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Implement player Pain, DeathSound and JoiningThink hooks (#209)

* Implement player Pain, DeathSound and JoiningThink hooks

* fix descriptions

Co-authored-by: Sergey Shorokhov <wopox1337@ya.ru>
This commit is contained in:
fl0werD 2021-09-02 18:09:10 +04:00 committed by GitHub
parent cfeb51fff6
commit 6063144a31
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GPG Key ID: 4AEE18F83AFDEB23
7 changed files with 86 additions and 10 deletions

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@ -784,6 +784,28 @@ enum GamedllFunc_CBasePlayer
* Params: (const this, const reason[])
*/
RG_CBasePlayer_DropIdlePlayer,
/*
* Description: Called when a client emits a "pain sound" after received damage.
* Return type: void
* Params: (const this)
*/
RG_CBasePlayer_Pain,
/*
* Description: Called when a client emits a "death sound" after death.
* Return type: void
* Params: (const this, lastHitGroup, bool:hasArmour)
*/
RG_CBasePlayer_DeathSound,
/*
* Description: Called when a client "thinks for the join status".
* (permanently called on each call of "CBasePlayer::PreThink", and only when he is not assigned as specatator or not playing)
* Return type: void
* Params: (const this)
*/
RG_CBasePlayer_JoiningThink,
};
/**

