||
class FunctionWrapper
|
||||
{
|
||||
public:
|
||||
int Function( int blah, int blah )
|
||||
{
|
||||
return argument*argument;
|
||||
}
|
||||
}
|
||||
|
||||
typedef int (*FunctionType)( int blah, int blah );
|
||||
|
||||
class FunctionName
|
||||
{
|
||||
public:
|
||||
enum { count = 10 };
|
||||
FunctionType functions[10];
|
||||
};
|
||||
|
||||
FunctionType FunctionName::functions[] =
|
||||
{
|
||||
FunctionWrapper<0>::Function,
|
||||
FunctionWrapper<1>::Function,
|
||||
FunctionWrapper<2>::Function,
|
||||
FunctionWrapper<3>::Function,
|
||||
FunctionWrapper<4>::Function,
|
||||
FunctionWrapper<5>::Function,
|
||||
FunctionWrapper<6>::Function,
|
||||
FunctionWrapper<7>::Function,
|
||||
FunctionWrapper<8>::Function,
|
||||
FunctionWrapper<9>::Function
|
||||
};
|
||||
*/
|
||||
|
||||
bool vtune(bool resume);
|
||||
|
||||
|
||||
#define TEMPLATE_FUNCTION_TABLE(RETURN_TYPE, NAME, ARGS, COUNT) \
|
||||
\
|
||||
typedef RETURN_TYPE (FASTCALL *__Type_##NAME) ARGS; \
|
||||
\
|
||||
template<const int nArgument> \
|
||||
struct __Function_##NAME \
|
||||
{ \
|
||||
static RETURN_TYPE FASTCALL Run ARGS; \
|
||||
}; \
|
||||
\
|
||||
template <int i> \
|
||||
struct __MetaLooper_##NAME : __MetaLooper_##NAME<i-1> \
|
||||
{ \
|
||||
__Type_##NAME func; \
|
||||
inline __MetaLooper_##NAME() { func = __Function_##NAME<i>::Run; } \
|
||||
}; \
|
||||
\
|
||||
template<> \
|
||||
struct __MetaLooper_##NAME<0> \
|
||||
{ \
|
||||
__Type_##NAME func; \
|
||||
inline __MetaLooper_##NAME() { func = __Function_##NAME<0>::Run; } \
|
||||
}; \
|
||||
\
|
||||
class NAME \
|
||||
{ \
|
||||
private: \
|
||||
static const __MetaLooper_##NAME<COUNT> m; \
|
||||
public: \
|
||||
enum { count = COUNT }; \
|
||||
static const __Type_##NAME* functions; \
|
||||
}; \
|
||||
const __MetaLooper_##NAME<COUNT> NAME::m; \
|
||||
const __Type_##NAME* NAME::functions = (__Type_##NAME*)&m; \
|
||||
template<int nArgument> \
|
||||
RETURN_TYPE FASTCALL __Function_##NAME<nArgument>::Run ARGS
|
||||
|
||||
|
||||
#define LOOP_INTERCHANGE(BOOLEAN, CODE)\
|
||||
if( (BOOLEAN) )\
|
||||
{\
|
||||
CODE;\
|
||||
} else\
|
||||
{\
|
||||
CODE;\
|
||||
}
|
||||
|
||||
|
||||
#endif /* PLATFORM_H */
|
@ -26,12 +26,7 @@
|
||||
*
|
||||
*/
|
||||
|
||||
#ifndef UTLMEMORY_H
|
||||
#define UTLMEMORY_H
|
||||
|
||||
#ifdef _WIN32
|
||||
#pragma once
|
||||
#endif
|
||||
|
||||
#include "osconfig.h"
|
||||
#include "tier0/dbg.h"
|
||||
@ -40,55 +35,56 @@
|
||||
#pragma warning (disable:4100)
|
||||
#pragma warning (disable:4514)
|
||||
|
||||
/*template <class T>
|
||||
inline void Construct(T *pMemory)
|
||||
{
|
||||
::new(pMemory) T;
|
||||
}
|
||||
|
||||
template <class T>
|
||||
inline void CopyConstruct(T *pMemory,T const& src)
|
||||
{
|
||||
::new(pMemory) T(src);
|
||||
}
|
||||
|
||||
template <class T>
|
||||
inline void Destruct(T *pMemory)
|
||||
{
|
||||
pMemory->~T();
|
||||
|
||||
#ifdef _DEBUG
|
||||
memset(pMemory,0xDD,sizeof(T));
|
||||
#endif
|
||||
}*/
|
||||
//-----------------------------------------------------------------------------
|
||||
// The CUtlMemory class:
|
||||
// A growable memory class which doubles in size by default.
