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mirror of https://github.com/rehlds/reapi.git synced 2025-04-23 14:53:44 +03:00
This commit is contained in:
s1lentq 2016-06-20 02:08:56 +07:00
parent 656554b775
commit 85384bcb11

View File

@ -211,7 +211,7 @@ cell AMX_NATIVE_CALL rg_multidmg_clear(AMX *amx, cell *params)
}
/*
* inflicts contents of global multi damage register on victim
* Inflicts contents of global multi damage register on victim
*
* @param inflictor Inflictor is the entity that caused the damage (such as a gun)
* @param attacker Attacker is the entity that tirggered the damage (such as the gun's owner).
@ -1621,14 +1621,14 @@ cell AMX_NATIVE_CALL rh_emit_sound2(AMX *amx, cell *params)
{
enum args_e { arg_count, arg_entity, arg_recipient, arg_channel, arg_sample, arg_vol, arg_attn, arg_flags, arg_pitch, arg_emitFlags, arg_origin };
CBasePlayer *pRecipient = getPrivate<CBasePlayer>(params[arg_recipient]);
CBaseEntity *pRecipient = getPrivate<CBaseEntity>(params[arg_recipient]);
if (pRecipient != nullptr && pRecipient->has_disconnected) {
MF_LogError(amx, AMX_ERR_NATIVE, "%s: player %i is not connected", __FUNCTION__, params[arg_recipient]);
return FALSE;
}
// ignore bots
if ((pRecipient != nullptr && pRecipient->IsBot()) || !pRecipient->IsNetClient()) {
// ignore recipient of non-player
if (params[arg_recipient] != 0 && pRecipient && !pRecipient->IsNetClient()) {
return FALSE;
}