mirror of
https://github.com/rehlds/reapi.git
synced 2025-01-16 00:28:17 +03:00
Added members CBaseMonster
This commit is contained in:
parent
1674a3a124
commit
3e2c6386e2
@ -42,7 +42,7 @@ enum EntVars
|
||||
* Get params: get_entvar(index, EntVars:var, dest[], const lenght);
|
||||
* Set params: set_entvar(index, EntVars:var, const source[]);
|
||||
*/
|
||||
var_classname = 4096,
|
||||
var_classname = 5120,
|
||||
|
||||
/*
|
||||
* Description: -
|
||||
|
@ -41,6 +41,19 @@ enum GiveType
|
||||
GT_DROP_AND_REPLACE // drop all weapons on the ground
|
||||
};
|
||||
|
||||
enum HitBoxGroup
|
||||
{
|
||||
HITGROUP_GENERIC = 0,
|
||||
HITGROUP_HEAD,
|
||||
HITGROUP_CHEST,
|
||||
HITGROUP_STOMACH,
|
||||
HITGROUP_LEFTARM,
|
||||
HITGROUP_RIGHTARM,
|
||||
HITGROUP_LEFTLEG,
|
||||
HITGROUP_RIGHTLEG,
|
||||
HITGROUP_SHIELD
|
||||
};
|
||||
|
||||
enum ArmorType
|
||||
{
|
||||
ARMOR_NONE, // no armor
|
||||
@ -101,6 +114,125 @@ enum WeaponIdType
|
||||
WEAPON_SHIELDGUN = 99
|
||||
};
|
||||
|
||||
// for member CBaseMonster::m_rgbTimeBasedDamage
|
||||
enum TimeBasedDamage
|
||||
{
|
||||
ITDB_PRALYZE,
|
||||
ITDB_NERVEGAS,
|
||||
ITDB_POISON,
|
||||
ITDB_RADIATION,
|
||||
ITDB_DROWNRECOVER,
|
||||
ITDB_ACID,
|
||||
ITDB_SLOWBURN,
|
||||
ITDB_SLOWFREEZE
|
||||
};
|
||||
|
||||
enum Activity
|
||||
{
|
||||
ACT_INVALID = -1,
|
||||
ACT_RESET, // Set m_Activity to this invalid value to force a reset to m_IdealActivity
|
||||
ACT_IDLE,
|
||||
ACT_GUARD,
|
||||
ACT_WALK,
|
||||
ACT_RUN,
|
||||
ACT_FLY,
|
||||
ACT_SWIM,
|
||||
ACT_HOP,
|
||||
ACT_LEAP,
|
||||
ACT_FALL,
|
||||
ACT_LAND,
|
||||
ACT_STRAFE_LEFT,
|
||||
ACT_STRAFE_RIGHT,
|
||||
ACT_ROLL_LEFT,
|
||||
ACT_ROLL_RIGHT,
|
||||
ACT_TURN_LEFT,
|
||||
ACT_TURN_RIGHT,
|
||||
ACT_CROUCH,
|
||||
ACT_CROUCHIDLE,
|
||||
ACT_STAND,
|
||||
ACT_USE,
|
||||
ACT_SIGNAL1,
|
||||
ACT_SIGNAL2,
|
||||
ACT_SIGNAL3,
|
||||
ACT_TWITCH,
|
||||
ACT_COWER,
|
||||
ACT_SMALL_FLINCH,
|
||||
ACT_BIG_FLINCH,
|
||||
ACT_RANGE_ATTACK1,
|
||||
ACT_RANGE_ATTACK2,
|
||||
ACT_MELEE_ATTACK1,
|
||||
ACT_MELEE_ATTACK2,
|
||||
ACT_RELOAD,
|
||||
ACT_ARM,
|
||||
ACT_DISARM,
|
||||
ACT_EAT,
|
||||
ACT_DIESIMPLE,
|
||||
ACT_DIEBACKWARD,
|
||||
ACT_DIEFORWARD,
|
||||
ACT_DIEVIOLENT,
|
||||
ACT_BARNACLE_HIT,
|
||||
ACT_BARNACLE_PULL,
|
||||
ACT_BARNACLE_CHOMP,
|
||||
