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Remove debug thing
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@ -211,7 +211,6 @@ void RemoveOrDropItem(CBasePlayer *pPlayer, CBasePlayerItem *pItem, GiveType typ
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pPlayer->CSPlayer()->DropPlayerItem(STRING(pItem->pev->classname));
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break;
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case GT_REPLACE:
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printf(" -> KILL: (%s)\n", STRING(pItem->pev->classname));
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pPlayer->pev->weapons &= ~(1 << pItem->m_iId);
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pPlayer->RemovePlayerItem(pItem);
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pItem->Kill();
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