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Implement SV_ConnectClient()
hook (#220)
* Implement SV_ConnectClient hook * Add description Co-authored-by: Sergey Shorokhov <wopox1337@ya.ru>
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@ -66,6 +66,12 @@ enum EngineFunc
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*/
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RH_ClientConnected,
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/*
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* Description: Called when processing a 'connect' client connectionless packet.
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* Params: ()
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*/
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RH_SV_ConnectClient,
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/*
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* Description: Called when client it's in the scoreboard
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* Params: (const this)
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@ -83,6 +83,16 @@ void ClientConnected(IRehldsHook_ClientConnected* chain, IGameClient* cl)
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callVoidForward(RH_ClientConnected, original, cl->GetId() + 1);
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}
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void SV_ConnectClient(IRehldsHook_SV_ConnectClient *chain)
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{
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auto original = [chain]()
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{
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chain->callNext();
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};
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callVoidForward(RH_SV_ConnectClient, original);
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}
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void SV_EmitPings_AMXX(SV_EmitPings_t* data, IGameClient* cl)
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{
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auto original = [data](int _cl)
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@ -333,6 +333,7 @@ void SV_DropClient(IRehldsHook_SV_DropClient *chain, IGameClient *cl, bool crash
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void SV_ActivateServer(IRehldsHook_SV_ActivateServer *chain, int runPhysics);
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void Cvar_DirectSet(IRehldsHook_Cvar_DirectSet *chain, cvar_t *var, const char *value);
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void ClientConnected(IRehldsHook_ClientConnected* chain, IGameClient* cl);
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void SV_ConnectClient(IRehldsHook_SV_ConnectClient* chain);
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struct SV_WriteFullClientUpdate_args_t
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{
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@ -89,6 +89,7 @@ hook_t hooklist_engine[] = {
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ENG(SV_WriteFullClientUpdate, _AMXX),
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ENG(GetEntityInit),
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ENG(ClientConnected),
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ENG(SV_ConnectClient),
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ENG(SV_EmitPings, _AMXX)
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};
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@ -100,6 +100,7 @@ enum EngineFunc
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RH_SV_WriteFullClientUpdate,
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RH_GetEntityInit,
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RH_ClientConnected,
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RH_SV_ConnectClient,
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RH_SV_EmitPings
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// [...]
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