|
||||
//-----------------------------------------------------------------------------
|
||||
template< class T >
|
||||
template <class T, class I = int>
|
||||
class CUtlMemory
|
||||
{
|
||||
public:
|
||||
// constructor, destructor
|
||||
CUtlMemory(int nGrowSize = 0, int nInitSize = 0);
|
||||
CUtlMemory(T* pMemory, int numElements);
|
||||
CUtlMemory(T *pMemory, int numElements);
|
||||
~CUtlMemory();
|
||||
|
||||
// Set the size by which the memory grows
|
||||
void Init(int nGrowSize = 0, int nInitSize = 0);
|
||||
|
||||
class Iterator_t
|
||||
{
|
||||
public:
|
||||
Iterator_t(I i) : m_index(i) {}
|
||||
I m_index;
|
||||
|
||||
bool operator==(const Iterator_t it) const { return m_index == it.m_index; }
|
||||
bool operator!=(const Iterator_t it) const { return m_index != it.m_index; }
|
||||
};
|
||||
|
||||
Iterator_t First() const { return Iterator_t(IsIdxValid(0) ? 0 : InvalidIndex()); }
|
||||
Iterator_t Next(const Iterator_t &it) const { return Iterator_t(IsIdxValid(it.index + 1) ? it.index + 1 : InvalidIndex()); }
|
||||
I GetIndex(const Iterator_t &it) const { return it.index; }
|
||||
bool IsIdxAfter(I i, const Iterator_t &it) const { return i > it.index; }
|
||||
bool IsValidIterator(const Iterator_t &it) const { return IsIdxValid(it.index); }
|
||||
Iterator_t InvalidIterator() const { return Iterator_t(InvalidIndex()); }
|
||||
|
||||
// element access
|
||||
T& operator[](int i);
|
||||
T const& operator[](int i) const;
|
||||
T& Element(int i);
|
||||
T const& Element(int i) const;
|
||||
T& Element(I i);
|
||||
T const& Element(I i) const;
|
||||
T& operator[](I i);
|
||||
T const& operator[](I i) const;
|
||||
|
||||
// Can we use this index?
|
||||
bool IsIdxValid(int i) const;
|
||||
bool IsIdxValid(I i) const;
|
||||
|
||||
// Specify the invalid ('null') index that we'll only return on failure
|
||||
static const I INVALID_INDEX = (I)-1; // For use with COMPILE_TIME_ASSERT
|
||||
static I InvalidIndex() { return INVALID_INDEX; }
|
||||
|
||||
// Gets the base address (can change when adding elements!)
|
||||
T* Base();
|
||||
T const* Base() const;
|
||||
T *Base();
|
||||
T const *Base() const;
|
||||
|
||||
// Attaches the buffer to external memory....