ACT_BARNACLE_CHEW,
|
||||
ACT_SLEEP,
|
||||
ACT_INSPECT_FLOOR,
|
||||
ACT_INSPECT_WALL,
|
||||
ACT_IDLE_ANGRY,
|
||||
ACT_WALK_HURT,
|
||||
ACT_RUN_HURT,
|
||||
ACT_HOVER,
|
||||
ACT_GLIDE,
|
||||
ACT_FLY_LEFT,
|
||||
ACT_FLY_RIGHT,
|
||||
ACT_DETECT_SCENT,
|
||||
ACT_SNIFF,
|
||||
ACT_BITE,
|
||||
ACT_THREAT_DISPLAY,
|
||||
ACT_FEAR_DISPLAY,
|
||||
ACT_EXCITED,
|
||||
ACT_SPECIAL_ATTACK1,
|
||||
ACT_SPECIAL_ATTACK2,
|
||||
ACT_COMBAT_IDLE,
|
||||
ACT_WALK_SCARED,
|
||||
ACT_RUN_SCARED,
|
||||
ACT_VICTORY_DANCE,
|
||||
ACT_DIE_HEADSHOT,
|
||||
ACT_DIE_CHESTSHOT,
|
||||
ACT_DIE_GUTSHOT,
|
||||
ACT_DIE_BACKSHOT,
|
||||
ACT_FLINCH_HEAD,
|
||||
ACT_FLINCH_CHEST,
|
||||
ACT_FLINCH_STOMACH,
|
||||
ACT_FLINCH_LEFTARM,
|
||||
ACT_FLINCH_RIGHTARM,
|
||||
ACT_FLINCH_LEFTLEG,
|
||||
ACT_FLINCH_RIGHTLEG,
|
||||
ACT_FLINCH,
|
||||
ACT_LARGE_FLINCH,
|
||||
ACT_HOLDBOMB,
|
||||
ACT_IDLE_FIDGET,
|
||||
ACT_IDLE_SCARED,
|
||||
ACT_IDLE_SCARED_FIDGET,
|
||||
ACT_FOLLOW_IDLE,
|
||||
ACT_FOLLOW_IDLE_FIDGET,
|
||||
ACT_FOLLOW_IDLE_SCARED,
|
||||
ACT_FOLLOW_IDLE_SCARED_FIDGET,
|
||||
ACT_CROUCH_IDLE,
|
||||
ACT_CROUCH_IDLE_FIDGET,
|
||||
ACT_CROUCH_IDLE_SCARED,
|
||||
ACT_CROUCH_IDLE_SCARED_FIDGET,
|
||||
ACT_CROUCH_WALK,
|
||||
ACT_CROUCH_WALK_SCARED,
|
||||
ACT_CROUCH_DIE,
|
||||
ACT_WALK_BACK,
|
||||
ACT_IDLE_SNEAKY,
|
||||
ACT_IDLE_SNEAKY_FIDGET,
|
||||
ACT_WALK_SNEAKY,
|
||||
ACT_WAVE,
|
||||
ACT_YES,
|
||||
ACT_NO
|
||||
};
|
||||
|
||||
// Weapon info types for use with rg_get_weapon_info()
|
||||
enum WpnInfo
|
||||
{
|
||||
@ -365,6 +497,36 @@ enum GamedllFunc_CBasePlayer
|
||||
*/
|
||||
RG_CBasePlayer_Observer_IsValidTarget,
|
||||
|
||||
/*
|
||||
* Description: -
|
||||
* Params: (const this, PLAYER_ANIM:playerAnim)
|
||||
*/
|
||||
RG_CBasePlayer_SetAnimation,
|
||||
|
||||
/*
|
||||
* Description: -
|
||||
* Params: (const this)
|
||||
*/
|
||||
RG_CBasePlayer_GiveDefaultItems,
|
||||
|
||||
/*
|
||||
* Description: -
|
||||
* Params: (const this, const pszName[])
|
||||
*/
|
||||
RG_CBasePlayer_GiveNamedItem,
|
||||
|
||||
/*
|
||||
* Description: -
|
||||
* Params: (const this, amount, bool:bTrackChange)
|
||||
*/
|
||||
RG_CBasePlayer_AddAccount,
|
||||
|
||||
/*
|
||||
* Description: -
|
||||
* Params: (const this, bool:bDeploy)
|
||||
*/
|
||||
RG_CBasePlayer_GiveShield,
|
||||
|
||||
// [...]
