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Enhanced rg_remove_item: add new param remove ammunition
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@ -497,10 +497,11 @@ native rg_internal_cmd(const index, const cmd[], const arg[] = "");
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*
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*
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* @param index Client index
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* @param index Client index
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* @param item_name Item classname
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* @param item_name Item classname
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* @param removeAmmo Remove ammunition
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*
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*
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* @return 1 if found and remove, 0 otherwise
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* @return 1 if found and remove, 0 otherwise
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*/
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*/
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native rg_remove_item(const index, const item_name[]);
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native rg_remove_item(const index, const item_name[], const bool:removeAmmo = false);
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/*
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/*
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* Sets the amount of ammo in the client's backpack for a specific weapon.
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* Sets the amount of ammo in the client's backpack for a specific weapon.
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@ -79,6 +79,7 @@ public:
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virtual bool MakeBomber();
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virtual bool MakeBomber();
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virtual void ResetSequenceInfo();
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virtual void ResetSequenceInfo();
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virtual void StartDeathCam();
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virtual void StartDeathCam();
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virtual bool RemovePlayerItemEx(const char* pszItemName, bool bRemoveAmmo);
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CBasePlayer *BasePlayer() const;
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CBasePlayer *BasePlayer() const;
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@ -38,7 +38,7 @@
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#include <API/CSInterfaces.h>
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#include <API/CSInterfaces.h>
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#define REGAMEDLL_API_VERSION_MAJOR 5
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#define REGAMEDLL_API_VERSION_MAJOR 5
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#define REGAMEDLL_API_VERSION_MINOR 5
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#define REGAMEDLL_API_VERSION_MINOR 6
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// CBasePlayer::Spawn hook
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// CBasePlayer::Spawn hook
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typedef IHookChainClass<void, class CBasePlayer> IReGameHook_CBasePlayer_Spawn;
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typedef IHookChainClass<void, class CBasePlayer> IReGameHook_CBasePlayer_Spawn;
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@ -66,6 +66,11 @@
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<ClInclude Include="..\include\cssdk\dlls\activitymap.h" />
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<ClInclude Include="..\include\cssdk\dlls\activitymap.h" />
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<ClInclude Include="..\include\cssdk\dlls\airtank.h" />
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<ClInclude Include="..\include\cssdk\dlls\airtank.h" />
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<ClInclude Include="..\include\cssdk\dlls\ammo.h" />
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<ClInclude Include="..\include\cssdk\dlls\ammo.h" />
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<ClInclude Include="..\include\cssdk\dlls\API\CSEntity.h" />
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<ClInclude Include="..\include\cssdk\dlls\API\CSInterfaces.h" />
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<ClInclude Include="..\include\cssdk\dlls\API\CSPlayer.h" />
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<ClInclude Include="..\include\cssdk\dlls\API\CSPlayerItem.h" />
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<ClInclude Include="..\include\cssdk\dlls\API\CSPlayerWeapon.h" />
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<ClInclude Include="..\include\cssdk\dlls\basemonster.h" />
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<ClInclude Include="..\include\cssdk\dlls\basemonster.h" />
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<ClInclude Include="..\include\cssdk\dlls\bmodels.h" />
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<ClInclude Include="..\include\cssdk\dlls\bmodels.h" />
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<ClInclude Include="..\include\cssdk\dlls\bot\cs_bot.h" />
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<ClInclude Include="..\include\cssdk\dlls\bot\cs_bot.h" />
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@ -371,10 +376,10 @@
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<Message>Force build to run Pre-Build event</Message>
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<Message>Force build to run Pre-Build event</Message>
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</CustomBuildStep>
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</CustomBuildStep>
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<CustomBuildStep>
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<CustomBuildStep>
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<Outputs>subversion.always.run</Outputs>
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<Outputs>build.always.run</Outputs>
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</CustomBuildStep>
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</CustomBuildStep>
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<CustomBuildStep>
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<CustomBuildStep>
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<Inputs>subversion.always.run</Inputs>
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<Inputs>build.always.run</Inputs>
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</CustomBuildStep>
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</CustomBuildStep>
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<PreBuildEvent>
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<PreBuildEvent>
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<Command>IF EXIST "$(ProjectDir)PreBuild.bat" (CALL "$(ProjectDir)PreBuild.bat" "$(ProjectDir)..\version\" "$(ProjectDir)..\")</Command>
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<Command>IF EXIST "$(ProjectDir)PreBuild.bat" (CALL "$(ProjectDir)PreBuild.bat" "$(ProjectDir)..\version\" "$(ProjectDir)..\")</Command>
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@ -419,10 +424,10 @@
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<Message>Force build to run Pre-Build event</Message>
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<Message>Force build to run Pre-Build event</Message>
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</CustomBuildStep>
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</CustomBuildStep>
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<CustomBuildStep>
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<CustomBuildStep>
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<Outputs>subversion.always.run</Outputs>
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<Outputs>build.always.run</Outputs>
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</CustomBuildStep>
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</CustomBuildStep>
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<CustomBuildStep>
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<CustomBuildStep>
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<Inputs>subversion.always.run</Inputs>
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<Inputs>build.always.run</Inputs>
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</CustomBuildStep>
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</CustomBuildStep>
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<PostBuildEvent>
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<PostBuildEvent>
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<Command>IF EXIST "$(ProjectDir)PostBuild.bat" (CALL "$(ProjectDir)PostBuild.bat" "$(TargetDir)" "$(TargetName)" "$(TargetExt)" "$(ProjectDir)")</Command>
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<Command>IF EXIST "$(ProjectDir)PostBuild.bat" (CALL "$(ProjectDir)PostBuild.bat" "$(TargetDir)" "$(TargetName)" "$(TargetExt)" "$(ProjectDir)")</Command>
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@ -988,14 +988,15 @@ cell AMX_NATIVE_CALL rg_internal_cmd(AMX *amx, cell *params)
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*
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*
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* @param index Client index
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* @param index Client index
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* @param item_name Item classname
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* @param item_name Item classname
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* @param removeAmmo Remove ammunition
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*
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*
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* @return 1 if found and remove, 0 otherwise
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* @return 1 if found and remove, 0 otherwise
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*
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*
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* native rg_remove_item(const index, const item_name[]);
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* native rg_remove_item(const index, const item_name[], const bool:removeAmmo = false);
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*/
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*/
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cell AMX_NATIVE_CALL rg_remove_item(AMX *amx, cell *params)
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cell AMX_NATIVE_CALL rg_remove_item(AMX *amx, cell *params)
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{
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{
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enum args_e { arg_count, arg_index, arg_item_name };
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enum args_e { arg_count, arg_index, arg_item_name, arg_remammo };
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CHECK_ISPLAYER(arg_index);
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CHECK_ISPLAYER(arg_index);
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@ -1003,8 +1004,8 @@ cell AMX_NATIVE_CALL rg_remove_item(AMX *amx, cell *params)
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CHECK_CONNECTED(pPlayer, arg_index);
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CHECK_CONNECTED(pPlayer, arg_index);
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char iname[256];
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char iname[256];
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const char* szItemName = getAmxString(amx, params[arg_item_name], iname);
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const char* pszItemName = getAmxString(amx, params[arg_item_name], iname);
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if (pPlayer->CSPlayer()->RemovePlayerItem(szItemName)) {
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if (pPlayer->CSPlayer()->RemovePlayerItemEx(pszItemName, params[arg_remammo] != 0)) {
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return TRUE;
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return TRUE;
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}
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}
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