|
||||
void SetExternalBuffer(T* pMemory, int numElements);
|
||||
void SetExternalBuffer(T *pMemory, int numElements);
|
||||
|
||||
// Size
|
||||
int NumAllocated() const;
|
||||
@ -115,46 +111,54 @@ private:
|
||||
EXTERNAL_BUFFER_MARKER = -1,
|
||||
};
|
||||
|
||||
T* m_pMemory;
|
||||
T *m_pMemory;
|
||||
int m_nAllocationCount;
|
||||
int m_nGrowSize;
|
||||
};
|
||||
|
||||
|
||||
//-----------------------------------------------------------------------------
|
||||
// constructor, destructor
|
||||
//-----------------------------------------------------------------------------
|
||||
template< class T >
|
||||
CUtlMemory<T>::CUtlMemory(int nGrowSize, int nInitAllocationCount) : m_pMemory(0),
|
||||
m_nAllocationCount(nInitAllocationCount), m_nGrowSize(nGrowSize)
|
||||
template <class T, class I>
|
||||
CUtlMemory<T, I>::CUtlMemory(int nGrowSize, int nInitSize) : m_pMemory(0),
|
||||
m_nAllocationCount(nInitSize), m_nGrowSize(nGrowSize)
|
||||
{
|
||||
Assert((nGrowSize >= 0) && (nGrowSize != EXTERNAL_BUFFER_MARKER));
|
||||
if (m_nAllocationCount)
|
||||
{
|
||||
m_pMemory = (T*)malloc(m_nAllocationCount * sizeof(T));
|
||||
m_pMemory = (T *)malloc(m_nAllocationCount * sizeof(T));
|
||||
}
|
||||
}
|
||||
|
||||
template< class T >
|
||||
CUtlMemory<T>::CUtlMemory(T* pMemory, int numElements) : m_pMemory(pMemory),
|
||||
template <class T, class I>
|
||||
CUtlMemory<T, I>::CUtlMemory(T *pMemory, int numElements) : m_pMemory(pMemory),
|
||||
m_nAllocationCount(numElements)
|
||||
{
|
||||
// Special marker indicating externally supplied memory
|
||||
m_nGrowSize = EXTERNAL_BUFFER_MARKER;
|
||||
}
|
||||
|
||||
template< class T >
|
||||
CUtlMemory<T>::~CUtlMemory()
|
||||
template <class T, class I>
|
||||
CUtlMemory<T, I>::~CUtlMemory()
|
||||
{
|
||||
Purge();
|
||||
}
|
||||
|
||||
template <class T, class I>
|
||||
void CUtlMemory<T,I>::Init(int nGrowSize, int nInitSize)
|
||||
{
|
||||
Purge();
|
||||
|
||||
m_nGrowSize = nGrowSize;
|
||||
m_nAllocationCount = nInitSize;
|
||||
Assert(nGrowSize >= 0);
|
||||
if (m_nAllocationCount)
|
||||
{
|
||||
m_pMemory = (T *)malloc(m_nAllocationCount * sizeof(T));
|
||||
}
|
||||
}
|
||||
|
||||
//-----------------------------------------------------------------------------
|
||||
// Attaches the buffer to external memory....
|
||||
//-----------------------------------------------------------------------------
|
||||
template< class T >
|
||||
void CUtlMemory<T>::SetExternalBuffer(T* pMemory, int numElements)
|
||||
template <class T, class I>
|
||||
void CUtlMemory<T, I>::SetExternalBuffer(T *pMemory, int numElements)
|
||||
{
|
||||
// Blow away any existing allocated memory
|
||||
Purge();
|
||||
@ -166,104 +170,85 @@ void CUtlMemory<T>::SetExternalBuffer(T* pMemory, int numElements)
|
||||
m_nGrowSize = EXTERNAL_BUFFER_MARKER;
|
||||
}
|
||||
|
||||
|
||||
//-----------------------------------------------------------------------------
|
||||
// element access
|
||||
//-----------------------------------------------------------------------------
|
||||
template< class T >
|
||||
inline T& CUtlMemory<T>::operator[](int i)
|
||||
template <class T, class I>
|
||||
inline T& CUtlMemory<T, I>::operator[](I i)
|
||||
{
|
||||
Assert(IsIdxValid(i));
|
||||
return m_pMemory[i];
|
||||
}
|
||||
|
||||
template< class T >
|
||||
inline T const& CUtlMemory<T>::operator[](int i) const
|
||||
template <class T, class I>
|
||||
inline T const& CUtlMemory<T, I>::operator[](I i) const
|
||||
{
|
||||
Assert(IsIdxValid(i));
|
||||
return m_pMemory[i];
|
||||
}
|
||||
|
||||
template< class T >
|
||||
inline T& CUtlMemory<T>::Element(int i)
|
||||
template <class T, class I>
|
||||
inline T& CUtlMemory<T, I>::Element(I i)
|
||||
{
|
||||
Assert(IsIdxValid(i));
|
||||
return m_pMemory[i];
|
||||
}
|
||||
|
||||
template< class T >
|
||||
inline T const& CUtlMemory<T>::Element(int i) const
|
||||
template <class T, class I>
|
||||
inline T const& CUtlMemory<T, I>::Element(I i) const
|
||||
{
|
||||
Assert(IsIdxValid(i));
|
||||
return m_pMemory[i];
|
||||
}
|
||||
|
||||
|
||||
//-----------------------------------------------------------------------------
|
||||
// is the memory externally allocated?