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@ -39,7 +39,7 @@
#include <API/CSInterfaces.h>
#define REGAMEDLL_API_VERSION_MAJOR 5
#define REGAMEDLL_API_VERSION_MINOR 20
#define REGAMEDLL_API_VERSION_MINOR 21
// CBasePlayer::Spawn hook
typedef IHookChainClass<void, class CBasePlayer> IReGameHook_CBasePlayer_Spawn;
@ -462,8 +462,8 @@ typedef IHookChainClass<bool, class CBasePlayerWeapon, int, int, float, float, c
typedef IHookChainRegistryClass<bool, class CBasePlayerWeapon, int, int, float, float, const char *, const char *> IReGameHookRegistry_CBasePlayerWeapon_DefaultShotgunReload;
// CBasePlayer::DropIdlePlayer hook
typedef IHookChainClass<void, CBasePlayer, const char *> IReGameHook_CBasePlayer_DropIdlePlayer;
typedef IHookChainRegistryClass<void, CBasePlayer, const char *> IReGameHookRegistry_CBasePlayer_DropIdlePlayer;
typedef IHookChainClass<void, class CBasePlayer, const char *> IReGameHook_CBasePlayer_DropIdlePlayer;
typedef IHookChainRegistryClass<void, class CBasePlayer, const char *> IReGameHookRegistry_CBasePlayer_DropIdlePlayer;
// CreateWeaponBox hook
typedef IHookChain<class CWeaponBox *, class CBasePlayerItem *, class CBasePlayer *, const char *, Vector &, Vector &, Vector &, float, bool> IReGameHook_CreateWeaponBox;
@ -490,17 +490,28 @@ typedef IHookChainClass<void, class CGib> IReGameHook_CGib_WaitTillLand;
typedef IHookChainRegistryClass<void, class CGib> IReGameHookRegistry_CGib_WaitTillLand;
// CBaseEntity::FireBullets hook
typedef IHookChainClass<void, class CBaseEntity, ULONG, Vector&, Vector&, Vector&, float, int, int, int, entvars_t*> IReGameHook_CBaseEntity_FireBullets;
typedef IHookChainRegistryClass<void, class CBaseEntity, ULONG, Vector&, Vector&, Vector&, float, int, int, int, entvars_t*> IReGameHookRegistry_CBaseEntity_FireBullets;
typedef IHookChainClass<void, class CBaseEntity, ULONG, Vector &, Vector &, Vector &, float, int, int, int, entvars_t *> IReGameHook_CBaseEntity_FireBullets;
typedef IHookChainRegistryClass<void, class CBaseEntity, ULONG, Vector &, Vector &, Vector &, float, int, int, int, entvars_t *> IReGameHookRegistry_CBaseEntity_FireBullets;
// CBaseEntity::FireBuckshots hook
typedef IHookChainClass<void, class CBaseEntity, ULONG, Vector&, Vector&, Vector&, float, int, int, entvars_t*> IReGameHook_CBaseEntity_FireBuckshots;
typedef IHookChainRegistryClass<void, class CBaseEntity, ULONG, Vector&, Vector&, Vector&, float, int, int, entvars_t*> IReGameHookRegistry_CBaseEntity_FireBuckshots;
typedef IHookChainClass<void, class CBaseEntity, ULONG, Vector &, Vector &, Vector &, float, int, int, entvars_t *> IReGameHook_CBaseEntity_FireBuckshots;
typedef IHookChainRegistryClass<void, class CBaseEntity, ULONG, Vector &, Vector &, Vector &, float, int, int, entvars_t *> IReGameHookRegistry_CBaseEntity_FireBuckshots;
// CBaseEntity::FireBullets3 hook
typedef IHookChainClass<Vector&, class CBaseEntity, Vector&, Vector&, float, float, int, int, int, float, entvars_t*, bool, int> IReGameHook_CBaseEntity_FireBullets3;
typedef IHookChainRegistryClass<Vector&, class CBaseEntity, Vector&, Vector&, float, float, int, int, int, float, entvars_t*, bool, int> IReGameHookRegistry_CBaseEntity_FireBullets3;
typedef IHookChainClass<Vector &, class CBaseEntity, Vector &, Vector &, float, float, int, int, int, float, entvars_t *, bool, int> IReGameHook_CBaseEntity_FireBullets3;
typedef IHookChainRegistryClass<Vector &, class CBaseEntity, Vector &, Vector &, float, float, int, int, int, float, entvars_t *, bool, int> IReGameHookRegistry_CBaseEntity_FireBullets3;
// CBasePlayer::Pain hook
typedef IHookChainClass<void, class CBasePlayer, int, bool> IReGameHook_CBasePlayer_Pain;
typedef IHookChainRegistryClass<void, class CBasePlayer, int, bool> IReGameHookRegistry_CBasePlayer_Pain;
// CBasePlayer::DeathSound hook
typedef IHookChainClass<void, class CBasePlayer> IReGameHook_CBasePlayer_DeathSound;
typedef IHookChainRegistryClass<void, class CBasePlayer> IReGameHookRegistry_CBasePlayer_DeathSound;
// CBasePlayer::JoiningThink hook
typedef IHookChainClass<void, class CBasePlayer> IReGameHook_CBasePlayer_JoiningThink;
typedef IHookChainRegistryClass<void, class CBasePlayer> IReGameHookRegistry_CBasePlayer_JoiningThink;
class IReGameHookchains {
public:
@ -628,6 +639,10 @@ public:
virtual IReGameHookRegistry_CBaseEntity_FireBullets *CBaseEntity_FireBullets() = 0;
virtual IReGameHookRegistry_CBaseEntity_FireBuckshots *CBaseEntity_FireBuckshots() = 0;
virtual IReGameHookRegistry_CBaseEntity_FireBullets3 *CBaseEntity_FireBullets3() = 0;
virtual IReGameHookRegistry_CBasePlayer_Pain *CBasePlayer_Pain() = 0;
virtual IReGameHookRegistry_CBasePlayer_DeathSound *CBasePlayer_DeathSound() = 0;
virtual IReGameHookRegistry_CBasePlayer_JoiningThink *CBasePlayer_JoiningThink() = 0;
};
struct ReGameFuncs_t {