|
||||
RG_CBasePlayer_End
|
||||
};
|
||||
@ -1400,6 +1562,138 @@ enum CBaseAnimating_Members
|
||||
m_fSequenceLoops,
|
||||
};
|
||||
|
||||
// CBaseMonster
|
||||
enum CBaseMonster_Members
|
||||
{
|
||||
/*
|
||||
* Description: -
|
||||
* Member type: int
|
||||
* Get params: get_member(index, member);
|
||||
* Set params: set_member(index, member, value);
|
||||
*/
|
||||
m_Activity = 3072,
|
||||
|
||||
/*
|
||||
* Description: -
|
||||
* Member type: int
|
||||
* Get params: get_member(index, member);
|
||||
* Set params: set_member(index, member, value);
|
||||
*/
|
||||
m_IdealActivity,
|
||||
|
||||
/*
|
||||
* Description: -
|
||||
* Member type: int
|
||||
* Get params: get_member(index, member);
|
||||
* Set params: set_member(index, member, value);
|
||||
*/
|
||||
m_LastHitGroup,
|
||||
|
||||
/*
|
||||
* Description: -
|
||||
* Member type: int
|
||||
* Get params: get_member(index, member);
|
||||
* Set params: set_member(index, member, value);
|
||||
*/
|
||||
m_bitsDamageType,
|
||||
|
||||
/*
|
||||
* Description: -
|
||||
* Member type: usigned char [5]
|
||||
* Get params: get_member_game(member);
|
||||
* Set params: set_member_game(member, value, element);
|
||||
*/
|
||||
m_rgbTimeBasedDamage,
|
||||
|
||||
/*
|
||||
* Description: -
|
||||
* Member type: int
|
||||
* Get params: get_member(index, member);
|
||||
* Set params: set_member(index, member, value);
|
||||
*/
|
||||
m_MonsterState,
|
||||
|
||||
/*
|
||||
* Description: -
|
||||
* Member type: int
|
||||
* Get params: get_member(index, member);
|
||||
* Set params: set_member(index, member, value);
|
||||
*/
|
||||
m_IdealMonsterState,
|
||||
|
||||
/*
|
||||
* Description: -
|
||||
* Member type: int
|
||||
* Get params: get_member(index, member);
|
||||
* Set params: set_member(index, member, value);
|
||||
*/
|
||||
m_afConditions,
|
||||
|
||||
/*
|
||||
* Description: -
|
||||
* Member type: int
|
||||
* Get params: get_member(index, member);
|
||||
* Set params: set_member(index, member, value);
|
||||
*/
|
||||
m_afMemory,
|
||||
|
||||
/*
|
||||
* Description: -
|
||||
* Member type: float
|
||||
* Get params: Float:get_member(index, member);
|
||||
* Set params: set_member(index, member, Float:value);
|
||||
*/
|
||||
m_flNextAttack,
|
||||
|
||||
/*
|
||||
* Description: -
|
||||
* Member type: class EHANDLE
|
||||
* Get params: get_member(index, member);
|
||||
* Set params: set_member(index, member, value);
|
||||
*/
|
||||
m_hEnemy,
|
||||
|
||||
/*
|
||||
* Description: -
|
||||
* Member type: class EHANDLE
|
||||
* Get params: get_member(index, member);
|
||||
* Set params: set_member(index, member, value);
|
||||
*/
|
||||
m_hTargetEnt,
|
||||
|
||||
/*
|
||||
* Description: -
|
||||
* Member type: float
|
||||
* Get params: Float:get_member(index, member);
|
||||
* Set params: set_member(index, member, Float:value);
|
||||
*/
|
||||
m_flFieldOfView,
|
||||
|
||||
/*
|
||||
* Description: -
|
||||
* Member type: int
|
||||
* Get params: get_member(index, member);
|
||||
* Set params: set_member(index, member, value);
|
||||
*/
|
||||
m_bloodColor,
|
||||
|
||||
/*
|
||||
* Description: -
|
||||
* Member type: class Vector
|
||||
* Get params: get_member(index, member, Float:output[3]);
|
||||
* Set params: set_member(index, member, Float:dest[3]);
|
||||
*/
|
||||
m_HackedGunPos,
|
||||
|
||||
/*
|
||||
* Description: -
|
||||
* Member type: class Vector
|
||||
* Get params: get_member(index, member, Float:output[3]);
|
||||
* Set params: set_member(index, member, Float:dest[3]);
|
||||
*/
|
||||
m_vecEnemyLKP,
|
||||
};
|
||||
|
||||
// CBasePlayer
|
||||
enum CBasePlayer_Members
|