|
||||
//-----------------------------------------------------------------------------
|
||||
template< class T >
|
||||
bool CUtlMemory<T>::IsExternallyAllocated() const
|
||||
template <class T, class I>
|
||||
bool CUtlMemory<T, I>::IsExternallyAllocated() const
|
||||
{
|
||||
return m_nGrowSize == EXTERNAL_BUFFER_MARKER;
|
||||
}
|
||||
|
||||
|
||||
template< class T >
|
||||
void CUtlMemory<T>::SetGrowSize(int nSize)
|
||||
template <class T, class I>
|
||||
void CUtlMemory<T, I>::SetGrowSize(int nSize)
|
||||
{
|
||||
Assert((nSize >= 0) && (nSize != EXTERNAL_BUFFER_MARKER));
|
||||
m_nGrowSize = nSize;
|
||||
}
|
||||
|
||||
|
||||
//-----------------------------------------------------------------------------
|
||||
// Gets the base address (can change when adding elements!)
|
||||
//-----------------------------------------------------------------------------
|
||||
template< class T >
|
||||
inline T* CUtlMemory<T>::Base()
|
||||
template <class T, class I>
|
||||
inline T *CUtlMemory<T, I>::Base()
|
||||
{
|
||||
return m_pMemory;
|
||||
}
|
||||
|
||||
template< class T >
|
||||
inline T const* CUtlMemory<T>::Base() const
|
||||
template <class T, class I>
|
||||
inline T const *CUtlMemory<T, I>::Base() const
|
||||
{
|
||||
return m_pMemory;
|
||||
}
|
||||
|
||||
|
||||
//-----------------------------------------------------------------------------
|
||||
// Size
|
||||
//-----------------------------------------------------------------------------
|
||||
template< class T >
|
||||
inline int CUtlMemory<T>::NumAllocated() const
|
||||
template <class T, class I>
|
||||
inline int CUtlMemory<T, I>::NumAllocated() const
|
||||
{
|
||||
return m_nAllocationCount;
|
||||
}
|
||||
|
||||
template< class T >
|
||||
inline int CUtlMemory<T>::Count() const
|
||||
template <class T, class I>
|
||||
inline int CUtlMemory<T, I>::Count() const
|
||||
{
|
||||
return m_nAllocationCount;
|
||||
}
|
||||
|
||||
|
||||
//-----------------------------------------------------------------------------
|
||||
// Is element index valid?
