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mirror of https://github.com/rehlds/reapi.git synced 2025-01-14 23:58:08 +03:00

Add an important clarification to the native rg_create_entity comment about cannot use a hash table for an entity with mutable class name otherwise, it will cause a memory leak

This commit is contained in:
s1lentq 2023-09-03 09:13:44 +07:00
parent 2bceff94cf
commit 30c1964df1
2 changed files with 10 additions and 8 deletions

View File

@ -419,8 +419,9 @@ native rg_update_teamscores(const iCtsWins = 0, const iTsWins = 0, const bool:bA
*
* @param classname Entity classname
* @param useHashTable Use this only for known game entities
*
* @note: Do not use this if you use a custom classname
* @note: Do not use this if you plan to change custom classname an entity after creation,
* otherwise it will never be release from hash table even if an entity was destroyed,
* and that to lead table to inflate/memory leaks
*
* @return Index of the created entity or 0 otherwise
*/

View File

@ -542,8 +542,9 @@ cell AMX_NATIVE_CALL rg_update_teamscores(AMX *amx, cell *params)
*
* @param classname Entity classname
* @param useHashTable Use this only for known game entities
*
* @note: Do not use this if you use a custom classname
* @note: Do not use this if you plan to change custom classname an entity after creation,
* otherwise it will never be release from hash table even if an entity was destroyed,
* and that to lead table to inflate/memory leaks
*
* @return Index of the created entity or 0 otherwise
*