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Added natives set_movevar/get_movevar
Added forwards RG_PM_Move/RG_PM_AirMove and some functions of a CSGameRules
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@ -4,7 +4,7 @@ DLL_FUNCTIONS *g_pFunctionTable;
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DLL_FUNCTIONS gFunctionTable =
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DLL_FUNCTIONS gFunctionTable =
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{
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{
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NULL, // pfnGameInit
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NULL, // pfnGameInit
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&DispatchSpawn, // pfnSpawn
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&DispatchSpawn, // pfnSpawn
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NULL, // pfnThink
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NULL, // pfnThink
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NULL, // pfnUse
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NULL, // pfnUse
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NULL, // pfnTouch
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NULL, // pfnTouch
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@ -7,7 +7,6 @@
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#define GM_VOICE_MEMBERS(mx) CLASS_MEMBERS_DEF(CVoiceGameMgr, mx)
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#define GM_VOICE_MEMBERS(mx) CLASS_MEMBERS_DEF(CVoiceGameMgr, mx)
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#define BASE_MEMBERS(mx) CLASS_MEMBERS_DEF(CBaseEntity, mx)
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#define BASE_MEMBERS(mx) CLASS_MEMBERS_DEF(CBaseEntity, mx)
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#define ANIM_MEMBERS(mx) CLASS_MEMBERS_DEF(CBaseAnimating, mx)
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#define ANIM_MEMBERS(mx) CLASS_MEMBERS_DEF(CBaseAnimating, mx)
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#define MONST_MEMBERS(mx) CLASS_MEMBERS_DEF(CBaseMonster, mx)
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#define PL_MEMBERS(mx) CLASS_MEMBERS_DEF(CBasePlayer, mx)
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#define PL_MEMBERS(mx) CLASS_MEMBERS_DEF(CBasePlayer, mx)
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#define EVAR_MEMBERS(mx) CLASS_MEMBERS_DEF(com_entvars, mx)
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#define EVAR_MEMBERS(mx) CLASS_MEMBERS_DEF(com_entvars, mx)
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#define MOVEVAR_MEMBERS(mx) CLASS_MEMBERS(movevars_t, MoveVars::##mx, mx)
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#define MOVEVAR_MEMBERS(mx) CLASS_MEMBERS(movevars_t, MoveVars::##mx, mx)
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