||||
{
|
||||
@ -1409,7 +1703,7 @@ enum CBasePlayer_Members
|
||||
* Get params: get_member(index, member);
|
||||
* Set params: set_member(index, member, value);
|
||||
*/
|
||||
random_seed = 3072,
|
||||
random_seed = 4096,
|
||||
|
||||
/*
|
||||
* Description: -
|
||||
@ -2908,7 +3202,7 @@ enum MoveVars
|
||||
* Get params: Float:get_mvar(const MoveVars:var);
|
||||
* Set params: set_mvar(const MoveVars:var, Float:value);
|
||||
*/
|
||||
mv_gravity = 5120,
|
||||
mv_gravity = 6144,
|
||||
|
||||
/*
|
||||
* Description: -
|
||||
|
@ -7,6 +7,7 @@
|
||||
#define GM_VOICE_MEMBERS(mx) CLASS_MEMBERS_DEF(CVoiceGameMgr, mx)
|
||||
#define BASE_MEMBERS(mx) CLASS_MEMBERS_DEF(CBaseEntity, mx)
|
||||
#define ANIM_MEMBERS(mx) CLASS_MEMBERS_DEF(CBaseAnimating, mx)
|
||||
#define MONST_MEMBERS(mx) CLASS_MEMBERS_DEF(CBaseMonster, mx)
|
||||
#define PL_MEMBERS(mx) CLASS_MEMBERS_DEF(CBasePlayer, mx)
|
||||
#define EVAR_MEMBERS(mx) CLASS_MEMBERS_DEF(com_entvars, mx)
|
||||
#define MOVEVAR_MEMBERS(mx) CLASS_MEMBERS(movevars_t, MoveVars::##mx, mx)
|
||||
@ -44,6 +45,8 @@ inline MType getMemberType(JoinState) { return MEMBER_INTEGER; }
|
||||
inline MType getMemberType(ModelName) { return MEMBER_INTEGER; }
|
||||
inline MType getMemberType(_Menu) { return MEMBER_INTEGER; }
|
||||
inline MType getMemberType(MusicState) { return MEMBER_INTEGER; }
|
||||
inline MType getMemberType(Activity) { return MEMBER_INTEGER; }
|
||||
inline MType getMemberType(MONSTERSTATE) { return MEMBER_INTEGER; }
|
||||
|
||||
inline MType getMemberType(short) { return MEMBER_SHORT; }
|
||||
inline MType getMemberType(unsigned short) { return MEMBER_SHORT; }
|
||||
@ -195,6 +198,25 @@ member_t memberlist_animating[] = {
|
||||
ANIM_MEMBERS(m_fSequenceLoops),
|
||||
};
|
||||
|
||||
member_t memberlist_basemonster[] = {
|
||||
MONST_MEMBERS(m_Activity),
|
||||
MONST_MEMBERS(m_IdealActivity),
|
||||
MONST_MEMBERS(m_LastHitGroup),
|
||||
MONST_MEMBERS(m_bitsDamageType),
|
||||
MONST_MEMBERS(m_rgbTimeBasedDamage),
|
||||
MONST_MEMBERS(m_MonsterState),
|
||||
MONST_MEMBERS(m_IdealMonsterState),
|
||||
MONST_MEMBERS(m_afConditions),
|
||||
MONST_MEMBERS(m_afMemory),
|
||||
MONST_MEMBERS(m_flNextAttack),
|
||||
MONST_MEMBERS(m_hEnemy),
|
||||
MONST_MEMBERS(m_hTargetEnt),
|
||||
MONST_MEMBERS(m_flFieldOfView),
|
||||
MONST_MEMBERS(m_bloodColor),
|
||||
MONST_MEMBERS(m_HackedGunPos),
|
||||
MONST_MEMBERS(m_vecEnemyLKP),
|
||||
};
|
||||
|
||||
member_t memberlist_player[] = {
|
||||
PL_MEMBERS(random_seed),
|
||||
PL_MEMBERS(m_usPlayerBleed),
|
||||
@ -554,6 +576,7 @@ member_t *memberlist_t::operator[](size_t members) const
|
||||
CASE(gamerules)
|
||||
CASE(base)
|
||||
CASE(animating)
|
||||
CASE(basemonster)
|
||||
CASE(player)
|
||||
CASE(entvars)
|
||||
CASE(movevars)
|
||||
|
@ -41,6 +41,7 @@ struct memberlist_t
|
||||
ht_gamerules,
|
||||
ht_base,
|
||||
ht_animating,
|
||||
ht_basemonster,
|
||||
ht_player,
|
||||
ht_entvars,
|
||||
ht_movevars
|
||||
@ -178,6 +179,27 @@ enum CBaseAnimating_Members
|
||||
m_fSequenceLoops,
|
||||
};
|
||||
|
||||
// CBaseMonster
|
||||
enum CBaseMonster_Members
|
||||
{
|
||||
m_Activity = BEGIN_MEMBER_REGION(basemonster),
|
||||
m_IdealActivity,
|
||||
m_LastHitGroup,
|
||||
m_bitsDamageType,
|
||||
m_rgbTimeBasedDamage,
|
||||
m_MonsterState,
|
||||
m_IdealMonsterState,
|
||||
m_afConditions,
|
||||
m_afMemory,
|
||||
m_flNextAttack,
|
||||
m_hEnemy,
|
||||
m_hTargetEnt,
|
||||
m_flFieldOfView,
|
||||
m_bloodColor,
|
||||
m_HackedGunPos,
|
||||
m_vecEnemyLKP,
|
||||
};
|
||||
|
||||
// CBasePlayer
|
||||
enum CBasePlayer_Members
|
||||
{
|
||||
|
Loading…
x
Reference in New Issue
Block a user