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@ -562,6 +562,36 @@ void CBasePlayer_DropIdlePlayer(IReGameHook_CBasePlayer_DropIdlePlayer *chain, C
callVoidForward(RG_CBasePlayer_DropIdlePlayer, original, indexOfEdict(pthis->pev), reason);
}
void CBasePlayer_Pain(IReGameHook_CBasePlayer_Pain *chain, CBasePlayer *pthis, int iLastHitGroup, bool bHasArmour)
{
auto original = [chain](int _pthis, int _iLastHitGroup, bool _bHasArmour)
{
return chain->callNext(getPrivate<CBasePlayer>(_pthis), _iLastHitGroup, _bHasArmour);
};
callVoidForward(RG_CBasePlayer_Pain, original, indexOfEdict(pthis->pev), iLastHitGroup, bHasArmour);
}
void CBasePlayer_DeathSound(IReGameHook_CBasePlayer_DeathSound *chain, CBasePlayer *pthis)
{
auto original = [chain](int _pthis)
{
return chain->callNext(getPrivate<CBasePlayer>(_pthis));
};
callVoidForward(RG_CBasePlayer_DeathSound, original, indexOfEdict(pthis->pev));
}
void CBasePlayer_JoiningThink(IReGameHook_CBasePlayer_JoiningThink *chain, CBasePlayer *pthis)
{
auto original = [chain](int _pthis)
{
return chain->callNext(getPrivate<CBasePlayer>(_pthis));
};
callVoidForward(RG_CBasePlayer_JoiningThink, original, indexOfEdict(pthis->pev));
}
void CBaseAnimating_ResetSequenceInfo(IReGameHook_CBaseAnimating_ResetSequenceInfo *chain, CBaseAnimating *pthis)
{
auto original = [chain](int _pthis)

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@ -428,6 +428,9 @@ void CBasePlayer_RemoveSpawnProtection(IReGameHook_CBasePlayer_RemoveSpawnProtec
bool CBasePlayer_HintMessageEx(IReGameHook_CBasePlayer_HintMessageEx *chain, CBasePlayer *pthis, const char *pMessage, float duration, bool bDisplayIfPlayerDead, bool bOverride);
void CBasePlayer_UseEmpty(IReGameHook_CBasePlayer_UseEmpty *chain, CBasePlayer *pthis);
void CBasePlayer_DropIdlePlayer(IReGameHook_CBasePlayer_DropIdlePlayer *chain, CBasePlayer *pthis, const char *reason);
void CBasePlayer_Pain(IReGameHook_CBasePlayer_Pain *chain, CBasePlayer *pthis, int iLastHitGroup, bool bHasArmour);
void CBasePlayer_DeathSound(IReGameHook_CBasePlayer_DeathSound *chain, CBasePlayer *pthis);
void CBasePlayer_JoiningThink(IReGameHook_CBasePlayer_JoiningThink *chain, CBasePlayer *pthis);
void CBaseAnimating_ResetSequenceInfo(IReGameHook_CBaseAnimating_ResetSequenceInfo *chain, CBaseAnimating *pthis);

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@ -167,6 +167,9 @@ hook_t hooklist_player[] = {
DLL(CBasePlayer_HintMessageEx),
DLL(CBasePlayer_UseEmpty),
DLL(CBasePlayer_DropIdlePlayer),
DLL(CBasePlayer_Pain),
DLL(CBasePlayer_DeathSound),
DLL(CBasePlayer_JoiningThink),
};
hook_t hooklist_gamerules[] = {

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@ -192,6 +192,9 @@ enum GamedllFunc_CBasePlayer
RG_CBasePlayer_HintMessageEx,
RG_CBasePlayer_UseEmpty,
RG_CBasePlayer_DropIdlePlayer,
RG_CBasePlayer_Pain,
RG_CBasePlayer_DeathSound,
RG_CBasePlayer_JoiningThink,
// [...]
};

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@ -6,5 +6,5 @@
#pragma once
#define VERSION_MAJOR 5
#define VERSION_MINOR 19
#define VERSION_MINOR 20
#define VERSION_MAINTENANCE 0