|
||||
//-----------------------------------------------------------------------------
|
||||
template< class T >
|
||||
inline bool CUtlMemory<T>::IsIdxValid(int i) const
|
||||
template <class T, class I>
|
||||
inline bool CUtlMemory<T, I>::IsIdxValid(I i) const
|
||||
{
|
||||
return (i >= 0) && (i < m_nAllocationCount);
|
||||
return (((int)i) >= 0) && (((int) i) < m_nAllocationCount);
|
||||
}
|
||||
|
||||
|
||||
//-----------------------------------------------------------------------------
|
||||
// Grows the memory
|
||||
//-----------------------------------------------------------------------------
|
||||
template< class T >
|
||||
void CUtlMemory<T>::Grow(int num)
|
||||
template <class T, class I>
|
||||
void CUtlMemory<T, I>::Grow(int num)
|
||||
{
|
||||
Assert(num > 0);
|
||||
|
||||
@ -300,20 +285,17 @@ void CUtlMemory<T>::Grow(int num)
|
||||
|
||||
if (m_pMemory)
|
||||
{
|
||||
m_pMemory = (T*)realloc(m_pMemory, m_nAllocationCount * sizeof(T));
|
||||
m_pMemory = (T *)realloc(m_pMemory, m_nAllocationCount * sizeof(T));
|
||||
}
|
||||
else
|
||||
{
|
||||
m_pMemory = (T*)malloc(m_nAllocationCount * sizeof(T));
|
||||
m_pMemory = (T *)malloc(m_nAllocationCount * sizeof(T));
|
||||
}
|
||||
}
|
||||
|
||||
|
||||
//-----------------------------------------------------------------------------
|
||||
// Makes sure we've got at least this much memory
|
||||
//-----------------------------------------------------------------------------
|
||||
template< class T >
|
||||
inline void CUtlMemory<T>::EnsureCapacity(int num)
|
||||
template <class T, class I>
|
||||
inline void CUtlMemory<T, I>::EnsureCapacity(int num)
|
||||
{
|
||||
if (m_nAllocationCount >= num)
|
||||
return;
|
||||
@ -328,30 +310,25 @@ inline void CUtlMemory<T>::EnsureCapacity(int num)
|
||||
m_nAllocationCount = num;
|
||||
if (m_pMemory)
|
||||
{
|
||||
m_pMemory = (T*)realloc(m_pMemory, m_nAllocationCount * sizeof(T));
|
||||
m_pMemory = (T *)realloc(m_pMemory, m_nAllocationCount * sizeof(T));
|
||||
}
|
||||
else
|
||||
{
|
||||
m_pMemory = (T*)malloc(m_nAllocationCount * sizeof(T));
|
||||
m_pMemory = (T *)malloc(m_nAllocationCount * sizeof(T));
|
||||
}
|
||||
}
|
||||
|
||||
|
||||
//-----------------------------------------------------------------------------
|
||||
// Memory deallocation
|
||||
//-----------------------------------------------------------------------------
|
||||
template< class T >
|
||||
void CUtlMemory<T>::Purge()
|
||||
template <class T, class I>
|
||||
void CUtlMemory<T, I>::Purge()
|
||||
{
|
||||
if (!IsExternallyAllocated())
|
||||
{
|
||||
if (m_pMemory)
|
||||
{
|
||||
free((void*)m_pMemory);
|
||||
free((void *)m_pMemory);
|
||||
m_pMemory = 0;
|
||||
}
|
||||
m_nAllocationCount = 0;
|
||||
}
|
||||
}
|
||||
|
||||
#endif // UTLMEMORY_H
|
||||
|
@ -179,7 +179,7 @@ cell AMX_NATIVE_CALL is_regamedll(AMX *amx, cell *params)
|
||||
*
|
||||
* @return true/false
|
||||
*
|
||||
* native bool:is_has_reunion();
|
||||
* native bool:has_reunion();
|
||||
*/
|
||||
cell AMX_NATIVE_CALL has_reunion(AMX *amx, cell *params)
|
||||
{
|
||||
@ -191,20 +191,33 @@ cell AMX_NATIVE_CALL has_reunion(AMX *amx, cell *params)
|
||||
*
|
||||
* @return true/false
|
||||
*
|
||||
* native bool:is_has_vtc();
|
||||
* native bool:has_vtc();
|
||||
*/
|
||||
cell AMX_NATIVE_CALL has_vtc(AMX *amx, cell *params)
|
||||
{
|
||||
return (cell)api_cfg.hasVTC();
|
||||
}
|
||||
|
||||
/*
|
||||
