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Rework native rg_get_weapon_info
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@ -61,7 +61,7 @@ void setupToolchain(NativeBinarySpec b) {
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'_snprintf': 'snprintf'
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])
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cfg.compilerOptions.args '-Qoption,cpp,--treat_func_as_string_literal_cpp', '-msse2', '-fp-model fast=2', '-fomit-frame-pointer', '-inline-forceinline', '-fvisibility=default', '-fvisibility-inlines-hidden', '-fno-rtti', '-g0', '-s'
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cfg.compilerOptions.args '-Qoption,cpp,--treat_func_as_string_literal_cpp', '-msse2', '-fomit-frame-pointer', '-inline-forceinline', '-fvisibility=default', '-fvisibility-inlines-hidden', '-fno-rtti', '-g0', '-s'
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}
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ToolchainConfigUtils.apply(project, cfg, b)
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@ -236,14 +236,15 @@ native rg_find_ent_by_owner(&start_index, const classname[], owner);
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/**
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* Returns some information about a weapon.
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*
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* @param weapon_id Weapon id, see WEAPON_* constants
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* @param type Info type, see WPINFO_* constants
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* @param weapon name or id Weapon id, see WEAPON_* constants WeaponIdType or weapon_* name
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* @param WpnInfo:type Info type, see WI_* constants
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*
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* @return Weapon information value
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* @error If weapon_id and type are out of bound, an error will be thrown.
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*
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* native rg_get_weapon_info(any:...);
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*/
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native rg_get_weapon_info(const {WeaponIdType,_}:weapon_id, WpnInfo:type, any:...);
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native rg_get_weapon_info(any:...);
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/**
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* Sets specific values of weapons info.
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@ -54,6 +54,7 @@ enum WeaponIdType
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// Weapon info types for use with rg_get_weapon_info()
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enum WpnInfo
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{
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WI_ID,
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WI_COST,
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WI_CLIP_COST,
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WI_BUY_CLIP_SIZE,
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@ -504,30 +504,48 @@ cell AMX_NATIVE_CALL rg_find_ent_by_owner(AMX *amx, cell *params)
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/**
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* Returns some information about a weapon.
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*
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* @param weapon_id Weapon id, see WEAPON_* constants
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* @param type Info type, see WI_* constants
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* @param weapon name or id Weapon id, see WEAPON_* constants or weapon_* name
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* @param WpnInfo:type Info type, see WI_* constants
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*
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* @return Weapon information value
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* @error If weapon_id and type are out of bound, an error will be thrown.
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*
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* native rg_get_weapon_info(const {WeaponIdType,_}:weapon_id, WpnInfo:type, any:...);
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* native rg_get_weapon_info(any:...);
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*/
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cell AMX_NATIVE_CALL rg_get_weapon_info(AMX *amx, cell *params)
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{
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enum args_e { arg_count, arg_weapon_id, arg_type, arg_3, arg_4 };
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int weapon_id = params[arg_weapon_id];
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if (weapon_id <= WEAPON_NONE || weapon_id == WEAPON_C4 || weapon_id == WEAPON_KNIFE || weapon_id > WEAPON_P90)
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WeaponIdType weaponID = static_cast<WeaponIdType>(params[arg_weapon_id]);
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WpnInfo info_type = static_cast<WpnInfo>(*getAmxAddr(amx, params[arg_type]));
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if (!GetWeaponInfoRange(weaponID) && info_type != WI_ID)
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{
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MF_LogError(amx, AMX_ERR_NATIVE, "%s: invalid weapon id %i", __FUNCTION__, weapon_id);
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MF_LogError(amx, AMX_ERR_NATIVE, "%s: invalid weapon id %i", __FUNCTION__, weaponID);
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return 0;
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}
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WeaponInfoStruct *info = g_ReGameApi->GetGameData()->GetWeaponInfo(weapon_id);
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WpnInfo info_type = static_cast<WpnInfo>(params[arg_type]);
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WeaponInfoStruct* info = g_ReGameApi->GetGameData()->GetWeaponInfo(weaponID);
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char* szWeaponName = getAmxString(amx, params[arg_weapon_id]);
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switch (info_type)
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{
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case WI_ID:
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if (szWeaponName == nullptr) {
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return WEAPON_NONE;
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}
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_strlwr(szWeaponName);
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for (int i = 0; i < MAX_WEAPONS; ++i) {
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info = g_ReGameApi->GetGameData()->GetWeaponInfo(i);
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if (info == nullptr || info->id == WEAPON_NONE)
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continue;
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if (strcmp(info->entityName, szWeaponName) == 0) {
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return info->id;
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}
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}
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return WEAPON_NONE;
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case WI_COST:
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return info->cost;
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case WI_CLIP_COST:
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@ -579,15 +597,15 @@ cell AMX_NATIVE_CALL rg_set_weapon_info(AMX *amx, cell *params)
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{
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enum args_e { arg_count, arg_weapon_id, arg_type, arg_value };
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int weapon_id = params[arg_weapon_id];
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if (weapon_id <= WEAPON_NONE || weapon_id == WEAPON_C4 || weapon_id == WEAPON_KNIFE || weapon_id > WEAPON_P90)
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WeaponIdType weaponID = static_cast<WeaponIdType>(params[arg_weapon_id]);
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if (!GetWeaponInfoRange(weaponID))
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{
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MF_LogError(amx, AMX_ERR_NATIVE, "%s: invalid weapon id %i", __FUNCTION__, weapon_id);
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MF_LogError(amx, AMX_ERR_NATIVE, "%s: invalid weapon id %i", __FUNCTION__, weaponID);
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return 0;
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}
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cell* value = getAmxAddr(amx, params[arg_value]);
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WeaponInfoStruct *info = g_ReGameApi->GetGameData()->GetWeaponInfo(weapon_id);
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WeaponInfoStruct *info = g_ReGameApi->GetGameData()->GetWeaponInfo(weaponID);
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WpnInfo info_type = static_cast<WpnInfo>(params[arg_type]);
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switch (info_type)
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@ -2,6 +2,7 @@
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enum WpnInfo
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{
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WI_ID,
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WI_COST,
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WI_CLIP_COST,
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WI_BUY_CLIP_SIZE,
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@ -7,6 +7,10 @@ char(&ArraySizeHelper(T(&array)[N]))[N];
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#define INDEXENT edictByIndex
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#define ENTINDEX indexOfEdict
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#ifndef _WIN32
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#define _strlwr(p) for (int i = 0; p[i] != 0; i++) p[i] = tolower(p[i]);
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#endif
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extern enginefuncs_t* g_pengfuncsTable;
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inline size_t indexOfEdict(edict_t* ed)
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@ -86,6 +90,17 @@ inline T get_member_direct(edict_t *pEntity, int offset, int element = 0, int si
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return get_member_direct<T>(pEntity->pvPrivateData, offset, element, size);
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}
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inline bool GetWeaponInfoRange(WeaponIdType wpnid)
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{
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if (wpnid == WEAPON_SHIELDGUN)
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return true;
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if (wpnid > WEAPON_NONE && wpnid != WEAPON_C4 && wpnid != WEAPON_KNIFE && wpnid <= WEAPON_P90)
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return true;
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return false;
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}
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void Broadcast(const char *sentence);
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void UpdateTeamScores();
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