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Add a new native "rg_plant_bomb" (#178)

Add a new native called "rg_plant_bomb", when called it will spawn a C4 with defined parameters and also we will be able to pass a player index or not.
This commit is contained in:
Franco Romaniello 2021-01-04 17:18:29 +01:00 committed by GitHub
parent 7b4d68ae27
commit 552e198512
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GPG Key ID: 4AEE18F83AFDEB23
3 changed files with 51 additions and 2 deletions

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@ -679,6 +679,17 @@ native rg_transfer_c4(const index, const receiver = 0);
*/
native rg_instant_reload_weapons(const index, const weapon = 0);
/*
* Plant a bomb.
*
* @param index Owner index or 0 for worldspawn.
* @param origin The origin of the bomb where it will be planted.
* @param angles The angles of the planted bomb.
*
* @return Index of bomb entity or AMX_NULLENT (-1) otherwise
*/
native rg_plant_bomb(const index, Float:vecOrigin[3], Float:vecAngles[3] = {0.0,0.0,0.0});
/*
* Sets the amount of reward in the game account for all players.
*

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@ -39,7 +39,7 @@
#include <API/CSInterfaces.h>
#define REGAMEDLL_API_VERSION_MAJOR 5
#define REGAMEDLL_API_VERSION_MINOR 18
#define REGAMEDLL_API_VERSION_MINOR 20
// CBasePlayer::Spawn hook
typedef IHookChainClass<void, class CBasePlayer> IReGameHook_CBasePlayer_Spawn;
@ -625,6 +625,7 @@ struct ReGameFuncs_t {
void (*RemoveEntityHashValue)(entvars_t *pev, const char *value, hash_types_e fieldType);
int (*Cmd_Argc)();
const char *(*Cmd_Argv)(int i);
class CGrenade *(*PlantBomb)(entvars_t *pevOwner, Vector &vecStart, Vector &vecVelocity);
};
class IReGameApi {

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@ -1600,6 +1600,42 @@ cell AMX_NATIVE_CALL rg_instant_reload_weapons(AMX *amx, cell *params)
return TRUE;
}
/*
* Plant a bomb.
*
* @param index Owner index or 0 for worldspawn.
* @param origin The origin of the bomb where it will be planted.
* @param angles The angles of the planted bomb.
*
* @return Index of bomb entity or AMX_NULLENT (-1) otherwise
*
* native rg_plant_bomb(const index, Float:vecOrigin[3], Float:vecAngles[3] = {0.0,0.0,0.0});
*/
cell AMX_NATIVE_CALL rg_plant_bomb(AMX *amx, cell *params)
{
enum args_e { arg_count, arg_index, arg_origin, arg_angles };
CAmxArgs args(amx, params);
entvars_t *pevOwner = nullptr;
if (params[arg_index] != 0)
{
CHECK_ISPLAYER(arg_index);
CBasePlayer *pPlayer = UTIL_PlayerByIndex(params[arg_index]);
CHECK_CONNECTED(pPlayer, arg_index);
pevOwner = pPlayer->pev;
}
CGrenade *pBomb = g_ReGameFuncs->PlantBomb(pevOwner, args[arg_origin], args[arg_angles]);
// Sanity check anyway
if (pBomb)
return indexOfPDataAmx(pBomb);
return AMX_NULLENT;
}
/*
* Sets the amount of reward in the game account for all players.
*
@ -2231,7 +2267,7 @@ cell AMX_NATIVE_CALL rg_initialize_player_counts(AMX *amx, cell *params)
cell& numAliveCT = *getAmxAddr(amx, params[arg_num_alive_ct]);
cell& numDeadTerrorist = *getAmxAddr(amx, params[arg_num_dead_terrorist]);
cell& numDeadCT = *getAmxAddr(amx, params[arg_num_dead_ct]);
CSGameRules()->InitializePlayerCounts(numAliveTerrorist, numAliveCT, numDeadTerrorist, numDeadCT);
return TRUE;
}
@ -2371,6 +2407,7 @@ AMX_NATIVE_INFO Misc_Natives_RG[] =
{ "rg_transfer_c4", rg_transfer_c4 },
{ "rg_instant_reload_weapons", rg_instant_reload_weapons },
{ "rg_plant_bomb", rg_plant_bomb },
{ "rg_set_account_rules", rg_set_account_rules },
{ "rg_get_account_rules", rg_get_account_rules },