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compile warn fix (#167)
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@ -609,7 +609,7 @@ bool CBasePlayerWeapon_DefaultShotgunReload(IReGameHook_CBasePlayerWeapon_Defaul
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return chain->callNext(getPrivate<CBasePlayerWeapon>(_pthis), _iAnim, _iStartAnim, _fDelay, _fStartDelay, _pszReloadSound1, _pszReloadSound2);
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};
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return callForward<int>(RG_CBasePlayerWeapon_DefaultShotgunReload, original, indexOfEdict(pthis->pev), iAnim, iStartAnim, fDelay, fStartDelay, pszReloadSound1, pszReloadSound2);
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return callForward<bool>(RG_CBasePlayerWeapon_DefaultShotgunReload, original, indexOfEdict(pthis->pev), iAnim, iStartAnim, fDelay, fStartDelay, pszReloadSound1, pszReloadSound2);
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}
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int GetForceCamera(IReGameHook_GetForceCamera *chain, CBasePlayer *pObserver)
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