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Add an important clarification to the native rg_create_entity comment about cannot use a hash table for an entity with mutable class name otherwise, it will cause a memory leak
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@ -419,8 +419,9 @@ native rg_update_teamscores(const iCtsWins = 0, const iTsWins = 0, const bool:bA
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*
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*
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* @param classname Entity classname
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* @param classname Entity classname
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* @param useHashTable Use this only for known game entities
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* @param useHashTable Use this only for known game entities
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*
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* @note: Do not use this if you plan to change custom classname an entity after creation,
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* @note: Do not use this if you use a custom classname
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* otherwise it will never be release from hash table even if an entity was destroyed,
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* and that to lead table to inflate/memory leaks
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*
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*
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* @return Index of the created entity or 0 otherwise
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* @return Index of the created entity or 0 otherwise
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*/
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*/
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@ -542,8 +542,9 @@ cell AMX_NATIVE_CALL rg_update_teamscores(AMX *amx, cell *params)
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*
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*
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* @param classname Entity classname
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* @param classname Entity classname
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* @param useHashTable Use this only for known game entities
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* @param useHashTable Use this only for known game entities
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*
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* @note: Do not use this if you plan to change custom classname an entity after creation,
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* @note: Do not use this if you use a custom classname
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* otherwise it will never be release from hash table even if an entity was destroyed,
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* and that to lead table to inflate/memory leaks
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*
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*
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* @return Index of the created entity or 0 otherwise
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* @return Index of the created entity or 0 otherwise
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*
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*
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@ -1259,7 +1260,7 @@ cell AMX_NATIVE_CALL rg_give_defusekit(AMX *amx, cell *params)
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if (CSGameRules() != nullptr && !CSGameRules()->m_bMapHasBombTarget && !CSGameRules()->m_bMapHasBombZone) {
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if (CSGameRules() != nullptr && !CSGameRules()->m_bMapHasBombTarget && !CSGameRules()->m_bMapHasBombZone) {
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return FALSE;
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return FALSE;
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}
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}
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if (pPlayer->m_iTeam != CT) {
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if (pPlayer->m_iTeam != CT) {
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return FALSE;
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return FALSE;
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}
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}
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@ -2734,7 +2735,7 @@ cell AMX_NATIVE_CALL rh_drop_client(AMX *amx, cell *params)
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*
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*
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* @param output Buffer to copy the ip address
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* @param output Buffer to copy the ip address
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* @param len Maximum buffer size
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* @param len Maximum buffer size
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*
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*
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* @noreturn
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* @noreturn
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*
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*
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* native rh_get_net_from(output[], len);
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* native rh_get_net_from(output[], len);
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@ -2747,7 +2748,7 @@ cell AMX_NATIVE_CALL rh_get_net_from(AMX* amx, cell* params)
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char *addr = NET_AdrToString(*g_RehldsData->GetNetFrom());
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char *addr = NET_AdrToString(*g_RehldsData->GetNetFrom());
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setAmxString(dest, addr, params[arg_maxlen]);
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setAmxString(dest, addr, params[arg_maxlen]);
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return TRUE;
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return TRUE;
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}
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}
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@ -2772,7 +2773,7 @@ cell AMX_NATIVE_CALL rh_get_client_connect_time(AMX *amx, cell *params)
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AMXX_LogError(amx, AMX_ERR_NATIVE, "%s: player %i is not connected", __FUNCTION__, params[arg_index]);
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AMXX_LogError(amx, AMX_ERR_NATIVE, "%s: player %i is not connected", __FUNCTION__, params[arg_index]);
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return FALSE;
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return FALSE;
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}
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}
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return (cell)(g_RehldsFuncs->GetRealTime() - pClient->netchan.connect_time);
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return (cell)(g_RehldsFuncs->GetRealTime() - pClient->netchan.connect_time);
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}
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}
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