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Comments for parsing docgen (#90)

* Comments for parsing docgen
This commit is contained in:
s008nyx 2017-11-20 17:07:12 +03:00 committed by Dmitry Novikov
parent cedb782419
commit 3b2081873d
2 changed files with 53 additions and 3 deletions

View File

@ -19,6 +19,9 @@ enum MapNameType
#define SND_EMIT2_NOPAS BIT(0) // Never to check PAS
#define SND_EMIT2_INVOKER BIT(1) // Do not send to the client invoker
/**
* enum EngineFunc
*/
enum EngineFunc
{
/*
@ -52,6 +55,9 @@ enum EngineFunc
RH_SV_WriteFullClientUpdate,
};
/**
* enum EntVars
*/
enum EntVars
{
/*
@ -1039,6 +1045,9 @@ enum EntVars
var_euser4
};
/**
* enum UCmd
*/
enum UCmd
{
/*

View File

@ -4,11 +4,16 @@
#define _reapi_gamedll_const_included
// Returns true if round has ended by expired time
// @note: Use this for hookchain RG_RoundEnd with the parameter ScenarioEventEndRound:event
/**
* Returns true if round has ended by expired time
*
* @note Use this for hookchain RG_RoundEnd with the parameter ScenarioEventEndRound:event
*/
#define IsRoundExpireEvent(%0) (((1<<_:(%0) + ScenarioEventEndRound:0)) & ((1<<_:ROUND_TARGET_SAVED) | (1<<_:ROUND_HOSTAGE_NOT_RESCUED) | (1<<_:ROUND_TERRORISTS_NOT_ESCAPED) | (1<<_:ROUND_VIP_NOT_ESCAPED) | (1<<_:ROUND_GAME_OVER))) != 0)
// suppress warning: 200 on amxmodx 1.8.2
/**
* suppress warning: 200 on amxmodx 1.8.2
*/
#if AMXX_VERSION_NUM < 183
#define RG_CBaseAnimating_ResetSequenceInfo RG_CBaseAnimating_ResetSequence
#define RG_CBasePlayer_Observer_IsValidTarget RG_CBasePlayer_Observer_IsValid
@ -28,12 +33,18 @@
#define m_Shield_hEntToIgnoreTouchesFrom m_Shield_EntToIgnoreTouchesFrom
#endif
/**
* enum UnifiedSignals
*/
enum UnifiedSignals
{
US_Signal,
US_State
};
/**
* enum AccountSet
*/
enum AccountSet
{
AS_SET, // Setts the value of the account
@ -222,6 +233,9 @@ enum GiveType
GT_DROP_AND_REPLACE // Give the item and drop all other weapons from the slot
};
/**
* MenuChooseTeam
*/
enum MenuChooseTeam
{
MenuChoose_T = 1,
@ -232,6 +246,9 @@ enum MenuChooseTeam
MenuChoose_Spec,
};
/**
* VGUIMenu
*/
enum VGUIMenu
{
VGUI_Menu_Team = 2,
@ -248,6 +265,9 @@ enum VGUIMenu
VGUI_Menu_Buy_Item,
};
/**
* GamedllFunc
*/
enum GamedllFunc
{
/*
@ -326,6 +346,9 @@ enum GamedllFunc
RG_BuyWeaponByWeaponID
};
/**
* GamedllFunc CBaseAnimating
*/
enum GamedllFunc_CBaseAnimating
{
/*
@ -335,6 +358,9 @@ enum GamedllFunc_CBaseAnimating
RG_CBaseAnimating_ResetSequenceInfo = BEGIN_FUNC_REGION(animating)
};
/**
* GamedllFunc CBasePlayer
*/
enum GamedllFunc_CBasePlayer
{
/*
@ -596,6 +622,9 @@ enum GamedllFunc_CBasePlayer
RG_CBasePlayer_StartDeathCam
};
/**
* GamedllFunc CSGameRules
*/
enum GamedllFunc_CSGameRules
{
/*
@ -3306,6 +3335,9 @@ enum CBasePlayer_Members
m_flLastCommandTime
};
/**
* RebuyStruct
*/
enum RebuyStruct
{
/*
@ -3389,6 +3421,9 @@ enum RebuyStruct
m_armor,
};
/**
* PlayerMove
*/
enum PlayerMove
{
/*
@ -3872,6 +3907,9 @@ enum PlayerMove
pm_player_maxs
};
/**
* MoveVars
*/
enum MoveVars
{
/*
@ -4083,6 +4121,9 @@ enum MoveVars
mv_skyvec_z
};
/**
* PMTrace
*/
enum PMTrace
{
/*