* Check if the rechecker is available
|
||||
*
|
||||
* @return true/false
|
||||
*
|
||||
* native bool:has_rechecker();
|
||||
*/
|
||||
cell AMX_NATIVE_CALL has_rechecker(AMX *amx, cell *params)
|
||||
{
|
||||
return (cell)api_cfg.hasRechecker();
|
||||
}
|
||||
|
||||
AMX_NATIVE_INFO Natives_Checks[] =
|
||||
{
|
||||
{ "is_entity", is_entity },
|
||||
{ "is_rehlds", is_rehlds },
|
||||
{ "is_regamedll", is_regamedll },
|
||||
{ "has_reunion", has_reunion },
|
||||
{ "has_vtc", has_vtc },
|
||||
{ "is_entity", is_entity },
|
||||
{ "is_rehlds", is_rehlds },
|
||||
{ "is_regamedll", is_regamedll },
|
||||
{ "has_reunion", has_reunion },
|
||||
{ "has_vtc", has_vtc },
|
||||
{ "has_rechecker", has_rechecker },
|
||||
};
|
||||
|
||||
void RegisterNatives_Common()
|
||||
|
@ -396,24 +396,26 @@ cell AMX_NATIVE_CALL rg_round_end(AMX *amx, cell *params)
|
||||
return FALSE;
|
||||
}
|
||||
|
||||
const char *_sentence, *_message;
|
||||
ScenarioEventEndRound event = static_cast<ScenarioEventEndRound>(params[arg_event]);
|
||||
|
||||
_sentence = getAmxString(amx, params[arg_sentence]);
|
||||
_message = getAmxString(amx, params[arg_message]);
|
||||
char sentence[190], message[190];
|
||||
Q_strlcpy(sentence, getAmxString(amx, params[arg_sentence]));
|
||||
Q_strlcpy(message, getAmxString(amx, params[arg_message]));
|
||||
|
||||
if (event != ROUND_NONE) {
|
||||
auto& lst = msg_sentence_list[event];
|
||||
if (strcmp(_sentence, "default") == 0)
|
||||
_sentence = lst.sentence;
|
||||
if (strcmp(_message, "default") == 0)
|
||||
_message = lst.msg;
|
||||
if (strcmp(sentence, "default") == 0)
|
||||
Q_strlcpy(sentence, lst.sentence);
|
||||
if (strcmp(message, "default") == 0)
|
||||
Q_strlcpy(message, lst.msg);
|
||||
}
|
||||
|
||||
if (_sentence[0])
|
||||
Broadcast(_sentence);
|
||||
if (sentence[0] != '\0')
|
||||
{
|
||||
Broadcast(sentence);
|
||||
}
|
||||
|
||||
CSGameRules()->EndRoundMessage(_message, event);
|
||||
CSGameRules()->EndRoundMessage(message, event);
|
||||
CSGameRules()->TerminateRound(CAmxArg(amx, params[arg_delay]), winstatus);
|
||||
return TRUE;
|
||||
}
|
||||
@ -925,7 +927,9 @@ cell AMX_NATIVE_CALL rg_internal_cmd(AMX *amx, cell *params)
|
||||
return FALSE;
|
||||
}
|
||||
|
||||
pPlayer->CSPlayer()->ClientCommand(getAmxString(amx, params[arg_cmd]), getAmxString(amx, params[arg_arg]));
|
||||
char command[128];
|
||||
Q_strlcpy(command, getAmxString(amx, params[arg_cmd]));
|
||||
pPlayer->CSPlayer()->ClientCommand(command, getAmxString(amx, params[arg_arg]));
|
||||
return TRUE;
|
||||
}
|
||||
|
||||
|
@ -32,11 +32,13 @@ cell AMX_NATIVE_CALL RegisterQueryFile(AMX *amx, cell *params)
|
||||
break;
|
||||
}
|
||||
|
||||
char filename[MAX_PATH];
|
||||
const char *file = getAmxString(amx, params[arg_file]);
|
||||
if (!file || file[0] == '\0') {
|
||||
MF_LogError(amx, AMX_ERR_NATIVE, "%s: file can not be empty.", __FUNCTION__);
|
||||
return FALSE;
|
||||
}
|
||||
Q_strlcpy(filename, file);
|
||||
|
||||
int funcid;
|
||||
const char *funcname = getAmxString(amx, params[arg_handler]);
|
||||
@ -46,7 +48,7 @@ cell AMX_NATIVE_CALL RegisterQueryFile(AMX *amx, cell *params)
|
||||
return FALSE;
|
||||
}
|
||||
|
||||
return g_queryFileManager.Add(amx, file, funcname, flag, params[arg_hash]);
|
||||
return g_queryFileManager.Add(amx, filename, funcname, flag, params[arg_hash]);
|
||||
}
|
||||
|
||||
/*
|
||||
|
Loading…
x
Reference in New Issue
Block a user